[Cs-dev] Wii opcodes
Date | 2009-03-25 17:51 |
From | jpff |
Subject | [Cs-dev] Wii opcodes |
I have identified a different wii library that runs on Windows and Linux and is LGPLv3 (wiiuse on SF). Will take a little time to re-engineer and test but that seems a better route. ==John ffitch ------------------------------------------------------------------------------ _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2009-03-25 21:32 |
From | matt ingalls |
Subject | Re: [Cs-dev] Wii opcodes |
do these libraries handle plugging the nunchuck directly (via usb)? on another thought -- what there really should be is some OSC (or MIDI?) universal driver that can just sit on your system and convert every controller known to man... is there one? On Mar 25, 2009, at 10:51 AM, jpff wrote: > I have identified a different wii library that runs on Windows and > Linux and is LGPLv3 (wiiuse on SF). Will take a little time to > re-engineer and test but that seems a better route. > ==John ffitch > > ------------------------------------------------------------------------------ > _______________________________________________ > Csound-devel mailing list > Csound-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/csound-devel matt ingalls development@gvox.com ------------------------------------------------------------------------------ _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2009-03-26 04:02 |
From | Michael Gogins |
Subject | Re: [Cs-dev] Wii opcodes |
What you are talking about, a universal connection, is just what OSC was designed for. But each device on the other end of the connection needs to have its own unique OSC driver. So far, manufacturers seem to feel obligated to provide MIDI output drivers, but not OSC drivers. But, that could still change! Regards, Mike On Wed, Mar 25, 2009 at 5:32 PM, matt ingalls |
Date | 2009-03-26 07:37 |
From | Felipe Sateler |
Subject | Re: [Cs-dev] Wii opcodes |
Is LGPL v2 compatible with LGPLv3? I know GPL v2 and v3 aren't... It seems the only way out would be licensing GPLv3... http://www.gnu.org/licenses/gpl-faq.html#AllCompatibility Saludos, Felipe Sateler On Thu, Mar 26, 2009 at 04:51, jpff |
Date | 2009-03-26 13:30 |
From | jpff |
Subject | Re: [Cs-dev] Wii opcodes |
> do these libraries handle plugging the nunchuck directly (via usb)? The library I am looking at now signals plugging and unplugging nunchuck, as a state variable. Not sure what question you are really asking. Part of the reason for writing direct wii opcodes rather than use a separate OSC translator is that experience has shown a certain amount of instability in having another program to maintain. ==John ffitch ------------------------------------------------------------------------------ _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2009-03-26 13:39 |
From | jpff |
Subject | Re: [Cs-dev] Wii opcodes |
This is getting worse. Shoudl I just put on my thinking cap and code a complete wii access code wthout anyone elses library? Would that be "safe"? Makes one wish for a return to my licence, or BSD, or public domain. ==John ffitch ------------------------------------------------------------------------------ _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2009-03-26 13:50 |
From | Michael Gogins |
Subject | Re: [Cs-dev] Wii opcodes |
Do not fret. I am not a lawyer, but in my opinion Csound's license situation is OK and is in keeping with the majority of open source projects that I have seen. Regards, Mike On Thu, Mar 26, 2009 at 9:39 AM, jpff |
Date | 2009-03-26 16:00 |
From | John Lato |
Subject | Re: [Cs-dev] Wii opcodes |
According to the compatibility matrix you listed, there aren't any licensing issues as long as the LGPLv3 code is treated as a library (e.g., the user would be able to relink csound to their own version of the code). Which intuitively seems right for the LGPL. Licensing would only be a problem if the wiiuse code was actually copied into csound in some manner. Cheers, John Lato On Thu, Mar 26, 2009 at 7:37 AM, Felipe Sateler |
Date | 2009-03-26 18:09 |
From | Anthony Kozar |
Subject | Re: [Cs-dev] Wii opcodes |
Yes, exactly. As long as the Wii library is only used as a dynamic library, there is no incompatibility and no need to change Csound's license. If the Wii DLL is distributed with Csound, we would have to meet any distribution requirements for the LGPL v3, but they are actually more relaxed than for LGPL v2 in some respects. Anthony Kozar mailing-lists-1001 AT anthonykozar DOT net http://anthonykozar.net/ John Lato wrote on 3/26/09 12:00 PM: > According to the compatibility matrix you listed, there aren't any > licensing issues as long as the LGPLv3 code is treated as a library > (e.g., the user would be able to relink csound to their own version of > the code). Which intuitively seems right for the LGPL. > > Licensing would only be a problem if the wiiuse code was actually > copied into csound in some manner. ------------------------------------------------------------------------------ _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |