Csound Csound-dev Csound-tekno Search About

[Cs-dev] Wii opcodes

Date2009-03-25 17:51
Fromjpff
Subject[Cs-dev] Wii opcodes
I have identified a different wii library that runs on Windows and
Linux and is LGPLv3  (wiiuse on SF).  Will take a little time to
re-engineer and test but that seems a better route.
==John ffitch

------------------------------------------------------------------------------
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2009-03-25 21:32
Frommatt ingalls
SubjectRe: [Cs-dev] Wii opcodes
do these libraries handle plugging the nunchuck directly (via usb)?

on another thought -- what there really should be is some OSC (or  
MIDI?) universal driver that can just sit on your system and convert  
every controller known to man...  is there one?

On Mar 25, 2009, at 10:51 AM, jpff wrote:

> I have identified a different wii library that runs on Windows and
> Linux and is LGPLv3  (wiiuse on SF).  Will take a little time to
> re-engineer and test but that seems a better route.
> ==John ffitch
>
> ------------------------------------------------------------------------------
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel

matt ingalls
development@gvox.com





------------------------------------------------------------------------------
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2009-03-26 04:02
FromMichael Gogins
SubjectRe: [Cs-dev] Wii opcodes
What you are talking about, a universal connection, is just what OSC
was designed for. But each device on the other end of the connection
needs to have its own unique OSC driver. So far, manufacturers seem to
feel obligated to provide MIDI output drivers, but not OSC drivers.
But, that could still change!

Regards,
Mike

On Wed, Mar 25, 2009 at 5:32 PM, matt ingalls  wrote:
> do these libraries handle plugging the nunchuck directly (via usb)?
>
> on another thought -- what there really should be is some OSC (or
> MIDI?) universal driver that can just sit on your system and convert
> every controller known to man...  is there one?
>
> On Mar 25, 2009, at 10:51 AM, jpff wrote:
>
>> I have identified a different wii library that runs on Windows and
>> Linux and is LGPLv3  (wiiuse on SF).  Will take a little time to
>> re-engineer and test but that seems a better route.
>> ==John ffitch
>>
>> ------------------------------------------------------------------------------
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
> matt ingalls
> development@gvox.com
>
>
>
>
>
> ------------------------------------------------------------------------------
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>



-- 
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com

------------------------------------------------------------------------------
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2009-03-26 07:37
FromFelipe Sateler
SubjectRe: [Cs-dev] Wii opcodes
Is LGPL v2 compatible with LGPLv3? I know GPL v2 and v3 aren't... It
seems the only way out would be licensing GPLv3...
http://www.gnu.org/licenses/gpl-faq.html#AllCompatibility

Saludos,
Felipe Sateler



On Thu, Mar 26, 2009 at 04:51, jpff  wrote:
> I have identified a different wii library that runs on Windows and
> Linux and is LGPLv3  (wiiuse on SF).  Will take a little time to
> re-engineer and test but that seems a better route.
> ==John ffitch
>
> ------------------------------------------------------------------------------
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2009-03-26 13:30
Fromjpff
SubjectRe: [Cs-dev] Wii opcodes
> do these libraries handle plugging the nunchuck directly (via usb)?

The library I am looking at now signals plugging and unplugging
nunchuck, as a state variable.  Not sure what question you are really
asking.

Part of the reason for writing direct wii opcodes rather than use a
separate OSC translator is that experience has shown a certain amount of
instability in having another program to maintain.

==John ffitch

------------------------------------------------------------------------------
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2009-03-26 13:39
Fromjpff
SubjectRe: [Cs-dev] Wii opcodes
This is getting worse.  Shoudl I just put on my thinking cap and code
a complete wii access code wthout anyone elses library?  Would that be
"safe"?  Makes one wish for a return to my licence, or BSD, or public
domain.

==John ffitch

------------------------------------------------------------------------------
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2009-03-26 13:50
FromMichael Gogins
SubjectRe: [Cs-dev] Wii opcodes
Do not fret. I am not a lawyer, but in my opinion Csound's license
situation is OK and is in keeping with the majority of open source
projects that I have seen.

Regards,
Mike

On Thu, Mar 26, 2009 at 9:39 AM, jpff  wrote:
> This is getting worse.  Shoudl I just put on my thinking cap and code
> a complete wii access code wthout anyone elses library?  Would that be
> "safe"?  Makes one wish for a return to my licence, or BSD, or public
> domain.
>
> ==John ffitch
>
> ------------------------------------------------------------------------------
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>



-- 
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com

------------------------------------------------------------------------------
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2009-03-26 16:00
FromJohn Lato
SubjectRe: [Cs-dev] Wii opcodes
According to the compatibility matrix you listed, there aren't any
licensing issues as long as the LGPLv3 code is treated as a library
(e.g., the user would be able to relink csound to their own version of
the code).  Which intuitively seems right for the LGPL.

Licensing would only be a problem if the wiiuse code was actually
copied into csound in some manner.

Cheers,
John Lato

On Thu, Mar 26, 2009 at 7:37 AM, Felipe Sateler  wrote:
> Is LGPL v2 compatible with LGPLv3? I know GPL v2 and v3 aren't... It
> seems the only way out would be licensing GPLv3...
> http://www.gnu.org/licenses/gpl-faq.html#AllCompatibility
>
> Saludos,
> Felipe Sateler
>
>
>
> On Thu, Mar 26, 2009 at 04:51, jpff  wrote:
>> I have identified a different wii library that runs on Windows and
>> Linux and is LGPLv3  (wiiuse on SF).  Will take a little time to
>> re-engineer and test but that seems a better route.
>> ==John ffitch
>>
>> ------------------------------------------------------------------------------
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>
> ------------------------------------------------------------------------------
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2009-03-26 18:09
FromAnthony Kozar
SubjectRe: [Cs-dev] Wii opcodes
Yes, exactly.  As long as the Wii library is only used as a dynamic library,
there is no incompatibility and no need to change Csound's license.

If the Wii DLL is distributed with Csound, we would have to meet any
distribution requirements for the LGPL v3, but they are actually more
relaxed than for LGPL v2 in some respects.

Anthony Kozar
mailing-lists-1001 AT anthonykozar DOT net
http://anthonykozar.net/

John Lato wrote on 3/26/09 12:00 PM:

> According to the compatibility matrix you listed, there aren't any
> licensing issues as long as the LGPLv3 code is treated as a library
> (e.g., the user would be able to relink csound to their own version of
> the code).  Which intuitively seems right for the LGPL.
> 
> Licensing would only be a problem if the wiiuse code was actually
> copied into csound in some manner.


------------------------------------------------------------------------------
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net