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[Cs-dev] Trying to set up a C++ project using CSound API

Date2015-07-25 21:23
Fromiron_attorney
Subject[Cs-dev] Trying to set up a C++ project using CSound API
Hi there, this is my first post to this forum! Hello all!

I am desperately struggling to use CSound within a C++ project. I am trying
to make a random music generator. I know there is probably extensive
coverage of such issues already in this forum, however I have read through
the manual extensively, followed a good few tips that I have read already
from this forum, and I have frantically searched google and read many things
and watched many tutorials to try to resolve my issues, and to no avail.
Here is where I am at:

I have CSound 6 installed, and I am using Visual Studio 14 (2015). I am
already a capable user of CSound, and I am ok at coding both C++ and C#. I
have linked to all the CSound headers from my project, and at the top of my
C++ project, I have: #include "CSound/csound.hpp". This is the correct
location of this header, and it does appear to find it as far as I can tell.
I have included all other headers aswell, because VS14 threw up erros,
presumably because the csound.hpp file references other header files. I have
then taken the csound64.dll file, and using VS14 command prompt tools,
created a .def file, and used that to create a csound64.lib file (along with
a csound64.exe file).

So far, these steps all seemed to work, though I have some confusion already
about which command prompt tools to use. I can choose between either x86 or
x64 toolkits (both native and cross). I'm assuming as I am running a 64 bit
pc, and the file using the 64 in it's name, that I should use the 64 bit
toolkit. I have making a .lib using both versions anyway.

I copied the .dll, .def, .lib and .exe file into a folder within my C++
project folder, and followed instructions online to link to the .lib file. I
now recieve an error stating that libFLAC-8.dll is missing or something to
that effect. I read in this forum that this may be related to
libstdc++-6.dll. I have therefor tried to make .lib files from both
libstdc++-6.dll and libFLAC-8.dll. Unfortunately, my command prompt throws
up errors throughout the process of turning the .def into a .lib, and both
the .lib and .exe turn out almost empty.

So, I am now quite stuck, and I have many questions!

Have I done things right so far? Do I need to link to more .dlls? Should I
have moved headers and libraries to the C++ project folder or linked
directly to CSound folder? Can anyone give me a list of every file from
CSound I will need to add to the project to make it work? Would it be easier
to get this to work in C#? Would it be easier to get this to work in a
different C++ compiler? Would it be easier to do it on Linux instead?

I appologise for the long post, but I am starting to lose sleep over this!
Haha, cheers in advance for any help!

ps, would what I am attempting to do be classified as "compiling CSound"?

Pete



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Date2015-07-25 21:52
FromSteven Yi
SubjectRe: [Cs-dev] Trying to set up a C++ project using CSound API
Hi Pete,

It sounds like you're just compiling against Csound. It seems to me
that the issue is that you're trying to compile as x64; if you're
using the installer version of Csound, those should be x86 (32-bit).
I'm not so good with Windows dev, but I would have thought that you'd
only need to link to libcsound64.dll, and the rest would come in
transitively.

Hope that helps!
steven

On Sat, Jul 25, 2015 at 4:23 PM, iron_attorney
 wrote:
> Hi there, this is my first post to this forum! Hello all!
>
> I am desperately struggling to use CSound within a C++ project. I am trying
> to make a random music generator. I know there is probably extensive
> coverage of such issues already in this forum, however I have read through
> the manual extensively, followed a good few tips that I have read already
> from this forum, and I have frantically searched google and read many things
> and watched many tutorials to try to resolve my issues, and to no avail.
> Here is where I am at:
>
> I have CSound 6 installed, and I am using Visual Studio 14 (2015). I am
> already a capable user of CSound, and I am ok at coding both C++ and C#. I
> have linked to all the CSound headers from my project, and at the top of my
> C++ project, I have: #include "CSound/csound.hpp". This is the correct
> location of this header, and it does appear to find it as far as I can tell.
> I have included all other headers aswell, because VS14 threw up erros,
> presumably because the csound.hpp file references other header files. I have
> then taken the csound64.dll file, and using VS14 command prompt tools,
> created a .def file, and used that to create a csound64.lib file (along with
> a csound64.exe file).
>
> So far, these steps all seemed to work, though I have some confusion already
> about which command prompt tools to use. I can choose between either x86 or
> x64 toolkits (both native and cross). I'm assuming as I am running a 64 bit
> pc, and the file using the 64 in it's name, that I should use the 64 bit
> toolkit. I have making a .lib using both versions anyway.
>
> I copied the .dll, .def, .lib and .exe file into a folder within my C++
> project folder, and followed instructions online to link to the .lib file. I
> now recieve an error stating that libFLAC-8.dll is missing or something to
> that effect. I read in this forum that this may be related to
> libstdc++-6.dll. I have therefor tried to make .lib files from both
> libstdc++-6.dll and libFLAC-8.dll. Unfortunately, my command prompt throws
> up errors throughout the process of turning the .def into a .lib, and both
> the .lib and .exe turn out almost empty.
>
> So, I am now quite stuck, and I have many questions!
>
> Have I done things right so far? Do I need to link to more .dlls? Should I
> have moved headers and libraries to the C++ project folder or linked
> directly to CSound folder? Can anyone give me a list of every file from
> CSound I will need to add to the project to make it work? Would it be easier
> to get this to work in C#? Would it be easier to get this to work in a
> different C++ compiler? Would it be easier to do it on Linux instead?
>
> I appologise for the long post, but I am starting to lose sleep over this!
> Haha, cheers in advance for any help!
>
> ps, would what I am attempting to do be classified as "compiling CSound"?
>
> Pete
>
>
>
> --
> View this message in context: http://csound.1045644.n5.nabble.com/Trying-to-set-up-a-C-project-using-CSound-API-tp5742885.html
> Sent from the Csound - Dev mailing list archive at Nabble.com.
>
> ------------------------------------------------------------------------------
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel

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Date2015-07-25 22:07
FromMichael Gogins
SubjectRe: [Cs-dev] Trying to set up a C++ project using CSound API
AttachmentsNone  None  

You have to compile for 32 bit CPU architecture, i.e. use the x86 toolkit.

Also, Csound is built with MinGW, not Microsoft C++. This will be fine for you to use the Microsoft compiler, if you #include only csound.hpp and no other C++ headers from Csound and link with csound64.lib, which should have been provided with the installer. 

The 64 in csound64 refers to audio sample size, not CPU architecture, so don't be confused by that.

All the Dlls in the csound bin dir need to go in your program's  bin dir, this includes the MinGW C++ support libraries that some python opcodes use.

Hope this helps,
Mike

On Jul 25, 2015 4:24 PM, "iron_attorney" <pete.soundtechnician@gmail.com> wrote:
Hi there, this is my first post to this forum! Hello all!

I am desperately struggling to use CSound within a C++ project. I am trying
to make a random music generator. I know there is probably extensive
coverage of such issues already in this forum, however I have read through
the manual extensively, followed a good few tips that I have read already
from this forum, and I have frantically searched google and read many things
and watched many tutorials to try to resolve my issues, and to no avail.
Here is where I am at:

I have CSound 6 installed, and I am using Visual Studio 14 (2015). I am
already a capable user of CSound, and I am ok at coding both C++ and C#. I
have linked to all the CSound headers from my project, and at the top of my
C++ project, I have: #include "CSound/csound.hpp". This is the correct
location of this header, and it does appear to find it as far as I can tell.
I have included all other headers aswell, because VS14 threw up erros,
presumably because the csound.hpp file references other header files. I have
then taken the csound64.dll file, and using VS14 command prompt tools,
created a .def file, and used that to create a csound64.lib file (along with
a csound64.exe file).

So far, these steps all seemed to work, though I have some confusion already
about which command prompt tools to use. I can choose between either x86 or
x64 toolkits (both native and cross). I'm assuming as I am running a 64 bit
pc, and the file using the 64 in it's name, that I should use the 64 bit
toolkit. I have making a .lib using both versions anyway.

I copied the .dll, .def, .lib and .exe file into a folder within my C++
project folder, and followed instructions online to link to the .lib file. I
now recieve an error stating that libFLAC-8.dll is missing or something to
that effect. I read in this forum that this may be related to
libstdc++-6.dll. I have therefor tried to make .lib files from both
libstdc++-6.dll and libFLAC-8.dll. Unfortunately, my command prompt throws
up errors throughout the process of turning the .def into a .lib, and both
the .lib and .exe turn out almost empty.

So, I am now quite stuck, and I have many questions!

Have I done things right so far? Do I need to link to more .dlls? Should I
have moved headers and libraries to the C++ project folder or linked
directly to CSound folder? Can anyone give me a list of every file from
CSound I will need to add to the project to make it work? Would it be easier
to get this to work in C#? Would it be easier to get this to work in a
different C++ compiler? Would it be easier to do it on Linux instead?

I appologise for the long post, but I am starting to lose sleep over this!
Haha, cheers in advance for any help!

ps, would what I am attempting to do be classified as "compiling CSound"?

Pete



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Date2015-07-27 15:02
Fromiron_attorney
SubjectRe: [Cs-dev] Trying to set up a C++ project using CSound API
Thank you both for your swift responses, they have cleared a few things up
for me! 

I have remade the csound64.lib using the x86 toolkit. I wondered if it might
make a difference if the headers and libraries were in the same file
structure within my project as they appear within Csound, so I created a
Csound6 folder in my project and copied the bin and include folders from
Csound directly into this folder.

So I have: 
the entire contents of the folders "bin" and "include" in my project
directories
I have added all headers to the headers folder in the visual studio project
(otherwise it says it can't find them)
I have included the csound.cpp header file in my code
I have linked to the bin folder in my project settings
I have linked to csound64.lib in my project settings

When I run the project, I am still getting this error message:

"This program can't start because libFLAC-8.dll is missing from your
computer. Try reinstalling the program to fix this problem"

Is this a .dll that's meant to come with windows or a csound specific one? I
can't remember if I already mentioned it, but I'm using windows 8.1 if
that's going to make any difference to how csound works.

Thanks in advance,

Pete



--
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Date2015-07-27 15:21
FromRory Walsh
SubjectRe: [Cs-dev] Trying to set up a C++ project using CSound API
Is that dll not in your Csound bin? You don't have to include all that
stuff directly into your project, you just need to make sure Windows
can find the dlls, and that MSVC can find the header and lib paths.
It's been mentioned before on the list, but Windows is the most
complex environment to get set up on with Csound, especially if you
are using MSVC. I always advise my students to install Linux on a
small partition and get to grips with the API there. In about an hours
or so you should be fully set up. Alternatively keep plugging away
with MSVC. I used to use it a lot for Csound API but gave up on it
years ago. In the long run it saved me a lot of heart ache. I now
build all my Windows Csound software with makefiles and mingw.

On 27 July 2015 at 15:02, iron_attorney  wrote:
> Thank you both for your swift responses, they have cleared a few things up
> for me!
>
> I have remade the csound64.lib using the x86 toolkit. I wondered if it might
> make a difference if the headers and libraries were in the same file
> structure within my project as they appear within Csound, so I created a
> Csound6 folder in my project and copied the bin and include folders from
> Csound directly into this folder.
>
> So I have:
> the entire contents of the folders "bin" and "include" in my project
> directories
> I have added all headers to the headers folder in the visual studio project
> (otherwise it says it can't find them)
> I have included the csound.cpp header file in my code
> I have linked to the bin folder in my project settings
> I have linked to csound64.lib in my project settings
>
> When I run the project, I am still getting this error message:
>
> "This program can't start because libFLAC-8.dll is missing from your
> computer. Try reinstalling the program to fix this problem"
>
> Is this a .dll that's meant to come with windows or a csound specific one? I
> can't remember if I already mentioned it, but I'm using windows 8.1 if
> that's going to make any difference to how csound works.
>
> Thanks in advance,
>
> Pete
>
>
>
> --
> View this message in context: http://csound.1045644.n5.nabble.com/Trying-to-set-up-a-C-project-using-CSound-API-tp5742885p5742896.html
> Sent from the Csound - Dev mailing list archive at Nabble.com.
>
> ------------------------------------------------------------------------------
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel

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Date2015-07-27 18:19
FromMichael Gogins
SubjectRe: [Cs-dev] Trying to set up a C++ project using CSound API
AttachmentsNone  None  
The issue here is that the MinGW runtime libraries need to also be in the bin dir. I think.

Regards,
Mike


-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com

On Mon, Jul 27, 2015 at 10:21 AM, Rory Walsh <rorywalsh@ear.ie> wrote:
Is that dll not in your Csound bin? You don't have to include all that
stuff directly into your project, you just need to make sure Windows
can find the dlls, and that MSVC can find the header and lib paths.
It's been mentioned before on the list, but Windows is the most
complex environment to get set up on with Csound, especially if you
are using MSVC. I always advise my students to install Linux on a
small partition and get to grips with the API there. In about an hours
or so you should be fully set up. Alternatively keep plugging away
with MSVC. I used to use it a lot for Csound API but gave up on it
years ago. In the long run it saved me a lot of heart ache. I now
build all my Windows Csound software with makefiles and mingw.

On 27 July 2015 at 15:02, iron_attorney <pete.soundtechnician@gmail.com> wrote:
> Thank you both for your swift responses, they have cleared a few things up
> for me!
>
> I have remade the csound64.lib using the x86 toolkit. I wondered if it might
> make a difference if the headers and libraries were in the same file
> structure within my project as they appear within Csound, so I created a
> Csound6 folder in my project and copied the bin and include folders from
> Csound directly into this folder.
>
> So I have:
> the entire contents of the folders "bin" and "include" in my project
> directories
> I have added all headers to the headers folder in the visual studio project
> (otherwise it says it can't find them)
> I have included the csound.cpp header file in my code
> I have linked to the bin folder in my project settings
> I have linked to csound64.lib in my project settings
>
> When I run the project, I am still getting this error message:
>
> "This program can't start because libFLAC-8.dll is missing from your
> computer. Try reinstalling the program to fix this problem"
>
> Is this a .dll that's meant to come with windows or a csound specific one? I
> can't remember if I already mentioned it, but I'm using windows 8.1 if
> that's going to make any difference to how csound works.
>
> Thanks in advance,
>
> Pete
>
>
>
> --
> View this message in context: http://csound.1045644.n5.nabble.com/Trying-to-set-up-a-C-project-using-CSound-API-tp5742885p5742896.html
> Sent from the Csound - Dev mailing list archive at Nabble.com.
>
> ------------------------------------------------------------------------------
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel

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Date2015-07-28 16:31
FromPeter Burgess
SubjectRe: [Cs-dev] Trying to set up a C++ project using CSound API
AttachmentsNone  None  
Ok, I've tried referencing the MinGW bin using envirenment path variables in MSVS, adding the MinGW bin files to my project bin, and I have a copy of libFLAC-8.dll that I downloaded off the internet (so I can't be sure if it's right or not) and I have tried putting that in a few places to get it to work. So far, I still just get the same error message. I don't suppose anyone has the proper libFLAC-8.dll do they? I can't find it anywhere in csound or mingw as has been sugested.

I am starting to get tired of plugging away with MSVS. It's been stringing me along for too long. I'm not sure which route to take now. I have a multiboot desktop with a linux partition ready to go, as I am trying to make the move to linux as much as possible. I've also just checked to see if I can repartition my laptop without having to reformat everything, and apparently these days you can. I guess this might be the answer. Although I already have a copy of MinGW (I downloaded it when I noticed all the Csound API instructions were for MinGW). I've never done command line compiling before, looks scary! If I was to go with linux, are there any compilers with frontends that work well for Csound? Or will it still be a terminal deal?

"You don't have to include all that stuff directly into your project, you just need to make sure Windows can find the dlls, and that MSVC can find the header and lib paths."
I know this isn't a direct Csound question, but does the compiler include all the dlls and that into the final .exe? So the compiler only needs to copy them or something? Sorry, I am very new to this area of programing.

Cheers for your help!

Pete

On Mon, Jul 27, 2015 at 6:19 PM, Michael Gogins <michael.gogins@gmail.com> wrote:
The issue here is that the MinGW runtime libraries need to also be in the bin dir. I think.

Regards,
Mike


-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com

On Mon, Jul 27, 2015 at 10:21 AM, Rory Walsh <rorywalsh@ear.ie> wrote:
Is that dll not in your Csound bin? You don't have to include all that
stuff directly into your project, you just need to make sure Windows
can find the dlls, and that MSVC can find the header and lib paths.
It's been mentioned before on the list, but Windows is the most
complex environment to get set up on with Csound, especially if you
are using MSVC. I always advise my students to install Linux on a
small partition and get to grips with the API there. In about an hours
or so you should be fully set up. Alternatively keep plugging away
with MSVC. I used to use it a lot for Csound API but gave up on it
years ago. In the long run it saved me a lot of heart ache. I now
build all my Windows Csound software with makefiles and mingw.

On 27 July 2015 at 15:02, iron_attorney <pete.soundtechnician@gmail.com> wrote:
> Thank you both for your swift responses, they have cleared a few things up
> for me!
>
> I have remade the csound64.lib using the x86 toolkit. I wondered if it might
> make a difference if the headers and libraries were in the same file
> structure within my project as they appear within Csound, so I created a
> Csound6 folder in my project and copied the bin and include folders from
> Csound directly into this folder.
>
> So I have:
> the entire contents of the folders "bin" and "include" in my project
> directories
> I have added all headers to the headers folder in the visual studio project
> (otherwise it says it can't find them)
> I have included the csound.cpp header file in my code
> I have linked to the bin folder in my project settings
> I have linked to csound64.lib in my project settings
>
> When I run the project, I am still getting this error message:
>
> "This program can't start because libFLAC-8.dll is missing from your
> computer. Try reinstalling the program to fix this problem"
>
> Is this a .dll that's meant to come with windows or a csound specific one? I
> can't remember if I already mentioned it, but I'm using windows 8.1 if
> that's going to make any difference to how csound works.
>
> Thanks in advance,
>
> Pete
>
>
>
> --
> View this message in context: http://csound.1045644.n5.nabble.com/Trying-to-set-up-a-C-project-using-CSound-API-tp5742885p5742896.html
> Sent from the Csound - Dev mailing list archive at Nabble.com.
>
> ------------------------------------------------------------------------------
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel

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Date2015-07-28 17:21
FromPeter Burgess
SubjectRe: [Cs-dev] Trying to set up a C++ project using CSound API
AttachmentsNone  None  
To add an update, I've just recreated the project in a new location, and used MinGW (still in windows 8.1) to compile it. It seems to compile just fine, but when I run the resulting .exe I get the exact same error regarding libFLAC-8.dll. What the hell is this illusive file? Boy it's really breaking my balls! :D

Pete

On Tue, Jul 28, 2015 at 4:31 PM, Peter Burgess <pete.soundtechnician@gmail.com> wrote:
Ok, I've tried referencing the MinGW bin using envirenment path variables in MSVS, adding the MinGW bin files to my project bin, and I have a copy of libFLAC-8.dll that I downloaded off the internet (so I can't be sure if it's right or not) and I have tried putting that in a few places to get it to work. So far, I still just get the same error message. I don't suppose anyone has the proper libFLAC-8.dll do they? I can't find it anywhere in csound or mingw as has been sugested.

I am starting to get tired of plugging away with MSVS. It's been stringing me along for too long. I'm not sure which route to take now. I have a multiboot desktop with a linux partition ready to go, as I am trying to make the move to linux as much as possible. I've also just checked to see if I can repartition my laptop without having to reformat everything, and apparently these days you can. I guess this might be the answer. Although I already have a copy of MinGW (I downloaded it when I noticed all the Csound API instructions were for MinGW). I've never done command line compiling before, looks scary! If I was to go with linux, are there any compilers with frontends that work well for Csound? Or will it still be a terminal deal?

"You don't have to include all that stuff directly into your project, you just need to make sure Windows can find the dlls, and that MSVC can find the header and lib paths."
I know this isn't a direct Csound question, but does the compiler include all the dlls and that into the final .exe? So the compiler only needs to copy them or something? Sorry, I am very new to this area of programing.

Cheers for your help!

Pete

On Mon, Jul 27, 2015 at 6:19 PM, Michael Gogins <michael.gogins@gmail.com> wrote:
The issue here is that the MinGW runtime libraries need to also be in the bin dir. I think.

Regards,
Mike


-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com

On Mon, Jul 27, 2015 at 10:21 AM, Rory Walsh <rorywalsh@ear.ie> wrote:
Is that dll not in your Csound bin? You don't have to include all that
stuff directly into your project, you just need to make sure Windows
can find the dlls, and that MSVC can find the header and lib paths.
It's been mentioned before on the list, but Windows is the most
complex environment to get set up on with Csound, especially if you
are using MSVC. I always advise my students to install Linux on a
small partition and get to grips with the API there. In about an hours
or so you should be fully set up. Alternatively keep plugging away
with MSVC. I used to use it a lot for Csound API but gave up on it
years ago. In the long run it saved me a lot of heart ache. I now
build all my Windows Csound software with makefiles and mingw.

On 27 July 2015 at 15:02, iron_attorney <pete.soundtechnician@gmail.com> wrote:
> Thank you both for your swift responses, they have cleared a few things up
> for me!
>
> I have remade the csound64.lib using the x86 toolkit. I wondered if it might
> make a difference if the headers and libraries were in the same file
> structure within my project as they appear within Csound, so I created a
> Csound6 folder in my project and copied the bin and include folders from
> Csound directly into this folder.
>
> So I have:
> the entire contents of the folders "bin" and "include" in my project
> directories
> I have added all headers to the headers folder in the visual studio project
> (otherwise it says it can't find them)
> I have included the csound.cpp header file in my code
> I have linked to the bin folder in my project settings
> I have linked to csound64.lib in my project settings
>
> When I run the project, I am still getting this error message:
>
> "This program can't start because libFLAC-8.dll is missing from your
> computer. Try reinstalling the program to fix this problem"
>
> Is this a .dll that's meant to come with windows or a csound specific one? I
> can't remember if I already mentioned it, but I'm using windows 8.1 if
> that's going to make any difference to how csound works.
>
> Thanks in advance,
>
> Pete
>
>
>
> --
> View this message in context: http://csound.1045644.n5.nabble.com/Trying-to-set-up-a-C-project-using-CSound-API-tp5742885p5742896.html
> Sent from the Csound - Dev mailing list archive at Nabble.com.
>
> ------------------------------------------------------------------------------
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel

------------------------------------------------------------------------------
_______________________________________________
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https://lists.sourceforge.net/lists/listinfo/csound-devel


------------------------------------------------------------------------------

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Csound-devel@lists.sourceforge.net
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Date2015-07-28 17:40
FromRory Walsh
SubjectRe: [Cs-dev] Trying to set up a C++ project using CSound API
I faced lots of issues like this in the past. In the end I found it
quicker to compile my own version of Csound and link to that. My
version doesn't use libFLAC-8.dll, but when I saw quicker, it did take
me quite some time to get my environment set up. If you have Linux
already up and running I would take a step in that direction. Follow
the instructions here to build Csound yourself:

https://github.com/csound/csound/blob/develop/BUILD.md#debian

It shouldn't take more than a few moments. Then have a go at compiling
some of these examples from the command line. Instructions are given:

https://github.com/csound/csoundAPI_examples/tree/master/cpp

If that all works and you get some basic examples compiling you can
start thinking of an IDE to use. There are no shortage of IDEs to use
on Linux. If you happen to like the overall layout of MSVC, you can
try CodeLite. Netbeans is another popular one along with KDevelop. I
think QTCreator also runs fine on Linux.

On 28 July 2015 at 17:21, Peter Burgess  wrote:
> To add an update, I've just recreated the project in a new location, and
> used MinGW (still in windows 8.1) to compile it. It seems to compile just
> fine, but when I run the resulting .exe I get the exact same error regarding
> libFLAC-8.dll. What the hell is this illusive file? Boy it's really breaking
> my balls! :D
>
> Pete
>
> On Tue, Jul 28, 2015 at 4:31 PM, Peter Burgess
>  wrote:
>>
>> Ok, I've tried referencing the MinGW bin using envirenment path variables
>> in MSVS, adding the MinGW bin files to my project bin, and I have a copy of
>> libFLAC-8.dll that I downloaded off the internet (so I can't be sure if it's
>> right or not) and I have tried putting that in a few places to get it to
>> work. So far, I still just get the same error message. I don't suppose
>> anyone has the proper libFLAC-8.dll do they? I can't find it anywhere in
>> csound or mingw as has been sugested.
>>
>> I am starting to get tired of plugging away with MSVS. It's been stringing
>> me along for too long. I'm not sure which route to take now. I have a
>> multiboot desktop with a linux partition ready to go, as I am trying to make
>> the move to linux as much as possible. I've also just checked to see if I
>> can repartition my laptop without having to reformat everything, and
>> apparently these days you can. I guess this might be the answer. Although I
>> already have a copy of MinGW (I downloaded it when I noticed all the Csound
>> API instructions were for MinGW). I've never done command line compiling
>> before, looks scary! If I was to go with linux, are there any compilers with
>> frontends that work well for Csound? Or will it still be a terminal deal?
>>
>> "You don't have to include all that stuff directly into your project, you
>> just need to make sure Windows can find the dlls, and that MSVC can find the
>> header and lib paths."
>> I know this isn't a direct Csound question, but does the compiler include
>> all the dlls and that into the final .exe? So the compiler only needs to
>> copy them or something? Sorry, I am very new to this area of programing.
>>
>> Cheers for your help!
>>
>> Pete
>>
>> On Mon, Jul 27, 2015 at 6:19 PM, Michael Gogins 
>> wrote:
>>>
>>> The issue here is that the MinGW runtime libraries need to also be in the
>>> bin dir. I think.
>>>
>>> Regards,
>>> Mike
>>>
>>>
>>> -----------------------------------------------------
>>> Michael Gogins
>>> Irreducible Productions
>>> http://michaelgogins.tumblr.com
>>> Michael dot Gogins at gmail dot com
>>>
>>> On Mon, Jul 27, 2015 at 10:21 AM, Rory Walsh  wrote:
>>>>
>>>> Is that dll not in your Csound bin? You don't have to include all that
>>>> stuff directly into your project, you just need to make sure Windows
>>>> can find the dlls, and that MSVC can find the header and lib paths.
>>>> It's been mentioned before on the list, but Windows is the most
>>>> complex environment to get set up on with Csound, especially if you
>>>> are using MSVC. I always advise my students to install Linux on a
>>>> small partition and get to grips with the API there. In about an hours
>>>> or so you should be fully set up. Alternatively keep plugging away
>>>> with MSVC. I used to use it a lot for Csound API but gave up on it
>>>> years ago. In the long run it saved me a lot of heart ache. I now
>>>> build all my Windows Csound software with makefiles and mingw.
>>>>
>>>> On 27 July 2015 at 15:02, iron_attorney 
>>>> wrote:
>>>> > Thank you both for your swift responses, they have cleared a few
>>>> > things up
>>>> > for me!
>>>> >
>>>> > I have remade the csound64.lib using the x86 toolkit. I wondered if it
>>>> > might
>>>> > make a difference if the headers and libraries were in the same file
>>>> > structure within my project as they appear within Csound, so I created
>>>> > a
>>>> > Csound6 folder in my project and copied the bin and include folders
>>>> > from
>>>> > Csound directly into this folder.
>>>> >
>>>> > So I have:
>>>> > the entire contents of the folders "bin" and "include" in my project
>>>> > directories
>>>> > I have added all headers to the headers folder in the visual studio
>>>> > project
>>>> > (otherwise it says it can't find them)
>>>> > I have included the csound.cpp header file in my code
>>>> > I have linked to the bin folder in my project settings
>>>> > I have linked to csound64.lib in my project settings
>>>> >
>>>> > When I run the project, I am still getting this error message:
>>>> >
>>>> > "This program can't start because libFLAC-8.dll is missing from your
>>>> > computer. Try reinstalling the program to fix this problem"
>>>> >
>>>> > Is this a .dll that's meant to come with windows or a csound specific
>>>> > one? I
>>>> > can't remember if I already mentioned it, but I'm using windows 8.1 if
>>>> > that's going to make any difference to how csound works.
>>>> >
>>>> > Thanks in advance,
>>>> >
>>>> > Pete
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> > View this message in context:
>>>> > http://csound.1045644.n5.nabble.com/Trying-to-set-up-a-C-project-using-CSound-API-tp5742885p5742896.html
>>>> > Sent from the Csound - Dev mailing list archive at Nabble.com.
>>>> >
>>>> >
>>>> > ------------------------------------------------------------------------------
>>>> > _______________________________________________
>>>> > Csound-devel mailing list
>>>> > Csound-devel@lists.sourceforge.net
>>>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>>
>>>
>>>
>>> ------------------------------------------------------------------------------
>>>
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>
>
> ------------------------------------------------------------------------------
>
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2015-07-29 12:15
FromPeter Burgess
SubjectRe: [Cs-dev] Trying to set up a C++ project using CSound API
AttachmentsNone  None  
Thanks very much for all the info! It sounds like linux might be the way forward. I am half tempted to ask how you compiled Csound without the need for libFLAC-8.dll... is that likely to be way over my head?

Failing that, I guess I'll switch to linux. I pressume that this libFLAC error isn't a common problem when using linux then?

On Tue, Jul 28, 2015 at 5:40 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
I faced lots of issues like this in the past. In the end I found it
quicker to compile my own version of Csound and link to that. My
version doesn't use libFLAC-8.dll, but when I saw quicker, it did take
me quite some time to get my environment set up. If you have Linux
already up and running I would take a step in that direction. Follow
the instructions here to build Csound yourself:

https://github.com/csound/csound/blob/develop/BUILD.md#debian

It shouldn't take more than a few moments. Then have a go at compiling
some of these examples from the command line. Instructions are given:

https://github.com/csound/csoundAPI_examples/tree/master/cpp

If that all works and you get some basic examples compiling you can
start thinking of an IDE to use. There are no shortage of IDEs to use
on Linux. If you happen to like the overall layout of MSVC, you can
try CodeLite. Netbeans is another popular one along with KDevelop. I
think QTCreator also runs fine on Linux.

On 28 July 2015 at 17:21, Peter Burgess <pete.soundtechnician@gmail.com> wrote:
> To add an update, I've just recreated the project in a new location, and
> used MinGW (still in windows 8.1) to compile it. It seems to compile just
> fine, but when I run the resulting .exe I get the exact same error regarding
> libFLAC-8.dll. What the hell is this illusive file? Boy it's really breaking
> my balls! :D
>
> Pete
>
> On Tue, Jul 28, 2015 at 4:31 PM, Peter Burgess
> <pete.soundtechnician@gmail.com> wrote:
>>
>> Ok, I've tried referencing the MinGW bin using envirenment path variables
>> in MSVS, adding the MinGW bin files to my project bin, and I have a copy of
>> libFLAC-8.dll that I downloaded off the internet (so I can't be sure if it's
>> right or not) and I have tried putting that in a few places to get it to
>> work. So far, I still just get the same error message. I don't suppose
>> anyone has the proper libFLAC-8.dll do they? I can't find it anywhere in
>> csound or mingw as has been sugested.
>>
>> I am starting to get tired of plugging away with MSVS. It's been stringing
>> me along for too long. I'm not sure which route to take now. I have a
>> multiboot desktop with a linux partition ready to go, as I am trying to make
>> the move to linux as much as possible. I've also just checked to see if I
>> can repartition my laptop without having to reformat everything, and
>> apparently these days you can. I guess this might be the answer. Although I
>> already have a copy of MinGW (I downloaded it when I noticed all the Csound
>> API instructions were for MinGW). I've never done command line compiling
>> before, looks scary! If I was to go with linux, are there any compilers with
>> frontends that work well for Csound? Or will it still be a terminal deal?
>>
>> "You don't have to include all that stuff directly into your project, you
>> just need to make sure Windows can find the dlls, and that MSVC can find the
>> header and lib paths."
>> I know this isn't a direct Csound question, but does the compiler include
>> all the dlls and that into the final .exe? So the compiler only needs to
>> copy them or something? Sorry, I am very new to this area of programing.
>>
>> Cheers for your help!
>>
>> Pete
>>
>> On Mon, Jul 27, 2015 at 6:19 PM, Michael Gogins <michael.gogins@gmail.com>
>> wrote:
>>>
>>> The issue here is that the MinGW runtime libraries need to also be in the
>>> bin dir. I think.
>>>
>>> Regards,
>>> Mike
>>>
>>>
>>> -----------------------------------------------------
>>> Michael Gogins
>>> Irreducible Productions
>>> http://michaelgogins.tumblr.com
>>> Michael dot Gogins at gmail dot com
>>>
>>> On Mon, Jul 27, 2015 at 10:21 AM, Rory Walsh <rorywalsh@ear.ie> wrote:
>>>>
>>>> Is that dll not in your Csound bin? You don't have to include all that
>>>> stuff directly into your project, you just need to make sure Windows
>>>> can find the dlls, and that MSVC can find the header and lib paths.
>>>> It's been mentioned before on the list, but Windows is the most
>>>> complex environment to get set up on with Csound, especially if you
>>>> are using MSVC. I always advise my students to install Linux on a
>>>> small partition and get to grips with the API there. In about an hours
>>>> or so you should be fully set up. Alternatively keep plugging away
>>>> with MSVC. I used to use it a lot for Csound API but gave up on it
>>>> years ago. In the long run it saved me a lot of heart ache. I now
>>>> build all my Windows Csound software with makefiles and mingw.
>>>>
>>>> On 27 July 2015 at 15:02, iron_attorney <pete.soundtechnician@gmail.com>
>>>> wrote:
>>>> > Thank you both for your swift responses, they have cleared a few
>>>> > things up
>>>> > for me!
>>>> >
>>>> > I have remade the csound64.lib using the x86 toolkit. I wondered if it
>>>> > might
>>>> > make a difference if the headers and libraries were in the same file
>>>> > structure within my project as they appear within Csound, so I created
>>>> > a
>>>> > Csound6 folder in my project and copied the bin and include folders
>>>> > from
>>>> > Csound directly into this folder.
>>>> >
>>>> > So I have:
>>>> > the entire contents of the folders "bin" and "include" in my project
>>>> > directories
>>>> > I have added all headers to the headers folder in the visual studio
>>>> > project
>>>> > (otherwise it says it can't find them)
>>>> > I have included the csound.cpp header file in my code
>>>> > I have linked to the bin folder in my project settings
>>>> > I have linked to csound64.lib in my project settings
>>>> >
>>>> > When I run the project, I am still getting this error message:
>>>> >
>>>> > "This program can't start because libFLAC-8.dll is missing from your
>>>> > computer. Try reinstalling the program to fix this problem"
>>>> >
>>>> > Is this a .dll that's meant to come with windows or a csound specific
>>>> > one? I
>>>> > can't remember if I already mentioned it, but I'm using windows 8.1 if
>>>> > that's going to make any difference to how csound works.
>>>> >
>>>> > Thanks in advance,
>>>> >
>>>> > Pete
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> > View this message in context:
>>>> > http://csound.1045644.n5.nabble.com/Trying-to-set-up-a-C-project-using-CSound-API-tp5742885p5742896.html
>>>> > Sent from the Csound - Dev mailing list archive at Nabble.com.
>>>> >
>>>> >
>>>> > ------------------------------------------------------------------------------
>>>> > _______________________________________________
>>>> > Csound-devel mailing list
>>>> > Csound-devel@lists.sourceforge.net
>>>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>>
>>>
>>>
>>> ------------------------------------------------------------------------------
>>>
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>
>
> ------------------------------------------------------------------------------
>
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
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Date2015-07-29 12:50
FromRory Walsh
SubjectRe: [Cs-dev] Trying to set up a C++ project using CSound API
The libFLAC issues is most likely a libsndilfe dependency. There is
minimal instructions on how to build on Windows for mingw here:
https://github.com/csound/csound/blob/develop/BUILD.md#mingw32

There are rarely issues like this when working on Linux. Linux package
managers are great at installing everything you may need.

------------------------------------------------------------------------------
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Date2015-07-29 14:43
FromMichael Gogins
SubjectRe: [Cs-dev] Trying to set up a C++ project using CSound API
AttachmentsNone  None  

This error is a false positive. You do not need this library. You do need to have all the dlls in the windows installer bin dir  in your projects bin dir.

Regards,
Mike

On Jul 29, 2015 7:16 AM, "Peter Burgess" <pete.soundtechnician@gmail.com> wrote:
Thanks very much for all the info! It sounds like linux might be the way forward. I am half tempted to ask how you compiled Csound without the need for libFLAC-8.dll... is that likely to be way over my head?

Failing that, I guess I'll switch to linux. I pressume that this libFLAC error isn't a common problem when using linux then?

On Tue, Jul 28, 2015 at 5:40 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
I faced lots of issues like this in the past. In the end I found it
quicker to compile my own version of Csound and link to that. My
version doesn't use libFLAC-8.dll, but when I saw quicker, it did take
me quite some time to get my environment set up. If you have Linux
already up and running I would take a step in that direction. Follow
the instructions here to build Csound yourself:

https://github.com/csound/csound/blob/develop/BUILD.md#debian

It shouldn't take more than a few moments. Then have a go at compiling
some of these examples from the command line. Instructions are given:

https://github.com/csound/csoundAPI_examples/tree/master/cpp

If that all works and you get some basic examples compiling you can
start thinking of an IDE to use. There are no shortage of IDEs to use
on Linux. If you happen to like the overall layout of MSVC, you can
try CodeLite. Netbeans is another popular one along with KDevelop. I
think QTCreator also runs fine on Linux.

On 28 July 2015 at 17:21, Peter Burgess <pete.soundtechnician@gmail.com> wrote:
> To add an update, I've just recreated the project in a new location, and
> used MinGW (still in windows 8.1) to compile it. It seems to compile just
> fine, but when I run the resulting .exe I get the exact same error regarding
> libFLAC-8.dll. What the hell is this illusive file? Boy it's really breaking
> my balls! :D
>
> Pete
>
> On Tue, Jul 28, 2015 at 4:31 PM, Peter Burgess
> <pete.soundtechnician@gmail.com> wrote:
>>
>> Ok, I've tried referencing the MinGW bin using envirenment path variables
>> in MSVS, adding the MinGW bin files to my project bin, and I have a copy of
>> libFLAC-8.dll that I downloaded off the internet (so I can't be sure if it's
>> right or not) and I have tried putting that in a few places to get it to
>> work. So far, I still just get the same error message. I don't suppose
>> anyone has the proper libFLAC-8.dll do they? I can't find it anywhere in
>> csound or mingw as has been sugested.
>>
>> I am starting to get tired of plugging away with MSVS. It's been stringing
>> me along for too long. I'm not sure which route to take now. I have a
>> multiboot desktop with a linux partition ready to go, as I am trying to make
>> the move to linux as much as possible. I've also just checked to see if I
>> can repartition my laptop without having to reformat everything, and
>> apparently these days you can. I guess this might be the answer. Although I
>> already have a copy of MinGW (I downloaded it when I noticed all the Csound
>> API instructions were for MinGW). I've never done command line compiling
>> before, looks scary! If I was to go with linux, are there any compilers with
>> frontends that work well for Csound? Or will it still be a terminal deal?
>>
>> "You don't have to include all that stuff directly into your project, you
>> just need to make sure Windows can find the dlls, and that MSVC can find the
>> header and lib paths."
>> I know this isn't a direct Csound question, but does the compiler include
>> all the dlls and that into the final .exe? So the compiler only needs to
>> copy them or something? Sorry, I am very new to this area of programing.
>>
>> Cheers for your help!
>>
>> Pete
>>
>> On Mon, Jul 27, 2015 at 6:19 PM, Michael Gogins <michael.gogins@gmail.com>
>> wrote:
>>>
>>> The issue here is that the MinGW runtime libraries need to also be in the
>>> bin dir. I think.
>>>
>>> Regards,
>>> Mike
>>>
>>>
>>> -----------------------------------------------------
>>> Michael Gogins
>>> Irreducible Productions
>>> http://michaelgogins.tumblr.com
>>> Michael dot Gogins at gmail dot com
>>>
>>> On Mon, Jul 27, 2015 at 10:21 AM, Rory Walsh <rorywalsh@ear.ie> wrote:
>>>>
>>>> Is that dll not in your Csound bin? You don't have to include all that
>>>> stuff directly into your project, you just need to make sure Windows
>>>> can find the dlls, and that MSVC can find the header and lib paths.
>>>> It's been mentioned before on the list, but Windows is the most
>>>> complex environment to get set up on with Csound, especially if you
>>>> are using MSVC. I always advise my students to install Linux on a
>>>> small partition and get to grips with the API there. In about an hours
>>>> or so you should be fully set up. Alternatively keep plugging away
>>>> with MSVC. I used to use it a lot for Csound API but gave up on it
>>>> years ago. In the long run it saved me a lot of heart ache. I now
>>>> build all my Windows Csound software with makefiles and mingw.
>>>>
>>>> On 27 July 2015 at 15:02, iron_attorney <pete.soundtechnician@gmail.com>
>>>> wrote:
>>>> > Thank you both for your swift responses, they have cleared a few
>>>> > things up
>>>> > for me!
>>>> >
>>>> > I have remade the csound64.lib using the x86 toolkit. I wondered if it
>>>> > might
>>>> > make a difference if the headers and libraries were in the same file
>>>> > structure within my project as they appear within Csound, so I created
>>>> > a
>>>> > Csound6 folder in my project and copied the bin and include folders
>>>> > from
>>>> > Csound directly into this folder.
>>>> >
>>>> > So I have:
>>>> > the entire contents of the folders "bin" and "include" in my project
>>>> > directories
>>>> > I have added all headers to the headers folder in the visual studio
>>>> > project
>>>> > (otherwise it says it can't find them)
>>>> > I have included the csound.cpp header file in my code
>>>> > I have linked to the bin folder in my project settings
>>>> > I have linked to csound64.lib in my project settings
>>>> >
>>>> > When I run the project, I am still getting this error message:
>>>> >
>>>> > "This program can't start because libFLAC-8.dll is missing from your
>>>> > computer. Try reinstalling the program to fix this problem"
>>>> >
>>>> > Is this a .dll that's meant to come with windows or a csound specific
>>>> > one? I
>>>> > can't remember if I already mentioned it, but I'm using windows 8.1 if
>>>> > that's going to make any difference to how csound works.
>>>> >
>>>> > Thanks in advance,
>>>> >
>>>> > Pete
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> > View this message in context:
>>>> > http://csound.1045644.n5.nabble.com/Trying-to-set-up-a-C-project-using-CSound-API-tp5742885p5742896.html
>>>> > Sent from the Csound - Dev mailing list archive at Nabble.com.
>>>> >
>>>> >
>>>> > ------------------------------------------------------------------------------
>>>> > _______________________________________________
>>>> > Csound-devel mailing list
>>>> > Csound-devel@lists.sourceforge.net
>>>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>>
>>>
>>>
>>> ------------------------------------------------------------------------------
>>>
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>
>
> ------------------------------------------------------------------------------
>
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

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Date2015-07-31 13:59
FromPeter Burgess
SubjectRe: [Cs-dev] Trying to set up a C++ project using CSound API
AttachmentsNone  None  

Mike: when you say the windows installer bin for, do you mean the windows csound bin? Or windows bin? I have added the whole csound bin to my project directory already.

Rory: Cheers for the info! I've had a look through and still wrestling with it. I've also foolishly just accepted an upgrade to windows 10 on my laptop, which is aweful! So that's pushed me to finally wipe the whole system and install ubuntu. So I'm gonna start my csound journey again on there. I'll message again if I hit any problems, but I think I have enough understanding and resources now to get it up and running myself on Linux.

Cheers for the help from all three of you! Also props to Rory and mike, at least 50% of the csound resources I've found have involved one of you.

Pete

On 29 Jul 2015 14:43, "Michael Gogins" <michael.gogins@gmail.com> wrote:

This error is a false positive. You do not need this library. You do need to have all the dlls in the windows installer bin dir  in your projects bin dir.

Regards,
Mike

On Jul 29, 2015 7:16 AM, "Peter Burgess" <pete.soundtechnician@gmail.com> wrote:
Thanks very much for all the info! It sounds like linux might be the way forward. I am half tempted to ask how you compiled Csound without the need for libFLAC-8.dll... is that likely to be way over my head?

Failing that, I guess I'll switch to linux. I pressume that this libFLAC error isn't a common problem when using linux then?

On Tue, Jul 28, 2015 at 5:40 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
I faced lots of issues like this in the past. In the end I found it
quicker to compile my own version of Csound and link to that. My
version doesn't use libFLAC-8.dll, but when I saw quicker, it did take
me quite some time to get my environment set up. If you have Linux
already up and running I would take a step in that direction. Follow
the instructions here to build Csound yourself:

https://github.com/csound/csound/blob/develop/BUILD.md#debian

It shouldn't take more than a few moments. Then have a go at compiling
some of these examples from the command line. Instructions are given:

https://github.com/csound/csoundAPI_examples/tree/master/cpp

If that all works and you get some basic examples compiling you can
start thinking of an IDE to use. There are no shortage of IDEs to use
on Linux. If you happen to like the overall layout of MSVC, you can
try CodeLite. Netbeans is another popular one along with KDevelop. I
think QTCreator also runs fine on Linux.

On 28 July 2015 at 17:21, Peter Burgess <pete.soundtechnician@gmail.com> wrote:
> To add an update, I've just recreated the project in a new location, and
> used MinGW (still in windows 8.1) to compile it. It seems to compile just
> fine, but when I run the resulting .exe I get the exact same error regarding
> libFLAC-8.dll. What the hell is this illusive file? Boy it's really breaking
> my balls! :D
>
> Pete
>
> On Tue, Jul 28, 2015 at 4:31 PM, Peter Burgess
> <pete.soundtechnician@gmail.com> wrote:
>>
>> Ok, I've tried referencing the MinGW bin using envirenment path variables
>> in MSVS, adding the MinGW bin files to my project bin, and I have a copy of
>> libFLAC-8.dll that I downloaded off the internet (so I can't be sure if it's
>> right or not) and I have tried putting that in a few places to get it to
>> work. So far, I still just get the same error message. I don't suppose
>> anyone has the proper libFLAC-8.dll do they? I can't find it anywhere in
>> csound or mingw as has been sugested.
>>
>> I am starting to get tired of plugging away with MSVS. It's been stringing
>> me along for too long. I'm not sure which route to take now. I have a
>> multiboot desktop with a linux partition ready to go, as I am trying to make
>> the move to linux as much as possible. I've also just checked to see if I
>> can repartition my laptop without having to reformat everything, and
>> apparently these days you can. I guess this might be the answer. Although I
>> already have a copy of MinGW (I downloaded it when I noticed all the Csound
>> API instructions were for MinGW). I've never done command line compiling
>> before, looks scary! If I was to go with linux, are there any compilers with
>> frontends that work well for Csound? Or will it still be a terminal deal?
>>
>> "You don't have to include all that stuff directly into your project, you
>> just need to make sure Windows can find the dlls, and that MSVC can find the
>> header and lib paths."
>> I know this isn't a direct Csound question, but does the compiler include
>> all the dlls and that into the final .exe? So the compiler only needs to
>> copy them or something? Sorry, I am very new to this area of programing.
>>
>> Cheers for your help!
>>
>> Pete
>>
>> On Mon, Jul 27, 2015 at 6:19 PM, Michael Gogins <michael.gogins@gmail.com>
>> wrote:
>>>
>>> The issue here is that the MinGW runtime libraries need to also be in the
>>> bin dir. I think.
>>>
>>> Regards,
>>> Mike
>>>
>>>
>>> -----------------------------------------------------
>>> Michael Gogins
>>> Irreducible Productions
>>> http://michaelgogins.tumblr.com
>>> Michael dot Gogins at gmail dot com
>>>
>>> On Mon, Jul 27, 2015 at 10:21 AM, Rory Walsh <rorywalsh@ear.ie> wrote:
>>>>
>>>> Is that dll not in your Csound bin? You don't have to include all that
>>>> stuff directly into your project, you just need to make sure Windows
>>>> can find the dlls, and that MSVC can find the header and lib paths.
>>>> It's been mentioned before on the list, but Windows is the most
>>>> complex environment to get set up on with Csound, especially if you
>>>> are using MSVC. I always advise my students to install Linux on a
>>>> small partition and get to grips with the API there. In about an hours
>>>> or so you should be fully set up. Alternatively keep plugging away
>>>> with MSVC. I used to use it a lot for Csound API but gave up on it
>>>> years ago. In the long run it saved me a lot of heart ache. I now
>>>> build all my Windows Csound software with makefiles and mingw.
>>>>
>>>> On 27 July 2015 at 15:02, iron_attorney <pete.soundtechnician@gmail.com>
>>>> wrote:
>>>> > Thank you both for your swift responses, they have cleared a few
>>>> > things up
>>>> > for me!
>>>> >
>>>> > I have remade the csound64.lib using the x86 toolkit. I wondered if it
>>>> > might
>>>> > make a difference if the headers and libraries were in the same file
>>>> > structure within my project as they appear within Csound, so I created
>>>> > a
>>>> > Csound6 folder in my project and copied the bin and include folders
>>>> > from
>>>> > Csound directly into this folder.
>>>> >
>>>> > So I have:
>>>> > the entire contents of the folders "bin" and "include" in my project
>>>> > directories
>>>> > I have added all headers to the headers folder in the visual studio
>>>> > project
>>>> > (otherwise it says it can't find them)
>>>> > I have included the csound.cpp header file in my code
>>>> > I have linked to the bin folder in my project settings
>>>> > I have linked to csound64.lib in my project settings
>>>> >
>>>> > When I run the project, I am still getting this error message:
>>>> >
>>>> > "This program can't start because libFLAC-8.dll is missing from your
>>>> > computer. Try reinstalling the program to fix this problem"
>>>> >
>>>> > Is this a .dll that's meant to come with windows or a csound specific
>>>> > one? I
>>>> > can't remember if I already mentioned it, but I'm using windows 8.1 if
>>>> > that's going to make any difference to how csound works.
>>>> >
>>>> > Thanks in advance,
>>>> >
>>>> > Pete
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> > View this message in context:
>>>> > http://csound.1045644.n5.nabble.com/Trying-to-set-up-a-C-project-using-CSound-API-tp5742885p5742896.html
>>>> > Sent from the Csound - Dev mailing list archive at Nabble.com.
>>>> >
>>>> >
>>>> > ------------------------------------------------------------------------------
>>>> > _______________________________________________
>>>> > Csound-devel mailing list
>>>> > Csound-devel@lists.sourceforge.net
>>>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>>
>>>
>>>
>>> ------------------------------------------------------------------------------
>>>
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>
>
> ------------------------------------------------------------------------------
>
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
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https://lists.sourceforge.net/lists/listinfo/csound-devel


------------------------------------------------------------------------------

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Date2015-07-31 14:24
FromMichael Gogins
SubjectRe: [Cs-dev] Trying to set up a C++ project using CSound API
AttachmentsNone  None  
Typically C:\Program Files (x86)\Csound6\bin.

I think things will go more smoothly on Ubuntu. This is what I use when I work on Linux.

I am sure that Windows, OS X, and Linux are roughly on the same level of quality when it comes to actually running programs and supporting the user, but I have no doubt that Linux is far superior when it comes to installing software and building software.

Regards,
Mike


-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com

On Fri, Jul 31, 2015 at 8:59 AM, Peter Burgess <pete.soundtechnician@gmail.com> wrote:

Mike: when you say the windows installer bin for, do you mean the windows csound bin? Or windows bin? I have added the whole csound bin to my project directory already.

Rory: Cheers for the info! I've had a look through and still wrestling with it. I've also foolishly just accepted an upgrade to windows 10 on my laptop, which is aweful! So that's pushed me to finally wipe the whole system and install ubuntu. So I'm gonna start my csound journey again on there. I'll message again if I hit any problems, but I think I have enough understanding and resources now to get it up and running myself on Linux.

Cheers for the help from all three of you! Also props to Rory and mike, at least 50% of the csound resources I've found have involved one of you.

Pete

On 29 Jul 2015 14:43, "Michael Gogins" <michael.gogins@gmail.com> wrote:

This error is a false positive. You do not need this library. You do need to have all the dlls in the windows installer bin dir  in your projects bin dir.

Regards,
Mike

On Jul 29, 2015 7:16 AM, "Peter Burgess" <pete.soundtechnician@gmail.com> wrote:
Thanks very much for all the info! It sounds like linux might be the way forward. I am half tempted to ask how you compiled Csound without the need for libFLAC-8.dll... is that likely to be way over my head?

Failing that, I guess I'll switch to linux. I pressume that this libFLAC error isn't a common problem when using linux then?

On Tue, Jul 28, 2015 at 5:40 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
I faced lots of issues like this in the past. In the end I found it
quicker to compile my own version of Csound and link to that. My
version doesn't use libFLAC-8.dll, but when I saw quicker, it did take
me quite some time to get my environment set up. If you have Linux
already up and running I would take a step in that direction. Follow
the instructions here to build Csound yourself:

https://github.com/csound/csound/blob/develop/BUILD.md#debian

It shouldn't take more than a few moments. Then have a go at compiling
some of these examples from the command line. Instructions are given:

https://github.com/csound/csoundAPI_examples/tree/master/cpp

If that all works and you get some basic examples compiling you can
start thinking of an IDE to use. There are no shortage of IDEs to use
on Linux. If you happen to like the overall layout of MSVC, you can
try CodeLite. Netbeans is another popular one along with KDevelop. I
think QTCreator also runs fine on Linux.

On 28 July 2015 at 17:21, Peter Burgess <pete.soundtechnician@gmail.com> wrote:
> To add an update, I've just recreated the project in a new location, and
> used MinGW (still in windows 8.1) to compile it. It seems to compile just
> fine, but when I run the resulting .exe I get the exact same error regarding
> libFLAC-8.dll. What the hell is this illusive file? Boy it's really breaking
> my balls! :D
>
> Pete
>
> On Tue, Jul 28, 2015 at 4:31 PM, Peter Burgess
> <pete.soundtechnician@gmail.com> wrote:
>>
>> Ok, I've tried referencing the MinGW bin using envirenment path variables
>> in MSVS, adding the MinGW bin files to my project bin, and I have a copy of
>> libFLAC-8.dll that I downloaded off the internet (so I can't be sure if it's
>> right or not) and I have tried putting that in a few places to get it to
>> work. So far, I still just get the same error message. I don't suppose
>> anyone has the proper libFLAC-8.dll do they? I can't find it anywhere in
>> csound or mingw as has been sugested.
>>
>> I am starting to get tired of plugging away with MSVS. It's been stringing
>> me along for too long. I'm not sure which route to take now. I have a
>> multiboot desktop with a linux partition ready to go, as I am trying to make
>> the move to linux as much as possible. I've also just checked to see if I
>> can repartition my laptop without having to reformat everything, and
>> apparently these days you can. I guess this might be the answer. Although I
>> already have a copy of MinGW (I downloaded it when I noticed all the Csound
>> API instructions were for MinGW). I've never done command line compiling
>> before, looks scary! If I was to go with linux, are there any compilers with
>> frontends that work well for Csound? Or will it still be a terminal deal?
>>
>> "You don't have to include all that stuff directly into your project, you
>> just need to make sure Windows can find the dlls, and that MSVC can find the
>> header and lib paths."
>> I know this isn't a direct Csound question, but does the compiler include
>> all the dlls and that into the final .exe? So the compiler only needs to
>> copy them or something? Sorry, I am very new to this area of programing.
>>
>> Cheers for your help!
>>
>> Pete
>>
>> On Mon, Jul 27, 2015 at 6:19 PM, Michael Gogins <michael.gogins@gmail.com>
>> wrote:
>>>
>>> The issue here is that the MinGW runtime libraries need to also be in the
>>> bin dir. I think.
>>>
>>> Regards,
>>> Mike
>>>
>>>
>>> -----------------------------------------------------
>>> Michael Gogins
>>> Irreducible Productions
>>> http://michaelgogins.tumblr.com
>>> Michael dot Gogins at gmail dot com
>>>
>>> On Mon, Jul 27, 2015 at 10:21 AM, Rory Walsh <rorywalsh@ear.ie> wrote:
>>>>
>>>> Is that dll not in your Csound bin? You don't have to include all that
>>>> stuff directly into your project, you just need to make sure Windows
>>>> can find the dlls, and that MSVC can find the header and lib paths.
>>>> It's been mentioned before on the list, but Windows is the most
>>>> complex environment to get set up on with Csound, especially if you
>>>> are using MSVC. I always advise my students to install Linux on a
>>>> small partition and get to grips with the API there. In about an hours
>>>> or so you should be fully set up. Alternatively keep plugging away
>>>> with MSVC. I used to use it a lot for Csound API but gave up on it
>>>> years ago. In the long run it saved me a lot of heart ache. I now
>>>> build all my Windows Csound software with makefiles and mingw.
>>>>
>>>> On 27 July 2015 at 15:02, iron_attorney <pete.soundtechnician@gmail.com>
>>>> wrote:
>>>> > Thank you both for your swift responses, they have cleared a few
>>>> > things up
>>>> > for me!
>>>> >
>>>> > I have remade the csound64.lib using the x86 toolkit. I wondered if it
>>>> > might
>>>> > make a difference if the headers and libraries were in the same file
>>>> > structure within my project as they appear within Csound, so I created
>>>> > a
>>>> > Csound6 folder in my project and copied the bin and include folders
>>>> > from
>>>> > Csound directly into this folder.
>>>> >
>>>> > So I have:
>>>> > the entire contents of the folders "bin" and "include" in my project
>>>> > directories
>>>> > I have added all headers to the headers folder in the visual studio
>>>> > project
>>>> > (otherwise it says it can't find them)
>>>> > I have included the csound.cpp header file in my code
>>>> > I have linked to the bin folder in my project settings
>>>> > I have linked to csound64.lib in my project settings
>>>> >
>>>> > When I run the project, I am still getting this error message:
>>>> >
>>>> > "This program can't start because libFLAC-8.dll is missing from your
>>>> > computer. Try reinstalling the program to fix this problem"
>>>> >
>>>> > Is this a .dll that's meant to come with windows or a csound specific
>>>> > one? I
>>>> > can't remember if I already mentioned it, but I'm using windows 8.1 if
>>>> > that's going to make any difference to how csound works.
>>>> >
>>>> > Thanks in advance,
>>>> >
>>>> > Pete
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> > View this message in context:
>>>> > http://csound.1045644.n5.nabble.com/Trying-to-set-up-a-C-project-using-CSound-API-tp5742885p5742896.html
>>>> > Sent from the Csound - Dev mailing list archive at Nabble.com.
>>>> >
>>>> >
>>>> > ------------------------------------------------------------------------------
>>>> > _______________________________________________
>>>> > Csound-devel mailing list
>>>> > Csound-devel@lists.sourceforge.net
>>>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>>
>>>
>>>
>>> ------------------------------------------------------------------------------
>>>
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>
>
> ------------------------------------------------------------------------------
>
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
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https://lists.sourceforge.net/lists/listinfo/csound-devel


------------------------------------------------------------------------------

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https://lists.sourceforge.net/lists/listinfo/csound-devel


------------------------------------------------------------------------------

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Date2015-08-02 09:57
FromPeter Burgess
SubjectRe: [Cs-dev] Trying to set up a C++ project using CSound API
AttachmentsNone  None  

Well you guys weren't wrong! I've been playing with it only this morning on ubuntu and Ive got much further than ever before! I had to copy a version of "float-version.h" into the include directory to satisfy my compiler, but that was no biggy.
The one thing that seems to be hindering my test program now is line 264 from csound.hpp:

"return csoundCompileCsd(csound, csd)"

Which gives the error "undefined reference to 'csoundCompileCsd' ".

Simply commenting this line out allows me to build and run my program with a warning, and so it seems besides this line it works :D anyone else come across this error?

Just in case it's important, I am using the files from Csound 6.05 to build my project, however the installed version of Csound is 6.02 (the version available on the software centre). Is this going to effect how it works?

Pete

Typically C:\Program Files (x86)\Csound6\bin.

I think things will go more smoothly on Ubuntu. This is what I use when I work on Linux.

I am sure that Windows, OS X, and Linux are roughly on the same level of quality when it comes to actually running programs and supporting the user, but I have no doubt that Linux is far superior when it comes to installing software and building software.

Regards,
Mike


-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com

On Fri, Jul 31, 2015 at 8:59 AM, Peter Burgess <pete.soundtechnician@gmail.com> wrote:

Mike: when you say the windows installer bin for, do you mean the windows csound bin? Or windows bin? I have added the whole csound bin to my project directory already.

Rory: Cheers for the info! I've had a look through and still wrestling with it. I've also foolishly just accepted an upgrade to windows 10 on my laptop, which is aweful! So that's pushed me to finally wipe the whole system and install ubuntu. So I'm gonna start my csound journey again on there. I'll message again if I hit any problems, but I think I have enough understanding and resources now to get it up and running myself on Linux.

Cheers for the help from all three of you! Also props to Rory and mike, at least 50% of the csound resources I've found have involved one of you.

Pete

On 29 Jul 2015 14:43, "Michael Gogins" <michael.gogins@gmail.com> wrote:

This error is a false positive. You do not need this library. You do need to have all the dlls in the windows installer bin dir  in your projects bin dir.

Regards,
Mike

On Jul 29, 2015 7:16 AM, "Peter Burgess" <pete.soundtechnician@gmail.com> wrote:
Thanks very much for all the info! It sounds like linux might be the way forward. I am half tempted to ask how you compiled Csound without the need for libFLAC-8.dll... is that likely to be way over my head?

Failing that, I guess I'll switch to linux. I pressume that this libFLAC error isn't a common problem when using linux then?

On Tue, Jul 28, 2015 at 5:40 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
I faced lots of issues like this in the past. In the end I found it
quicker to compile my own version of Csound and link to that. My
version doesn't use libFLAC-8.dll, but when I saw quicker, it did take
me quite some time to get my environment set up. If you have Linux
already up and running I would take a step in that direction. Follow
the instructions here to build Csound yourself:

https://github.com/csound/csound/blob/develop/BUILD.md#debian

It shouldn't take more than a few moments. Then have a go at compiling
some of these examples from the command line. Instructions are given:

https://github.com/csound/csoundAPI_examples/tree/master/cpp

If that all works and you get some basic examples compiling you can
start thinking of an IDE to use. There are no shortage of IDEs to use
on Linux. If you happen to like the overall layout of MSVC, you can
try CodeLite. Netbeans is another popular one along with KDevelop. I
think QTCreator also runs fine on Linux.

On 28 July 2015 at 17:21, Peter Burgess <pete.soundtechnician@gmail.com> wrote:
> To add an update, I've just recreated the project in a new location, and
> used MinGW (still in windows 8.1) to compile it. It seems to compile just
> fine, but when I run the resulting .exe I get the exact same error regarding
> libFLAC-8.dll. What the hell is this illusive file? Boy it's really breaking
> my balls! :D
>
> Pete
>
> On Tue, Jul 28, 2015 at 4:31 PM, Peter Burgess
> <pete.soundtechnician@gmail.com> wrote:
>>
>> Ok, I've tried referencing the MinGW bin using envirenment path variables
>> in MSVS, adding the MinGW bin files to my project bin, and I have a copy of
>> libFLAC-8.dll that I downloaded off the internet (so I can't be sure if it's
>> right or not) and I have tried putting that in a few places to get it to
>> work. So far, I still just get the same error message. I don't suppose
>> anyone has the proper libFLAC-8.dll do they? I can't find it anywhere in
>> csound or mingw as has been sugested.
>>
>> I am starting to get tired of plugging away with MSVS. It's been stringing
>> me along for too long. I'm not sure which route to take now. I have a
>> multiboot desktop with a linux partition ready to go, as I am trying to make
>> the move to linux as much as possible. I've also just checked to see if I
>> can repartition my laptop without having to reformat everything, and
>> apparently these days you can. I guess this might be the answer. Although I
>> already have a copy of MinGW (I downloaded it when I noticed all the Csound
>> API instructions were for MinGW). I've never done command line compiling
>> before, looks scary! If I was to go with linux, are there any compilers with
>> frontends that work well for Csound? Or will it still be a terminal deal?
>>
>> "You don't have to include all that stuff directly into your project, you
>> just need to make sure Windows can find the dlls, and that MSVC can find the
>> header and lib paths."
>> I know this isn't a direct Csound question, but does the compiler include
>> all the dlls and that into the final .exe? So the compiler only needs to
>> copy them or something? Sorry, I am very new to this area of programing.
>>
>> Cheers for your help!
>>
>> Pete
>>
>> On Mon, Jul 27, 2015 at 6:19 PM, Michael Gogins <michael.gogins@gmail.com>
>> wrote:
>>>
>>> The issue here is that the MinGW runtime libraries need to also be in the
>>> bin dir. I think.
>>>
>>> Regards,
>>> Mike
>>>
>>>
>>> -----------------------------------------------------
>>> Michael Gogins
>>> Irreducible Productions
>>> http://michaelgogins.tumblr.com
>>> Michael dot Gogins at gmail dot com
>>>
>>> On Mon, Jul 27, 2015 at 10:21 AM, Rory Walsh <rorywalsh@ear.ie> wrote:
>>>>
>>>> Is that dll not in your Csound bin? You don't have to include all that
>>>> stuff directly into your project, you just need to make sure Windows
>>>> can find the dlls, and that MSVC can find the header and lib paths.
>>>> It's been mentioned before on the list, but Windows is the most
>>>> complex environment to get set up on with Csound, especially if you
>>>> are using MSVC. I always advise my students to install Linux on a
>>>> small partition and get to grips with the API there. In about an hours
>>>> or so you should be fully set up. Alternatively keep plugging away
>>>> with MSVC. I used to use it a lot for Csound API but gave up on it
>>>> years ago. In the long run it saved me a lot of heart ache. I now
>>>> build all my Windows Csound software with makefiles and mingw.
>>>>
>>>> On 27 July 2015 at 15:02, iron_attorney <pete.soundtechnician@gmail.com>
>>>> wrote:
>>>> > Thank you both for your swift responses, they have cleared a few
>>>> > things up
>>>> > for me!
>>>> >
>>>> > I have remade the csound64.lib using the x86 toolkit. I wondered if it
>>>> > might
>>>> > make a difference if the headers and libraries were in the same file
>>>> > structure within my project as they appear within Csound, so I created
>>>> > a
>>>> > Csound6 folder in my project and copied the bin and include folders
>>>> > from
>>>> > Csound directly into this folder.
>>>> >
>>>> > So I have:
>>>> > the entire contents of the folders "bin" and "include" in my project
>>>> > directories
>>>> > I have added all headers to the headers folder in the visual studio
>>>> > project
>>>> > (otherwise it says it can't find them)
>>>> > I have included the csound.cpp header file in my code
>>>> > I have linked to the bin folder in my project settings
>>>> > I have linked to csound64.lib in my project settings
>>>> >
>>>> > When I run the project, I am still getting this error message:
>>>> >
>>>> > "This program can't start because libFLAC-8.dll is missing from your
>>>> > computer. Try reinstalling the program to fix this problem"
>>>> >
>>>> > Is this a .dll that's meant to come with windows or a csound specific
>>>> > one? I
>>>> > can't remember if I already mentioned it, but I'm using windows 8.1 if
>>>> > that's going to make any difference to how csound works.
>>>> >
>>>> > Thanks in advance,
>>>> >
>>>> > Pete
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> > View this message in context:
>>>> > http://csound.1045644.n5.nabble.com/Trying-to-set-up-a-C-project-using-CSound-API-tp5742885p5742896.html
>>>> > Sent from the Csound - Dev mailing list archive at Nabble.com.
>>>> >
>>>> >
>>>> > ------------------------------------------------------------------------------
>>>> > _______________________________________________
>>>> > Csound-devel mailing list
>>>> > Csound-devel@lists.sourceforge.net
>>>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>>
>>>
>>>
>>> ------------------------------------------------------------------------------
>>>
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>
>
> ------------------------------------------------------------------------------
>
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

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Date2015-08-02 10:24
FromRory Walsh
SubjectRe: [Cs-dev] Trying to set up a C++ project using CSound API
AttachmentsNone  None  
You're using new source, but linking against the old API. If you build Csound yourself from the git repo and run 'sudo make install' and 'sudo ldconfig' you should be fine. But if you don't need the compileCSD function then just keep going as you are. 

On 2 August 2015 at 10:57, Peter Burgess <pete.soundtechnician@gmail.com> wrote:

Well you guys weren't wrong! I've been playing with it only this morning on ubuntu and Ive got much further than ever before! I had to copy a version of "float-version.h" into the include directory to satisfy my compiler, but that was no biggy.
The one thing that seems to be hindering my test program now is line 264 from csound.hpp:

"return csoundCompileCsd(csound, csd)"

Which gives the error "undefined reference to 'csoundCompileCsd' ".

Simply commenting this line out allows me to build and run my program with a warning, and so it seems besides this line it works :D anyone else come across this error?

Just in case it's important, I am using the files from Csound 6.05 to build my project, however the installed version of Csound is 6.02 (the version available on the software centre). Is this going to effect how it works?

Pete

Typically C:\Program Files (x86)\Csound6\bin.

I think things will go more smoothly on Ubuntu. This is what I use when I work on Linux.

I am sure that Windows, OS X, and Linux are roughly on the same level of quality when it comes to actually running programs and supporting the user, but I have no doubt that Linux is far superior when it comes to installing software and building software.

Regards,
Mike


-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com

On Fri, Jul 31, 2015 at 8:59 AM, Peter Burgess <pete.soundtechnician@gmail.com> wrote:

Mike: when you say the windows installer bin for, do you mean the windows csound bin? Or windows bin? I have added the whole csound bin to my project directory already.

Rory: Cheers for the info! I've had a look through and still wrestling with it. I've also foolishly just accepted an upgrade to windows 10 on my laptop, which is aweful! So that's pushed me to finally wipe the whole system and install ubuntu. So I'm gonna start my csound journey again on there. I'll message again if I hit any problems, but I think I have enough understanding and resources now to get it up and running myself on Linux.

Cheers for the help from all three of you! Also props to Rory and mike, at least 50% of the csound resources I've found have involved one of you.

Pete

On 29 Jul 2015 14:43, "Michael Gogins" <michael.gogins@gmail.com> wrote:

This error is a false positive. You do not need this library. You do need to have all the dlls in the windows installer bin dir  in your projects bin dir.

Regards,
Mike

On Jul 29, 2015 7:16 AM, "Peter Burgess" <pete.soundtechnician@gmail.com> wrote:
Thanks very much for all the info! It sounds like linux might be the way forward. I am half tempted to ask how you compiled Csound without the need for libFLAC-8.dll... is that likely to be way over my head?

Failing that, I guess I'll switch to linux. I pressume that this libFLAC error isn't a common problem when using linux then?

On Tue, Jul 28, 2015 at 5:40 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
I faced lots of issues like this in the past. In the end I found it
quicker to compile my own version of Csound and link to that. My
version doesn't use libFLAC-8.dll, but when I saw quicker, it did take
me quite some time to get my environment set up. If you have Linux
already up and running I would take a step in that direction. Follow
the instructions here to build Csound yourself:

https://github.com/csound/csound/blob/develop/BUILD.md#debian

It shouldn't take more than a few moments. Then have a go at compiling
some of these examples from the command line. Instructions are given:

https://github.com/csound/csoundAPI_examples/tree/master/cpp

If that all works and you get some basic examples compiling you can
start thinking of an IDE to use. There are no shortage of IDEs to use
on Linux. If you happen to like the overall layout of MSVC, you can
try CodeLite. Netbeans is another popular one along with KDevelop. I
think QTCreator also runs fine on Linux.

On 28 July 2015 at 17:21, Peter Burgess <pete.soundtechnician@gmail.com> wrote:
> To add an update, I've just recreated the project in a new location, and
> used MinGW (still in windows 8.1) to compile it. It seems to compile just
> fine, but when I run the resulting .exe I get the exact same error regarding
> libFLAC-8.dll. What the hell is this illusive file? Boy it's really breaking
> my balls! :D
>
> Pete
>
> On Tue, Jul 28, 2015 at 4:31 PM, Peter Burgess
> <pete.soundtechnician@gmail.com> wrote:
>>
>> Ok, I've tried referencing the MinGW bin using envirenment path variables
>> in MSVS, adding the MinGW bin files to my project bin, and I have a copy of
>> libFLAC-8.dll that I downloaded off the internet (so I can't be sure if it's
>> right or not) and I have tried putting that in a few places to get it to
>> work. So far, I still just get the same error message. I don't suppose
>> anyone has the proper libFLAC-8.dll do they? I can't find it anywhere in
>> csound or mingw as has been sugested.
>>
>> I am starting to get tired of plugging away with MSVS. It's been stringing
>> me along for too long. I'm not sure which route to take now. I have a
>> multiboot desktop with a linux partition ready to go, as I am trying to make
>> the move to linux as much as possible. I've also just checked to see if I
>> can repartition my laptop without having to reformat everything, and
>> apparently these days you can. I guess this might be the answer. Although I
>> already have a copy of MinGW (I downloaded it when I noticed all the Csound
>> API instructions were for MinGW). I've never done command line compiling
>> before, looks scary! If I was to go with linux, are there any compilers with
>> frontends that work well for Csound? Or will it still be a terminal deal?
>>
>> "You don't have to include all that stuff directly into your project, you
>> just need to make sure Windows can find the dlls, and that MSVC can find the
>> header and lib paths."
>> I know this isn't a direct Csound question, but does the compiler include
>> all the dlls and that into the final .exe? So the compiler only needs to
>> copy them or something? Sorry, I am very new to this area of programing.
>>
>> Cheers for your help!
>>
>> Pete
>>
>> On Mon, Jul 27, 2015 at 6:19 PM, Michael Gogins <michael.gogins@gmail.com>
>> wrote:
>>>
>>> The issue here is that the MinGW runtime libraries need to also be in the
>>> bin dir. I think.
>>>
>>> Regards,
>>> Mike
>>>
>>>
>>> -----------------------------------------------------
>>> Michael Gogins
>>> Irreducible Productions
>>> http://michaelgogins.tumblr.com
>>> Michael dot Gogins at gmail dot com
>>>
>>> On Mon, Jul 27, 2015 at 10:21 AM, Rory Walsh <rorywalsh@ear.ie> wrote:
>>>>
>>>> Is that dll not in your Csound bin? You don't have to include all that
>>>> stuff directly into your project, you just need to make sure Windows
>>>> can find the dlls, and that MSVC can find the header and lib paths.
>>>> It's been mentioned before on the list, but Windows is the most
>>>> complex environment to get set up on with Csound, especially if you
>>>> are using MSVC. I always advise my students to install Linux on a
>>>> small partition and get to grips with the API there. In about an hours
>>>> or so you should be fully set up. Alternatively keep plugging away
>>>> with MSVC. I used to use it a lot for Csound API but gave up on it
>>>> years ago. In the long run it saved me a lot of heart ache. I now
>>>> build all my Windows Csound software with makefiles and mingw.
>>>>
>>>> On 27 July 2015 at 15:02, iron_attorney <pete.soundtechnician@gmail.com>
>>>> wrote:
>>>> > Thank you both for your swift responses, they have cleared a few
>>>> > things up
>>>> > for me!
>>>> >
>>>> > I have remade the csound64.lib using the x86 toolkit. I wondered if it
>>>> > might
>>>> > make a difference if the headers and libraries were in the same file
>>>> > structure within my project as they appear within Csound, so I created
>>>> > a
>>>> > Csound6 folder in my project and copied the bin and include folders
>>>> > from
>>>> > Csound directly into this folder.
>>>> >
>>>> > So I have:
>>>> > the entire contents of the folders "bin" and "include" in my project
>>>> > directories
>>>> > I have added all headers to the headers folder in the visual studio
>>>> > project
>>>> > (otherwise it says it can't find them)
>>>> > I have included the csound.cpp header file in my code
>>>> > I have linked to the bin folder in my project settings
>>>> > I have linked to csound64.lib in my project settings
>>>> >
>>>> > When I run the project, I am still getting this error message:
>>>> >
>>>> > "This program can't start because libFLAC-8.dll is missing from your
>>>> > computer. Try reinstalling the program to fix this problem"
>>>> >
>>>> > Is this a .dll that's meant to come with windows or a csound specific
>>>> > one? I
>>>> > can't remember if I already mentioned it, but I'm using windows 8.1 if
>>>> > that's going to make any difference to how csound works.
>>>> >
>>>> > Thanks in advance,
>>>> >
>>>> > Pete
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> > View this message in context:
>>>> > http://csound.1045644.n5.nabble.com/Trying-to-set-up-a-C-project-using-CSound-API-tp5742885p5742896.html
>>>> > Sent from the Csound - Dev mailing list archive at Nabble.com.
>>>> >
>>>> >
>>>> > ------------------------------------------------------------------------------
>>>> > _______________________________________________
>>>> > Csound-devel mailing list
>>>> > Csound-devel@lists.sourceforge.net
>>>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>>
>>>
>>>
>>> ------------------------------------------------------------------------------
>>>
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>
>
> ------------------------------------------------------------------------------
>
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

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Date2015-08-02 11:12
FromPeter Burgess
SubjectRe: [Cs-dev] Trying to set up a C++ project using CSound API
AttachmentsNone  None  

Ok cool, so this error is due to the older api. Well I don't know yet what that function does (I'll look it up later) but its best I have all tools available just in case. I'll have a go at building it :D After that, hopefully its just a case of getting to grips with it, I'll report back and let you know how I get on!

On 2 Aug 2015 10:25, "Rory Walsh" <rorywalsh@ear.ie> wrote:
You're using new source, but linking against the old API. If you build Csound yourself from the git repo and run 'sudo make install' and 'sudo ldconfig' you should be fine. But if you don't need the compileCSD function then just keep going as you are. 

On 2 August 2015 at 10:57, Peter Burgess <pete.soundtechnician@gmail.com> wrote:

Well you guys weren't wrong! I've been playing with it only this morning on ubuntu and Ive got much further than ever before! I had to copy a version of "float-version.h" into the include directory to satisfy my compiler, but that was no biggy.
The one thing that seems to be hindering my test program now is line 264 from csound.hpp:

"return csoundCompileCsd(csound, csd)"

Which gives the error "undefined reference to 'csoundCompileCsd' ".

Simply commenting this line out allows me to build and run my program with a warning, and so it seems besides this line it works :D anyone else come across this error?

Just in case it's important, I am using the files from Csound 6.05 to build my project, however the installed version of Csound is 6.02 (the version available on the software centre). Is this going to effect how it works?

Pete

Typically C:\Program Files (x86)\Csound6\bin.

I think things will go more smoothly on Ubuntu. This is what I use when I work on Linux.

I am sure that Windows, OS X, and Linux are roughly on the same level of quality when it comes to actually running programs and supporting the user, but I have no doubt that Linux is far superior when it comes to installing software and building software.

Regards,
Mike


-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com

On Fri, Jul 31, 2015 at 8:59 AM, Peter Burgess <pete.soundtechnician@gmail.com> wrote:

Mike: when you say the windows installer bin for, do you mean the windows csound bin? Or windows bin? I have added the whole csound bin to my project directory already.

Rory: Cheers for the info! I've had a look through and still wrestling with it. I've also foolishly just accepted an upgrade to windows 10 on my laptop, which is aweful! So that's pushed me to finally wipe the whole system and install ubuntu. So I'm gonna start my csound journey again on there. I'll message again if I hit any problems, but I think I have enough understanding and resources now to get it up and running myself on Linux.

Cheers for the help from all three of you! Also props to Rory and mike, at least 50% of the csound resources I've found have involved one of you.

Pete

On 29 Jul 2015 14:43, "Michael Gogins" <michael.gogins@gmail.com> wrote:

This error is a false positive. You do not need this library. You do need to have all the dlls in the windows installer bin dir  in your projects bin dir.

Regards,
Mike

On Jul 29, 2015 7:16 AM, "Peter Burgess" <pete.soundtechnician@gmail.com> wrote:
Thanks very much for all the info! It sounds like linux might be the way forward. I am half tempted to ask how you compiled Csound without the need for libFLAC-8.dll... is that likely to be way over my head?

Failing that, I guess I'll switch to linux. I pressume that this libFLAC error isn't a common problem when using linux then?

On Tue, Jul 28, 2015 at 5:40 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
I faced lots of issues like this in the past. In the end I found it
quicker to compile my own version of Csound and link to that. My
version doesn't use libFLAC-8.dll, but when I saw quicker, it did take
me quite some time to get my environment set up. If you have Linux
already up and running I would take a step in that direction. Follow
the instructions here to build Csound yourself:

https://github.com/csound/csound/blob/develop/BUILD.md#debian

It shouldn't take more than a few moments. Then have a go at compiling
some of these examples from the command line. Instructions are given:

https://github.com/csound/csoundAPI_examples/tree/master/cpp

If that all works and you get some basic examples compiling you can
start thinking of an IDE to use. There are no shortage of IDEs to use
on Linux. If you happen to like the overall layout of MSVC, you can
try CodeLite. Netbeans is another popular one along with KDevelop. I
think QTCreator also runs fine on Linux.

On 28 July 2015 at 17:21, Peter Burgess <pete.soundtechnician@gmail.com> wrote:
> To add an update, I've just recreated the project in a new location, and
> used MinGW (still in windows 8.1) to compile it. It seems to compile just
> fine, but when I run the resulting .exe I get the exact same error regarding
> libFLAC-8.dll. What the hell is this illusive file? Boy it's really breaking
> my balls! :D
>
> Pete
>
> On Tue, Jul 28, 2015 at 4:31 PM, Peter Burgess
> <pete.soundtechnician@gmail.com> wrote:
>>
>> Ok, I've tried referencing the MinGW bin using envirenment path variables
>> in MSVS, adding the MinGW bin files to my project bin, and I have a copy of
>> libFLAC-8.dll that I downloaded off the internet (so I can't be sure if it's
>> right or not) and I have tried putting that in a few places to get it to
>> work. So far, I still just get the same error message. I don't suppose
>> anyone has the proper libFLAC-8.dll do they? I can't find it anywhere in
>> csound or mingw as has been sugested.
>>
>> I am starting to get tired of plugging away with MSVS. It's been stringing
>> me along for too long. I'm not sure which route to take now. I have a
>> multiboot desktop with a linux partition ready to go, as I am trying to make
>> the move to linux as much as possible. I've also just checked to see if I
>> can repartition my laptop without having to reformat everything, and
>> apparently these days you can. I guess this might be the answer. Although I
>> already have a copy of MinGW (I downloaded it when I noticed all the Csound
>> API instructions were for MinGW). I've never done command line compiling
>> before, looks scary! If I was to go with linux, are there any compilers with
>> frontends that work well for Csound? Or will it still be a terminal deal?
>>
>> "You don't have to include all that stuff directly into your project, you
>> just need to make sure Windows can find the dlls, and that MSVC can find the
>> header and lib paths."
>> I know this isn't a direct Csound question, but does the compiler include
>> all the dlls and that into the final .exe? So the compiler only needs to
>> copy them or something? Sorry, I am very new to this area of programing.
>>
>> Cheers for your help!
>>
>> Pete
>>
>> On Mon, Jul 27, 2015 at 6:19 PM, Michael Gogins <michael.gogins@gmail.com>
>> wrote:
>>>
>>> The issue here is that the MinGW runtime libraries need to also be in the
>>> bin dir. I think.
>>>
>>> Regards,
>>> Mike
>>>
>>>
>>> -----------------------------------------------------
>>> Michael Gogins
>>> Irreducible Productions
>>> http://michaelgogins.tumblr.com
>>> Michael dot Gogins at gmail dot com
>>>
>>> On Mon, Jul 27, 2015 at 10:21 AM, Rory Walsh <rorywalsh@ear.ie> wrote:
>>>>
>>>> Is that dll not in your Csound bin? You don't have to include all that
>>>> stuff directly into your project, you just need to make sure Windows
>>>> can find the dlls, and that MSVC can find the header and lib paths.
>>>> It's been mentioned before on the list, but Windows is the most
>>>> complex environment to get set up on with Csound, especially if you
>>>> are using MSVC. I always advise my students to install Linux on a
>>>> small partition and get to grips with the API there. In about an hours
>>>> or so you should be fully set up. Alternatively keep plugging away
>>>> with MSVC. I used to use it a lot for Csound API but gave up on it
>>>> years ago. In the long run it saved me a lot of heart ache. I now
>>>> build all my Windows Csound software with makefiles and mingw.
>>>>
>>>> On 27 July 2015 at 15:02, iron_attorney <pete.soundtechnician@gmail.com>
>>>> wrote:
>>>> > Thank you both for your swift responses, they have cleared a few
>>>> > things up
>>>> > for me!
>>>> >
>>>> > I have remade the csound64.lib using the x86 toolkit. I wondered if it
>>>> > might
>>>> > make a difference if the headers and libraries were in the same file
>>>> > structure within my project as they appear within Csound, so I created
>>>> > a
>>>> > Csound6 folder in my project and copied the bin and include folders
>>>> > from
>>>> > Csound directly into this folder.
>>>> >
>>>> > So I have:
>>>> > the entire contents of the folders "bin" and "include" in my project
>>>> > directories
>>>> > I have added all headers to the headers folder in the visual studio
>>>> > project
>>>> > (otherwise it says it can't find them)
>>>> > I have included the csound.cpp header file in my code
>>>> > I have linked to the bin folder in my project settings
>>>> > I have linked to csound64.lib in my project settings
>>>> >
>>>> > When I run the project, I am still getting this error message:
>>>> >
>>>> > "This program can't start because libFLAC-8.dll is missing from your
>>>> > computer. Try reinstalling the program to fix this problem"
>>>> >
>>>> > Is this a .dll that's meant to come with windows or a csound specific
>>>> > one? I
>>>> > can't remember if I already mentioned it, but I'm using windows 8.1 if
>>>> > that's going to make any difference to how csound works.
>>>> >
>>>> > Thanks in advance,
>>>> >
>>>> > Pete
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> > View this message in context:
>>>> > http://csound.1045644.n5.nabble.com/Trying-to-set-up-a-C-project-using-CSound-API-tp5742885p5742896.html
>>>> > Sent from the Csound - Dev mailing list archive at Nabble.com.
>>>> >
>>>> >
>>>> > ------------------------------------------------------------------------------
>>>> > _______________________________________________
>>>> > Csound-devel mailing list
>>>> > Csound-devel@lists.sourceforge.net
>>>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>>
>>>
>>>
>>> ------------------------------------------------------------------------------
>>>
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>
>
> ------------------------------------------------------------------------------
>
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

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Date2015-08-03 13:51
FromPeter Burgess
SubjectRe: [Cs-dev] Trying to set up a C++ project using CSound API
AttachmentsNone  None  

Ok, I'm back again! Sorry to keep picking your brains, but I have a question regarding the interaction between my c++ code and Csound. So I've been following Rory's document " Introduction to using the
Csound Host API". It's all working out well, except I don't entirely understand how to access my Csound instrument from the code.

I'm up to part 3, communicating with Csound, and at the end it says:

"You can test the the above program by running it with the following csound instrument:" and a basic orchestra script is shown.

But how do I access this orchestra code from my script? My initial instinct is that I need to add a void in my c++ code containing the orchestra code, so I can make that void an argument of "csoundCreate(0)", replacing the 0. Or do I need to write a .csd or .orc file and reference that in my script?

Again, I'm sorry to pester you guys, really thought I could make it on my own from here! Cheers in advance!

Pete

On 2 Aug 2015 11:12, "Peter Burgess" <pete.soundtechnician@gmail.com> wrote:

Ok cool, so this error is due to the older api. Well I don't know yet what that function does (I'll look it up later) but its best I have all tools available just in case. I'll have a go at building it :D After that, hopefully its just a case of getting to grips with it, I'll report back and let you know how I get on!

On 2 Aug 2015 10:25, "Rory Walsh" <rorywalsh@ear.ie> wrote:
You're using new source, but linking against the old API. If you build Csound yourself from the git repo and run 'sudo make install' and 'sudo ldconfig' you should be fine. But if you don't need the compileCSD function then just keep going as you are. 

On 2 August 2015 at 10:57, Peter Burgess <pete.soundtechnician@gmail.com> wrote:

Well you guys weren't wrong! I've been playing with it only this morning on ubuntu and Ive got much further than ever before! I had to copy a version of "float-version.h" into the include directory to satisfy my compiler, but that was no biggy.
The one thing that seems to be hindering my test program now is line 264 from csound.hpp:

"return csoundCompileCsd(csound, csd)"

Which gives the error "undefined reference to 'csoundCompileCsd' ".

Simply commenting this line out allows me to build and run my program with a warning, and so it seems besides this line it works :D anyone else come across this error?

Just in case it's important, I am using the files from Csound 6.05 to build my project, however the installed version of Csound is 6.02 (the version available on the software centre). Is this going to effect how it works?

Pete

Typically C:\Program Files (x86)\Csound6\bin.

I think things will go more smoothly on Ubuntu. This is what I use when I work on Linux.

I am sure that Windows, OS X, and Linux are roughly on the same level of quality when it comes to actually running programs and supporting the user, but I have no doubt that Linux is far superior when it comes to installing software and building software.

Regards,
Mike


-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com

On Fri, Jul 31, 2015 at 8:59 AM, Peter Burgess <pete.soundtechnician@gmail.com> wrote:

Mike: when you say the windows installer bin for, do you mean the windows csound bin? Or windows bin? I have added the whole csound bin to my project directory already.

Rory: Cheers for the info! I've had a look through and still wrestling with it. I've also foolishly just accepted an upgrade to windows 10 on my laptop, which is aweful! So that's pushed me to finally wipe the whole system and install ubuntu. So I'm gonna start my csound journey again on there. I'll message again if I hit any problems, but I think I have enough understanding and resources now to get it up and running myself on Linux.

Cheers for the help from all three of you! Also props to Rory and mike, at least 50% of the csound resources I've found have involved one of you.

Pete

On 29 Jul 2015 14:43, "Michael Gogins" <michael.gogins@gmail.com> wrote:

This error is a false positive. You do not need this library. You do need to have all the dlls in the windows installer bin dir  in your projects bin dir.

Regards,
Mike

On Jul 29, 2015 7:16 AM, "Peter Burgess" <pete.soundtechnician@gmail.com> wrote:
Thanks very much for all the info! It sounds like linux might be the way forward. I am half tempted to ask how you compiled Csound without the need for libFLAC-8.dll... is that likely to be way over my head?

Failing that, I guess I'll switch to linux. I pressume that this libFLAC error isn't a common problem when using linux then?

On Tue, Jul 28, 2015 at 5:40 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
I faced lots of issues like this in the past. In the end I found it
quicker to compile my own version of Csound and link to that. My
version doesn't use libFLAC-8.dll, but when I saw quicker, it did take
me quite some time to get my environment set up. If you have Linux
already up and running I would take a step in that direction. Follow
the instructions here to build Csound yourself:

https://github.com/csound/csound/blob/develop/BUILD.md#debian

It shouldn't take more than a few moments. Then have a go at compiling
some of these examples from the command line. Instructions are given:

https://github.com/csound/csoundAPI_examples/tree/master/cpp

If that all works and you get some basic examples compiling you can
start thinking of an IDE to use. There are no shortage of IDEs to use
on Linux. If you happen to like the overall layout of MSVC, you can
try CodeLite. Netbeans is another popular one along with KDevelop. I
think QTCreator also runs fine on Linux.

On 28 July 2015 at 17:21, Peter Burgess <pete.soundtechnician@gmail.com> wrote:
> To add an update, I've just recreated the project in a new location, and
> used MinGW (still in windows 8.1) to compile it. It seems to compile just
> fine, but when I run the resulting .exe I get the exact same error regarding
> libFLAC-8.dll. What the hell is this illusive file? Boy it's really breaking
> my balls! :D
>
> Pete
>
> On Tue, Jul 28, 2015 at 4:31 PM, Peter Burgess
> <pete.soundtechnician@gmail.com> wrote:
>>
>> Ok, I've tried referencing the MinGW bin using envirenment path variables
>> in MSVS, adding the MinGW bin files to my project bin, and I have a copy of
>> libFLAC-8.dll that I downloaded off the internet (so I can't be sure if it's
>> right or not) and I have tried putting that in a few places to get it to
>> work. So far, I still just get the same error message. I don't suppose
>> anyone has the proper libFLAC-8.dll do they? I can't find it anywhere in
>> csound or mingw as has been sugested.
>>
>> I am starting to get tired of plugging away with MSVS. It's been stringing
>> me along for too long. I'm not sure which route to take now. I have a
>> multiboot desktop with a linux partition ready to go, as I am trying to make
>> the move to linux as much as possible. I've also just checked to see if I
>> can repartition my laptop without having to reformat everything, and
>> apparently these days you can. I guess this might be the answer. Although I
>> already have a copy of MinGW (I downloaded it when I noticed all the Csound
>> API instructions were for MinGW). I've never done command line compiling
>> before, looks scary! If I was to go with linux, are there any compilers with
>> frontends that work well for Csound? Or will it still be a terminal deal?
>>
>> "You don't have to include all that stuff directly into your project, you
>> just need to make sure Windows can find the dlls, and that MSVC can find the
>> header and lib paths."
>> I know this isn't a direct Csound question, but does the compiler include
>> all the dlls and that into the final .exe? So the compiler only needs to
>> copy them or something? Sorry, I am very new to this area of programing.
>>
>> Cheers for your help!
>>
>> Pete
>>
>> On Mon, Jul 27, 2015 at 6:19 PM, Michael Gogins <michael.gogins@gmail.com>
>> wrote:
>>>
>>> The issue here is that the MinGW runtime libraries need to also be in the
>>> bin dir. I think.
>>>
>>> Regards,
>>> Mike
>>>
>>>
>>> -----------------------------------------------------
>>> Michael Gogins
>>> Irreducible Productions
>>> http://michaelgogins.tumblr.com
>>> Michael dot Gogins at gmail dot com
>>>
>>> On Mon, Jul 27, 2015 at 10:21 AM, Rory Walsh <rorywalsh@ear.ie> wrote:
>>>>
>>>> Is that dll not in your Csound bin? You don't have to include all that
>>>> stuff directly into your project, you just need to make sure Windows
>>>> can find the dlls, and that MSVC can find the header and lib paths.
>>>> It's been mentioned before on the list, but Windows is the most
>>>> complex environment to get set up on with Csound, especially if you
>>>> are using MSVC. I always advise my students to install Linux on a
>>>> small partition and get to grips with the API there. In about an hours
>>>> or so you should be fully set up. Alternatively keep plugging away
>>>> with MSVC. I used to use it a lot for Csound API but gave up on it
>>>> years ago. In the long run it saved me a lot of heart ache. I now
>>>> build all my Windows Csound software with makefiles and mingw.
>>>>
>>>> On 27 July 2015 at 15:02, iron_attorney <pete.soundtechnician@gmail.com>
>>>> wrote:
>>>> > Thank you both for your swift responses, they have cleared a few
>>>> > things up
>>>> > for me!
>>>> >
>>>> > I have remade the csound64.lib using the x86 toolkit. I wondered if it
>>>> > might
>>>> > make a difference if the headers and libraries were in the same file
>>>> > structure within my project as they appear within Csound, so I created
>>>> > a
>>>> > Csound6 folder in my project and copied the bin and include folders
>>>> > from
>>>> > Csound directly into this folder.
>>>> >
>>>> > So I have:
>>>> > the entire contents of the folders "bin" and "include" in my project
>>>> > directories
>>>> > I have added all headers to the headers folder in the visual studio
>>>> > project
>>>> > (otherwise it says it can't find them)
>>>> > I have included the csound.cpp header file in my code
>>>> > I have linked to the bin folder in my project settings
>>>> > I have linked to csound64.lib in my project settings
>>>> >
>>>> > When I run the project, I am still getting this error message:
>>>> >
>>>> > "This program can't start because libFLAC-8.dll is missing from your
>>>> > computer. Try reinstalling the program to fix this problem"
>>>> >
>>>> > Is this a .dll that's meant to come with windows or a csound specific
>>>> > one? I
>>>> > can't remember if I already mentioned it, but I'm using windows 8.1 if
>>>> > that's going to make any difference to how csound works.
>>>> >
>>>> > Thanks in advance,
>>>> >
>>>> > Pete
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> > View this message in context:
>>>> > http://csound.1045644.n5.nabble.com/Trying-to-set-up-a-C-project-using-CSound-API-tp5742885p5742896.html
>>>> > Sent from the Csound - Dev mailing list archive at Nabble.com.
>>>> >
>>>> >
>>>> > ------------------------------------------------------------------------------
>>>> > _______________________________________________
>>>> > Csound-devel mailing list
>>>> > Csound-devel@lists.sourceforge.net
>>>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>>
>>>
>>>
>>> ------------------------------------------------------------------------------
>>>
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>
>
> ------------------------------------------------------------------------------
>
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
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Date2015-08-03 14:06
FromRory Walsh
SubjectRe: [Cs-dev] Trying to set up a C++ project using CSound API
AttachmentsNone  None  
The best way is using channels. Make calls to Csound::SetChannel() in your C++ code, and then use chnget in your Csound code. That resource you are looking at is a little C heavy. You'd be better off following the examples here:

https://github.com/csound/csoundAPI_examples/tree/master/cpp

Note that you will need to run Csound in its own thread if you want to start communicated with it in realtime while the instrument is performing. 

On 3 August 2015 at 14:51, Peter Burgess <pete.soundtechnician@gmail.com> wrote:

Ok, I'm back again! Sorry to keep picking your brains, but I have a question regarding the interaction between my c++ code and Csound. So I've been following Rory's document " Introduction to using the
Csound Host API". It's all working out well, except I don't entirely understand how to access my Csound instrument from the code.

I'm up to part 3, communicating with Csound, and at the end it says:

"You can test the the above program by running it with the following csound instrument:" and a basic orchestra script is shown.

But how do I access this orchestra code from my script? My initial instinct is that I need to add a void in my c++ code containing the orchestra code, so I can make that void an argument of "csoundCreate(0)", replacing the 0. Or do I need to write a .csd or .orc file and reference that in my script?

Again, I'm sorry to pester you guys, really thought I could make it on my own from here! Cheers in advance!

Pete

On 2 Aug 2015 11:12, "Peter Burgess" <pete.soundtechnician@gmail.com> wrote:

Ok cool, so this error is due to the older api. Well I don't know yet what that function does (I'll look it up later) but its best I have all tools available just in case. I'll have a go at building it :D After that, hopefully its just a case of getting to grips with it, I'll report back and let you know how I get on!

On 2 Aug 2015 10:25, "Rory Walsh" <rorywalsh@ear.ie> wrote:
You're using new source, but linking against the old API. If you build Csound yourself from the git repo and run 'sudo make install' and 'sudo ldconfig' you should be fine. But if you don't need the compileCSD function then just keep going as you are. 

On 2 August 2015 at 10:57, Peter Burgess <pete.soundtechnician@gmail.com> wrote:

Well you guys weren't wrong! I've been playing with it only this morning on ubuntu and Ive got much further than ever before! I had to copy a version of "float-version.h" into the include directory to satisfy my compiler, but that was no biggy.
The one thing that seems to be hindering my test program now is line 264 from csound.hpp:

"return csoundCompileCsd(csound, csd)"

Which gives the error "undefined reference to 'csoundCompileCsd' ".

Simply commenting this line out allows me to build and run my program with a warning, and so it seems besides this line it works :D anyone else come across this error?

Just in case it's important, I am using the files from Csound 6.05 to build my project, however the installed version of Csound is 6.02 (the version available on the software centre). Is this going to effect how it works?

Pete

Typically C:\Program Files (x86)\Csound6\bin.

I think things will go more smoothly on Ubuntu. This is what I use when I work on Linux.

I am sure that Windows, OS X, and Linux are roughly on the same level of quality when it comes to actually running programs and supporting the user, but I have no doubt that Linux is far superior when it comes to installing software and building software.

Regards,
Mike


-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com

On Fri, Jul 31, 2015 at 8:59 AM, Peter Burgess <pete.soundtechnician@gmail.com> wrote:

Mike: when you say the windows installer bin for, do you mean the windows csound bin? Or windows bin? I have added the whole csound bin to my project directory already.

Rory: Cheers for the info! I've had a look through and still wrestling with it. I've also foolishly just accepted an upgrade to windows 10 on my laptop, which is aweful! So that's pushed me to finally wipe the whole system and install ubuntu. So I'm gonna start my csound journey again on there. I'll message again if I hit any problems, but I think I have enough understanding and resources now to get it up and running myself on Linux.

Cheers for the help from all three of you! Also props to Rory and mike, at least 50% of the csound resources I've found have involved one of you.

Pete

On 29 Jul 2015 14:43, "Michael Gogins" <michael.gogins@gmail.com> wrote:

This error is a false positive. You do not need this library. You do need to have all the dlls in the windows installer bin dir  in your projects bin dir.

Regards,
Mike

On Jul 29, 2015 7:16 AM, "Peter Burgess" <pete.soundtechnician@gmail.com> wrote:
Thanks very much for all the info! It sounds like linux might be the way forward. I am half tempted to ask how you compiled Csound without the need for libFLAC-8.dll... is that likely to be way over my head?

Failing that, I guess I'll switch to linux. I pressume that this libFLAC error isn't a common problem when using linux then?

On Tue, Jul 28, 2015 at 5:40 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
I faced lots of issues like this in the past. In the end I found it
quicker to compile my own version of Csound and link to that. My
version doesn't use libFLAC-8.dll, but when I saw quicker, it did take
me quite some time to get my environment set up. If you have Linux
already up and running I would take a step in that direction. Follow
the instructions here to build Csound yourself:

https://github.com/csound/csound/blob/develop/BUILD.md#debian

It shouldn't take more than a few moments. Then have a go at compiling
some of these examples from the command line. Instructions are given:

https://github.com/csound/csoundAPI_examples/tree/master/cpp

If that all works and you get some basic examples compiling you can
start thinking of an IDE to use. There are no shortage of IDEs to use
on Linux. If you happen to like the overall layout of MSVC, you can
try CodeLite. Netbeans is another popular one along with KDevelop. I
think QTCreator also runs fine on Linux.

On 28 July 2015 at 17:21, Peter Burgess <pete.soundtechnician@gmail.com> wrote:
> To add an update, I've just recreated the project in a new location, and
> used MinGW (still in windows 8.1) to compile it. It seems to compile just
> fine, but when I run the resulting .exe I get the exact same error regarding
> libFLAC-8.dll. What the hell is this illusive file? Boy it's really breaking
> my balls! :D
>
> Pete
>
> On Tue, Jul 28, 2015 at 4:31 PM, Peter Burgess
> <pete.soundtechnician@gmail.com> wrote:
>>
>> Ok, I've tried referencing the MinGW bin using envirenment path variables
>> in MSVS, adding the MinGW bin files to my project bin, and I have a copy of
>> libFLAC-8.dll that I downloaded off the internet (so I can't be sure if it's
>> right or not) and I have tried putting that in a few places to get it to
>> work. So far, I still just get the same error message. I don't suppose
>> anyone has the proper libFLAC-8.dll do they? I can't find it anywhere in
>> csound or mingw as has been sugested.
>>
>> I am starting to get tired of plugging away with MSVS. It's been stringing
>> me along for too long. I'm not sure which route to take now. I have a
>> multiboot desktop with a linux partition ready to go, as I am trying to make
>> the move to linux as much as possible. I've also just checked to see if I
>> can repartition my laptop without having to reformat everything, and
>> apparently these days you can. I guess this might be the answer. Although I
>> already have a copy of MinGW (I downloaded it when I noticed all the Csound
>> API instructions were for MinGW). I've never done command line compiling
>> before, looks scary! If I was to go with linux, are there any compilers with
>> frontends that work well for Csound? Or will it still be a terminal deal?
>>
>> "You don't have to include all that stuff directly into your project, you
>> just need to make sure Windows can find the dlls, and that MSVC can find the
>> header and lib paths."
>> I know this isn't a direct Csound question, but does the compiler include
>> all the dlls and that into the final .exe? So the compiler only needs to
>> copy them or something? Sorry, I am very new to this area of programing.
>>
>> Cheers for your help!
>>
>> Pete
>>
>> On Mon, Jul 27, 2015 at 6:19 PM, Michael Gogins <michael.gogins@gmail.com>
>> wrote:
>>>
>>> The issue here is that the MinGW runtime libraries need to also be in the
>>> bin dir. I think.
>>>
>>> Regards,
>>> Mike
>>>
>>>
>>> -----------------------------------------------------
>>> Michael Gogins
>>> Irreducible Productions
>>> http://michaelgogins.tumblr.com
>>> Michael dot Gogins at gmail dot com
>>>
>>> On Mon, Jul 27, 2015 at 10:21 AM, Rory Walsh <rorywalsh@ear.ie> wrote:
>>>>
>>>> Is that dll not in your Csound bin? You don't have to include all that
>>>> stuff directly into your project, you just need to make sure Windows
>>>> can find the dlls, and that MSVC can find the header and lib paths.
>>>> It's been mentioned before on the list, but Windows is the most
>>>> complex environment to get set up on with Csound, especially if you
>>>> are using MSVC. I always advise my students to install Linux on a
>>>> small partition and get to grips with the API there. In about an hours
>>>> or so you should be fully set up. Alternatively keep plugging away
>>>> with MSVC. I used to use it a lot for Csound API but gave up on it
>>>> years ago. In the long run it saved me a lot of heart ache. I now
>>>> build all my Windows Csound software with makefiles and mingw.
>>>>
>>>> On 27 July 2015 at 15:02, iron_attorney <pete.soundtechnician@gmail.com>
>>>> wrote:
>>>> > Thank you both for your swift responses, they have cleared a few
>>>> > things up
>>>> > for me!
>>>> >
>>>> > I have remade the csound64.lib using the x86 toolkit. I wondered if it
>>>> > might
>>>> > make a difference if the headers and libraries were in the same file
>>>> > structure within my project as they appear within Csound, so I created
>>>> > a
>>>> > Csound6 folder in my project and copied the bin and include folders
>>>> > from
>>>> > Csound directly into this folder.
>>>> >
>>>> > So I have:
>>>> > the entire contents of the folders "bin" and "include" in my project
>>>> > directories
>>>> > I have added all headers to the headers folder in the visual studio
>>>> > project
>>>> > (otherwise it says it can't find them)
>>>> > I have included the csound.cpp header file in my code
>>>> > I have linked to the bin folder in my project settings
>>>> > I have linked to csound64.lib in my project settings
>>>> >
>>>> > When I run the project, I am still getting this error message:
>>>> >
>>>> > "This program can't start because libFLAC-8.dll is missing from your
>>>> > computer. Try reinstalling the program to fix this problem"
>>>> >
>>>> > Is this a .dll that's meant to come with windows or a csound specific
>>>> > one? I
>>>> > can't remember if I already mentioned it, but I'm using windows 8.1 if
>>>> > that's going to make any difference to how csound works.
>>>> >
>>>> > Thanks in advance,
>>>> >
>>>> > Pete
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> > View this message in context:
>>>> > http://csound.1045644.n5.nabble.com/Trying-to-set-up-a-C-project-using-CSound-API-tp5742885p5742896.html
>>>> > Sent from the Csound - Dev mailing list archive at Nabble.com.
>>>> >
>>>> >
>>>> > ------------------------------------------------------------------------------
>>>> > _______________________________________________
>>>> > Csound-devel mailing list
>>>> > Csound-devel@lists.sourceforge.net
>>>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>>
>>>
>>>
>>> ------------------------------------------------------------------------------
>>>
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>
>
> ------------------------------------------------------------------------------
>
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

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Date2015-08-03 14:21
FromMichael Gogins
SubjectRe: [Cs-dev] Trying to set up a C++ project using CSound API
AttachmentsNone  None  
It is not necessary to run a separate thread if you run your own code in a loop like this:

CSOUND* my_csound_ptr = csoundCreate(my_host_data_ptr);
csoundCompileCsd(csound_ptr, "MyCsdFile.csd");
bool is_finished = false;
MYFLT channelValue = 1.0;
while (!is_finished) {
  csoundSetChannel(csound_ptr, "MyChanne", channelValue);
  is_finished = csoundPerformKsmps(csound_ptr);
}

It is somewhat cleaner to run a separate thread. I would use boost to do this, use a boost thread and a boost lockfree queue to get the Csound messages out of the Csound thread and into your main app thread. You don't need to use queues for the channel values, although you can, because the channel APIs are thread-safe.

Regards,
Mike




-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com

On Mon, Aug 3, 2015 at 9:06 AM, Rory Walsh <rorywalsh@ear.ie> wrote:
The best way is using channels. Make calls to Csound::SetChannel() in your C++ code, and then use chnget in your Csound code. That resource you are looking at is a little C heavy. You'd be better off following the examples here:

https://github.com/csound/csoundAPI_examples/tree/master/cpp

Note that you will need to run Csound in its own thread if you want to start communicated with it in realtime while the instrument is performing. 

On 3 August 2015 at 14:51, Peter Burgess <pete.soundtechnician@gmail.com> wrote:

Ok, I'm back again! Sorry to keep picking your brains, but I have a question regarding the interaction between my c++ code and Csound. So I've been following Rory's document " Introduction to using the
Csound Host API". It's all working out well, except I don't entirely understand how to access my Csound instrument from the code.

I'm up to part 3, communicating with Csound, and at the end it says:

"You can test the the above program by running it with the following csound instrument:" and a basic orchestra script is shown.

But how do I access this orchestra code from my script? My initial instinct is that I need to add a void in my c++ code containing the orchestra code, so I can make that void an argument of "csoundCreate(0)", replacing the 0. Or do I need to write a .csd or .orc file and reference that in my script?

Again, I'm sorry to pester you guys, really thought I could make it on my own from here! Cheers in advance!

Pete

On 2 Aug 2015 11:12, "Peter Burgess" <pete.soundtechnician@gmail.com> wrote:

Ok cool, so this error is due to the older api. Well I don't know yet what that function does (I'll look it up later) but its best I have all tools available just in case. I'll have a go at building it :D After that, hopefully its just a case of getting to grips with it, I'll report back and let you know how I get on!

On 2 Aug 2015 10:25, "Rory Walsh" <rorywalsh@ear.ie> wrote:
You're using new source, but linking against the old API. If you build Csound yourself from the git repo and run 'sudo make install' and 'sudo ldconfig' you should be fine. But if you don't need the compileCSD function then just keep going as you are. 

On 2 August 2015 at 10:57, Peter Burgess <pete.soundtechnician@gmail.com> wrote:

Well you guys weren't wrong! I've been playing with it only this morning on ubuntu and Ive got much further than ever before! I had to copy a version of "float-version.h" into the include directory to satisfy my compiler, but that was no biggy.
The one thing that seems to be hindering my test program now is line 264 from csound.hpp:

"return csoundCompileCsd(csound, csd)"

Which gives the error "undefined reference to 'csoundCompileCsd' ".

Simply commenting this line out allows me to build and run my program with a warning, and so it seems besides this line it works :D anyone else come across this error?

Just in case it's important, I am using the files from Csound 6.05 to build my project, however the installed version of Csound is 6.02 (the version available on the software centre). Is this going to effect how it works?

Pete

Typically C:\Program Files (x86)\Csound6\bin.

I think things will go more smoothly on Ubuntu. This is what I use when I work on Linux.

I am sure that Windows, OS X, and Linux are roughly on the same level of quality when it comes to actually running programs and supporting the user, but I have no doubt that Linux is far superior when it comes to installing software and building software.

Regards,
Mike


-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com

On Fri, Jul 31, 2015 at 8:59 AM, Peter Burgess <pete.soundtechnician@gmail.com> wrote:

Mike: when you say the windows installer bin for, do you mean the windows csound bin? Or windows bin? I have added the whole csound bin to my project directory already.

Rory: Cheers for the info! I've had a look through and still wrestling with it. I've also foolishly just accepted an upgrade to windows 10 on my laptop, which is aweful! So that's pushed me to finally wipe the whole system and install ubuntu. So I'm gonna start my csound journey again on there. I'll message again if I hit any problems, but I think I have enough understanding and resources now to get it up and running myself on Linux.

Cheers for the help from all three of you! Also props to Rory and mike, at least 50% of the csound resources I've found have involved one of you.

Pete

On 29 Jul 2015 14:43, "Michael Gogins" <michael.gogins@gmail.com> wrote:

This error is a false positive. You do not need this library. You do need to have all the dlls in the windows installer bin dir  in your projects bin dir.

Regards,
Mike

On Jul 29, 2015 7:16 AM, "Peter Burgess" <pete.soundtechnician@gmail.com> wrote:
Thanks very much for all the info! It sounds like linux might be the way forward. I am half tempted to ask how you compiled Csound without the need for libFLAC-8.dll... is that likely to be way over my head?

Failing that, I guess I'll switch to linux. I pressume that this libFLAC error isn't a common problem when using linux then?

On Tue, Jul 28, 2015 at 5:40 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
I faced lots of issues like this in the past. In the end I found it
quicker to compile my own version of Csound and link to that. My
version doesn't use libFLAC-8.dll, but when I saw quicker, it did take
me quite some time to get my environment set up. If you have Linux
already up and running I would take a step in that direction. Follow
the instructions here to build Csound yourself:

https://github.com/csound/csound/blob/develop/BUILD.md#debian

It shouldn't take more than a few moments. Then have a go at compiling
some of these examples from the command line. Instructions are given:

https://github.com/csound/csoundAPI_examples/tree/master/cpp

If that all works and you get some basic examples compiling you can
start thinking of an IDE to use. There are no shortage of IDEs to use
on Linux. If you happen to like the overall layout of MSVC, you can
try CodeLite. Netbeans is another popular one along with KDevelop. I
think QTCreator also runs fine on Linux.

On 28 July 2015 at 17:21, Peter Burgess <pete.soundtechnician@gmail.com> wrote:
> To add an update, I've just recreated the project in a new location, and
> used MinGW (still in windows 8.1) to compile it. It seems to compile just
> fine, but when I run the resulting .exe I get the exact same error regarding
> libFLAC-8.dll. What the hell is this illusive file? Boy it's really breaking
> my balls! :D
>
> Pete
>
> On Tue, Jul 28, 2015 at 4:31 PM, Peter Burgess
> <pete.soundtechnician@gmail.com> wrote:
>>
>> Ok, I've tried referencing the MinGW bin using envirenment path variables
>> in MSVS, adding the MinGW bin files to my project bin, and I have a copy of
>> libFLAC-8.dll that I downloaded off the internet (so I can't be sure if it's
>> right or not) and I have tried putting that in a few places to get it to
>> work. So far, I still just get the same error message. I don't suppose
>> anyone has the proper libFLAC-8.dll do they? I can't find it anywhere in
>> csound or mingw as has been sugested.
>>
>> I am starting to get tired of plugging away with MSVS. It's been stringing
>> me along for too long. I'm not sure which route to take now. I have a
>> multiboot desktop with a linux partition ready to go, as I am trying to make
>> the move to linux as much as possible. I've also just checked to see if I
>> can repartition my laptop without having to reformat everything, and
>> apparently these days you can. I guess this might be the answer. Although I
>> already have a copy of MinGW (I downloaded it when I noticed all the Csound
>> API instructions were for MinGW). I've never done command line compiling
>> before, looks scary! If I was to go with linux, are there any compilers with
>> frontends that work well for Csound? Or will it still be a terminal deal?
>>
>> "You don't have to include all that stuff directly into your project, you
>> just need to make sure Windows can find the dlls, and that MSVC can find the
>> header and lib paths."
>> I know this isn't a direct Csound question, but does the compiler include
>> all the dlls and that into the final .exe? So the compiler only needs to
>> copy them or something? Sorry, I am very new to this area of programing.
>>
>> Cheers for your help!
>>
>> Pete
>>
>> On Mon, Jul 27, 2015 at 6:19 PM, Michael Gogins <michael.gogins@gmail.com>
>> wrote:
>>>
>>> The issue here is that the MinGW runtime libraries need to also be in the
>>> bin dir. I think.
>>>
>>> Regards,
>>> Mike
>>>
>>>
>>> -----------------------------------------------------
>>> Michael Gogins
>>> Irreducible Productions
>>> http://michaelgogins.tumblr.com
>>> Michael dot Gogins at gmail dot com
>>>
>>> On Mon, Jul 27, 2015 at 10:21 AM, Rory Walsh <rorywalsh@ear.ie> wrote:
>>>>
>>>> Is that dll not in your Csound bin? You don't have to include all that
>>>> stuff directly into your project, you just need to make sure Windows
>>>> can find the dlls, and that MSVC can find the header and lib paths.
>>>> It's been mentioned before on the list, but Windows is the most
>>>> complex environment to get set up on with Csound, especially if you
>>>> are using MSVC. I always advise my students to install Linux on a
>>>> small partition and get to grips with the API there. In about an hours
>>>> or so you should be fully set up. Alternatively keep plugging away
>>>> with MSVC. I used to use it a lot for Csound API but gave up on it
>>>> years ago. In the long run it saved me a lot of heart ache. I now
>>>> build all my Windows Csound software with makefiles and mingw.
>>>>
>>>> On 27 July 2015 at 15:02, iron_attorney <pete.soundtechnician@gmail.com>
>>>> wrote:
>>>> > Thank you both for your swift responses, they have cleared a few
>>>> > things up
>>>> > for me!
>>>> >
>>>> > I have remade the csound64.lib using the x86 toolkit. I wondered if it
>>>> > might
>>>> > make a difference if the headers and libraries were in the same file
>>>> > structure within my project as they appear within Csound, so I created
>>>> > a
>>>> > Csound6 folder in my project and copied the bin and include folders
>>>> > from
>>>> > Csound directly into this folder.
>>>> >
>>>> > So I have:
>>>> > the entire contents of the folders "bin" and "include" in my project
>>>> > directories
>>>> > I have added all headers to the headers folder in the visual studio
>>>> > project
>>>> > (otherwise it says it can't find them)
>>>> > I have included the csound.cpp header file in my code
>>>> > I have linked to the bin folder in my project settings
>>>> > I have linked to csound64.lib in my project settings
>>>> >
>>>> > When I run the project, I am still getting this error message:
>>>> >
>>>> > "This program can't start because libFLAC-8.dll is missing from your
>>>> > computer. Try reinstalling the program to fix this problem"
>>>> >
>>>> > Is this a .dll that's meant to come with windows or a csound specific
>>>> > one? I
>>>> > can't remember if I already mentioned it, but I'm using windows 8.1 if
>>>> > that's going to make any difference to how csound works.
>>>> >
>>>> > Thanks in advance,
>>>> >
>>>> > Pete
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> > View this message in context:
>>>> > http://csound.1045644.n5.nabble.com/Trying-to-set-up-a-C-project-using-CSound-API-tp5742885p5742896.html
>>>> > Sent from the Csound - Dev mailing list archive at Nabble.com.
>>>> >
>>>> >
>>>> > ------------------------------------------------------------------------------
>>>> > _______________________________________________
>>>> > Csound-devel mailing list
>>>> > Csound-devel@lists.sourceforge.net
>>>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>>
>>>
>>>
>>> ------------------------------------------------------------------------------
>>>
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>
>
> ------------------------------------------------------------------------------
>
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

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Date2015-08-03 14:34
FromRory Walsh
SubjectRe: [Cs-dev] Trying to set up a C++ project using CSound API
AttachmentsNone  None  
Here's another example. Csd is provided below. You will need to provide include paths for csPerfThread.hpp, and link with -lcsnd6. My command line looks like this:

g++ realTimeCom.cpp -o test -I ../../cabbageaudio/csound/include/ -I ../../cabbageaudio/csound/interfaces/ -L ../../cabbageaudio/csound/build/ -lcsnd6 -lcsound64

//===================================================
#include "csound.hpp"
#include <iostream>
#include "csPerfThread.hpp"

using namespace std;

int main(int argc, char *argv[])
{
//create an instance of Csound
Csound* csound = new Csound();
//set CsOptions
int freq=0;

//compile csd
csound->Compile("test.csd");

//set up CsoundPerfThread object
CsoundPerformanceThread* perfThread = new CsoundPerformanceThread(csound);

//start Csound performance
perfThread->Play();

//keep the application running while performance is ongoing
while(perfThread->GetStatus() == 0)
{
    //grab the freq we wish to send to Csound..
    cin >> freq;
    csound->SetChannel("freq", freq);
}
                          
//free Csound and thread objects
delete csound, perfThread;
return 0;
}

//====================================================
<CsoundSynthesizer>
<CsOptions>
-odac
</CsOptions>
<CsInstruments>
sr = 44100
ksmps = 64   
nchnls = 2
0dbfs = 1

instr 1
k1 chnget "freq"
a1 oscili 1, k1, 1
outs a1, a1
endin

</CsInstruments>
<CsScore>
f1 0 1024 10 1
i1 0 3600
</CsScore>
</CsoundSynthesizer>

//====================================================

On 3 August 2015 at 15:21, Michael Gogins <michael.gogins@gmail.com> wrote:
It is not necessary to run a separate thread if you run your own code in a loop like this:

CSOUND* my_csound_ptr = csoundCreate(my_host_data_ptr);
csoundCompileCsd(csound_ptr, "MyCsdFile.csd");
bool is_finished = false;
MYFLT channelValue = 1.0;
while (!is_finished) {
  csoundSetChannel(csound_ptr, "MyChanne", channelValue);
  is_finished = csoundPerformKsmps(csound_ptr);
}

It is somewhat cleaner to run a separate thread. I would use boost to do this, use a boost thread and a boost lockfree queue to get the Csound messages out of the Csound thread and into your main app thread. You don't need to use queues for the channel values, although you can, because the channel APIs are thread-safe.

Regards,
Mike




-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com

On Mon, Aug 3, 2015 at 9:06 AM, Rory Walsh <rorywalsh@ear.ie> wrote:
The best way is using channels. Make calls to Csound::SetChannel() in your C++ code, and then use chnget in your Csound code. That resource you are looking at is a little C heavy. You'd be better off following the examples here:

https://github.com/csound/csoundAPI_examples/tree/master/cpp

Note that you will need to run Csound in its own thread if you want to start communicated with it in realtime while the instrument is performing. 

On 3 August 2015 at 14:51, Peter Burgess <pete.soundtechnician@gmail.com> wrote:

Ok, I'm back again! Sorry to keep picking your brains, but I have a question regarding the interaction between my c++ code and Csound. So I've been following Rory's document " Introduction to using the
Csound Host API". It's all working out well, except I don't entirely understand how to access my Csound instrument from the code.

I'm up to part 3, communicating with Csound, and at the end it says:

"You can test the the above program by running it with the following csound instrument:" and a basic orchestra script is shown.

But how do I access this orchestra code from my script? My initial instinct is that I need to add a void in my c++ code containing the orchestra code, so I can make that void an argument of "csoundCreate(0)", replacing the 0. Or do I need to write a .csd or .orc file and reference that in my script?

Again, I'm sorry to pester you guys, really thought I could make it on my own from here! Cheers in advance!

Pete

On 2 Aug 2015 11:12, "Peter Burgess" <pete.soundtechnician@gmail.com> wrote:

Ok cool, so this error is due to the older api. Well I don't know yet what that function does (I'll look it up later) but its best I have all tools available just in case. I'll have a go at building it :D After that, hopefully its just a case of getting to grips with it, I'll report back and let you know how I get on!

On 2 Aug 2015 10:25, "Rory Walsh" <rorywalsh@ear.ie> wrote:
You're using new source, but linking against the old API. If you build Csound yourself from the git repo and run 'sudo make install' and 'sudo ldconfig' you should be fine. But if you don't need the compileCSD function then just keep going as you are. 

On 2 August 2015 at 10:57, Peter Burgess <pete.soundtechnician@gmail.com> wrote:

Well you guys weren't wrong! I've been playing with it only this morning on ubuntu and Ive got much further than ever before! I had to copy a version of "float-version.h" into the include directory to satisfy my compiler, but that was no biggy.
The one thing that seems to be hindering my test program now is line 264 from csound.hpp:

"return csoundCompileCsd(csound, csd)"

Which gives the error "undefined reference to 'csoundCompileCsd' ".

Simply commenting this line out allows me to build and run my program with a warning, and so it seems besides this line it works :D anyone else come across this error?

Just in case it's important, I am using the files from Csound 6.05 to build my project, however the installed version of Csound is 6.02 (the version available on the software centre). Is this going to effect how it works?

Pete

Typically C:\Program Files (x86)\Csound6\bin.

I think things will go more smoothly on Ubuntu. This is what I use when I work on Linux.

I am sure that Windows, OS X, and Linux are roughly on the same level of quality when it comes to actually running programs and supporting the user, but I have no doubt that Linux is far superior when it comes to installing software and building software.

Regards,
Mike


-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com

On Fri, Jul 31, 2015 at 8:59 AM, Peter Burgess <pete.soundtechnician@gmail.com> wrote:

Mike: when you say the windows installer bin for, do you mean the windows csound bin? Or windows bin? I have added the whole csound bin to my project directory already.

Rory: Cheers for the info! I've had a look through and still wrestling with it. I've also foolishly just accepted an upgrade to windows 10 on my laptop, which is aweful! So that's pushed me to finally wipe the whole system and install ubuntu. So I'm gonna start my csound journey again on there. I'll message again if I hit any problems, but I think I have enough understanding and resources now to get it up and running myself on Linux.

Cheers for the help from all three of you! Also props to Rory and mike, at least 50% of the csound resources I've found have involved one of you.

Pete

On 29 Jul 2015 14:43, "Michael Gogins" <michael.gogins@gmail.com> wrote:

This error is a false positive. You do not need this library. You do need to have all the dlls in the windows installer bin dir  in your projects bin dir.

Regards,
Mike

On Jul 29, 2015 7:16 AM, "Peter Burgess" <pete.soundtechnician@gmail.com> wrote:
Thanks very much for all the info! It sounds like linux might be the way forward. I am half tempted to ask how you compiled Csound without the need for libFLAC-8.dll... is that likely to be way over my head?

Failing that, I guess I'll switch to linux. I pressume that this libFLAC error isn't a common problem when using linux then?

On Tue, Jul 28, 2015 at 5:40 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
I faced lots of issues like this in the past. In the end I found it
quicker to compile my own version of Csound and link to that. My
version doesn't use libFLAC-8.dll, but when I saw quicker, it did take
me quite some time to get my environment set up. If you have Linux
already up and running I would take a step in that direction. Follow
the instructions here to build Csound yourself:

https://github.com/csound/csound/blob/develop/BUILD.md#debian

It shouldn't take more than a few moments. Then have a go at compiling
some of these examples from the command line. Instructions are given:

https://github.com/csound/csoundAPI_examples/tree/master/cpp

If that all works and you get some basic examples compiling you can
start thinking of an IDE to use. There are no shortage of IDEs to use
on Linux. If you happen to like the overall layout of MSVC, you can
try CodeLite. Netbeans is another popular one along with KDevelop. I
think QTCreator also runs fine on Linux.

On 28 July 2015 at 17:21, Peter Burgess <pete.soundtechnician@gmail.com> wrote:
> To add an update, I've just recreated the project in a new location, and
> used MinGW (still in windows 8.1) to compile it. It seems to compile just
> fine, but when I run the resulting .exe I get the exact same error regarding
> libFLAC-8.dll. What the hell is this illusive file? Boy it's really breaking
> my balls! :D
>
> Pete
>
> On Tue, Jul 28, 2015 at 4:31 PM, Peter Burgess
> <pete.soundtechnician@gmail.com> wrote:
>>
>> Ok, I've tried referencing the MinGW bin using envirenment path variables
>> in MSVS, adding the MinGW bin files to my project bin, and I have a copy of
>> libFLAC-8.dll that I downloaded off the internet (so I can't be sure if it's
>> right or not) and I have tried putting that in a few places to get it to
>> work. So far, I still just get the same error message. I don't suppose
>> anyone has the proper libFLAC-8.dll do they? I can't find it anywhere in
>> csound or mingw as has been sugested.
>>
>> I am starting to get tired of plugging away with MSVS. It's been stringing
>> me along for too long. I'm not sure which route to take now. I have a
>> multiboot desktop with a linux partition ready to go, as I am trying to make
>> the move to linux as much as possible. I've also just checked to see if I
>> can repartition my laptop without having to reformat everything, and
>> apparently these days you can. I guess this might be the answer. Although I
>> already have a copy of MinGW (I downloaded it when I noticed all the Csound
>> API instructions were for MinGW). I've never done command line compiling
>> before, looks scary! If I was to go with linux, are there any compilers with
>> frontends that work well for Csound? Or will it still be a terminal deal?
>>
>> "You don't have to include all that stuff directly into your project, you
>> just need to make sure Windows can find the dlls, and that MSVC can find the
>> header and lib paths."
>> I know this isn't a direct Csound question, but does the compiler include
>> all the dlls and that into the final .exe? So the compiler only needs to
>> copy them or something? Sorry, I am very new to this area of programing.
>>
>> Cheers for your help!
>>
>> Pete
>>
>> On Mon, Jul 27, 2015 at 6:19 PM, Michael Gogins <michael.gogins@gmail.com>
>> wrote:
>>>
>>> The issue here is that the MinGW runtime libraries need to also be in the
>>> bin dir. I think.
>>>
>>> Regards,
>>> Mike
>>>
>>>
>>> -----------------------------------------------------
>>> Michael Gogins
>>> Irreducible Productions
>>> http://michaelgogins.tumblr.com
>>> Michael dot Gogins at gmail dot com
>>>
>>> On Mon, Jul 27, 2015 at 10:21 AM, Rory Walsh <rorywalsh@ear.ie> wrote:
>>>>
>>>> Is that dll not in your Csound bin? You don't have to include all that
>>>> stuff directly into your project, you just need to make sure Windows
>>>> can find the dlls, and that MSVC can find the header and lib paths.
>>>> It's been mentioned before on the list, but Windows is the most
>>>> complex environment to get set up on with Csound, especially if you
>>>> are using MSVC. I always advise my students to install Linux on a
>>>> small partition and get to grips with the API there. In about an hours
>>>> or so you should be fully set up. Alternatively keep plugging away
>>>> with MSVC. I used to use it a lot for Csound API but gave up on it
>>>> years ago. In the long run it saved me a lot of heart ache. I now
>>>> build all my Windows Csound software with makefiles and mingw.
>>>>
>>>> On 27 July 2015 at 15:02, iron_attorney <pete.soundtechnician@gmail.com>
>>>> wrote:
>>>> > Thank you both for your swift responses, they have cleared a few
>>>> > things up
>>>> > for me!
>>>> >
>>>> > I have remade the csound64.lib using the x86 toolkit. I wondered if it
>>>> > might
>>>> > make a difference if the headers and libraries were in the same file
>>>> > structure within my project as they appear within Csound, so I created
>>>> > a
>>>> > Csound6 folder in my project and copied the bin and include folders
>>>> > from
>>>> > Csound directly into this folder.
>>>> >
>>>> > So I have:
>>>> > the entire contents of the folders "bin" and "include" in my project
>>>> > directories
>>>> > I have added all headers to the headers folder in the visual studio
>>>> > project
>>>> > (otherwise it says it can't find them)
>>>> > I have included the csound.cpp header file in my code
>>>> > I have linked to the bin folder in my project settings
>>>> > I have linked to csound64.lib in my project settings
>>>> >
>>>> > When I run the project, I am still getting this error message:
>>>> >
>>>> > "This program can't start because libFLAC-8.dll is missing from your
>>>> > computer. Try reinstalling the program to fix this problem"
>>>> >
>>>> > Is this a .dll that's meant to come with windows or a csound specific
>>>> > one? I
>>>> > can't remember if I already mentioned it, but I'm using windows 8.1 if
>>>> > that's going to make any difference to how csound works.
>>>> >
>>>> > Thanks in advance,
>>>> >
>>>> > Pete
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> > View this message in context:
>>>> > http://csound.1045644.n5.nabble.com/Trying-to-set-up-a-C-project-using-CSound-API-tp5742885p5742896.html
>>>> > Sent from the Csound - Dev mailing list archive at Nabble.com.
>>>> >
>>>> >
>>>> > ------------------------------------------------------------------------------
>>>> > _______________________________________________
>>>> > Csound-devel mailing list
>>>> > Csound-devel@lists.sourceforge.net
>>>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> _______________________________________________
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>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>>
>>>
>>>
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>>>
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>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>
>
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>
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>

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Date2015-08-04 11:19
FromPeter Burgess
SubjectRe: [Cs-dev] Trying to set up a C++ project using CSound API
AttachmentsNone  None  
You guys are awesome! Thank you both for your help, I've got it up and running now :D I'm understanding what each bit means now too. More to the point, I finally have sound! You don't know how long I've been trying just to get sound out of c++. Struggled for ages with the synthesis toolkit aswell, I could achieve neither realtime output (couldn't send data to the dac), or working audio file output (all wav/aiff files were unrecognised by any program including my daw!) .

I have but 2 final questions for you guys.

1. I've looked through the csound manual a billion times, and I keep wondering why it has a section about cscore, but not a proper section on the csound API. Is there a good resource anywhere that lists the csound API functions and gives some amount of explanation about them or examples of there use to help new users get to grips? I've also had a good google for this, and the closest I've found is the github documentation, but that isn't always clear about what a function does or what the arguments of the function are meant to be.

2. Does the csound API also deal with score generation, or is that purely the domain of cscore? If the API also does, is one preferable for score generation use?

On Mon, Aug 3, 2015 at 2:34 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
Here's another example. Csd is provided below. You will need to provide include paths for csPerfThread.hpp, and link with -lcsnd6. My command line looks like this:

g++ realTimeCom.cpp -o test -I ../../cabbageaudio/csound/include/ -I ../../cabbageaudio/csound/interfaces/ -L ../../cabbageaudio/csound/build/ -lcsnd6 -lcsound64

//===================================================
#include "csound.hpp"
#include <iostream>
#include "csPerfThread.hpp"

using namespace std;

int main(int argc, char *argv[])
{
//create an instance of Csound
Csound* csound = new Csound();
//set CsOptions
int freq=0;

//compile csd
csound->Compile("test.csd");

//set up CsoundPerfThread object
CsoundPerformanceThread* perfThread = new CsoundPerformanceThread(csound);

//start Csound performance
perfThread->Play();

//keep the application running while performance is ongoing
while(perfThread->GetStatus() == 0)
{
    //grab the freq we wish to send to Csound..
    cin >> freq;
    csound->SetChannel("freq", freq);
}
                          
//free Csound and thread objects
delete csound, perfThread;
return 0;
}

//====================================================
<CsoundSynthesizer>
<CsOptions>
-odac
</CsOptions>
<CsInstruments>
sr = 44100
ksmps = 64   
nchnls = 2
0dbfs = 1

instr 1
k1 chnget "freq"
a1 oscili 1, k1, 1
outs a1, a1
endin

</CsInstruments>
<CsScore>
f1 0 1024 10 1
i1 0 3600
</CsScore>
</CsoundSynthesizer>

//====================================================

On 3 August 2015 at 15:21, Michael Gogins <michael.gogins@gmail.com> wrote:
It is not necessary to run a separate thread if you run your own code in a loop like this:

CSOUND* my_csound_ptr = csoundCreate(my_host_data_ptr);
csoundCompileCsd(csound_ptr, "MyCsdFile.csd");
bool is_finished = false;
MYFLT channelValue = 1.0;
while (!is_finished) {
  csoundSetChannel(csound_ptr, "MyChanne", channelValue);
  is_finished = csoundPerformKsmps(csound_ptr);
}

It is somewhat cleaner to run a separate thread. I would use boost to do this, use a boost thread and a boost lockfree queue to get the Csound messages out of the Csound thread and into your main app thread. You don't need to use queues for the channel values, although you can, because the channel APIs are thread-safe.

Regards,
Mike




-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com

On Mon, Aug 3, 2015 at 9:06 AM, Rory Walsh <rorywalsh@ear.ie> wrote:
The best way is using channels. Make calls to Csound::SetChannel() in your C++ code, and then use chnget in your Csound code. That resource you are looking at is a little C heavy. You'd be better off following the examples here:

https://github.com/csound/csoundAPI_examples/tree/master/cpp

Note that you will need to run Csound in its own thread if you want to start communicated with it in realtime while the instrument is performing. 

On 3 August 2015 at 14:51, Peter Burgess <pete.soundtechnician@gmail.com> wrote:

Ok, I'm back again! Sorry to keep picking your brains, but I have a question regarding the interaction between my c++ code and Csound. So I've been following Rory's document " Introduction to using the
Csound Host API". It's all working out well, except I don't entirely understand how to access my Csound instrument from the code.

I'm up to part 3, communicating with Csound, and at the end it says:

"You can test the the above program by running it with the following csound instrument:" and a basic orchestra script is shown.

But how do I access this orchestra code from my script? My initial instinct is that I need to add a void in my c++ code containing the orchestra code, so I can make that void an argument of "csoundCreate(0)", replacing the 0. Or do I need to write a .csd or .orc file and reference that in my script?

Again, I'm sorry to pester you guys, really thought I could make it on my own from here! Cheers in advance!

Pete

On 2 Aug 2015 11:12, "Peter Burgess" <pete.soundtechnician@gmail.com> wrote:

Ok cool, so this error is due to the older api. Well I don't know yet what that function does (I'll look it up later) but its best I have all tools available just in case. I'll have a go at building it :D After that, hopefully its just a case of getting to grips with it, I'll report back and let you know how I get on!

On 2 Aug 2015 10:25, "Rory Walsh" <rorywalsh@ear.ie> wrote:
You're using new source, but linking against the old API. If you build Csound yourself from the git repo and run 'sudo make install' and 'sudo ldconfig' you should be fine. But if you don't need the compileCSD function then just keep going as you are. 

On 2 August 2015 at 10:57, Peter Burgess <pete.soundtechnician@gmail.com> wrote:

Well you guys weren't wrong! I've been playing with it only this morning on ubuntu and Ive got much further than ever before! I had to copy a version of "float-version.h" into the include directory to satisfy my compiler, but that was no biggy.
The one thing that seems to be hindering my test program now is line 264 from csound.hpp:

"return csoundCompileCsd(csound, csd)"

Which gives the error "undefined reference to 'csoundCompileCsd' ".

Simply commenting this line out allows me to build and run my program with a warning, and so it seems besides this line it works :D anyone else come across this error?

Just in case it's important, I am using the files from Csound 6.05 to build my project, however the installed version of Csound is 6.02 (the version available on the software centre). Is this going to effect how it works?

Pete

Typically C:\Program Files (x86)\Csound6\bin.

I think things will go more smoothly on Ubuntu. This is what I use when I work on Linux.

I am sure that Windows, OS X, and Linux are roughly on the same level of quality when it comes to actually running programs and supporting the user, but I have no doubt that Linux is far superior when it comes to installing software and building software.

Regards,
Mike


-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com

On Fri, Jul 31, 2015 at 8:59 AM, Peter Burgess <pete.soundtechnician@gmail.com> wrote:

Mike: when you say the windows installer bin for, do you mean the windows csound bin? Or windows bin? I have added the whole csound bin to my project directory already.

Rory: Cheers for the info! I've had a look through and still wrestling with it. I've also foolishly just accepted an upgrade to windows 10 on my laptop, which is aweful! So that's pushed me to finally wipe the whole system and install ubuntu. So I'm gonna start my csound journey again on there. I'll message again if I hit any problems, but I think I have enough understanding and resources now to get it up and running myself on Linux.

Cheers for the help from all three of you! Also props to Rory and mike, at least 50% of the csound resources I've found have involved one of you.

Pete

On 29 Jul 2015 14:43, "Michael Gogins" <michael.gogins@gmail.com> wrote:

This error is a false positive. You do not need this library. You do need to have all the dlls in the windows installer bin dir  in your projects bin dir.

Regards,
Mike

On Jul 29, 2015 7:16 AM, "Peter Burgess" <pete.soundtechnician@gmail.com> wrote:
Thanks very much for all the info! It sounds like linux might be the way forward. I am half tempted to ask how you compiled Csound without the need for libFLAC-8.dll... is that likely to be way over my head?

Failing that, I guess I'll switch to linux. I pressume that this libFLAC error isn't a common problem when using linux then?

On Tue, Jul 28, 2015 at 5:40 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
I faced lots of issues like this in the past. In the end I found it
quicker to compile my own version of Csound and link to that. My
version doesn't use libFLAC-8.dll, but when I saw quicker, it did take
me quite some time to get my environment set up. If you have Linux
already up and running I would take a step in that direction. Follow
the instructions here to build Csound yourself:

https://github.com/csound/csound/blob/develop/BUILD.md#debian

It shouldn't take more than a few moments. Then have a go at compiling
some of these examples from the command line. Instructions are given:

https://github.com/csound/csoundAPI_examples/tree/master/cpp

If that all works and you get some basic examples compiling you can
start thinking of an IDE to use. There are no shortage of IDEs to use
on Linux. If you happen to like the overall layout of MSVC, you can
try CodeLite. Netbeans is another popular one along with KDevelop. I
think QTCreator also runs fine on Linux.

On 28 July 2015 at 17:21, Peter Burgess <pete.soundtechnician@gmail.com> wrote:
> To add an update, I've just recreated the project in a new location, and
> used MinGW (still in windows 8.1) to compile it. It seems to compile just
> fine, but when I run the resulting .exe I get the exact same error regarding
> libFLAC-8.dll. What the hell is this illusive file? Boy it's really breaking
> my balls! :D
>
> Pete
>
> On Tue, Jul 28, 2015 at 4:31 PM, Peter Burgess
> <pete.soundtechnician@gmail.com> wrote:
>>
>> Ok, I've tried referencing the MinGW bin using envirenment path variables
>> in MSVS, adding the MinGW bin files to my project bin, and I have a copy of
>> libFLAC-8.dll that I downloaded off the internet (so I can't be sure if it's
>> right or not) and I have tried putting that in a few places to get it to
>> work. So far, I still just get the same error message. I don't suppose
>> anyone has the proper libFLAC-8.dll do they? I can't find it anywhere in
>> csound or mingw as has been sugested.
>>
>> I am starting to get tired of plugging away with MSVS. It's been stringing
>> me along for too long. I'm not sure which route to take now. I have a
>> multiboot desktop with a linux partition ready to go, as I am trying to make
>> the move to linux as much as possible. I've also just checked to see if I
>> can repartition my laptop without having to reformat everything, and
>> apparently these days you can. I guess this might be the answer. Although I
>> already have a copy of MinGW (I downloaded it when I noticed all the Csound
>> API instructions were for MinGW). I've never done command line compiling
>> before, looks scary! If I was to go with linux, are there any compilers with
>> frontends that work well for Csound? Or will it still be a terminal deal?
>>
>> "You don't have to include all that stuff directly into your project, you
>> just need to make sure Windows can find the dlls, and that MSVC can find the
>> header and lib paths."
>> I know this isn't a direct Csound question, but does the compiler include
>> all the dlls and that into the final .exe? So the compiler only needs to
>> copy them or something? Sorry, I am very new to this area of programing.
>>
>> Cheers for your help!
>>
>> Pete
>>
>> On Mon, Jul 27, 2015 at 6:19 PM, Michael Gogins <michael.gogins@gmail.com>
>> wrote:
>>>
>>> The issue here is that the MinGW runtime libraries need to also be in the
>>> bin dir. I think.
>>>
>>> Regards,
>>> Mike
>>>
>>>
>>> -----------------------------------------------------
>>> Michael Gogins
>>> Irreducible Productions
>>> http://michaelgogins.tumblr.com
>>> Michael dot Gogins at gmail dot com
>>>
>>> On Mon, Jul 27, 2015 at 10:21 AM, Rory Walsh <rorywalsh@ear.ie> wrote:
>>>>
>>>> Is that dll not in your Csound bin? You don't have to include all that
>>>> stuff directly into your project, you just need to make sure Windows
>>>> can find the dlls, and that MSVC can find the header and lib paths.
>>>> It's been mentioned before on the list, but Windows is the most
>>>> complex environment to get set up on with Csound, especially if you
>>>> are using MSVC. I always advise my students to install Linux on a
>>>> small partition and get to grips with the API there. In about an hours
>>>> or so you should be fully set up. Alternatively keep plugging away
>>>> with MSVC. I used to use it a lot for Csound API but gave up on it
>>>> years ago. In the long run it saved me a lot of heart ache. I now
>>>> build all my Windows Csound software with makefiles and mingw.
>>>>
>>>> On 27 July 2015 at 15:02, iron_attorney <pete.soundtechnician@gmail.com>
>>>> wrote:
>>>> > Thank you both for your swift responses, they have cleared a few
>>>> > things up
>>>> > for me!
>>>> >
>>>> > I have remade the csound64.lib using the x86 toolkit. I wondered if it
>>>> > might
>>>> > make a difference if the headers and libraries were in the same file
>>>> > structure within my project as they appear within Csound, so I created
>>>> > a
>>>> > Csound6 folder in my project and copied the bin and include folders
>>>> > from
>>>> > Csound directly into this folder.
>>>> >
>>>> > So I have:
>>>> > the entire contents of the folders "bin" and "include" in my project
>>>> > directories
>>>> > I have added all headers to the headers folder in the visual studio
>>>> > project
>>>> > (otherwise it says it can't find them)
>>>> > I have included the csound.cpp header file in my code
>>>> > I have linked to the bin folder in my project settings
>>>> > I have linked to csound64.lib in my project settings
>>>> >
>>>> > When I run the project, I am still getting this error message:
>>>> >
>>>> > "This program can't start because libFLAC-8.dll is missing from your
>>>> > computer. Try reinstalling the program to fix this problem"
>>>> >
>>>> > Is this a .dll that's meant to come with windows or a csound specific
>>>> > one? I
>>>> > can't remember if I already mentioned it, but I'm using windows 8.1 if
>>>> > that's going to make any difference to how csound works.
>>>> >
>>>> > Thanks in advance,
>>>> >
>>>> > Pete
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> > View this message in context:
>>>> > http://csound.1045644.n5.nabble.com/Trying-to-set-up-a-C-project-using-CSound-API-tp5742885p5742896.html
>>>> > Sent from the Csound - Dev mailing list archive at Nabble.com.
>>>> >
>>>> >
>>>> > ------------------------------------------------------------------------------
>>>> > _______________________________________________
>>>> > Csound-devel mailing list
>>>> > Csound-devel@lists.sourceforge.net
>>>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>>
>>>
>>>
>>> ------------------------------------------------------------------------------
>>>
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>
>
> ------------------------------------------------------------------------------
>
> _______________________________________________
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> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

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Date2015-08-04 12:59
FromMichael Gogins
SubjectRe: [Cs-dev] Trying to set up a C++ project using CSound API
The documentation for using the Csound API consists of the doxygen
documents (what you call the GitHub documentation) which is, as you
say, not complete; some articles in the Csound Journal; and the
examples in GitHub.

I have entered a request in GitHub to make the API documentation more
finished and to include some basic examples. People have talked about
creating a separate API document for years. I thought that was a bad
idea, and the fact that it hasn't happened indicates I was right. It
will be easier and better to update the Doxygen comments.

Most of us who do score generation use the Csound API but do the
actual score generation in another language. I have used for this
purpose over the years Visual Basic, Pascal, Mathematica, C++, Java,
Lua and LuaJIT, and JavaScript. I have done a lot of work using LuaJIT
because I embedded it in Csound and that enables all my code for a
whole piece to go into the CSD file, but I am moving most of my work
into JavaScript as that enables tighter integration with custom user
interfaces and other features in Web browsers or standalone HTML hosts
such as NW.js. Then the generated score is entered into Csound by
calling csoundReadScore, csoundInputMessage (but has limited
capacity), or csoundScoreEvent.

Most of the sophisticated algorithmic composition libraries are
written in a functional programming language such as Lisp, Scheme, or
Haskell. The problem with this is that these languages were not
designed to run embedded in a Web browser or in Csound (it was easy to
embed LuaJIT in Csound). It would be really great if somebody could
manage to embed usable versions of Scheme or Lisp (or Haskell!) in
either NW.js or Csound, that would create an unequaled computer music
environment.

Since both LuaJIT and JavaScript have more or less the same functional
programming features as Scheme, another option would be to port the
needed stuff from Common Music, Open Music, Euterpea, etc. to
JavaScript. I think I will do some of this myself, but it will only be
for those features of these systems that I see a need for in pieces
that I am actually working on. But honestly, I would prefer it if I
could run Open Music or Euterpea in a Web browser.

I'm going to rant on a bit here. Computer music is full of cul de
sacs, personal and academic projects to re-invent the wheel. On the
one hand these are a great source of invention and originality, on the
other hand they tend to divide up the field into a bunch of little
fiefdoms of mutual incompatibility and non-communication. I urge all
people starting big projects in computer music not to re-invent the
wheel, and to start out from a base of widely used languages and
systems wherever possible, in the hopes of creating wider communities.

Regards,
Mike

-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Tue, Aug 4, 2015 at 6:19 AM, Peter Burgess
 wrote:
> You guys are awesome! Thank you both for your help, I've got it up and
> running now :D I'm understanding what each bit means now too. More to the
> point, I finally have sound! You don't know how long I've been trying just
> to get sound out of c++. Struggled for ages with the synthesis toolkit
> aswell, I could achieve neither realtime output (couldn't send data to the
> dac), or working audio file output (all wav/aiff files were unrecognised by
> any program including my daw!) .
>
> I have but 2 final questions for you guys.
>
> 1. I've looked through the csound manual a billion times, and I keep
> wondering why it has a section about cscore, but not a proper section on the
> csound API. Is there a good resource anywhere that lists the csound API
> functions and gives some amount of explanation about them or examples of
> there use to help new users get to grips? I've also had a good google for
> this, and the closest I've found is the github documentation, but that isn't
> always clear about what a function does or what the arguments of the
> function are meant to be.
>
> 2. Does the csound API also deal with score generation, or is that purely
> the domain of cscore? If the API also does, is one preferable for score
> generation use?
>
> On Mon, Aug 3, 2015 at 2:34 PM, Rory Walsh  wrote:
>>
>> Here's another example. Csd is provided below. You will need to provide
>> include paths for csPerfThread.hpp, and link with -lcsnd6. My command line
>> looks like this:
>>
>> g++ realTimeCom.cpp -o test -I ../../cabbageaudio/csound/include/ -I
>> ../../cabbageaudio/csound/interfaces/ -L ../../cabbageaudio/csound/build/
>> -lcsnd6 -lcsound64
>>
>> //===================================================
>> #include "csound.hpp"
>> #include 
>> #include "csPerfThread.hpp"
>>
>> using namespace std;
>>
>> int main(int argc, char *argv[])
>> {
>> //create an instance of Csound
>> Csound* csound = new Csound();
>> //set CsOptions
>> int freq=0;
>>
>> //compile csd
>> csound->Compile("test.csd");
>>
>> //set up CsoundPerfThread object
>> CsoundPerformanceThread* perfThread = new CsoundPerformanceThread(csound);
>>
>> //start Csound performance
>> perfThread->Play();
>>
>> //keep the application running while performance is ongoing
>> while(perfThread->GetStatus() == 0)
>> {
>>     //grab the freq we wish to send to Csound..
>>     cin >> freq;
>>     csound->SetChannel("freq", freq);
>> }
>>
>> //free Csound and thread objects
>> delete csound, perfThread;
>> return 0;
>> }
>>
>> //====================================================
>> 
>> 
>> -odac
>> 
>> 
>> sr = 44100
>> ksmps = 64
>> nchnls = 2
>> 0dbfs = 1
>>
>> instr 1
>> k1 chnget "freq"
>> a1 oscili 1, k1, 1
>> outs a1, a1
>> endin
>>
>> 
>> 
>> f1 0 1024 10 1
>> i1 0 3600
>> 
>> 
>>
>> //====================================================
>>
>> On 3 August 2015 at 15:21, Michael Gogins 
>> wrote:
>>>
>>> It is not necessary to run a separate thread if you run your own code in
>>> a loop like this:
>>>
>>> CSOUND* my_csound_ptr = csoundCreate(my_host_data_ptr);
>>> csoundCompileCsd(csound_ptr, "MyCsdFile.csd");
>>> bool is_finished = false;
>>> MYFLT channelValue = 1.0;
>>> while (!is_finished) {
>>>   csoundSetChannel(csound_ptr, "MyChanne", channelValue);
>>>   is_finished = csoundPerformKsmps(csound_ptr);
>>> }
>>>
>>> It is somewhat cleaner to run a separate thread. I would use boost to do
>>> this, use a boost thread and a boost lockfree queue to get the Csound
>>> messages out of the Csound thread and into your main app thread. You don't
>>> need to use queues for the channel values, although you can, because the
>>> channel APIs are thread-safe.
>>>
>>> Regards,
>>> Mike
>>>
>>>
>>>
>>>
>>> -----------------------------------------------------
>>> Michael Gogins
>>> Irreducible Productions
>>> http://michaelgogins.tumblr.com
>>> Michael dot Gogins at gmail dot com
>>>
>>> On Mon, Aug 3, 2015 at 9:06 AM, Rory Walsh  wrote:
>>>>
>>>> The best way is using channels. Make calls to Csound::SetChannel() in
>>>> your C++ code, and then use chnget in your Csound code. That resource you
>>>> are looking at is a little C heavy. You'd be better off following the
>>>> examples here:
>>>>
>>>> https://github.com/csound/csoundAPI_examples/tree/master/cpp
>>>>
>>>> Note that you will need to run Csound in its own thread if you want to
>>>> start communicated with it in realtime while the instrument is performing.
>>>>
>>>> On 3 August 2015 at 14:51, Peter Burgess
>>>>  wrote:
>>>>>
>>>>> Ok, I'm back again! Sorry to keep picking your brains, but I have a
>>>>> question regarding the interaction between my c++ code and Csound. So I've
>>>>> been following Rory's document " Introduction to using the
>>>>> Csound Host API". It's all working out well, except I don't entirely
>>>>> understand how to access my Csound instrument from the code.
>>>>>
>>>>> I'm up to part 3, communicating with Csound, and at the end it says:
>>>>>
>>>>> "You can test the the above program by running it with the following
>>>>> csound instrument:" and a basic orchestra script is shown.
>>>>>
>>>>> But how do I access this orchestra code from my script? My initial
>>>>> instinct is that I need to add a void in my c++ code containing the
>>>>> orchestra code, so I can make that void an argument of "csoundCreate(0)",
>>>>> replacing the 0. Or do I need to write a .csd or .orc file and reference
>>>>> that in my script?
>>>>>
>>>>> Again, I'm sorry to pester you guys, really thought I could make it on
>>>>> my own from here! Cheers in advance!
>>>>>
>>>>> Pete
>>>>>
>>>>> On 2 Aug 2015 11:12, "Peter Burgess" 
>>>>> wrote:
>>>>>>
>>>>>> Ok cool, so this error is due to the older api. Well I don't know yet
>>>>>> what that function does (I'll look it up later) but its best I have all
>>>>>> tools available just in case. I'll have a go at building it :D After that,
>>>>>> hopefully its just a case of getting to grips with it, I'll report back and
>>>>>> let you know how I get on!
>>>>>>
>>>>>> On 2 Aug 2015 10:25, "Rory Walsh"  wrote:
>>>>>>>
>>>>>>> You're using new source, but linking against the old API. If you
>>>>>>> build Csound yourself from the git repo and run 'sudo make install' and
>>>>>>> 'sudo ldconfig' you should be fine. But if you don't need the compileCSD
>>>>>>> function then just keep going as you are.
>>>>>>>
>>>>>>> On 2 August 2015 at 10:57, Peter Burgess
>>>>>>>  wrote:
>>>>>>>>
>>>>>>>> Well you guys weren't wrong! I've been playing with it only this
>>>>>>>> morning on ubuntu and Ive got much further than ever before! I had to copy a
>>>>>>>> version of "float-version.h" into the include directory to satisfy my
>>>>>>>> compiler, but that was no biggy.
>>>>>>>> The one thing that seems to be hindering my test program now is line
>>>>>>>> 264 from csound.hpp:
>>>>>>>>
>>>>>>>> "return csoundCompileCsd(csound, csd)"
>>>>>>>>
>>>>>>>> Which gives the error "undefined reference to 'csoundCompileCsd' ".
>>>>>>>>
>>>>>>>> Simply commenting this line out allows me to build and run my
>>>>>>>> program with a warning, and so it seems besides this line it works :D anyone
>>>>>>>> else come across this error?
>>>>>>>>
>>>>>>>> Just in case it's important, I am using the files from Csound 6.05
>>>>>>>> to build my project, however the installed version of Csound is 6.02 (the
>>>>>>>> version available on the software centre). Is this going to effect how it
>>>>>>>> works?
>>>>>>>>
>>>>>>>> Pete
>>>>>>>>
>>>>>>>> Typically C:\Program Files (x86)\Csound6\bin.
>>>>>>>>
>>>>>>>> I think things will go more smoothly on Ubuntu. This is what I use
>>>>>>>> when I work on Linux.
>>>>>>>>
>>>>>>>> I am sure that Windows, OS X, and Linux are roughly on the same
>>>>>>>> level of quality when it comes to actually running programs and supporting
>>>>>>>> the user, but I have no doubt that Linux is far superior when it comes to
>>>>>>>> installing software and building software.
>>>>>>>>
>>>>>>>> Regards,
>>>>>>>> Mike
>>>>>>>>
>>>>>>>>
>>>>>>>> -----------------------------------------------------
>>>>>>>> Michael Gogins
>>>>>>>> Irreducible Productions
>>>>>>>> http://michaelgogins.tumblr.com
>>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>>>
>>>>>>>> On Fri, Jul 31, 2015 at 8:59 AM, Peter Burgess
>>>>>>>>  wrote:
>>>>>>>>>
>>>>>>>>> Mike: when you say the windows installer bin for, do you mean the
>>>>>>>>> windows csound bin? Or windows bin? I have added the whole csound bin to my
>>>>>>>>> project directory already.
>>>>>>>>>
>>>>>>>>> Rory: Cheers for the info! I've had a look through and still
>>>>>>>>> wrestling with it. I've also foolishly just accepted an upgrade to windows
>>>>>>>>> 10 on my laptop, which is aweful! So that's pushed me to finally wipe the
>>>>>>>>> whole system and install ubuntu. So I'm gonna start my csound journey again
>>>>>>>>> on there. I'll message again if I hit any problems, but I think I have
>>>>>>>>> enough understanding and resources now to get it up and running myself on
>>>>>>>>> Linux.
>>>>>>>>>
>>>>>>>>> Cheers for the help from all three of you! Also props to Rory and
>>>>>>>>> mike, at least 50% of the csound resources I've found have involved one of
>>>>>>>>> you.
>>>>>>>>>
>>>>>>>>> Pete
>>>>>>>>>
>>>>>>>>> On 29 Jul 2015 14:43, "Michael Gogins" 
>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> This error is a false positive. You do not need this library. You
>>>>>>>>>> do need to have all the dlls in the windows installer bin dir  in your
>>>>>>>>>> projects bin dir.
>>>>>>>>>>
>>>>>>>>>> Regards,
>>>>>>>>>> Mike
>>>>>>>>>>
>>>>>>>>>> On Jul 29, 2015 7:16 AM, "Peter Burgess"
>>>>>>>>>>  wrote:
>>>>>>>>>>>
>>>>>>>>>>> Thanks very much for all the info! It sounds like linux might be
>>>>>>>>>>> the way forward. I am half tempted to ask how you compiled Csound without
>>>>>>>>>>> the need for libFLAC-8.dll... is that likely to be way over my head?
>>>>>>>>>>>
>>>>>>>>>>> Failing that, I guess I'll switch to linux. I pressume that this
>>>>>>>>>>> libFLAC error isn't a common problem when using linux then?
>>>>>>>>>>>
>>>>>>>>>>> On Tue, Jul 28, 2015 at 5:40 PM, Rory Walsh 
>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> I faced lots of issues like this in the past. In the end I found
>>>>>>>>>>>> it
>>>>>>>>>>>> quicker to compile my own version of Csound and link to that. My
>>>>>>>>>>>> version doesn't use libFLAC-8.dll, but when I saw quicker, it
>>>>>>>>>>>> did take
>>>>>>>>>>>> me quite some time to get my environment set up. If you have
>>>>>>>>>>>> Linux
>>>>>>>>>>>> already up and running I would take a step in that direction.
>>>>>>>>>>>> Follow
>>>>>>>>>>>> the instructions here to build Csound yourself:
>>>>>>>>>>>>
>>>>>>>>>>>> https://github.com/csound/csound/blob/develop/BUILD.md#debian
>>>>>>>>>>>>
>>>>>>>>>>>> It shouldn't take more than a few moments. Then have a go at
>>>>>>>>>>>> compiling
>>>>>>>>>>>> some of these examples from the command line. Instructions are
>>>>>>>>>>>> given:
>>>>>>>>>>>>
>>>>>>>>>>>> https://github.com/csound/csoundAPI_examples/tree/master/cpp
>>>>>>>>>>>>
>>>>>>>>>>>> If that all works and you get some basic examples compiling you
>>>>>>>>>>>> can
>>>>>>>>>>>> start thinking of an IDE to use. There are no shortage of IDEs
>>>>>>>>>>>> to use
>>>>>>>>>>>> on Linux. If you happen to like the overall layout of MSVC, you
>>>>>>>>>>>> can
>>>>>>>>>>>> try CodeLite. Netbeans is another popular one along with
>>>>>>>>>>>> KDevelop. I
>>>>>>>>>>>> think QTCreator also runs fine on Linux.
>>>>>>>>>>>>
>>>>>>>>>>>> On 28 July 2015 at 17:21, Peter Burgess
>>>>>>>>>>>>  wrote:
>>>>>>>>>>>> > To add an update, I've just recreated the project in a new
>>>>>>>>>>>> > location, and
>>>>>>>>>>>> > used MinGW (still in windows 8.1) to compile it. It seems to
>>>>>>>>>>>> > compile just
>>>>>>>>>>>> > fine, but when I run the resulting .exe I get the exact same
>>>>>>>>>>>> > error regarding
>>>>>>>>>>>> > libFLAC-8.dll. What the hell is this illusive file? Boy it's
>>>>>>>>>>>> > really breaking
>>>>>>>>>>>> > my balls! :D
>>>>>>>>>>>> >
>>>>>>>>>>>> > Pete
>>>>>>>>>>>> >
>>>>>>>>>>>> > On Tue, Jul 28, 2015 at 4:31 PM, Peter Burgess
>>>>>>>>>>>> >  wrote:
>>>>>>>>>>>> >>
>>>>>>>>>>>> >> Ok, I've tried referencing the MinGW bin using envirenment
>>>>>>>>>>>> >> path variables
>>>>>>>>>>>> >> in MSVS, adding the MinGW bin files to my project bin, and I
>>>>>>>>>>>> >> have a copy of
>>>>>>>>>>>> >> libFLAC-8.dll that I downloaded off the internet (so I can't
>>>>>>>>>>>> >> be sure if it's
>>>>>>>>>>>> >> right or not) and I have tried putting that in a few places
>>>>>>>>>>>> >> to get it to
>>>>>>>>>>>> >> work. So far, I still just get the same error message. I
>>>>>>>>>>>> >> don't suppose
>>>>>>>>>>>> >> anyone has the proper libFLAC-8.dll do they? I can't find it
>>>>>>>>>>>> >> anywhere in
>>>>>>>>>>>> >> csound or mingw as has been sugested.
>>>>>>>>>>>> >>
>>>>>>>>>>>> >> I am starting to get tired of plugging away with MSVS. It's
>>>>>>>>>>>> >> been stringing
>>>>>>>>>>>> >> me along for too long. I'm not sure which route to take now.
>>>>>>>>>>>> >> I have a
>>>>>>>>>>>> >> multiboot desktop with a linux partition ready to go, as I am
>>>>>>>>>>>> >> trying to make
>>>>>>>>>>>> >> the move to linux as much as possible. I've also just checked
>>>>>>>>>>>> >> to see if I
>>>>>>>>>>>> >> can repartition my laptop without having to reformat
>>>>>>>>>>>> >> everything, and
>>>>>>>>>>>> >> apparently these days you can. I guess this might be the
>>>>>>>>>>>> >> answer. Although I
>>>>>>>>>>>> >> already have a copy of MinGW (I downloaded it when I noticed
>>>>>>>>>>>> >> all the Csound
>>>>>>>>>>>> >> API instructions were for MinGW). I've never done command
>>>>>>>>>>>> >> line compiling
>>>>>>>>>>>> >> before, looks scary! If I was to go with linux, are there any
>>>>>>>>>>>> >> compilers with
>>>>>>>>>>>> >> frontends that work well for Csound? Or will it still be a
>>>>>>>>>>>> >> terminal deal?
>>>>>>>>>>>> >>
>>>>>>>>>>>> >> "You don't have to include all that stuff directly into your
>>>>>>>>>>>> >> project, you
>>>>>>>>>>>> >> just need to make sure Windows can find the dlls, and that
>>>>>>>>>>>> >> MSVC can find the
>>>>>>>>>>>> >> header and lib paths."
>>>>>>>>>>>> >> I know this isn't a direct Csound question, but does the
>>>>>>>>>>>> >> compiler include
>>>>>>>>>>>> >> all the dlls and that into the final .exe? So the compiler
>>>>>>>>>>>> >> only needs to
>>>>>>>>>>>> >> copy them or something? Sorry, I am very new to this area of
>>>>>>>>>>>> >> programing.
>>>>>>>>>>>> >>
>>>>>>>>>>>> >> Cheers for your help!
>>>>>>>>>>>> >>
>>>>>>>>>>>> >> Pete
>>>>>>>>>>>> >>
>>>>>>>>>>>> >> On Mon, Jul 27, 2015 at 6:19 PM, Michael Gogins
>>>>>>>>>>>> >> 
>>>>>>>>>>>> >> wrote:
>>>>>>>>>>>> >>>
>>>>>>>>>>>> >>> The issue here is that the MinGW runtime libraries need to
>>>>>>>>>>>> >>> also be in the
>>>>>>>>>>>> >>> bin dir. I think.
>>>>>>>>>>>> >>>
>>>>>>>>>>>> >>> Regards,
>>>>>>>>>>>> >>> Mike
>>>>>>>>>>>> >>>
>>>>>>>>>>>> >>>
>>>>>>>>>>>> >>> -----------------------------------------------------
>>>>>>>>>>>> >>> Michael Gogins
>>>>>>>>>>>> >>> Irreducible Productions
>>>>>>>>>>>> >>> http://michaelgogins.tumblr.com
>>>>>>>>>>>> >>> Michael dot Gogins at gmail dot com
>>>>>>>>>>>> >>>
>>>>>>>>>>>> >>> On Mon, Jul 27, 2015 at 10:21 AM, Rory Walsh
>>>>>>>>>>>> >>>  wrote:
>>>>>>>>>>>> >>>>
>>>>>>>>>>>> >>>> Is that dll not in your Csound bin? You don't have to
>>>>>>>>>>>> >>>> include all that
>>>>>>>>>>>> >>>> stuff directly into your project, you just need to make
>>>>>>>>>>>> >>>> sure Windows
>>>>>>>>>>>> >>>> can find the dlls, and that MSVC can find the header and
>>>>>>>>>>>> >>>> lib paths.
>>>>>>>>>>>> >>>> It's been mentioned before on the list, but Windows is the
>>>>>>>>>>>> >>>> most
>>>>>>>>>>>> >>>> complex environment to get set up on with Csound,
>>>>>>>>>>>> >>>> especially if you
>>>>>>>>>>>> >>>> are using MSVC. I always advise my students to install
>>>>>>>>>>>> >>>> Linux on a
>>>>>>>>>>>> >>>> small partition and get to grips with the API there. In
>>>>>>>>>>>> >>>> about an hours
>>>>>>>>>>>> >>>> or so you should be fully set up. Alternatively keep
>>>>>>>>>>>> >>>> plugging away
>>>>>>>>>>>> >>>> with MSVC. I used to use it a lot for Csound API but gave
>>>>>>>>>>>> >>>> up on it
>>>>>>>>>>>> >>>> years ago. In the long run it saved me a lot of heart ache.
>>>>>>>>>>>> >>>> I now
>>>>>>>>>>>> >>>> build all my Windows Csound software with makefiles and
>>>>>>>>>>>> >>>> mingw.
>>>>>>>>>>>> >>>>
>>>>>>>>>>>> >>>> On 27 July 2015 at 15:02, iron_attorney
>>>>>>>>>>>> >>>> 
>>>>>>>>>>>> >>>> wrote:
>>>>>>>>>>>> >>>> > Thank you both for your swift responses, they have
>>>>>>>>>>>> >>>> > cleared a few
>>>>>>>>>>>> >>>> > things up
>>>>>>>>>>>> >>>> > for me!
>>>>>>>>>>>> >>>> >
>>>>>>>>>>>> >>>> > I have remade the csound64.lib using the x86 toolkit. I
>>>>>>>>>>>> >>>> > wondered if it
>>>>>>>>>>>> >>>> > might
>>>>>>>>>>>> >>>> > make a difference if the headers and libraries were in
>>>>>>>>>>>> >>>> > the same file
>>>>>>>>>>>> >>>> > structure within my project as they appear within Csound,
>>>>>>>>>>>> >>>> > so I created
>>>>>>>>>>>> >>>> > a
>>>>>>>>>>>> >>>> > Csound6 folder in my project and copied the bin and
>>>>>>>>>>>> >>>> > include folders
>>>>>>>>>>>> >>>> > from
>>>>>>>>>>>> >>>> > Csound directly into this folder.
>>>>>>>>>>>> >>>> >
>>>>>>>>>>>> >>>> > So I have:
>>>>>>>>>>>> >>>> > the entire contents of the folders "bin" and "include" in
>>>>>>>>>>>> >>>> > my project
>>>>>>>>>>>> >>>> > directories
>>>>>>>>>>>> >>>> > I have added all headers to the headers folder in the
>>>>>>>>>>>> >>>> > visual studio
>>>>>>>>>>>> >>>> > project
>>>>>>>>>>>> >>>> > (otherwise it says it can't find them)
>>>>>>>>>>>> >>>> > I have included the csound.cpp header file in my code
>>>>>>>>>>>> >>>> > I have linked to the bin folder in my project settings
>>>>>>>>>>>> >>>> > I have linked to csound64.lib in my project settings
>>>>>>>>>>>> >>>> >
>>>>>>>>>>>> >>>> > When I run the project, I am still getting this error
>>>>>>>>>>>> >>>> > message:
>>>>>>>>>>>> >>>> >
>>>>>>>>>>>> >>>> > "This program can't start because libFLAC-8.dll is
>>>>>>>>>>>> >>>> > missing from your
>>>>>>>>>>>> >>>> > computer. Try reinstalling the program to fix this
>>>>>>>>>>>> >>>> > problem"
>>>>>>>>>>>> >>>> >
>>>>>>>>>>>> >>>> > Is this a .dll that's meant to come with windows or a
>>>>>>>>>>>> >>>> > csound specific
>>>>>>>>>>>> >>>> > one? I
>>>>>>>>>>>> >>>> > can't remember if I already mentioned it, but I'm using
>>>>>>>>>>>> >>>> > windows 8.1 if
>>>>>>>>>>>> >>>> > that's going to make any difference to how csound works.
>>>>>>>>>>>> >>>> >
>>>>>>>>>>>> >>>> > Thanks in advance,
>>>>>>>>>>>> >>>> >
>>>>>>>>>>>> >>>> > Pete
>>>>>>>>>>>> >>>> >
>>>>>>>>>>>> >>>> >
>>>>>>>>>>>> >>>> >
>>>>>>>>>>>> >>>> > --
>>>>>>>>>>>> >>>> > View this message in context:
>>>>>>>>>>>> >>>> >
>>>>>>>>>>>> >>>> > http://csound.1045644.n5.nabble.com/Trying-to-set-up-a-C-project-using-CSound-API-tp5742885p5742896.html
>>>>>>>>>>>> >>>> > Sent from the Csound - Dev mailing list archive at
>>>>>>>>>>>> >>>> > Nabble.com.
>>>>>>>>>>>> >>>> >
>>>>>>>>>>>> >>>> >
>>>>>>>>>>>> >>>> >
>>>>>>>>>>>> >>>> > ------------------------------------------------------------------------------
>>>>>>>>>>>> >>>> > _______________________________________________
>>>>>>>>>>>> >>>> > Csound-devel mailing list
>>>>>>>>>>>> >>>> > Csound-devel@lists.sourceforge.net
>>>>>>>>>>>> >>>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>>>>> >>>>
>>>>>>>>>>>> >>>>
>>>>>>>>>>>> >>>>
>>>>>>>>>>>> >>>> ------------------------------------------------------------------------------
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>>>>>>>>>>>> >>>> Csound-devel@lists.sourceforge.net
>>>>>>>>>>>> >>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>>>>> >>>
>>>>>>>>>>>> >>>
>>>>>>>>>>>> >>>
>>>>>>>>>>>> >>>
>>>>>>>>>>>> >>>
>>>>>>>>>>>> >>> ------------------------------------------------------------------------------
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>>>>>>>>>>>> >>> https://lists.sourceforge.net/lists/listinfo/csound-devel
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>>>>>>>>>>>> >
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>>>>>>>>>>>> >
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>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
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