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[Cs-dev] Csound 6 for Android

Date2013-07-01 14:30
FromMichael Gogins
Subject[Cs-dev] Csound 6 for Android
AttachmentsNone  None  
Steven, could you see if http://sourceforge.net/projects/csound/files/csound6/Csound6.0rc4/Csound6.apk/download runs for you? I uploaded this based on your changes plus a few more changes of mine. Be aware that there seems to be some sort of bug with the alwayson opcode so you should try csds that don't use it such as Trapped or Xanadu.

The changes I made are to always link all libraries dynamically, to preload the sndfile and gnustl_shared library both in csndJNI.java and in CsoundAppActivity.java, and to use the NDK "include" functionality to build without need for shell scripts (although the build-all.sh script is still used to build the plugin libs).

Let me know if this runs when you get a chance,
Mike

P.S.

The static build I make seems to work for everyone who has tried it, but I agree with you that the shared library approach is better if we can get it to work for everyone.

Mike

===========================
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com

Date2013-07-01 14:39
FromSteven Yi
SubjectRe: [Cs-dev] Csound 6 for Android
Hi Michael,

This runs as it did before.  I can run trapped and CloudStrata, but
upon 2nd time of rendering it crashes. I think we need to try loading
opcode libs outside of the libs folder as a next step.  I'm hunting a
UDO polymorphism bug at the moment, but may have some time to
experiment later today/tonight.

Thanks!
steven

On Mon, Jul 1, 2013 at 9:30 AM, Michael Gogins  wrote:
> Steven, could you see if
> http://sourceforge.net/projects/csound/files/csound6/Csound6.0rc4/Csound6.apk/download
> runs for you? I uploaded this based on your changes plus a few more changes
> of mine. Be aware that there seems to be some sort of bug with the alwayson
> opcode so you should try csds that don't use it such as Trapped or Xanadu.
>
> The changes I made are to always link all libraries dynamically, to preload
> the sndfile and gnustl_shared library both in csndJNI.java and in
> CsoundAppActivity.java, and to use the NDK "include" functionality to build
> without need for shell scripts (although the build-all.sh script is still
> used to build the plugin libs).
>
> Let me know if this runs when you get a chance,
> Mike
>
> P.S.
>
> The static build I make seems to work for everyone who has tried it, but I
> agree with you that the shared library approach is better if we can get it
> to work for everyone.
>
> Mike
>
> ===========================
> Michael Gogins
> Irreducible Productions
> http://michaelgogins.tumblr.com
> Michael dot Gogins at gmail dot com
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Windows:
>
> Build for Windows Store.
>
> http://p.sf.net/sfu/windows-dev2dev
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

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Date2013-07-01 14:50
FromMichael Gogins
SubjectRe: [Cs-dev] Csound 6 for Android
AttachmentsNone  None  
I do understand why we need to load opcodes from outside the app local lib directory, because on the device it is not accessible to users, who therefore are unable to install their own or third party plugins for the app.

However, I'm curious - why do you think loading from a user-accessible directory will help with your crashing issue? (which I don't have, by the way). 

If plugins load once, why not a second time? If if loading twice is a crime, why not just put in code to stop that from happening?

Regards,
Mike





===========================
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Mon, Jul 1, 2013 at 9:39 AM, Steven Yi <stevenyi@gmail.com> wrote:
Hi Michael,

This runs as it did before.  I can run trapped and CloudStrata, but
upon 2nd time of rendering it crashes. I think we need to try loading
opcode libs outside of the libs folder as a next step.  I'm hunting a
UDO polymorphism bug at the moment, but may have some time to
experiment later today/tonight.

Thanks!
steven

On Mon, Jul 1, 2013 at 9:30 AM, Michael Gogins <michael.gogins@gmail.com> wrote:
> Steven, could you see if
> http://sourceforge.net/projects/csound/files/csound6/Csound6.0rc4/Csound6.apk/download
> runs for you? I uploaded this based on your changes plus a few more changes
> of mine. Be aware that there seems to be some sort of bug with the alwayson
> opcode so you should try csds that don't use it such as Trapped or Xanadu.
>
> The changes I made are to always link all libraries dynamically, to preload
> the sndfile and gnustl_shared library both in csndJNI.java and in
> CsoundAppActivity.java, and to use the NDK "include" functionality to build
> without need for shell scripts (although the build-all.sh script is still
> used to build the plugin libs).
>
> Let me know if this runs when you get a chance,
> Mike
>
> P.S.
>
> The static build I make seems to work for everyone who has tried it, but I
> agree with you that the shared library approach is better if we can get it
> to work for everyone.
>
> Mike
>
> ===========================
> Michael Gogins
> Irreducible Productions
> http://michaelgogins.tumblr.com
> Michael dot Gogins at gmail dot com
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Windows:
>
> Build for Windows Store.
>
> http://p.sf.net/sfu/windows-dev2dev
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

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Date2013-07-01 15:08
FromSteven Yi
SubjectRe: [Cs-dev] Csound 6 for Android
My guess at the moment is that the OS is pre-loading all libraries in
the libs folder.  On the first load by Csound it'd open, run fine,
then close libs, then upon 2nd load the error message I posted about
the library loading crashing could happen.  Just a guess really.

I think the libraries should still be packaged with the APK, just
loaded from assets. So I'm not suggesting to force loading from a
user-accessible folder (i.e. /data/sdcard or something like that),
just changing where in the APK it loads from.

On Mon, Jul 1, 2013 at 9:50 AM, Michael Gogins  wrote:
> I do understand why we need to load opcodes from outside the app local lib
> directory, because on the device it is not accessible to users, who
> therefore are unable to install their own or third party plugins for the
> app.
>
> However, I'm curious - why do you think loading from a user-accessible
> directory will help with your crashing issue? (which I don't have, by the
> way).
>
> If plugins load once, why not a second time? If if loading twice is a crime,
> why not just put in code to stop that from happening?
>
> Regards,
> Mike
>
>
>
>
>
> ===========================
> Michael Gogins
> Irreducible Productions
> http://michaelgogins.tumblr.com
> Michael dot Gogins at gmail dot com
>
>
> On Mon, Jul 1, 2013 at 9:39 AM, Steven Yi  wrote:
>>
>> Hi Michael,
>>
>> This runs as it did before.  I can run trapped and CloudStrata, but
>> upon 2nd time of rendering it crashes. I think we need to try loading
>> opcode libs outside of the libs folder as a next step.  I'm hunting a
>> UDO polymorphism bug at the moment, but may have some time to
>> experiment later today/tonight.
>>
>> Thanks!
>> steven
>>
>> On Mon, Jul 1, 2013 at 9:30 AM, Michael Gogins 
>> wrote:
>> > Steven, could you see if
>> >
>> > http://sourceforge.net/projects/csound/files/csound6/Csound6.0rc4/Csound6.apk/download
>> > runs for you? I uploaded this based on your changes plus a few more
>> > changes
>> > of mine. Be aware that there seems to be some sort of bug with the
>> > alwayson
>> > opcode so you should try csds that don't use it such as Trapped or
>> > Xanadu.
>> >
>> > The changes I made are to always link all libraries dynamically, to
>> > preload
>> > the sndfile and gnustl_shared library both in csndJNI.java and in
>> > CsoundAppActivity.java, and to use the NDK "include" functionality to
>> > build
>> > without need for shell scripts (although the build-all.sh script is
>> > still
>> > used to build the plugin libs).
>> >
>> > Let me know if this runs when you get a chance,
>> > Mike
>> >
>> > P.S.
>> >
>> > The static build I make seems to work for everyone who has tried it, but
>> > I
>> > agree with you that the shared library approach is better if we can get
>> > it
>> > to work for everyone.
>> >
>> > Mike
>> >
>> > ===========================
>> > Michael Gogins
>> > Irreducible Productions
>> > http://michaelgogins.tumblr.com
>> > Michael dot Gogins at gmail dot com
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > This SF.net email is sponsored by Windows:
>> >
>> > Build for Windows Store.
>> >
>> > http://p.sf.net/sfu/windows-dev2dev
>> > _______________________________________________
>> > Csound-devel mailing list
>> > Csound-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
>> Build for Windows Store.
>>
>> http://p.sf.net/sfu/windows-dev2dev
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Windows:
>
> Build for Windows Store.
>
> http://p.sf.net/sfu/windows-dev2dev
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

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Date2013-07-01 15:23
FromMichael Gogins
SubjectRe: [Cs-dev] Csound 6 for Android
AttachmentsNone  None  

I don't think the os pre loads from lib because load order is known to be critical and the os has no way of knowing the load order. I've read dozens of docs and posts about this. I'll now Google about loading a second time.

I'm inferring you think that by loading from another dir we avoid the os doing it wrong.

I still think we need to give users the ability to load plugins from user storage.

Best,
Mike

On Jul 1, 2013 10:08 AM, "Steven Yi" <stevenyi@gmail.com> wrote:
My guess at the moment is that the OS is pre-loading all libraries in
the libs folder.  On the first load by Csound it'd open, run fine,
then close libs, then upon 2nd load the error message I posted about
the library loading crashing could happen.  Just a guess really.

I think the libraries should still be packaged with the APK, just
loaded from assets. So I'm not suggesting to force loading from a
user-accessible folder (i.e. /data/sdcard or something like that),
just changing where in the APK it loads from.

On Mon, Jul 1, 2013 at 9:50 AM, Michael Gogins <michael.gogins@gmail.com> wrote:
> I do understand why we need to load opcodes from outside the app local lib
> directory, because on the device it is not accessible to users, who
> therefore are unable to install their own or third party plugins for the
> app.
>
> However, I'm curious - why do you think loading from a user-accessible
> directory will help with your crashing issue? (which I don't have, by the
> way).
>
> If plugins load once, why not a second time? If if loading twice is a crime,
> why not just put in code to stop that from happening?
>
> Regards,
> Mike
>
>
>
>
>
> ===========================
> Michael Gogins
> Irreducible Productions
> http://michaelgogins.tumblr.com
> Michael dot Gogins at gmail dot com
>
>
> On Mon, Jul 1, 2013 at 9:39 AM, Steven Yi <stevenyi@gmail.com> wrote:
>>
>> Hi Michael,
>>
>> This runs as it did before.  I can run trapped and CloudStrata, but
>> upon 2nd time of rendering it crashes. I think we need to try loading
>> opcode libs outside of the libs folder as a next step.  I'm hunting a
>> UDO polymorphism bug at the moment, but may have some time to
>> experiment later today/tonight.
>>
>> Thanks!
>> steven
>>
>> On Mon, Jul 1, 2013 at 9:30 AM, Michael Gogins <michael.gogins@gmail.com>
>> wrote:
>> > Steven, could you see if
>> >
>> > http://sourceforge.net/projects/csound/files/csound6/Csound6.0rc4/Csound6.apk/download
>> > runs for you? I uploaded this based on your changes plus a few more
>> > changes
>> > of mine. Be aware that there seems to be some sort of bug with the
>> > alwayson
>> > opcode so you should try csds that don't use it such as Trapped or
>> > Xanadu.
>> >
>> > The changes I made are to always link all libraries dynamically, to
>> > preload
>> > the sndfile and gnustl_shared library both in csndJNI.java and in
>> > CsoundAppActivity.java, and to use the NDK "include" functionality to
>> > build
>> > without need for shell scripts (although the build-all.sh script is
>> > still
>> > used to build the plugin libs).
>> >
>> > Let me know if this runs when you get a chance,
>> > Mike
>> >
>> > P.S.
>> >
>> > The static build I make seems to work for everyone who has tried it, but
>> > I
>> > agree with you that the shared library approach is better if we can get
>> > it
>> > to work for everyone.
>> >
>> > Mike
>> >
>> > ===========================
>> > Michael Gogins
>> > Irreducible Productions
>> > http://michaelgogins.tumblr.com
>> > Michael dot Gogins at gmail dot com
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > This SF.net email is sponsored by Windows:
>> >
>> > Build for Windows Store.
>> >
>> > http://p.sf.net/sfu/windows-dev2dev
>> > _______________________________________________
>> > Csound-devel mailing list
>> > Csound-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
>> Build for Windows Store.
>>
>> http://p.sf.net/sfu/windows-dev2dev
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Windows:
>
> Build for Windows Store.
>
> http://p.sf.net/sfu/windows-dev2dev
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
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Build for Windows Store.

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Date2013-07-01 15:36
FromMichael Gogins
SubjectRe: [Cs-dev] Csound 6 for Android
AttachmentsNone  None  
Does this seem relevant? Do you see the logcat message that is mentioned in the post?


Regards,
Mike


===========================
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Mon, Jul 1, 2013 at 10:23 AM, Michael Gogins <michael.gogins@gmail.com> wrote:

I don't think the os pre loads from lib because load order is known to be critical and the os has no way of knowing the load order. I've read dozens of docs and posts about this. I'll now Google about loading a second time.

I'm inferring you think that by loading from another dir we avoid the os doing it wrong.

I still think we need to give users the ability to load plugins from user storage.

Best,
Mike

On Jul 1, 2013 10:08 AM, "Steven Yi" <stevenyi@gmail.com> wrote:
My guess at the moment is that the OS is pre-loading all libraries in
the libs folder.  On the first load by Csound it'd open, run fine,
then close libs, then upon 2nd load the error message I posted about
the library loading crashing could happen.  Just a guess really.

I think the libraries should still be packaged with the APK, just
loaded from assets. So I'm not suggesting to force loading from a
user-accessible folder (i.e. /data/sdcard or something like that),
just changing where in the APK it loads from.

On Mon, Jul 1, 2013 at 9:50 AM, Michael Gogins <michael.gogins@gmail.com> wrote:
> I do understand why we need to load opcodes from outside the app local lib
> directory, because on the device it is not accessible to users, who
> therefore are unable to install their own or third party plugins for the
> app.
>
> However, I'm curious - why do you think loading from a user-accessible
> directory will help with your crashing issue? (which I don't have, by the
> way).
>
> If plugins load once, why not a second time? If if loading twice is a crime,
> why not just put in code to stop that from happening?
>
> Regards,
> Mike
>
>
>
>
>
> ===========================
> Michael Gogins
> Irreducible Productions
> http://michaelgogins.tumblr.com
> Michael dot Gogins at gmail dot com
>
>
> On Mon, Jul 1, 2013 at 9:39 AM, Steven Yi <stevenyi@gmail.com> wrote:
>>
>> Hi Michael,
>>
>> This runs as it did before.  I can run trapped and CloudStrata, but
>> upon 2nd time of rendering it crashes. I think we need to try loading
>> opcode libs outside of the libs folder as a next step.  I'm hunting a
>> UDO polymorphism bug at the moment, but may have some time to
>> experiment later today/tonight.
>>
>> Thanks!
>> steven
>>
>> On Mon, Jul 1, 2013 at 9:30 AM, Michael Gogins <michael.gogins@gmail.com>
>> wrote:
>> > Steven, could you see if
>> >
>> > http://sourceforge.net/projects/csound/files/csound6/Csound6.0rc4/Csound6.apk/download
>> > runs for you? I uploaded this based on your changes plus a few more
>> > changes
>> > of mine. Be aware that there seems to be some sort of bug with the
>> > alwayson
>> > opcode so you should try csds that don't use it such as Trapped or
>> > Xanadu.
>> >
>> > The changes I made are to always link all libraries dynamically, to
>> > preload
>> > the sndfile and gnustl_shared library both in csndJNI.java and in
>> > CsoundAppActivity.java, and to use the NDK "include" functionality to
>> > build
>> > without need for shell scripts (although the build-all.sh script is
>> > still
>> > used to build the plugin libs).
>> >
>> > Let me know if this runs when you get a chance,
>> > Mike
>> >
>> > P.S.
>> >
>> > The static build I make seems to work for everyone who has tried it, but
>> > I
>> > agree with you that the shared library approach is better if we can get
>> > it
>> > to work for everyone.
>> >
>> > Mike
>> >
>> > ===========================
>> > Michael Gogins
>> > Irreducible Productions
>> > http://michaelgogins.tumblr.com
>> > Michael dot Gogins at gmail dot com
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > This SF.net email is sponsored by Windows:
>> >
>> > Build for Windows Store.
>> >
>> > http://p.sf.net/sfu/windows-dev2dev
>> > _______________________________________________
>> > Csound-devel mailing list
>> > Csound-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
>> Build for Windows Store.
>>
>> http://p.sf.net/sfu/windows-dev2dev
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Windows:
>
> Build for Windows Store.
>
> http://p.sf.net/sfu/windows-dev2dev
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
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Date2013-07-01 15:36
FromMichael Gogins
SubjectRe: [Cs-dev] Csound 6 for Android
AttachmentsNone  None  
Does this seem relevant? Do you see the logcat message that is mentioned in the post?



===========================
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Mon, Jul 1, 2013 at 10:23 AM, Michael Gogins <michael.gogins@gmail.com> wrote:

I don't think the os pre loads from lib because load order is known to be critical and the os has no way of knowing the load order. I've read dozens of docs and posts about this. I'll now Google about loading a second time.

I'm inferring you think that by loading from another dir we avoid the os doing it wrong.

I still think we need to give users the ability to load plugins from user storage.

Best,
Mike

On Jul 1, 2013 10:08 AM, "Steven Yi" <stevenyi@gmail.com> wrote:
My guess at the moment is that the OS is pre-loading all libraries in
the libs folder.  On the first load by Csound it'd open, run fine,
then close libs, then upon 2nd load the error message I posted about
the library loading crashing could happen.  Just a guess really.

I think the libraries should still be packaged with the APK, just
loaded from assets. So I'm not suggesting to force loading from a
user-accessible folder (i.e. /data/sdcard or something like that),
just changing where in the APK it loads from.

On Mon, Jul 1, 2013 at 9:50 AM, Michael Gogins <michael.gogins@gmail.com> wrote:
> I do understand why we need to load opcodes from outside the app local lib
> directory, because on the device it is not accessible to users, who
> therefore are unable to install their own or third party plugins for the
> app.
>
> However, I'm curious - why do you think loading from a user-accessible
> directory will help with your crashing issue? (which I don't have, by the
> way).
>
> If plugins load once, why not a second time? If if loading twice is a crime,
> why not just put in code to stop that from happening?
>
> Regards,
> Mike
>
>
>
>
>
> ===========================
> Michael Gogins
> Irreducible Productions
> http://michaelgogins.tumblr.com
> Michael dot Gogins at gmail dot com
>
>
> On Mon, Jul 1, 2013 at 9:39 AM, Steven Yi <stevenyi@gmail.com> wrote:
>>
>> Hi Michael,
>>
>> This runs as it did before.  I can run trapped and CloudStrata, but
>> upon 2nd time of rendering it crashes. I think we need to try loading
>> opcode libs outside of the libs folder as a next step.  I'm hunting a
>> UDO polymorphism bug at the moment, but may have some time to
>> experiment later today/tonight.
>>
>> Thanks!
>> steven
>>
>> On Mon, Jul 1, 2013 at 9:30 AM, Michael Gogins <michael.gogins@gmail.com>
>> wrote:
>> > Steven, could you see if
>> >
>> > http://sourceforge.net/projects/csound/files/csound6/Csound6.0rc4/Csound6.apk/download
>> > runs for you? I uploaded this based on your changes plus a few more
>> > changes
>> > of mine. Be aware that there seems to be some sort of bug with the
>> > alwayson
>> > opcode so you should try csds that don't use it such as Trapped or
>> > Xanadu.
>> >
>> > The changes I made are to always link all libraries dynamically, to
>> > preload
>> > the sndfile and gnustl_shared library both in csndJNI.java and in
>> > CsoundAppActivity.java, and to use the NDK "include" functionality to
>> > build
>> > without need for shell scripts (although the build-all.sh script is
>> > still
>> > used to build the plugin libs).
>> >
>> > Let me know if this runs when you get a chance,
>> > Mike
>> >
>> > P.S.
>> >
>> > The static build I make seems to work for everyone who has tried it, but
>> > I
>> > agree with you that the shared library approach is better if we can get
>> > it
>> > to work for everyone.
>> >
>> > Mike
>> >
>> > ===========================
>> > Michael Gogins
>> > Irreducible Productions
>> > http://michaelgogins.tumblr.com
>> > Michael dot Gogins at gmail dot com
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > This SF.net email is sponsored by Windows:
>> >
>> > Build for Windows Store.
>> >
>> > http://p.sf.net/sfu/windows-dev2dev
>> > _______________________________________________
>> > Csound-devel mailing list
>> > Csound-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
>> Build for Windows Store.
>>
>> http://p.sf.net/sfu/windows-dev2dev
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Windows:
>
> Build for Windows Store.
>
> http://p.sf.net/sfu/windows-dev2dev
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Date2013-07-01 15:39
FromSteven Yi
SubjectRe: [Cs-dev] Csound 6 for Android
Well that's the strange thing, before I modified CsoundAppActivity, I
saw error messages with not finding libgnustl_shared but it reported
it when loading some of the opcode libraries.  This was on app
startup, before any Csound was run. That was what made me think the OS
pre-loaded libraries from that folder.  (Yes, that sounds odd to me
too, but seemed to be what was happening.)

On Mon, Jul 1, 2013 at 10:23 AM, Michael Gogins
 wrote:
> I don't think the os pre loads from lib because load order is known to be
> critical and the os has no way of knowing the load order. I've read dozens
> of docs and posts about this. I'll now Google about loading a second time.
>
> I'm inferring you think that by loading from another dir we avoid the os
> doing it wrong.
>
> I still think we need to give users the ability to load plugins from user
> storage.
>
> Best,
> Mike
>
> On Jul 1, 2013 10:08 AM, "Steven Yi"  wrote:
>>
>> My guess at the moment is that the OS is pre-loading all libraries in
>> the libs folder.  On the first load by Csound it'd open, run fine,
>> then close libs, then upon 2nd load the error message I posted about
>> the library loading crashing could happen.  Just a guess really.
>>
>> I think the libraries should still be packaged with the APK, just
>> loaded from assets. So I'm not suggesting to force loading from a
>> user-accessible folder (i.e. /data/sdcard or something like that),
>> just changing where in the APK it loads from.
>>
>> On Mon, Jul 1, 2013 at 9:50 AM, Michael Gogins 
>> wrote:
>> > I do understand why we need to load opcodes from outside the app local
>> > lib
>> > directory, because on the device it is not accessible to users, who
>> > therefore are unable to install their own or third party plugins for the
>> > app.
>> >
>> > However, I'm curious - why do you think loading from a user-accessible
>> > directory will help with your crashing issue? (which I don't have, by
>> > the
>> > way).
>> >
>> > If plugins load once, why not a second time? If if loading twice is a
>> > crime,
>> > why not just put in code to stop that from happening?
>> >
>> > Regards,
>> > Mike
>> >
>> >
>> >
>> >
>> >
>> > ===========================
>> > Michael Gogins
>> > Irreducible Productions
>> > http://michaelgogins.tumblr.com
>> > Michael dot Gogins at gmail dot com
>> >
>> >
>> > On Mon, Jul 1, 2013 at 9:39 AM, Steven Yi  wrote:
>> >>
>> >> Hi Michael,
>> >>
>> >> This runs as it did before.  I can run trapped and CloudStrata, but
>> >> upon 2nd time of rendering it crashes. I think we need to try loading
>> >> opcode libs outside of the libs folder as a next step.  I'm hunting a
>> >> UDO polymorphism bug at the moment, but may have some time to
>> >> experiment later today/tonight.
>> >>
>> >> Thanks!
>> >> steven
>> >>
>> >> On Mon, Jul 1, 2013 at 9:30 AM, Michael Gogins
>> >> 
>> >> wrote:
>> >> > Steven, could you see if
>> >> >
>> >> >
>> >> > http://sourceforge.net/projects/csound/files/csound6/Csound6.0rc4/Csound6.apk/download
>> >> > runs for you? I uploaded this based on your changes plus a few more
>> >> > changes
>> >> > of mine. Be aware that there seems to be some sort of bug with the
>> >> > alwayson
>> >> > opcode so you should try csds that don't use it such as Trapped or
>> >> > Xanadu.
>> >> >
>> >> > The changes I made are to always link all libraries dynamically, to
>> >> > preload
>> >> > the sndfile and gnustl_shared library both in csndJNI.java and in
>> >> > CsoundAppActivity.java, and to use the NDK "include" functionality to
>> >> > build
>> >> > without need for shell scripts (although the build-all.sh script is
>> >> > still
>> >> > used to build the plugin libs).
>> >> >
>> >> > Let me know if this runs when you get a chance,
>> >> > Mike
>> >> >
>> >> > P.S.
>> >> >
>> >> > The static build I make seems to work for everyone who has tried it,
>> >> > but
>> >> > I
>> >> > agree with you that the shared library approach is better if we can
>> >> > get
>> >> > it
>> >> > to work for everyone.
>> >> >
>> >> > Mike
>> >> >
>> >> > ===========================
>> >> > Michael Gogins
>> >> > Irreducible Productions
>> >> > http://michaelgogins.tumblr.com
>> >> > Michael dot Gogins at gmail dot com
>> >> >
>> >> >
>> >> >
>> >> > ------------------------------------------------------------------------------
>> >> > This SF.net email is sponsored by Windows:
>> >> >
>> >> > Build for Windows Store.
>> >> >
>> >> > http://p.sf.net/sfu/windows-dev2dev
>> >> > _______________________________________________
>> >> > Csound-devel mailing list
>> >> > Csound-devel@lists.sourceforge.net
>> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >
>> >>
>> >>
>> >>
>> >> ------------------------------------------------------------------------------
>> >> This SF.net email is sponsored by Windows:
>> >>
>> >> Build for Windows Store.
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>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>> >
>> >
>> >
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>>
>>
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Date2013-07-01 15:40
FromMichael Gogins
SubjectRe: [Cs-dev] Csound 6 for Android
AttachmentsNone  None  
Here's another one. I did as suggested to get the load order for my device, but is possible that it is different on your device!


Regards,
Mike


===========================
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Mon, Jul 1, 2013 at 10:36 AM, Michael Gogins <michael.gogins@gmail.com> wrote:
Does this seem relevant? Do you see the logcat message that is mentioned in the post?


Regards,
Mike


===========================
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Mon, Jul 1, 2013 at 10:23 AM, Michael Gogins <michael.gogins@gmail.com> wrote:

I don't think the os pre loads from lib because load order is known to be critical and the os has no way of knowing the load order. I've read dozens of docs and posts about this. I'll now Google about loading a second time.

I'm inferring you think that by loading from another dir we avoid the os doing it wrong.

I still think we need to give users the ability to load plugins from user storage.

Best,
Mike

On Jul 1, 2013 10:08 AM, "Steven Yi" <stevenyi@gmail.com> wrote:
My guess at the moment is that the OS is pre-loading all libraries in
the libs folder.  On the first load by Csound it'd open, run fine,
then close libs, then upon 2nd load the error message I posted about
the library loading crashing could happen.  Just a guess really.

I think the libraries should still be packaged with the APK, just
loaded from assets. So I'm not suggesting to force loading from a
user-accessible folder (i.e. /data/sdcard or something like that),
just changing where in the APK it loads from.

On Mon, Jul 1, 2013 at 9:50 AM, Michael Gogins <michael.gogins@gmail.com> wrote:
> I do understand why we need to load opcodes from outside the app local lib
> directory, because on the device it is not accessible to users, who
> therefore are unable to install their own or third party plugins for the
> app.
>
> However, I'm curious - why do you think loading from a user-accessible
> directory will help with your crashing issue? (which I don't have, by the
> way).
>
> If plugins load once, why not a second time? If if loading twice is a crime,
> why not just put in code to stop that from happening?
>
> Regards,
> Mike
>
>
>
>
>
> ===========================
> Michael Gogins
> Irreducible Productions
> http://michaelgogins.tumblr.com
> Michael dot Gogins at gmail dot com
>
>
> On Mon, Jul 1, 2013 at 9:39 AM, Steven Yi <stevenyi@gmail.com> wrote:
>>
>> Hi Michael,
>>
>> This runs as it did before.  I can run trapped and CloudStrata, but
>> upon 2nd time of rendering it crashes. I think we need to try loading
>> opcode libs outside of the libs folder as a next step.  I'm hunting a
>> UDO polymorphism bug at the moment, but may have some time to
>> experiment later today/tonight.
>>
>> Thanks!
>> steven
>>
>> On Mon, Jul 1, 2013 at 9:30 AM, Michael Gogins <michael.gogins@gmail.com>
>> wrote:
>> > Steven, could you see if
>> >
>> > http://sourceforge.net/projects/csound/files/csound6/Csound6.0rc4/Csound6.apk/download
>> > runs for you? I uploaded this based on your changes plus a few more
>> > changes
>> > of mine. Be aware that there seems to be some sort of bug with the
>> > alwayson
>> > opcode so you should try csds that don't use it such as Trapped or
>> > Xanadu.
>> >
>> > The changes I made are to always link all libraries dynamically, to
>> > preload
>> > the sndfile and gnustl_shared library both in csndJNI.java and in
>> > CsoundAppActivity.java, and to use the NDK "include" functionality to
>> > build
>> > without need for shell scripts (although the build-all.sh script is
>> > still
>> > used to build the plugin libs).
>> >
>> > Let me know if this runs when you get a chance,
>> > Mike
>> >
>> > P.S.
>> >
>> > The static build I make seems to work for everyone who has tried it, but
>> > I
>> > agree with you that the shared library approach is better if we can get
>> > it
>> > to work for everyone.
>> >
>> > Mike
>> >
>> > ===========================
>> > Michael Gogins
>> > Irreducible Productions
>> > http://michaelgogins.tumblr.com
>> > Michael dot Gogins at gmail dot com
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > This SF.net email is sponsored by Windows:
>> >
>> > Build for Windows Store.
>> >
>> > http://p.sf.net/sfu/windows-dev2dev
>> > _______________________________________________
>> > Csound-devel mailing list
>> > Csound-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>>
>>
>> ------------------------------------------------------------------------------
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>>
>> Build for Windows Store.
>>
>> http://p.sf.net/sfu/windows-dev2dev
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>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
>
> ------------------------------------------------------------------------------
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>
> Build for Windows Store.
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Date2013-07-01 15:40
FromSteven Yi
SubjectRe: [Cs-dev] Csound 6 for Android
I don't think this one is relevant as I don't remember seeing that
message.  I'll have to double check though later (focusing on the
polymorphic bug at the moment).

On Mon, Jul 1, 2013 at 10:36 AM, Michael Gogins
 wrote:
> Does this seem relevant? Do you see the logcat message that is mentioned in
> the post?
>
> https://code.google.com/p/android/issues/detail?id=43819&q=loadLibrary&colspec=ID%20Type%20Status%20Owner%20Summary%20Stars
>
>
> ===========================
> Michael Gogins
> Irreducible Productions
> http://michaelgogins.tumblr.com
> Michael dot Gogins at gmail dot com
>
>
> On Mon, Jul 1, 2013 at 10:23 AM, Michael Gogins 
> wrote:
>>
>> I don't think the os pre loads from lib because load order is known to be
>> critical and the os has no way of knowing the load order. I've read dozens
>> of docs and posts about this. I'll now Google about loading a second time.
>>
>> I'm inferring you think that by loading from another dir we avoid the os
>> doing it wrong.
>>
>> I still think we need to give users the ability to load plugins from user
>> storage.
>>
>> Best,
>> Mike
>>
>> On Jul 1, 2013 10:08 AM, "Steven Yi"  wrote:
>>>
>>> My guess at the moment is that the OS is pre-loading all libraries in
>>> the libs folder.  On the first load by Csound it'd open, run fine,
>>> then close libs, then upon 2nd load the error message I posted about
>>> the library loading crashing could happen.  Just a guess really.
>>>
>>> I think the libraries should still be packaged with the APK, just
>>> loaded from assets. So I'm not suggesting to force loading from a
>>> user-accessible folder (i.e. /data/sdcard or something like that),
>>> just changing where in the APK it loads from.
>>>
>>> On Mon, Jul 1, 2013 at 9:50 AM, Michael Gogins 
>>> wrote:
>>> > I do understand why we need to load opcodes from outside the app local
>>> > lib
>>> > directory, because on the device it is not accessible to users, who
>>> > therefore are unable to install their own or third party plugins for
>>> > the
>>> > app.
>>> >
>>> > However, I'm curious - why do you think loading from a user-accessible
>>> > directory will help with your crashing issue? (which I don't have, by
>>> > the
>>> > way).
>>> >
>>> > If plugins load once, why not a second time? If if loading twice is a
>>> > crime,
>>> > why not just put in code to stop that from happening?
>>> >
>>> > Regards,
>>> > Mike
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > ===========================
>>> > Michael Gogins
>>> > Irreducible Productions
>>> > http://michaelgogins.tumblr.com
>>> > Michael dot Gogins at gmail dot com
>>> >
>>> >
>>> > On Mon, Jul 1, 2013 at 9:39 AM, Steven Yi  wrote:
>>> >>
>>> >> Hi Michael,
>>> >>
>>> >> This runs as it did before.  I can run trapped and CloudStrata, but
>>> >> upon 2nd time of rendering it crashes. I think we need to try loading
>>> >> opcode libs outside of the libs folder as a next step.  I'm hunting a
>>> >> UDO polymorphism bug at the moment, but may have some time to
>>> >> experiment later today/tonight.
>>> >>
>>> >> Thanks!
>>> >> steven
>>> >>
>>> >> On Mon, Jul 1, 2013 at 9:30 AM, Michael Gogins
>>> >> 
>>> >> wrote:
>>> >> > Steven, could you see if
>>> >> >
>>> >> >
>>> >> > http://sourceforge.net/projects/csound/files/csound6/Csound6.0rc4/Csound6.apk/download
>>> >> > runs for you? I uploaded this based on your changes plus a few more
>>> >> > changes
>>> >> > of mine. Be aware that there seems to be some sort of bug with the
>>> >> > alwayson
>>> >> > opcode so you should try csds that don't use it such as Trapped or
>>> >> > Xanadu.
>>> >> >
>>> >> > The changes I made are to always link all libraries dynamically, to
>>> >> > preload
>>> >> > the sndfile and gnustl_shared library both in csndJNI.java and in
>>> >> > CsoundAppActivity.java, and to use the NDK "include" functionality
>>> >> > to
>>> >> > build
>>> >> > without need for shell scripts (although the build-all.sh script is
>>> >> > still
>>> >> > used to build the plugin libs).
>>> >> >
>>> >> > Let me know if this runs when you get a chance,
>>> >> > Mike
>>> >> >
>>> >> > P.S.
>>> >> >
>>> >> > The static build I make seems to work for everyone who has tried it,
>>> >> > but
>>> >> > I
>>> >> > agree with you that the shared library approach is better if we can
>>> >> > get
>>> >> > it
>>> >> > to work for everyone.
>>> >> >
>>> >> > Mike
>>> >> >
>>> >> > ===========================
>>> >> > Michael Gogins
>>> >> > Irreducible Productions
>>> >> > http://michaelgogins.tumblr.com
>>> >> > Michael dot Gogins at gmail dot com
>>> >> >
>>> >> >
>>> >> >
>>> >> > ------------------------------------------------------------------------------
>>> >> > This SF.net email is sponsored by Windows:
>>> >> >
>>> >> > Build for Windows Store.
>>> >> >
>>> >> > http://p.sf.net/sfu/windows-dev2dev
>>> >> > _______________________________________________
>>> >> > Csound-devel mailing list
>>> >> > Csound-devel@lists.sourceforge.net
>>> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >> >
>>> >>
>>> >>
>>> >>
>>> >> ------------------------------------------------------------------------------
>>> >> This SF.net email is sponsored by Windows:
>>> >>
>>> >> Build for Windows Store.
>>> >>
>>> >> http://p.sf.net/sfu/windows-dev2dev
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>>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >
>>> >
>>> >
>>> >
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>>> >
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Date2013-07-01 15:43
FromMichael Gogins
SubjectRe: [Cs-dev] Csound 6 for Android
AttachmentsNone  None  
... in particular, there is a potential load order/static object clash/dependency issue with libstdc++.so and libgnustl_shared.so. Possibly, we need to preload stdc++ and gnustl_shared in the correct order.

Note that stdc++ is minimal on Android (hence the introduction of gnustl) and that the OS does preload stdc++ but not gnustl.

Best,
Mike


===========================
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Mon, Jul 1, 2013 at 10:40 AM, Michael Gogins <michael.gogins@gmail.com> wrote:
Here's another one. I did as suggested to get the load order for my device, but is possible that it is different on your device!


Regards,
Mike


===========================
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Mon, Jul 1, 2013 at 10:36 AM, Michael Gogins <michael.gogins@gmail.com> wrote:
Does this seem relevant? Do you see the logcat message that is mentioned in the post?


Regards,
Mike


===========================
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Mon, Jul 1, 2013 at 10:23 AM, Michael Gogins <michael.gogins@gmail.com> wrote:

I don't think the os pre loads from lib because load order is known to be critical and the os has no way of knowing the load order. I've read dozens of docs and posts about this. I'll now Google about loading a second time.

I'm inferring you think that by loading from another dir we avoid the os doing it wrong.

I still think we need to give users the ability to load plugins from user storage.

Best,
Mike

On Jul 1, 2013 10:08 AM, "Steven Yi" <stevenyi@gmail.com> wrote:
My guess at the moment is that the OS is pre-loading all libraries in
the libs folder.  On the first load by Csound it'd open, run fine,
then close libs, then upon 2nd load the error message I posted about
the library loading crashing could happen.  Just a guess really.

I think the libraries should still be packaged with the APK, just
loaded from assets. So I'm not suggesting to force loading from a
user-accessible folder (i.e. /data/sdcard or something like that),
just changing where in the APK it loads from.

On Mon, Jul 1, 2013 at 9:50 AM, Michael Gogins <michael.gogins@gmail.com> wrote:
> I do understand why we need to load opcodes from outside the app local lib
> directory, because on the device it is not accessible to users, who
> therefore are unable to install their own or third party plugins for the
> app.
>
> However, I'm curious - why do you think loading from a user-accessible
> directory will help with your crashing issue? (which I don't have, by the
> way).
>
> If plugins load once, why not a second time? If if loading twice is a crime,
> why not just put in code to stop that from happening?
>
> Regards,
> Mike
>
>
>
>
>
> ===========================
> Michael Gogins
> Irreducible Productions
> http://michaelgogins.tumblr.com
> Michael dot Gogins at gmail dot com
>
>
> On Mon, Jul 1, 2013 at 9:39 AM, Steven Yi <stevenyi@gmail.com> wrote:
>>
>> Hi Michael,
>>
>> This runs as it did before.  I can run trapped and CloudStrata, but
>> upon 2nd time of rendering it crashes. I think we need to try loading
>> opcode libs outside of the libs folder as a next step.  I'm hunting a
>> UDO polymorphism bug at the moment, but may have some time to
>> experiment later today/tonight.
>>
>> Thanks!
>> steven
>>
>> On Mon, Jul 1, 2013 at 9:30 AM, Michael Gogins <michael.gogins@gmail.com>
>> wrote:
>> > Steven, could you see if
>> >
>> > http://sourceforge.net/projects/csound/files/csound6/Csound6.0rc4/Csound6.apk/download
>> > runs for you? I uploaded this based on your changes plus a few more
>> > changes
>> > of mine. Be aware that there seems to be some sort of bug with the
>> > alwayson
>> > opcode so you should try csds that don't use it such as Trapped or
>> > Xanadu.
>> >
>> > The changes I made are to always link all libraries dynamically, to
>> > preload
>> > the sndfile and gnustl_shared library both in csndJNI.java and in
>> > CsoundAppActivity.java, and to use the NDK "include" functionality to
>> > build
>> > without need for shell scripts (although the build-all.sh script is
>> > still
>> > used to build the plugin libs).
>> >
>> > Let me know if this runs when you get a chance,
>> > Mike
>> >
>> > P.S.
>> >
>> > The static build I make seems to work for everyone who has tried it, but
>> > I
>> > agree with you that the shared library approach is better if we can get
>> > it
>> > to work for everyone.
>> >
>> > Mike
>> >
>> > ===========================
>> > Michael Gogins
>> > Irreducible Productions
>> > http://michaelgogins.tumblr.com
>> > Michael dot Gogins at gmail dot com
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > This SF.net email is sponsored by Windows:
>> >
>> > Build for Windows Store.
>> >
>> > http://p.sf.net/sfu/windows-dev2dev
>> > _______________________________________________
>> > Csound-devel mailing list
>> > Csound-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
>> Build for Windows Store.
>>
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>> Csound-devel mailing list
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>
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>
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Date2013-07-01 16:14
FromMichael Gogins
SubjectRe: [Cs-dev] Csound 6 for Android
AttachmentsNone  None  
That is strange, and I think this is our clue. I think we need to know why this happens. Is it still happening?

Best,
Mike


===========================
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Mon, Jul 1, 2013 at 10:39 AM, Steven Yi <stevenyi@gmail.com> wrote:
Well that's the strange thing, before I modified CsoundAppActivity, I
saw error messages with not finding libgnustl_shared but it reported
it when loading some of the opcode libraries.  This was on app
startup, before any Csound was run. That was what made me think the OS
pre-loaded libraries from that folder.  (Yes, that sounds odd to me
too, but seemed to be what was happening.)

On Mon, Jul 1, 2013 at 10:23 AM, Michael Gogins
<michael.gogins@gmail.com> wrote:
> I don't think the os pre loads from lib because load order is known to be
> critical and the os has no way of knowing the load order. I've read dozens
> of docs and posts about this. I'll now Google about loading a second time.
>
> I'm inferring you think that by loading from another dir we avoid the os
> doing it wrong.
>
> I still think we need to give users the ability to load plugins from user
> storage.
>
> Best,
> Mike
>
> On Jul 1, 2013 10:08 AM, "Steven Yi" <stevenyi@gmail.com> wrote:
>>
>> My guess at the moment is that the OS is pre-loading all libraries in
>> the libs folder.  On the first load by Csound it'd open, run fine,
>> then close libs, then upon 2nd load the error message I posted about
>> the library loading crashing could happen.  Just a guess really.
>>
>> I think the libraries should still be packaged with the APK, just
>> loaded from assets. So I'm not suggesting to force loading from a
>> user-accessible folder (i.e. /data/sdcard or something like that),
>> just changing where in the APK it loads from.
>>
>> On Mon, Jul 1, 2013 at 9:50 AM, Michael Gogins <michael.gogins@gmail.com>
>> wrote:
>> > I do understand why we need to load opcodes from outside the app local
>> > lib
>> > directory, because on the device it is not accessible to users, who
>> > therefore are unable to install their own or third party plugins for the
>> > app.
>> >
>> > However, I'm curious - why do you think loading from a user-accessible
>> > directory will help with your crashing issue? (which I don't have, by
>> > the
>> > way).
>> >
>> > If plugins load once, why not a second time? If if loading twice is a
>> > crime,
>> > why not just put in code to stop that from happening?
>> >
>> > Regards,
>> > Mike
>> >
>> >
>> >
>> >
>> >
>> > ===========================
>> > Michael Gogins
>> > Irreducible Productions
>> > http://michaelgogins.tumblr.com
>> > Michael dot Gogins at gmail dot com
>> >
>> >
>> > On Mon, Jul 1, 2013 at 9:39 AM, Steven Yi <stevenyi@gmail.com> wrote:
>> >>
>> >> Hi Michael,
>> >>
>> >> This runs as it did before.  I can run trapped and CloudStrata, but
>> >> upon 2nd time of rendering it crashes. I think we need to try loading
>> >> opcode libs outside of the libs folder as a next step.  I'm hunting a
>> >> UDO polymorphism bug at the moment, but may have some time to
>> >> experiment later today/tonight.
>> >>
>> >> Thanks!
>> >> steven
>> >>
>> >> On Mon, Jul 1, 2013 at 9:30 AM, Michael Gogins
>> >> <michael.gogins@gmail.com>
>> >> wrote:
>> >> > Steven, could you see if
>> >> >
>> >> >
>> >> > http://sourceforge.net/projects/csound/files/csound6/Csound6.0rc4/Csound6.apk/download
>> >> > runs for you? I uploaded this based on your changes plus a few more
>> >> > changes
>> >> > of mine. Be aware that there seems to be some sort of bug with the
>> >> > alwayson
>> >> > opcode so you should try csds that don't use it such as Trapped or
>> >> > Xanadu.
>> >> >
>> >> > The changes I made are to always link all libraries dynamically, to
>> >> > preload
>> >> > the sndfile and gnustl_shared library both in csndJNI.java and in
>> >> > CsoundAppActivity.java, and to use the NDK "include" functionality to
>> >> > build
>> >> > without need for shell scripts (although the build-all.sh script is
>> >> > still
>> >> > used to build the plugin libs).
>> >> >
>> >> > Let me know if this runs when you get a chance,
>> >> > Mike
>> >> >
>> >> > P.S.
>> >> >
>> >> > The static build I make seems to work for everyone who has tried it,
>> >> > but
>> >> > I
>> >> > agree with you that the shared library approach is better if we can
>> >> > get
>> >> > it
>> >> > to work for everyone.
>> >> >
>> >> > Mike
>> >> >
>> >> > ===========================
>> >> > Michael Gogins
>> >> > Irreducible Productions
>> >> > http://michaelgogins.tumblr.com
>> >> > Michael dot Gogins at gmail dot com
>> >> >
>> >> >
>> >> >
>> >> > ------------------------------------------------------------------------------
>> >> > This SF.net email is sponsored by Windows:
>> >> >
>> >> > Build for Windows Store.
>> >> >
>> >> > http://p.sf.net/sfu/windows-dev2dev
>> >> > _______________________________________________
>> >> > Csound-devel mailing list
>> >> > Csound-devel@lists.sourceforge.net
>> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >
>> >>
>> >>
>> >>
>> >> ------------------------------------------------------------------------------
>> >> This SF.net email is sponsored by Windows:
>> >>
>> >> Build for Windows Store.
>> >>
>> >> http://p.sf.net/sfu/windows-dev2dev
>> >> _______________________________________________
>> >> Csound-devel mailing list
>> >> Csound-devel@lists.sourceforge.net
>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>> >
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > This SF.net email is sponsored by Windows:
>> >
>> > Build for Windows Store.
>> >
>> > http://p.sf.net/sfu/windows-dev2dev
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>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>>
>>
>> ------------------------------------------------------------------------------
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>>
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Date2013-07-01 17:20
FromSteven Yi
SubjectRe: [Cs-dev] Csound 6 for Android
Hi Michael,

I was about to test and I went to do a rebuild and got:

Building in  LuaCsound
Android NDK: jni/Android.mk: Cannot find module with tag
'luajit-2.0/jni' in import path
Android NDK: Are you sure your NDK_MODULE_PATH variable is properly
defined ?
Android NDK: The following directories were searched:
Android NDK:

Are you using a jni/Android.mk file now with luajit?  If so, we'll
need to add that to GIT and make downloadDependencies.sh automatically
copy that to the luajit-2.0/jni folder.

Thanks!
steven

On Mon, Jul 1, 2013 at 11:14 AM, Michael Gogins
 wrote:
> That is strange, and I think this is our clue. I think we need to know why
> this happens. Is it still happening?
>
> Best,
> Mike
>
>
> ===========================
> Michael Gogins
> Irreducible Productions
> http://michaelgogins.tumblr.com
> Michael dot Gogins at gmail dot com
>
>
> On Mon, Jul 1, 2013 at 10:39 AM, Steven Yi  wrote:
>>
>> Well that's the strange thing, before I modified CsoundAppActivity, I
>> saw error messages with not finding libgnustl_shared but it reported
>> it when loading some of the opcode libraries.  This was on app
>> startup, before any Csound was run. That was what made me think the OS
>> pre-loaded libraries from that folder.  (Yes, that sounds odd to me
>> too, but seemed to be what was happening.)
>>
>> On Mon, Jul 1, 2013 at 10:23 AM, Michael Gogins
>>  wrote:
>> > I don't think the os pre loads from lib because load order is known to
>> > be
>> > critical and the os has no way of knowing the load order. I've read
>> > dozens
>> > of docs and posts about this. I'll now Google about loading a second
>> > time.
>> >
>> > I'm inferring you think that by loading from another dir we avoid the os
>> > doing it wrong.
>> >
>> > I still think we need to give users the ability to load plugins from
>> > user
>> > storage.
>> >
>> > Best,
>> > Mike
>> >
>> > On Jul 1, 2013 10:08 AM, "Steven Yi"  wrote:
>> >>
>> >> My guess at the moment is that the OS is pre-loading all libraries in
>> >> the libs folder.  On the first load by Csound it'd open, run fine,
>> >> then close libs, then upon 2nd load the error message I posted about
>> >> the library loading crashing could happen.  Just a guess really.
>> >>
>> >> I think the libraries should still be packaged with the APK, just
>> >> loaded from assets. So I'm not suggesting to force loading from a
>> >> user-accessible folder (i.e. /data/sdcard or something like that),
>> >> just changing where in the APK it loads from.
>> >>
>> >> On Mon, Jul 1, 2013 at 9:50 AM, Michael Gogins
>> >> 
>> >> wrote:
>> >> > I do understand why we need to load opcodes from outside the app
>> >> > local
>> >> > lib
>> >> > directory, because on the device it is not accessible to users, who
>> >> > therefore are unable to install their own or third party plugins for
>> >> > the
>> >> > app.
>> >> >
>> >> > However, I'm curious - why do you think loading from a
>> >> > user-accessible
>> >> > directory will help with your crashing issue? (which I don't have, by
>> >> > the
>> >> > way).
>> >> >
>> >> > If plugins load once, why not a second time? If if loading twice is a
>> >> > crime,
>> >> > why not just put in code to stop that from happening?
>> >> >
>> >> > Regards,
>> >> > Mike
>> >> >
>> >> >
>> >> >
>> >> >
>> >> >
>> >> > ===========================
>> >> > Michael Gogins
>> >> > Irreducible Productions
>> >> > http://michaelgogins.tumblr.com
>> >> > Michael dot Gogins at gmail dot com
>> >> >
>> >> >
>> >> > On Mon, Jul 1, 2013 at 9:39 AM, Steven Yi  wrote:
>> >> >>
>> >> >> Hi Michael,
>> >> >>
>> >> >> This runs as it did before.  I can run trapped and CloudStrata, but
>> >> >> upon 2nd time of rendering it crashes. I think we need to try
>> >> >> loading
>> >> >> opcode libs outside of the libs folder as a next step.  I'm hunting
>> >> >> a
>> >> >> UDO polymorphism bug at the moment, but may have some time to
>> >> >> experiment later today/tonight.
>> >> >>
>> >> >> Thanks!
>> >> >> steven
>> >> >>
>> >> >> On Mon, Jul 1, 2013 at 9:30 AM, Michael Gogins
>> >> >> 
>> >> >> wrote:
>> >> >> > Steven, could you see if
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> > http://sourceforge.net/projects/csound/files/csound6/Csound6.0rc4/Csound6.apk/download
>> >> >> > runs for you? I uploaded this based on your changes plus a few
>> >> >> > more
>> >> >> > changes
>> >> >> > of mine. Be aware that there seems to be some sort of bug with the
>> >> >> > alwayson
>> >> >> > opcode so you should try csds that don't use it such as Trapped or
>> >> >> > Xanadu.
>> >> >> >
>> >> >> > The changes I made are to always link all libraries dynamically,
>> >> >> > to
>> >> >> > preload
>> >> >> > the sndfile and gnustl_shared library both in csndJNI.java and in
>> >> >> > CsoundAppActivity.java, and to use the NDK "include" functionality
>> >> >> > to
>> >> >> > build
>> >> >> > without need for shell scripts (although the build-all.sh script
>> >> >> > is
>> >> >> > still
>> >> >> > used to build the plugin libs).
>> >> >> >
>> >> >> > Let me know if this runs when you get a chance,
>> >> >> > Mike
>> >> >> >
>> >> >> > P.S.
>> >> >> >
>> >> >> > The static build I make seems to work for everyone who has tried
>> >> >> > it,
>> >> >> > but
>> >> >> > I
>> >> >> > agree with you that the shared library approach is better if we
>> >> >> > can
>> >> >> > get
>> >> >> > it
>> >> >> > to work for everyone.
>> >> >> >
>> >> >> > Mike
>> >> >> >
>> >> >> > ===========================
>> >> >> > Michael Gogins
>> >> >> > Irreducible Productions
>> >> >> > http://michaelgogins.tumblr.com
>> >> >> > Michael dot Gogins at gmail dot com
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> > ------------------------------------------------------------------------------
>> >> >> > This SF.net email is sponsored by Windows:
>> >> >> >
>> >> >> > Build for Windows Store.
>> >> >> >
>> >> >> > http://p.sf.net/sfu/windows-dev2dev
>> >> >> > _______________________________________________
>> >> >> > Csound-devel mailing list
>> >> >> > Csound-devel@lists.sourceforge.net
>> >> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >> >
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >> ------------------------------------------------------------------------------
>> >> >> This SF.net email is sponsored by Windows:
>> >> >>
>> >> >> Build for Windows Store.
>> >> >>
>> >> >> http://p.sf.net/sfu/windows-dev2dev
>> >> >> _______________________________________________
>> >> >> Csound-devel mailing list
>> >> >> Csound-devel@lists.sourceforge.net
>> >> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >
>> >> >
>> >> >
>> >> >
>> >> >
>> >> > ------------------------------------------------------------------------------
>> >> > This SF.net email is sponsored by Windows:
>> >> >
>> >> > Build for Windows Store.
>> >> >
>> >> > http://p.sf.net/sfu/windows-dev2dev
>> >> > _______________________________________________
>> >> > Csound-devel mailing list
>> >> > Csound-devel@lists.sourceforge.net
>> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >> >
>> >>
>> >>
>> >>
>> >> ------------------------------------------------------------------------------
>> >> This SF.net email is sponsored by Windows:
>> >>
>> >> Build for Windows Store.
>> >>
>> >> http://p.sf.net/sfu/windows-dev2dev
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>> >> Csound-devel@lists.sourceforge.net
>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > This SF.net email is sponsored by Windows:
>> >
>> > Build for Windows Store.
>> >
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>> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
>>
>>
>> ------------------------------------------------------------------------------
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>>
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>>
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>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
>
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Date2013-07-01 17:21
FromSteven Yi
SubjectRe: [Cs-dev] Csound 6 for Android
Also to note, I get errors with libfluidsynth:

jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630: error:
undefined reference to 'fluid_synth_set_interp_method'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276: error:
undefined reference to 'fluid_synth_program_select'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339: error:
undefined reference to 'fluid_synth_cc'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373: error:
undefined reference to 'fluid_synth_noteoff'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366: error:
undefined reference to 'fluid_synth_noteon'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303: error:
undefined reference to 'fluid_synth_cc'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419: error:
undefined reference to 'fluid_synth_write_float'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805: error:
undefined reference to 'fluid_synth_get_settings'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806: error:
undefined reference to 'delete_fluid_synth'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807: error:
undefined reference to 'delete_fluid_settings'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210: error:
undefined reference to 'fluid_is_soundfont'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214: error:
undefined reference to 'fluid_synth_sfload'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228: error:
undefined reference to 'fluid_synth_get_sfont_by_id'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566: error:
undefined reference to 'fluid_synth_program_change'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531: error:
undefined reference to 'fluid_synth_noteoff'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579: error:
undefined reference to 'fluid_synth_pitch_bend'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558: error:
undefined reference to 'fluid_synth_cc'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:544: error:
undefined reference to 'fluid_synth_noteon'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:470: error:
undefined reference to 'fluid_synth_write_float'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:137: error:
undefined reference to 'new_fluid_settings'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:141: error:
undefined reference to 'fluid_settings_setnum'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:143: error:
undefined reference to 'fluid_settings_setint'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:145: error:
undefined reference to 'fluid_settings_setint'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:146: error:
undefined reference to 'new_fluid_synth'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:157: error:
undefined reference to 'fluid_synth_set_chorus_on'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:158: error:
undefined reference to 'fluid_synth_set_reverb_on'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:137: error:
undefined reference to 'new_fluid_settings'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:151: error:
undefined reference to 'delete_fluid_settings'
collect2: error: ld returned 1 exit status

On Mon, Jul 1, 2013 at 12:20 PM, Steven Yi  wrote:
> Hi Michael,
>
> I was about to test and I went to do a rebuild and got:
>
> Building in  LuaCsound
> Android NDK: jni/Android.mk: Cannot find module with tag
> 'luajit-2.0/jni' in import path
> Android NDK: Are you sure your NDK_MODULE_PATH variable is properly
> defined ?
> Android NDK: The following directories were searched:
> Android NDK:
>
> Are you using a jni/Android.mk file now with luajit?  If so, we'll
> need to add that to GIT and make downloadDependencies.sh automatically
> copy that to the luajit-2.0/jni folder.
>
> Thanks!
> steven
>
> On Mon, Jul 1, 2013 at 11:14 AM, Michael Gogins
>  wrote:
>> That is strange, and I think this is our clue. I think we need to know why
>> this happens. Is it still happening?
>>
>> Best,
>> Mike
>>
>>
>> ===========================
>> Michael Gogins
>> Irreducible Productions
>> http://michaelgogins.tumblr.com
>> Michael dot Gogins at gmail dot com
>>
>>
>> On Mon, Jul 1, 2013 at 10:39 AM, Steven Yi  wrote:
>>>
>>> Well that's the strange thing, before I modified CsoundAppActivity, I
>>> saw error messages with not finding libgnustl_shared but it reported
>>> it when loading some of the opcode libraries.  This was on app
>>> startup, before any Csound was run. That was what made me think the OS
>>> pre-loaded libraries from that folder.  (Yes, that sounds odd to me
>>> too, but seemed to be what was happening.)
>>>
>>> On Mon, Jul 1, 2013 at 10:23 AM, Michael Gogins
>>>  wrote:
>>> > I don't think the os pre loads from lib because load order is known to
>>> > be
>>> > critical and the os has no way of knowing the load order. I've read
>>> > dozens
>>> > of docs and posts about this. I'll now Google about loading a second
>>> > time.
>>> >
>>> > I'm inferring you think that by loading from another dir we avoid the os
>>> > doing it wrong.
>>> >
>>> > I still think we need to give users the ability to load plugins from
>>> > user
>>> > storage.
>>> >
>>> > Best,
>>> > Mike
>>> >
>>> > On Jul 1, 2013 10:08 AM, "Steven Yi"  wrote:
>>> >>
>>> >> My guess at the moment is that the OS is pre-loading all libraries in
>>> >> the libs folder.  On the first load by Csound it'd open, run fine,
>>> >> then close libs, then upon 2nd load the error message I posted about
>>> >> the library loading crashing could happen.  Just a guess really.
>>> >>
>>> >> I think the libraries should still be packaged with the APK, just
>>> >> loaded from assets. So I'm not suggesting to force loading from a
>>> >> user-accessible folder (i.e. /data/sdcard or something like that),
>>> >> just changing where in the APK it loads from.
>>> >>
>>> >> On Mon, Jul 1, 2013 at 9:50 AM, Michael Gogins
>>> >> 
>>> >> wrote:
>>> >> > I do understand why we need to load opcodes from outside the app
>>> >> > local
>>> >> > lib
>>> >> > directory, because on the device it is not accessible to users, who
>>> >> > therefore are unable to install their own or third party plugins for
>>> >> > the
>>> >> > app.
>>> >> >
>>> >> > However, I'm curious - why do you think loading from a
>>> >> > user-accessible
>>> >> > directory will help with your crashing issue? (which I don't have, by
>>> >> > the
>>> >> > way).
>>> >> >
>>> >> > If plugins load once, why not a second time? If if loading twice is a
>>> >> > crime,
>>> >> > why not just put in code to stop that from happening?
>>> >> >
>>> >> > Regards,
>>> >> > Mike
>>> >> >
>>> >> >
>>> >> >
>>> >> >
>>> >> >
>>> >> > ===========================
>>> >> > Michael Gogins
>>> >> > Irreducible Productions
>>> >> > http://michaelgogins.tumblr.com
>>> >> > Michael dot Gogins at gmail dot com
>>> >> >
>>> >> >
>>> >> > On Mon, Jul 1, 2013 at 9:39 AM, Steven Yi  wrote:
>>> >> >>
>>> >> >> Hi Michael,
>>> >> >>
>>> >> >> This runs as it did before.  I can run trapped and CloudStrata, but
>>> >> >> upon 2nd time of rendering it crashes. I think we need to try
>>> >> >> loading
>>> >> >> opcode libs outside of the libs folder as a next step.  I'm hunting
>>> >> >> a
>>> >> >> UDO polymorphism bug at the moment, but may have some time to
>>> >> >> experiment later today/tonight.
>>> >> >>
>>> >> >> Thanks!
>>> >> >> steven
>>> >> >>
>>> >> >> On Mon, Jul 1, 2013 at 9:30 AM, Michael Gogins
>>> >> >> 
>>> >> >> wrote:
>>> >> >> > Steven, could you see if
>>> >> >> >
>>> >> >> >
>>> >> >> >
>>> >> >> > http://sourceforge.net/projects/csound/files/csound6/Csound6.0rc4/Csound6.apk/download
>>> >> >> > runs for you? I uploaded this based on your changes plus a few
>>> >> >> > more
>>> >> >> > changes
>>> >> >> > of mine. Be aware that there seems to be some sort of bug with the
>>> >> >> > alwayson
>>> >> >> > opcode so you should try csds that don't use it such as Trapped or
>>> >> >> > Xanadu.
>>> >> >> >
>>> >> >> > The changes I made are to always link all libraries dynamically,
>>> >> >> > to
>>> >> >> > preload
>>> >> >> > the sndfile and gnustl_shared library both in csndJNI.java and in
>>> >> >> > CsoundAppActivity.java, and to use the NDK "include" functionality
>>> >> >> > to
>>> >> >> > build
>>> >> >> > without need for shell scripts (although the build-all.sh script
>>> >> >> > is
>>> >> >> > still
>>> >> >> > used to build the plugin libs).
>>> >> >> >
>>> >> >> > Let me know if this runs when you get a chance,
>>> >> >> > Mike
>>> >> >> >
>>> >> >> > P.S.
>>> >> >> >
>>> >> >> > The static build I make seems to work for everyone who has tried
>>> >> >> > it,
>>> >> >> > but
>>> >> >> > I
>>> >> >> > agree with you that the shared library approach is better if we
>>> >> >> > can
>>> >> >> > get
>>> >> >> > it
>>> >> >> > to work for everyone.
>>> >> >> >
>>> >> >> > Mike
>>> >> >> >
>>> >> >> > ===========================
>>> >> >> > Michael Gogins
>>> >> >> > Irreducible Productions
>>> >> >> > http://michaelgogins.tumblr.com
>>> >> >> > Michael dot Gogins at gmail dot com
>>> >> >> >
>>> >> >> >
>>> >> >> >
>>> >> >> >
>>> >> >> > ------------------------------------------------------------------------------
>>> >> >> > This SF.net email is sponsored by Windows:
>>> >> >> >
>>> >> >> > Build for Windows Store.
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>>> >> >> > http://p.sf.net/sfu/windows-dev2dev
>>> >> >> > _______________________________________________
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>>> >> >> > Csound-devel@lists.sourceforge.net
>>> >> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >> >> >
>>> >> >>
>>> >> >>
>>> >> >>
>>> >> >>
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Date2013-07-01 18:02
FromMichael Gogins
SubjectRe: [Cs-dev] Csound 6 for Android
AttachmentsNone  None  
My apologies, I thought I had this all checked in.

I will get the you the Android.mk for LuaJIT as soon as I get home from dinner this evening, and the other thing too.

Sorry,
Mike


===========================
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi <stevenyi@gmail.com> wrote:
Also to note, I get errors with libfluidsynth:

jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630: error:
undefined reference to 'fluid_synth_set_interp_method'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276: error:
undefined reference to 'fluid_synth_program_select'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339: error:
undefined reference to 'fluid_synth_cc'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373: error:
undefined reference to 'fluid_synth_noteoff'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366: error:
undefined reference to 'fluid_synth_noteon'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303: error:
undefined reference to 'fluid_synth_cc'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419: error:
undefined reference to 'fluid_synth_write_float'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805: error:
undefined reference to 'fluid_synth_get_settings'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806: error:
undefined reference to 'delete_fluid_synth'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807: error:
undefined reference to 'delete_fluid_settings'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210: error:
undefined reference to 'fluid_is_soundfont'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214: error:
undefined reference to 'fluid_synth_sfload'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228: error:
undefined reference to 'fluid_synth_get_sfont_by_id'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566: error:
undefined reference to 'fluid_synth_program_change'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531: error:
undefined reference to 'fluid_synth_noteoff'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579: error:
undefined reference to 'fluid_synth_pitch_bend'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558: error:
undefined reference to 'fluid_synth_cc'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:544: error:
undefined reference to 'fluid_synth_noteon'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:470: error:
undefined reference to 'fluid_synth_write_float'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:137: error:
undefined reference to 'new_fluid_settings'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:141: error:
undefined reference to 'fluid_settings_setnum'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:143: error:
undefined reference to 'fluid_settings_setint'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:145: error:
undefined reference to 'fluid_settings_setint'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:146: error:
undefined reference to 'new_fluid_synth'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:157: error:
undefined reference to 'fluid_synth_set_chorus_on'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:158: error:
undefined reference to 'fluid_synth_set_reverb_on'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:137: error:
undefined reference to 'new_fluid_settings'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:151: error:
undefined reference to 'delete_fluid_settings'
collect2: error: ld returned 1 exit status

On Mon, Jul 1, 2013 at 12:20 PM, Steven Yi <stevenyi@gmail.com> wrote:
> Hi Michael,
>
> I was about to test and I went to do a rebuild and got:
>
> Building in  LuaCsound
> Android NDK: jni/Android.mk: Cannot find module with tag
> 'luajit-2.0/jni' in import path
> Android NDK: Are you sure your NDK_MODULE_PATH variable is properly
> defined ?
> Android NDK: The following directories were searched:
> Android NDK:
>
> Are you using a jni/Android.mk file now with luajit?  If so, we'll
> need to add that to GIT and make downloadDependencies.sh automatically
> copy that to the luajit-2.0/jni folder.
>
> Thanks!
> steven
>
> On Mon, Jul 1, 2013 at 11:14 AM, Michael Gogins
> <michael.gogins@gmail.com> wrote:
>> That is strange, and I think this is our clue. I think we need to know why
>> this happens. Is it still happening?
>>
>> Best,
>> Mike
>>
>>
>> ===========================
>> Michael Gogins
>> Irreducible Productions
>> http://michaelgogins.tumblr.com
>> Michael dot Gogins at gmail dot com
>>
>>
>> On Mon, Jul 1, 2013 at 10:39 AM, Steven Yi <stevenyi@gmail.com> wrote:
>>>
>>> Well that's the strange thing, before I modified CsoundAppActivity, I
>>> saw error messages with not finding libgnustl_shared but it reported
>>> it when loading some of the opcode libraries.  This was on app
>>> startup, before any Csound was run. That was what made me think the OS
>>> pre-loaded libraries from that folder.  (Yes, that sounds odd to me
>>> too, but seemed to be what was happening.)
>>>
>>> On Mon, Jul 1, 2013 at 10:23 AM, Michael Gogins
>>> <michael.gogins@gmail.com> wrote:
>>> > I don't think the os pre loads from lib because load order is known to
>>> > be
>>> > critical and the os has no way of knowing the load order. I've read
>>> > dozens
>>> > of docs and posts about this. I'll now Google about loading a second
>>> > time.
>>> >
>>> > I'm inferring you think that by loading from another dir we avoid the os
>>> > doing it wrong.
>>> >
>>> > I still think we need to give users the ability to load plugins from
>>> > user
>>> > storage.
>>> >
>>> > Best,
>>> > Mike
>>> >
>>> > On Jul 1, 2013 10:08 AM, "Steven Yi" <stevenyi@gmail.com> wrote:
>>> >>
>>> >> My guess at the moment is that the OS is pre-loading all libraries in
>>> >> the libs folder.  On the first load by Csound it'd open, run fine,
>>> >> then close libs, then upon 2nd load the error message I posted about
>>> >> the library loading crashing could happen.  Just a guess really.
>>> >>
>>> >> I think the libraries should still be packaged with the APK, just
>>> >> loaded from assets. So I'm not suggesting to force loading from a
>>> >> user-accessible folder (i.e. /data/sdcard or something like that),
>>> >> just changing where in the APK it loads from.
>>> >>
>>> >> On Mon, Jul 1, 2013 at 9:50 AM, Michael Gogins
>>> >> <michael.gogins@gmail.com>
>>> >> wrote:
>>> >> > I do understand why we need to load opcodes from outside the app
>>> >> > local
>>> >> > lib
>>> >> > directory, because on the device it is not accessible to users, who
>>> >> > therefore are unable to install their own or third party plugins for
>>> >> > the
>>> >> > app.
>>> >> >
>>> >> > However, I'm curious - why do you think loading from a
>>> >> > user-accessible
>>> >> > directory will help with your crashing issue? (which I don't have, by
>>> >> > the
>>> >> > way).
>>> >> >
>>> >> > If plugins load once, why not a second time? If if loading twice is a
>>> >> > crime,
>>> >> > why not just put in code to stop that from happening?
>>> >> >
>>> >> > Regards,
>>> >> > Mike
>>> >> >
>>> >> >
>>> >> >
>>> >> >
>>> >> >
>>> >> > ===========================
>>> >> > Michael Gogins
>>> >> > Irreducible Productions
>>> >> > http://michaelgogins.tumblr.com
>>> >> > Michael dot Gogins at gmail dot com
>>> >> >
>>> >> >
>>> >> > On Mon, Jul 1, 2013 at 9:39 AM, Steven Yi <stevenyi@gmail.com> wrote:
>>> >> >>
>>> >> >> Hi Michael,
>>> >> >>
>>> >> >> This runs as it did before.  I can run trapped and CloudStrata, but
>>> >> >> upon 2nd time of rendering it crashes. I think we need to try
>>> >> >> loading
>>> >> >> opcode libs outside of the libs folder as a next step.  I'm hunting
>>> >> >> a
>>> >> >> UDO polymorphism bug at the moment, but may have some time to
>>> >> >> experiment later today/tonight.
>>> >> >>
>>> >> >> Thanks!
>>> >> >> steven
>>> >> >>
>>> >> >> On Mon, Jul 1, 2013 at 9:30 AM, Michael Gogins
>>> >> >> <michael.gogins@gmail.com>
>>> >> >> wrote:
>>> >> >> > Steven, could you see if
>>> >> >> >
>>> >> >> >
>>> >> >> >
>>> >> >> > http://sourceforge.net/projects/csound/files/csound6/Csound6.0rc4/Csound6.apk/download
>>> >> >> > runs for you? I uploaded this based on your changes plus a few
>>> >> >> > more
>>> >> >> > changes
>>> >> >> > of mine. Be aware that there seems to be some sort of bug with the
>>> >> >> > alwayson
>>> >> >> > opcode so you should try csds that don't use it such as Trapped or
>>> >> >> > Xanadu.
>>> >> >> >
>>> >> >> > The changes I made are to always link all libraries dynamically,
>>> >> >> > to
>>> >> >> > preload
>>> >> >> > the sndfile and gnustl_shared library both in csndJNI.java and in
>>> >> >> > CsoundAppActivity.java, and to use the NDK "include" functionality
>>> >> >> > to
>>> >> >> > build
>>> >> >> > without need for shell scripts (although the build-all.sh script
>>> >> >> > is
>>> >> >> > still
>>> >> >> > used to build the plugin libs).
>>> >> >> >
>>> >> >> > Let me know if this runs when you get a chance,
>>> >> >> > Mike
>>> >> >> >
>>> >> >> > P.S.
>>> >> >> >
>>> >> >> > The static build I make seems to work for everyone who has tried
>>> >> >> > it,
>>> >> >> > but
>>> >> >> > I
>>> >> >> > agree with you that the shared library approach is better if we
>>> >> >> > can
>>> >> >> > get
>>> >> >> > it
>>> >> >> > to work for everyone.
>>> >> >> >
>>> >> >> > Mike
>>> >> >> >
>>> >> >> > ===========================
>>> >> >> > Michael Gogins
>>> >> >> > Irreducible Productions
>>> >> >> > http://michaelgogins.tumblr.com
>>> >> >> > Michael dot Gogins at gmail dot com
>>> >> >> >
>>> >> >> >
>>> >> >> >
>>> >> >> >
>>> >> >> > ------------------------------------------------------------------------------
>>> >> >> > This SF.net email is sponsored by Windows:
>>> >> >> >
>>> >> >> > Build for Windows Store.
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>>> >> >> > http://p.sf.net/sfu/windows-dev2dev
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>>> >> >> > Csound-devel@lists.sourceforge.net
>>> >> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> >> >> >
>>> >> >>
>>> >> >>
>>> >> >>
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>>> >> >>
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>>> >> >
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>>> >> >
>>> >> >
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>>> >> >
>>> >>
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>>> >
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>>> >
>>>
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>>
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Date2013-07-01 18:14
FromSteven Yi
SubjectRe: [Cs-dev] Csound 6 for Android
No worries, I've got my hands full with iOS at the moment. :)  I'll
take a look later tonight when the files are uploaded.  Thanks!

steven

On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins  wrote:
> My apologies, I thought I had this all checked in.
>
> I will get the you the Android.mk for LuaJIT as soon as I get home from
> dinner this evening, and the other thing too.
>
> Sorry,
> Mike
>
>
> ===========================
> Michael Gogins
> Irreducible Productions
> http://michaelgogins.tumblr.com
> Michael dot Gogins at gmail dot com
>
>
> On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi  wrote:
>>
>> Also to note, I get errors with libfluidsynth:
>>
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630: error:
>> undefined reference to 'fluid_synth_set_interp_method'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276: error:
>> undefined reference to 'fluid_synth_program_select'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339: error:
>> undefined reference to 'fluid_synth_cc'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373: error:
>> undefined reference to 'fluid_synth_noteoff'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366: error:
>> undefined reference to 'fluid_synth_noteon'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303: error:
>> undefined reference to 'fluid_synth_cc'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419: error:
>> undefined reference to 'fluid_synth_write_float'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805: error:
>> undefined reference to 'fluid_synth_get_settings'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806: error:
>> undefined reference to 'delete_fluid_synth'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807: error:
>> undefined reference to 'delete_fluid_settings'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210: error:
>> undefined reference to 'fluid_is_soundfont'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214: error:
>> undefined reference to 'fluid_synth_sfload'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228: error:
>> undefined reference to 'fluid_synth_get_sfont_by_id'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566: error:
>> undefined reference to 'fluid_synth_program_change'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531: error:
>> undefined reference to 'fluid_synth_noteoff'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579: error:
>> undefined reference to 'fluid_synth_pitch_bend'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558: error:
>> undefined reference to 'fluid_synth_cc'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:544: error:
>> undefined reference to 'fluid_synth_noteon'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:470: error:
>> undefined reference to 'fluid_synth_write_float'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:137: error:
>> undefined reference to 'new_fluid_settings'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:141: error:
>> undefined reference to 'fluid_settings_setnum'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:143: error:
>> undefined reference to 'fluid_settings_setint'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:145: error:
>> undefined reference to 'fluid_settings_setint'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:146: error:
>> undefined reference to 'new_fluid_synth'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:157: error:
>> undefined reference to 'fluid_synth_set_chorus_on'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:158: error:
>> undefined reference to 'fluid_synth_set_reverb_on'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:137: error:
>> undefined reference to 'new_fluid_settings'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:151: error:
>> undefined reference to 'delete_fluid_settings'
>> collect2: error: ld returned 1 exit status
>>
>> On Mon, Jul 1, 2013 at 12:20 PM, Steven Yi  wrote:
>> > Hi Michael,
>> >
>> > I was about to test and I went to do a rebuild and got:
>> >
>> > Building in  LuaCsound
>> > Android NDK: jni/Android.mk: Cannot find module with tag
>> > 'luajit-2.0/jni' in import path
>> > Android NDK: Are you sure your NDK_MODULE_PATH variable is properly
>> > defined ?
>> > Android NDK: The following directories were searched:
>> > Android NDK:
>> >
>> > Are you using a jni/Android.mk file now with luajit?  If so, we'll
>> > need to add that to GIT and make downloadDependencies.sh automatically
>> > copy that to the luajit-2.0/jni folder.
>> >
>> > Thanks!
>> > steven
>> >
>> > On Mon, Jul 1, 2013 at 11:14 AM, Michael Gogins
>> >  wrote:
>> >> That is strange, and I think this is our clue. I think we need to know
>> >> why
>> >> this happens. Is it still happening?
>> >>
>> >> Best,
>> >> Mike
>> >>
>> >>
>> >> ===========================
>> >> Michael Gogins
>> >> Irreducible Productions
>> >> http://michaelgogins.tumblr.com
>> >> Michael dot Gogins at gmail dot com
>> >>
>> >>
>> >> On Mon, Jul 1, 2013 at 10:39 AM, Steven Yi  wrote:
>> >>>
>> >>> Well that's the strange thing, before I modified CsoundAppActivity, I
>> >>> saw error messages with not finding libgnustl_shared but it reported
>> >>> it when loading some of the opcode libraries.  This was on app
>> >>> startup, before any Csound was run. That was what made me think the OS
>> >>> pre-loaded libraries from that folder.  (Yes, that sounds odd to me
>> >>> too, but seemed to be what was happening.)
>> >>>
>> >>> On Mon, Jul 1, 2013 at 10:23 AM, Michael Gogins
>> >>>  wrote:
>> >>> > I don't think the os pre loads from lib because load order is known
>> >>> > to
>> >>> > be
>> >>> > critical and the os has no way of knowing the load order. I've read
>> >>> > dozens
>> >>> > of docs and posts about this. I'll now Google about loading a second
>> >>> > time.
>> >>> >
>> >>> > I'm inferring you think that by loading from another dir we avoid
>> >>> > the os
>> >>> > doing it wrong.
>> >>> >
>> >>> > I still think we need to give users the ability to load plugins from
>> >>> > user
>> >>> > storage.
>> >>> >
>> >>> > Best,
>> >>> > Mike
>> >>> >
>> >>> > On Jul 1, 2013 10:08 AM, "Steven Yi"  wrote:
>> >>> >>
>> >>> >> My guess at the moment is that the OS is pre-loading all libraries
>> >>> >> in
>> >>> >> the libs folder.  On the first load by Csound it'd open, run fine,
>> >>> >> then close libs, then upon 2nd load the error message I posted
>> >>> >> about
>> >>> >> the library loading crashing could happen.  Just a guess really.
>> >>> >>
>> >>> >> I think the libraries should still be packaged with the APK, just
>> >>> >> loaded from assets. So I'm not suggesting to force loading from a
>> >>> >> user-accessible folder (i.e. /data/sdcard or something like that),
>> >>> >> just changing where in the APK it loads from.
>> >>> >>
>> >>> >> On Mon, Jul 1, 2013 at 9:50 AM, Michael Gogins
>> >>> >> 
>> >>> >> wrote:
>> >>> >> > I do understand why we need to load opcodes from outside the app
>> >>> >> > local
>> >>> >> > lib
>> >>> >> > directory, because on the device it is not accessible to users,
>> >>> >> > who
>> >>> >> > therefore are unable to install their own or third party plugins
>> >>> >> > for
>> >>> >> > the
>> >>> >> > app.
>> >>> >> >
>> >>> >> > However, I'm curious - why do you think loading from a
>> >>> >> > user-accessible
>> >>> >> > directory will help with your crashing issue? (which I don't
>> >>> >> > have, by
>> >>> >> > the
>> >>> >> > way).
>> >>> >> >
>> >>> >> > If plugins load once, why not a second time? If if loading twice
>> >>> >> > is a
>> >>> >> > crime,
>> >>> >> > why not just put in code to stop that from happening?
>> >>> >> >
>> >>> >> > Regards,
>> >>> >> > Mike
>> >>> >> >
>> >>> >> >
>> >>> >> >
>> >>> >> >
>> >>> >> >
>> >>> >> > ===========================
>> >>> >> > Michael Gogins
>> >>> >> > Irreducible Productions
>> >>> >> > http://michaelgogins.tumblr.com
>> >>> >> > Michael dot Gogins at gmail dot com
>> >>> >> >
>> >>> >> >
>> >>> >> > On Mon, Jul 1, 2013 at 9:39 AM, Steven Yi 
>> >>> >> > wrote:
>> >>> >> >>
>> >>> >> >> Hi Michael,
>> >>> >> >>
>> >>> >> >> This runs as it did before.  I can run trapped and CloudStrata,
>> >>> >> >> but
>> >>> >> >> upon 2nd time of rendering it crashes. I think we need to try
>> >>> >> >> loading
>> >>> >> >> opcode libs outside of the libs folder as a next step.  I'm
>> >>> >> >> hunting
>> >>> >> >> a
>> >>> >> >> UDO polymorphism bug at the moment, but may have some time to
>> >>> >> >> experiment later today/tonight.
>> >>> >> >>
>> >>> >> >> Thanks!
>> >>> >> >> steven
>> >>> >> >>
>> >>> >> >> On Mon, Jul 1, 2013 at 9:30 AM, Michael Gogins
>> >>> >> >> 
>> >>> >> >> wrote:
>> >>> >> >> > Steven, could you see if
>> >>> >> >> >
>> >>> >> >> >
>> >>> >> >> >
>> >>> >> >> >
>> >>> >> >> > http://sourceforge.net/projects/csound/files/csound6/Csound6.0rc4/Csound6.apk/download
>> >>> >> >> > runs for you? I uploaded this based on your changes plus a few
>> >>> >> >> > more
>> >>> >> >> > changes
>> >>> >> >> > of mine. Be aware that there seems to be some sort of bug with
>> >>> >> >> > the
>> >>> >> >> > alwayson
>> >>> >> >> > opcode so you should try csds that don't use it such as
>> >>> >> >> > Trapped or
>> >>> >> >> > Xanadu.
>> >>> >> >> >
>> >>> >> >> > The changes I made are to always link all libraries
>> >>> >> >> > dynamically,
>> >>> >> >> > to
>> >>> >> >> > preload
>> >>> >> >> > the sndfile and gnustl_shared library both in csndJNI.java and
>> >>> >> >> > in
>> >>> >> >> > CsoundAppActivity.java, and to use the NDK "include"
>> >>> >> >> > functionality
>> >>> >> >> > to
>> >>> >> >> > build
>> >>> >> >> > without need for shell scripts (although the build-all.sh
>> >>> >> >> > script
>> >>> >> >> > is
>> >>> >> >> > still
>> >>> >> >> > used to build the plugin libs).
>> >>> >> >> >
>> >>> >> >> > Let me know if this runs when you get a chance,
>> >>> >> >> > Mike
>> >>> >> >> >
>> >>> >> >> > P.S.
>> >>> >> >> >
>> >>> >> >> > The static build I make seems to work for everyone who has
>> >>> >> >> > tried
>> >>> >> >> > it,
>> >>> >> >> > but
>> >>> >> >> > I
>> >>> >> >> > agree with you that the shared library approach is better if
>> >>> >> >> > we
>> >>> >> >> > can
>> >>> >> >> > get
>> >>> >> >> > it
>> >>> >> >> > to work for everyone.
>> >>> >> >> >
>> >>> >> >> > Mike
>> >>> >> >> >
>> >>> >> >> > ===========================
>> >>> >> >> > Michael Gogins
>> >>> >> >> > Irreducible Productions
>> >>> >> >> > http://michaelgogins.tumblr.com
>> >>> >> >> > Michael dot Gogins at gmail dot com
>> >>> >> >> >
>> >>> >> >> >
>> >>> >> >> >
>> >>> >> >> >
>> >>> >> >> >
>> >>> >> >> > ------------------------------------------------------------------------------
>> >>> >> >> > This SF.net email is sponsored by Windows:
>> >>> >> >> >
>> >>> >> >> > Build for Windows Store.
>> >>> >> >> >
>> >>> >> >> > http://p.sf.net/sfu/windows-dev2dev
>> >>> >> >> > _______________________________________________
>> >>> >> >> > Csound-devel mailing list
>> >>> >> >> > Csound-devel@lists.sourceforge.net
>> >>> >> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>> >> >> >
>> >>> >> >>
>> >>> >> >>
>> >>> >> >>
>> >>> >> >>
>> >>> >> >>
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>> >>> >> >> Csound-devel@lists.sourceforge.net
>> >>> >> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>> >> >
>> >>> >> >
>> >>> >> >
>> >>> >> >
>> >>> >> >
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>> >>> >> > Csound-devel@lists.sourceforge.net
>> >>> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
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Date2013-07-02 01:07
FromMichael Gogins
SubjectRe: [Cs-dev] Csound 6 for Android
AttachmentsNone  None  
I think I've got all the called-for Android makefiles into git now.

Thanks for putting in the .gitignore files.

Let me know if there are any more problems...

Victor's fix for the strings seems to be working. 

Best,
Mike


===========================
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi <stevenyi@gmail.com> wrote:
No worries, I've got my hands full with iOS at the moment. :)  I'll
take a look later tonight when the files are uploaded.  Thanks!

steven

On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins <michael.gogins@gmail.com> wrote:
> My apologies, I thought I had this all checked in.
>
> I will get the you the Android.mk for LuaJIT as soon as I get home from
> dinner this evening, and the other thing too.
>
> Sorry,
> Mike
>
>
> ===========================
> Michael Gogins
> Irreducible Productions
> http://michaelgogins.tumblr.com
> Michael dot Gogins at gmail dot com
>
>
> On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi <stevenyi@gmail.com> wrote:
>>
>> Also to note, I get errors with libfluidsynth:
>>
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630: error:
>> undefined reference to 'fluid_synth_set_interp_method'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276: error:
>> undefined reference to 'fluid_synth_program_select'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339: error:
>> undefined reference to 'fluid_synth_cc'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373: error:
>> undefined reference to 'fluid_synth_noteoff'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366: error:
>> undefined reference to 'fluid_synth_noteon'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303: error:
>> undefined reference to 'fluid_synth_cc'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419: error:
>> undefined reference to 'fluid_synth_write_float'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805: error:
>> undefined reference to 'fluid_synth_get_settings'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806: error:
>> undefined reference to 'delete_fluid_synth'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807: error:
>> undefined reference to 'delete_fluid_settings'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210: error:
>> undefined reference to 'fluid_is_soundfont'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214: error:
>> undefined reference to 'fluid_synth_sfload'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228: error:
>> undefined reference to 'fluid_synth_get_sfont_by_id'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566: error:
>> undefined reference to 'fluid_synth_program_change'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531: error:
>> undefined reference to 'fluid_synth_noteoff'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579: error:
>> undefined reference to 'fluid_synth_pitch_bend'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558: error:
>> undefined reference to 'fluid_synth_cc'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:544: error:
>> undefined reference to 'fluid_synth_noteon'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:470: error:
>> undefined reference to 'fluid_synth_write_float'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:137: error:
>> undefined reference to 'new_fluid_settings'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:141: error:
>> undefined reference to 'fluid_settings_setnum'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:143: error:
>> undefined reference to 'fluid_settings_setint'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:145: error:
>> undefined reference to 'fluid_settings_setint'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:146: error:
>> undefined reference to 'new_fluid_synth'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:157: error:
>> undefined reference to 'fluid_synth_set_chorus_on'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:158: error:
>> undefined reference to 'fluid_synth_set_reverb_on'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:137: error:
>> undefined reference to 'new_fluid_settings'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:151: error:
>> undefined reference to 'delete_fluid_settings'
>> collect2: error: ld returned 1 exit status
>>
>> On Mon, Jul 1, 2013 at 12:20 PM, Steven Yi <stevenyi@gmail.com> wrote:
>> > Hi Michael,
>> >
>> > I was about to test and I went to do a rebuild and got:
>> >
>> > Building in  LuaCsound
>> > Android NDK: jni/Android.mk: Cannot find module with tag
>> > 'luajit-2.0/jni' in import path
>> > Android NDK: Are you sure your NDK_MODULE_PATH variable is properly
>> > defined ?
>> > Android NDK: The following directories were searched:
>> > Android NDK:
>> >
>> > Are you using a jni/Android.mk file now with luajit?  If so, we'll
>> > need to add that to GIT and make downloadDependencies.sh automatically
>> > copy that to the luajit-2.0/jni folder.
>> >
>> > Thanks!
>> > steven
>> >
>> > On Mon, Jul 1, 2013 at 11:14 AM, Michael Gogins
>> > <michael.gogins@gmail.com> wrote:
>> >> That is strange, and I think this is our clue. I think we need to know
>> >> why
>> >> this happens. Is it still happening?
>> >>
>> >> Best,
>> >> Mike
>> >>
>> >>
>> >> ===========================
>> >> Michael Gogins
>> >> Irreducible Productions
>> >> http://michaelgogins.tumblr.com
>> >> Michael dot Gogins at gmail dot com
>> >>
>> >>
>> >> On Mon, Jul 1, 2013 at 10:39 AM, Steven Yi <stevenyi@gmail.com> wrote:
>> >>>
>> >>> Well that's the strange thing, before I modified CsoundAppActivity, I
>> >>> saw error messages with not finding libgnustl_shared but it reported
>> >>> it when loading some of the opcode libraries.  This was on app
>> >>> startup, before any Csound was run. That was what made me think the OS
>> >>> pre-loaded libraries from that folder.  (Yes, that sounds odd to me
>> >>> too, but seemed to be what was happening.)
>> >>>
>> >>> On Mon, Jul 1, 2013 at 10:23 AM, Michael Gogins
>> >>> <michael.gogins@gmail.com> wrote:
>> >>> > I don't think the os pre loads from lib because load order is known
>> >>> > to
>> >>> > be
>> >>> > critical and the os has no way of knowing the load order. I've read
>> >>> > dozens
>> >>> > of docs and posts about this. I'll now Google about loading a second
>> >>> > time.
>> >>> >
>> >>> > I'm inferring you think that by loading from another dir we avoid
>> >>> > the os
>> >>> > doing it wrong.
>> >>> >
>> >>> > I still think we need to give users the ability to load plugins from
>> >>> > user
>> >>> > storage.
>> >>> >
>> >>> > Best,
>> >>> > Mike
>> >>> >
>> >>> > On Jul 1, 2013 10:08 AM, "Steven Yi" <stevenyi@gmail.com> wrote:
>> >>> >>
>> >>> >> My guess at the moment is that the OS is pre-loading all libraries
>> >>> >> in
>> >>> >> the libs folder.  On the first load by Csound it'd open, run fine,
>> >>> >> then close libs, then upon 2nd load the error message I posted
>> >>> >> about
>> >>> >> the library loading crashing could happen.  Just a guess really.
>> >>> >>
>> >>> >> I think the libraries should still be packaged with the APK, just
>> >>> >> loaded from assets. So I'm not suggesting to force loading from a
>> >>> >> user-accessible folder (i.e. /data/sdcard or something like that),
>> >>> >> just changing where in the APK it loads from.
>> >>> >>
>> >>> >> On Mon, Jul 1, 2013 at 9:50 AM, Michael Gogins
>> >>> >> <michael.gogins@gmail.com>
>> >>> >> wrote:
>> >>> >> > I do understand why we need to load opcodes from outside the app
>> >>> >> > local
>> >>> >> > lib
>> >>> >> > directory, because on the device it is not accessible to users,
>> >>> >> > who
>> >>> >> > therefore are unable to install their own or third party plugins
>> >>> >> > for
>> >>> >> > the
>> >>> >> > app.
>> >>> >> >
>> >>> >> > However, I'm curious - why do you think loading from a
>> >>> >> > user-accessible
>> >>> >> > directory will help with your crashing issue? (which I don't
>> >>> >> > have, by
>> >>> >> > the
>> >>> >> > way).
>> >>> >> >
>> >>> >> > If plugins load once, why not a second time? If if loading twice
>> >>> >> > is a
>> >>> >> > crime,
>> >>> >> > why not just put in code to stop that from happening?
>> >>> >> >
>> >>> >> > Regards,
>> >>> >> > Mike
>> >>> >> >
>> >>> >> >
>> >>> >> >
>> >>> >> >
>> >>> >> >
>> >>> >> > ===========================
>> >>> >> > Michael Gogins
>> >>> >> > Irreducible Productions
>> >>> >> > http://michaelgogins.tumblr.com
>> >>> >> > Michael dot Gogins at gmail dot com
>> >>> >> >
>> >>> >> >
>> >>> >> > On Mon, Jul 1, 2013 at 9:39 AM, Steven Yi <stevenyi@gmail.com>
>> >>> >> > wrote:
>> >>> >> >>
>> >>> >> >> Hi Michael,
>> >>> >> >>
>> >>> >> >> This runs as it did before.  I can run trapped and CloudStrata,
>> >>> >> >> but
>> >>> >> >> upon 2nd time of rendering it crashes. I think we need to try
>> >>> >> >> loading
>> >>> >> >> opcode libs outside of the libs folder as a next step.  I'm
>> >>> >> >> hunting
>> >>> >> >> a
>> >>> >> >> UDO polymorphism bug at the moment, but may have some time to
>> >>> >> >> experiment later today/tonight.
>> >>> >> >>
>> >>> >> >> Thanks!
>> >>> >> >> steven
>> >>> >> >>
>> >>> >> >> On Mon, Jul 1, 2013 at 9:30 AM, Michael Gogins
>> >>> >> >> <michael.gogins@gmail.com>
>> >>> >> >> wrote:
>> >>> >> >> > Steven, could you see if
>> >>> >> >> >
>> >>> >> >> >
>> >>> >> >> >
>> >>> >> >> >
>> >>> >> >> > http://sourceforge.net/projects/csound/files/csound6/Csound6.0rc4/Csound6.apk/download
>> >>> >> >> > runs for you? I uploaded this based on your changes plus a few
>> >>> >> >> > more
>> >>> >> >> > changes
>> >>> >> >> > of mine. Be aware that there seems to be some sort of bug with
>> >>> >> >> > the
>> >>> >> >> > alwayson
>> >>> >> >> > opcode so you should try csds that don't use it such as
>> >>> >> >> > Trapped or
>> >>> >> >> > Xanadu.
>> >>> >> >> >
>> >>> >> >> > The changes I made are to always link all libraries
>> >>> >> >> > dynamically,
>> >>> >> >> > to
>> >>> >> >> > preload
>> >>> >> >> > the sndfile and gnustl_shared library both in csndJNI.java and
>> >>> >> >> > in
>> >>> >> >> > CsoundAppActivity.java, and to use the NDK "include"
>> >>> >> >> > functionality
>> >>> >> >> > to
>> >>> >> >> > build
>> >>> >> >> > without need for shell scripts (although the build-all.sh
>> >>> >> >> > script
>> >>> >> >> > is
>> >>> >> >> > still
>> >>> >> >> > used to build the plugin libs).
>> >>> >> >> >
>> >>> >> >> > Let me know if this runs when you get a chance,
>> >>> >> >> > Mike
>> >>> >> >> >
>> >>> >> >> > P.S.
>> >>> >> >> >
>> >>> >> >> > The static build I make seems to work for everyone who has
>> >>> >> >> > tried
>> >>> >> >> > it,
>> >>> >> >> > but
>> >>> >> >> > I
>> >>> >> >> > agree with you that the shared library approach is better if
>> >>> >> >> > we
>> >>> >> >> > can
>> >>> >> >> > get
>> >>> >> >> > it
>> >>> >> >> > to work for everyone.
>> >>> >> >> >
>> >>> >> >> > Mike
>> >>> >> >> >
>> >>> >> >> > ===========================
>> >>> >> >> > Michael Gogins
>> >>> >> >> > Irreducible Productions
>> >>> >> >> > http://michaelgogins.tumblr.com
>> >>> >> >> > Michael dot Gogins at gmail dot com
>> >>> >> >> >
>> >>> >> >> >
>> >>> >> >> >
>> >>> >> >> >
>> >>> >> >> >
>> >>> >> >> > ------------------------------------------------------------------------------
>> >>> >> >> > This SF.net email is sponsored by Windows:
>> >>> >> >> >
>> >>> >> >> > Build for Windows Store.
>> >>> >> >> >
>> >>> >> >> > http://p.sf.net/sfu/windows-dev2dev
>> >>> >> >> > _______________________________________________
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>> >>> >> >> > Csound-devel@lists.sourceforge.net
>> >>> >> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>> >> >> >
>> >>> >> >>
>> >>> >> >>
>> >>> >> >>
>> >>> >> >>
>> >>> >> >>
>> >>> >> >> ------------------------------------------------------------------------------
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>> >>> >> >> Build for Windows Store.
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>> >>> >> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>> >> >
>> >>> >> >
>> >>> >> >
>> >>> >> >
>> >>> >> >
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>> >>> >> > Build for Windows Store.
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>> >>> >> > Csound-devel@lists.sourceforge.net
>> >>> >> > https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>> >> >
>> >>> >>
>> >>> >>
>> >>> >>
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>> >>> >> Build for Windows Store.
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>> >>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>> >
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Date2013-07-02 03:29
FromSteven Yi
SubjectRe: [Cs-dev] Csound 6 for Android
AttachmentsNone  None  
Hi Michael,

Thanks for those. Unfortunately I'm out of time for tonight as I got hung up chasing an iOS bug. I've got to pack up the car as we're driving back to Rochester starting tomorrow. I'll be on the road all day tomorrow and part of Wednesday. I'll try to pick up on Android either late night tomorrow or Wednesday evening.

Thanks!
Steven

On Monday, July 1, 2013, Michael Gogins wrote:
I think I've got all the called-for Android makefiles into git now.

Thanks for putting in the .gitignore files.

Let me know if there are any more problems...

Victor's fix for the strings seems to be working. 

Best,
Mike


===========================
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi <stevenyi@gmail.com> wrote:
No worries, I've got my hands full with iOS at the moment. :)  I'll
take a look later tonight when the files are uploaded.  Thanks!

steven

On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins <michael.gogins@gmail.com> wrote:
> My apologies, I thought I had this all checked in.
>
> I will get the you the Android.mk for LuaJIT as soon as I get home from
> dinner this evening, and the other thing too.
>
> Sorry,
> Mike
>
>
> ===========================
> Michael Gogins
> Irreducible Productions
> http://michaelgogins.tumblr.com
> Michael dot Gogins at gmail dot com
>
>
> On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi <stevenyi@gmail.com> wrote:
>>
>> Also to note, I get errors with libfluidsynth:
>>
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630: error:
>> undefined reference to 'fluid_synth_set_interp_method'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276: error:
>> undefined reference to 'fluid_synth_program_select'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339: error:
>> undefined reference to 'fluid_synth_cc'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373: error:
>> undefined reference to 'fluid_synth_noteoff'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366: error:
>> undefined reference to 'fluid_synth_noteon'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303: error:
>> undefined reference to 'fluid_synth_cc'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419: error:
>> undefined reference to 'fluid_synth_write_float'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805: error:
>> undefined reference to 'fluid_synth_get_settings'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806: error:
>> undefined reference to 'delete_fluid_synth'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807: error:
>> undefined reference to 'delete_fluid_settings'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210: error:
>> undefined reference to 'fluid_is_soundfont'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214: error:
>> undefined reference to 'fluid_synth_sfload'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228: error:
>> undefined reference to 'fluid_synth_get_sfont_by_id'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566: error:
>> undefined reference to 'fluid_synth_program_change'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531: error:
>> undefined reference to 'fluid_synth_noteoff'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579: error:
>> undefined reference to 'fluid_synth_pitch_bend'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558: error:
>> undefined reference to 'fluid_synth_cc'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:544: error:
>> undefined reference to 'fluid_synth_noteon'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:470: error:
>> undefined reference to 'fluid_synth_write_float'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:137: error:
>> undefined reference to 'new_fluid_settings'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:141: error:
>> undefined reference to 'fluid_settings_setnum'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:143: error:
>> undefined reference to 'fluid_settings_setint'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:145: error:
>> undefined reference to 'fluid_settings

Date2013-07-02 03:32
FromMichael Gogins
SubjectRe: [Cs-dev] Csound 6 for Android
AttachmentsNone  None  

Where are you driving from?

Best, Mike

On Jul 1, 2013 10:29 PM, "Steven Yi" <stevenyi@gmail.com> wrote:
Hi Michael,

Thanks for those. Unfortunately I'm out of time for tonight as I got hung up chasing an iOS bug. I've got to pack up the car as we're driving back to Rochester starting tomorrow. I'll be on the road all day tomorrow and part of Wednesday. I'll try to pick up on Android either late night tomorrow or Wednesday evening.

Thanks!
Steven

On Monday, July 1, 2013, Michael Gogins wrote:
I think I've got all the called-for Android makefiles into git now.

Thanks for putting in the .gitignore files.

Let me know if there are any more problems...

Victor's fix for the strings seems to be working. 

Best,
Mike


===========================
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi <stevenyi@gmail.com> wrote:
No worries, I've got my hands full with iOS at the moment. :)  I'll
take a look later tonight when the files are uploaded.  Thanks!

steven

On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins <michael.gogins@gmail.com> wrote:
> My apologies, I thought I had this all checked in.
>
> I will get the you the Android.mk for LuaJIT as soon as I get home from
> dinner this evening, and the other thing too.
>
> Sorry,
> Mike
>
>
> ===========================
> Michael Gogins
> Irreducible Productions
> http://michaelgogins.tumblr.com
> Michael dot Gogins at gmail dot com
>
>
> On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi <stevenyi@gmail.com> wrote:
>>
>> Also to note, I get errors with libfluidsynth:
>>
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630: error:
>> undefined reference to 'fluid_synth_set_interp_method'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276: error:
>> undefined reference to 'fluid_synth_program_select'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339: error:
>> undefined reference to 'fluid_synth_cc'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373: error:
>> undefined reference to 'fluid_synth_noteoff'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366: error:
>> undefined reference to 'fluid_synth_noteon'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303: error:
>> undefined reference to 'fluid_synth_cc'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419: error:
>> undefined reference to 'fluid_synth_write_float'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805: error:
>> undefined reference to 'fluid_synth_get_settings'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806: error:
>> undefined reference to 'delete_fluid_synth'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807: error:
>> undefined reference to 'delete_fluid_settings'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210: error:
>> undefined reference to 'fluid_is_soundfont'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214: error:
>> undefined reference to 'fluid_synth_sfload'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228: error:
>> undefined reference to 'fluid_synth_get_sfont_by_id'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566: error:
>> undefined reference to 'fluid_synth_program_change'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531: error:
>> undefined reference to 'fluid_synth_noteoff'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579: error:
>> undefined reference to 'fluid_synth_pitch_bend'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558: error:
>> undefined reference to 'fluid_synth_cc'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:544: error:
>> undefined reference to 'fluid_synth_noteon'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:470: error:
>> undefined reference to 'fluid_synth_write_float'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:137: error:
>> undefined reference to 'new_fluid_settings'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:141: error:
>> undefined reference to 'fluid_settings_setnum'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:143: error:
>> undefined reference to 'fluid_settings_setint'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:145: error:
>> undefined reference to 'fluid_settings

------------------------------------------------------------------------------
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Date2013-07-02 04:15
FromSteven Yi
SubjectRe: [Cs-dev] Csound 6 for Android
AttachmentsNone  None  
Atlanta. We did the drive a few weeks ago and it's about 1100 miles over two days. Have to go make a driving playlist now. :)

On Monday, July 1, 2013, Michael Gogins wrote:

Where are you driving from?

Best, Mike

On Jul 1, 2013 10:29 PM, "Steven Yi" <stevenyi@gmail.com> wrote:
Hi Michael,

Thanks for those. Unfortunately I'm out of time for tonight as I got hung up chasing an iOS bug. I've got to pack up the car as we're driving back to Rochester starting tomorrow. I'll be on the road all day tomorrow and part of Wednesday. I'll try to pick up on Android either late night tomorrow or Wednesday evening.

Thanks!
Steven

On Monday, July 1, 2013, Michael Gogins wrote:
I think I've got all the called-for Android makefiles into git now.

Thanks for putting in the .gitignore files.

Let me know if there are any more problems...

Victor's fix for the strings seems to be working. 

Best,
Mike


===========================
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi <stevenyi@gmail.com> wrote:
No worries, I've got my hands full with iOS at the moment. :)  I'll
take a look later tonight when the files are uploaded.  Thanks!

steven

On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins <michael.gogins@gmail.com> wrote:
> My apologies, I thought I had this all checked in.
>
> I will get the you the Android.mk for LuaJIT as soon as I get home from
> dinner this evening, and the other thing too.
>
> Sorry,
> Mike
>
>
> ===========================
> Michael Gogins
> Irreducible Productions
> http://michaelgogins.tumblr.com
> Michael dot Gogins at gmail dot com
>
>
> On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi <stevenyi@gmail.com> wrote:
>>
>> Also to note, I get errors with libfluidsynth:
>>
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630: error:
>> undefined reference to 'fluid_synth_set_interp_method'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276: error:
>> undefined reference to 'fluid_synth_program_select'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339: error:
>> undefined reference to 'fluid_synth_cc'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373: error:
>> undefined reference to 'fluid_synth_noteoff'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366: error:
>> undefined reference to 'fluid_synth_noteon'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303: error:
>> undefined reference to 'fluid_synth_cc'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419: error:
>> undefined reference to 'fluid_synth_write_float'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805: error:
>> undefined reference to 'fluid_synth_get_settings'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806: error:
>> undefined reference to 'delete_fluid_synth'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807: error:
>> undefined reference to 'delete_fluid_settings'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210: error:
>> undefined reference to 'fluid_is_soundfont'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214: error:
>> undefined reference to 'fluid_synth_sfload'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228: error:
>> undefined reference to 'fluid_synth_get_sfont_by_id'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566: error:
>> undefined reference to 'fluid_synth_program_change'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531: error:
>> undefined reference to 'fluid_synth_noteoff'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579: error:
>> undefined reference to 'fluid_synth_pitch_bend'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558: error:
>> undefi
------------------------------------------------------------------------------
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Date2013-07-02 08:39
FromMichael Gogins
SubjectRe: [Cs-dev] Csound 6 for Android
AttachmentsNone  None  

Woo!  Are you driving up the Mississippi valley? I suppose that's further West but it's so beautiful. ..

On Jul 1, 2013 11:16 PM, "Steven Yi" <stevenyi@gmail.com> wrote:
Atlanta. We did the drive a few weeks ago and it's about 1100 miles over two days. Have to go make a driving playlist now. :)

On Monday, July 1, 2013, Michael Gogins wrote:

Where are you driving from?

Best, Mike

On Jul 1, 2013 10:29 PM, "Steven Yi" <stevenyi@gmail.com> wrote:
Hi Michael,

Thanks for those. Unfortunately I'm out of time for tonight as I got hung up chasing an iOS bug. I've got to pack up the car as we're driving back to Rochester starting tomorrow. I'll be on the road all day tomorrow and part of Wednesday. I'll try to pick up on Android either late night tomorrow or Wednesday evening.

Thanks!
Steven

On Monday, July 1, 2013, Michael Gogins wrote:
I think I've got all the called-for Android makefiles into git now.

Thanks for putting in the .gitignore files.

Let me know if there are any more problems...

Victor's fix for the strings seems to be working. 

Best,
Mike


===========================
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi <stevenyi@gmail.com> wrote:
No worries, I've got my hands full with iOS at the moment. :)  I'll
take a look later tonight when the files are uploaded.  Thanks!

steven

On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins <michael.gogins@gmail.com> wrote:
> My apologies, I thought I had this all checked in.
>
> I will get the you the Android.mk for LuaJIT as soon as I get home from
> dinner this evening, and the other thing too.
>
> Sorry,
> Mike
>
>
> ===========================
> Michael Gogins
> Irreducible Productions
> http://michaelgogins.tumblr.com
> Michael dot Gogins at gmail dot com
>
>
> On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi <stevenyi@gmail.com> wrote:
>>
>> Also to note, I get errors with libfluidsynth:
>>
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630: error:
>> undefined reference to 'fluid_synth_set_interp_method'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276: error:
>> undefined reference to 'fluid_synth_program_select'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339: error:
>> undefined reference to 'fluid_synth_cc'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373: error:
>> undefined reference to 'fluid_synth_noteoff'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366: error:
>> undefined reference to 'fluid_synth_noteon'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303: error:
>> undefined reference to 'fluid_synth_cc'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419: error:
>> undefined reference to 'fluid_synth_write_float'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805: error:
>> undefined reference to 'fluid_synth_get_settings'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806: error:
>> undefined reference to 'delete_fluid_synth'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807: error:
>> undefined reference to 'delete_fluid_settings'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210: error:
>> undefined reference to 'fluid_is_soundfont'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214: error:
>> undefined reference to 'fluid_synth_sfload'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228: error:
>> undefined reference to 'fluid_synth_get_sfont_by_id'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566: error:
>> undefined reference to 'fluid_synth_program_change'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531: error:
>> undefined reference to 'fluid_synth_noteoff'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579: error:
>> undefined reference to 'fluid_synth_pitch_bend'
>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558: error:
>> undefi
------------------------------------------------------------------------------
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Date2013-07-02 08:40
FromRory Walsh
SubjectRe: [Cs-dev] Csound 6 for Android
Wow, that's going to be quite a playlist Steven!

On 2 July 2013 05:15, Steven Yi  wrote:
> Atlanta. We did the drive a few weeks ago and it's about 1100 miles over two
> days. Have to go make a driving playlist now. :)
>
>
> On Monday, July 1, 2013, Michael Gogins wrote:
>>
>> Where are you driving from?
>>
>> Best, Mike
>>
>> On Jul 1, 2013 10:29 PM, "Steven Yi"  wrote:
>>>
>>> Hi Michael,
>>>
>>> Thanks for those. Unfortunately I'm out of time for tonight as I got hung
>>> up chasing an iOS bug. I've got to pack up the car as we're driving back to
>>> Rochester starting tomorrow. I'll be on the road all day tomorrow and part
>>> of Wednesday. I'll try to pick up on Android either late night tomorrow or
>>> Wednesday evening.
>>>
>>> Thanks!
>>> Steven
>>>
>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>
>>> I think I've got all the called-for Android makefiles into git now.
>>>
>>> Thanks for putting in the .gitignore files.
>>>
>>> Let me know if there are any more problems...
>>>
>>> Victor's fix for the strings seems to be working.
>>>
>>> Best,
>>> Mike
>>>
>>>
>>> ===========================
>>> Michael Gogins
>>> Irreducible Productions
>>> http://michaelgogins.tumblr.com
>>> Michael dot Gogins at gmail dot com
>>>
>>>
>>> On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi  wrote:
>>>
>>> No worries, I've got my hands full with iOS at the moment. :)  I'll
>>> take a look later tonight when the files are uploaded.  Thanks!
>>>
>>> steven
>>>
>>> On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins 
>>> wrote:
>>> > My apologies, I thought I had this all checked in.
>>> >
>>> > I will get the you the Android.mk for LuaJIT as soon as I get home from
>>> > dinner this evening, and the other thing too.
>>> >
>>> > Sorry,
>>> > Mike
>>> >
>>> >
>>> > ===========================
>>> > Michael Gogins
>>> > Irreducible Productions
>>> > http://michaelgogins.tumblr.com
>>> > Michael dot Gogins at gmail dot com
>>> >
>>> >
>>> > On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi  wrote:
>>> >>
>>> >> Also to note, I get errors with libfluidsynth:
>>> >>
>>> >> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630: error:
>>> >> undefined reference to 'fluid_synth_set_interp_method'
>>> >> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276: error:
>>> >> undefined reference to 'fluid_synth_program_select'
>>> >> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339: error:
>>> >> undefined reference to 'fluid_synth_cc'
>>> >> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373: error:
>>> >> undefined reference to 'fluid_synth_noteoff'
>>> >> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366: error:
>>> >> undefined reference to 'fluid_synth_noteon'
>>> >> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303: error:
>>> >> undefined reference to 'fluid_synth_cc'
>>> >> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419: error:
>>> >> undefined reference to 'fluid_synth_write_float'
>>> >> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805: error:
>>> >> undefined reference to 'fluid_synth_get_settings'
>>> >> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806: error:
>>> >> undefined reference to 'delete_fluid_synth'
>>> >> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807: error:
>>> >> undefined reference to 'delete_fluid_settings'
>>> >> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210: error:
>>> >> undefined reference to 'fluid_is_soundfont'
>>> >> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214: error:
>>> >> undefined reference to 'fluid_synth_sfload'
>>> >> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228: error:
>>> >> undefined reference to 'fluid_synth_get_sfont_by_id'
>>> >> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566: error:
>>> >> undefined reference to 'fluid_synth_program_change'
>>> >> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531: error:
>>> >> undefined reference to 'fluid_synth_noteoff'
>>> >> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579: error:
>>> >> undefined reference to 'fluid_synth_pitch_bend'
>>> >> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558: error:
>>> >> undefi
>>>
>>>
>>> ------------------------------------------------------------------------------
>>>
>>> This SF.net email is sponsored by Windows:
>>>
>>> Build for Windows Store.
>>>
>>> http://p.sf.net/sfu/windows-dev2dev
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>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>
> ------------------------------------------------------------------------------
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>
> Build for Windows Store.
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Date2013-07-02 11:41
FromAnders Genell
Subject[Cs-dev] OT: Steven's Playlist (was Csound 6 for Android)
White Steven might already have compiled his and put it to use, I thought it would be nice to have the residing musical gourmets supplying suggestions for inclusion on a playlist for an 1100 mile road trip. 


While I perhaps am not one of those very refined gourmets, I'll start by suggesting Mike Oldfield's Amarok. I borrowed it simultaneously with The Hitchhikers Guide to the Galaxy from a friend when the album was newly released and had the music as a soundtrack to my first acquaintance with the book. They are since forever linked and the music makes for an hour of highly efficient escapism. 

Regards,
Anders

2 jul 2013 kl. 09:40 skrev Rory Walsh :

> Wow, that's going to be quite a playlist Steven!
> 
> On 2 July 2013 05:15, Steven Yi  wrote:
>> Atlanta. We did the drive a few weeks ago and it's about 1100 miles over two
>> days. Have to go make a driving playlist now. :)
>> 
>> 
>> On Monday, July 1, 2013, Michael Gogins wrote:
>>> 
>>> Where are you driving from?
>>> 
>>> Best, Mike
>>> 
>>> On Jul 1, 2013 10:29 PM, "Steven Yi"  wrote:
>>>> 
>>>> Hi Michael,
>>>> 
>>>> Thanks for those. Unfortunately I'm out of time for tonight as I got hung
>>>> up chasing an iOS bug. I've got to pack up the car as we're driving back to
>>>> Rochester starting tomorrow. I'll be on the road all day tomorrow and part
>>>> of Wednesday. I'll try to pick up on Android either late night tomorrow or
>>>> Wednesday evening.
>>>> 
>>>> Thanks!
>>>> Steven
>>>> 
>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>> 
>>>> I think I've got all the called-for Android makefiles into git now.
>>>> 
>>>> Thanks for putting in the .gitignore files.
>>>> 
>>>> Let me know if there are any more problems...
>>>> 
>>>> Victor's fix for the strings seems to be working.
>>>> 
>>>> Best,
>>>> Mike
>>>> 
>>>> 
>>>> ===========================
>>>> Michael Gogins
>>>> Irreducible Productions
>>>> http://michaelgogins.tumblr.com
>>>> Michael dot Gogins at gmail dot com
>>>> 
>>>> 
>>>> On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi  wrote:
>>>> 
>>>> No worries, I've got my hands full with iOS at the moment. :)  I'll
>>>> take a look later tonight when the files are uploaded.  Thanks!
>>>> 
>>>> steven
>>>> 
>>>> On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins 
>>>> wrote:
>>>>> My apologies, I thought I had this all checked in.
>>>>> 
>>>>> I will get the you the Android.mk for LuaJIT as soon as I get home from
>>>>> dinner this evening, and the other thing too.
>>>>> 
>>>>> Sorry,
>>>>> Mike
>>>>> 
>>>>> 
>>>>> ===========================
>>>>> Michael Gogins
>>>>> Irreducible Productions
>>>>> http://michaelgogins.tumblr.com
>>>>> Michael dot Gogins at gmail dot com
>>>>> 
>>>>> 
>>>>> On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi  wrote:
>>>>>> 
>>>>>> Also to note, I get errors with libfluidsynth:
>>>>>> 
>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630: error:
>>>>>> undefined reference to 'fluid_synth_set_interp_method'
>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276: error:
>>>>>> undefined reference to 'fluid_synth_program_select'
>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339: error:
>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373: error:
>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366: error:
>>>>>> undefined reference to 'fluid_synth_noteon'
>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303: error:
>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419: error:
>>>>>> undefined reference to 'fluid_synth_write_float'
>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805: error:
>>>>>> undefined reference to 'fluid_synth_get_settings'
>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806: error:
>>>>>> undefined reference to 'delete_fluid_synth'
>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807: error:
>>>>>> undefined reference to 'delete_fluid_settings'
>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210: error:
>>>>>> undefined reference to 'fluid_is_soundfont'
>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214: error:
>>>>>> undefined reference to 'fluid_synth_sfload'
>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228: error:
>>>>>> undefined reference to 'fluid_synth_get_sfont_by_id'
>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566: error:
>>>>>> undefined reference to 'fluid_synth_program_change'
>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531: error:
>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579: error:
>>>>>> undefined reference to 'fluid_synth_pitch_bend'
>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558: error:
>>>>>> undefi
>>>> 
>>>> 
>>>> ------------------------------------------------------------------------------
>>>> 
>>>> This SF.net email is sponsored by Windows:
>>>> 
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Date2013-07-02 16:46
FromRory Walsh
SubjectRe: [Cs-dev] OT: Steven's Playlist (was Csound 6 for Android)
One could get through the entire Ring cycle in one sitting! ffitchy
might be up for that but I think I'd go nuts



On 2 July 2013 12:41, Anders Genell  wrote:
> White Steven might already have compiled his and put it to use, I thought it would be nice to have the residing musical gourmets supplying suggestions for inclusion on a playlist for an 1100 mile road trip.
>
>
> While I perhaps am not one of those very refined gourmets, I'll start by suggesting Mike Oldfield's Amarok. I borrowed it simultaneously with The Hitchhikers Guide to the Galaxy from a friend when the album was newly released and had the music as a soundtrack to my first acquaintance with the book. They are since forever linked and the music makes for an hour of highly efficient escapism.
>
> Regards,
> Anders
>
> 2 jul 2013 kl. 09:40 skrev Rory Walsh :
>
>> Wow, that's going to be quite a playlist Steven!
>>
>> On 2 July 2013 05:15, Steven Yi  wrote:
>>> Atlanta. We did the drive a few weeks ago and it's about 1100 miles over two
>>> days. Have to go make a driving playlist now. :)
>>>
>>>
>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>
>>>> Where are you driving from?
>>>>
>>>> Best, Mike
>>>>
>>>> On Jul 1, 2013 10:29 PM, "Steven Yi"  wrote:
>>>>>
>>>>> Hi Michael,
>>>>>
>>>>> Thanks for those. Unfortunately I'm out of time for tonight as I got hung
>>>>> up chasing an iOS bug. I've got to pack up the car as we're driving back to
>>>>> Rochester starting tomorrow. I'll be on the road all day tomorrow and part
>>>>> of Wednesday. I'll try to pick up on Android either late night tomorrow or
>>>>> Wednesday evening.
>>>>>
>>>>> Thanks!
>>>>> Steven
>>>>>
>>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>>
>>>>> I think I've got all the called-for Android makefiles into git now.
>>>>>
>>>>> Thanks for putting in the .gitignore files.
>>>>>
>>>>> Let me know if there are any more problems...
>>>>>
>>>>> Victor's fix for the strings seems to be working.
>>>>>
>>>>> Best,
>>>>> Mike
>>>>>
>>>>>
>>>>> ===========================
>>>>> Michael Gogins
>>>>> Irreducible Productions
>>>>> http://michaelgogins.tumblr.com
>>>>> Michael dot Gogins at gmail dot com
>>>>>
>>>>>
>>>>> On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi  wrote:
>>>>>
>>>>> No worries, I've got my hands full with iOS at the moment. :)  I'll
>>>>> take a look later tonight when the files are uploaded.  Thanks!
>>>>>
>>>>> steven
>>>>>
>>>>> On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins 
>>>>> wrote:
>>>>>> My apologies, I thought I had this all checked in.
>>>>>>
>>>>>> I will get the you the Android.mk for LuaJIT as soon as I get home from
>>>>>> dinner this evening, and the other thing too.
>>>>>>
>>>>>> Sorry,
>>>>>> Mike
>>>>>>
>>>>>>
>>>>>> ===========================
>>>>>> Michael Gogins
>>>>>> Irreducible Productions
>>>>>> http://michaelgogins.tumblr.com
>>>>>> Michael dot Gogins at gmail dot com
>>>>>>
>>>>>>
>>>>>> On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi  wrote:
>>>>>>>
>>>>>>> Also to note, I get errors with libfluidsynth:
>>>>>>>
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630: error:
>>>>>>> undefined reference to 'fluid_synth_set_interp_method'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276: error:
>>>>>>> undefined reference to 'fluid_synth_program_select'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339: error:
>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373: error:
>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366: error:
>>>>>>> undefined reference to 'fluid_synth_noteon'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303: error:
>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419: error:
>>>>>>> undefined reference to 'fluid_synth_write_float'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805: error:
>>>>>>> undefined reference to 'fluid_synth_get_settings'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806: error:
>>>>>>> undefined reference to 'delete_fluid_synth'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807: error:
>>>>>>> undefined reference to 'delete_fluid_settings'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210: error:
>>>>>>> undefined reference to 'fluid_is_soundfont'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214: error:
>>>>>>> undefined reference to 'fluid_synth_sfload'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228: error:
>>>>>>> undefined reference to 'fluid_synth_get_sfont_by_id'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566: error:
>>>>>>> undefined reference to 'fluid_synth_program_change'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531: error:
>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579: error:
>>>>>>> undefined reference to 'fluid_synth_pitch_bend'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558: error:
>>>>>>> undefi
>>>>>
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>>
>>>>> This SF.net email is sponsored by Windows:
>>>>>
>>>>> Build for Windows Store.
>>>>>
>>>>> http://p.sf.net/sfu/windows-dev2dev
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>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>> ------------------------------------------------------------------------------
>>> This SF.net email is sponsored by Windows:
>>>
>>> Build for Windows Store.
>>>
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>>
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Date2013-07-02 16:51
Frompeiman khosravi
SubjectRe: [Cs-dev] OT: Steven's Playlist (was Csound 6 for Android)
AttachmentsNone  None  
They're doing that at the proms this year. I learned my lesson 12 years ago, after 4 hours of standing behind a pillar during Parsifal. Now I'm content with the concert preludes!





On 2 July 2013 16:46, Rory Walsh <rorywalsh@ear.ie> wrote:
One could get through the entire Ring cycle in one sitting! ffitchy
might be up for that but I think I'd go nuts



On 2 July 2013 12:41, Anders Genell <anders.genell@gmail.com> wrote:
> White Steven might already have compiled his and put it to use, I thought it would be nice to have the residing musical gourmets supplying suggestions for inclusion on a playlist for an 1100 mile road trip.
>
>
> While I perhaps am not one of those very refined gourmets, I'll start by suggesting Mike Oldfield's Amarok. I borrowed it simultaneously with The Hitchhikers Guide to the Galaxy from a friend when the album was newly released and had the music as a soundtrack to my first acquaintance with the book. They are since forever linked and the music makes for an hour of highly efficient escapism.
>
> Regards,
> Anders
>
> 2 jul 2013 kl. 09:40 skrev Rory Walsh <rorywalsh@ear.ie>:
>
>> Wow, that's going to be quite a playlist Steven!
>>
>> On 2 July 2013 05:15, Steven Yi <stevenyi@gmail.com> wrote:
>>> Atlanta. We did the drive a few weeks ago and it's about 1100 miles over two
>>> days. Have to go make a driving playlist now. :)
>>>
>>>
>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>
>>>> Where are you driving from?
>>>>
>>>> Best, Mike
>>>>
>>>> On Jul 1, 2013 10:29 PM, "Steven Yi" <stevenyi@gmail.com> wrote:
>>>>>
>>>>> Hi Michael,
>>>>>
>>>>> Thanks for those. Unfortunately I'm out of time for tonight as I got hung
>>>>> up chasing an iOS bug. I've got to pack up the car as we're driving back to
>>>>> Rochester starting tomorrow. I'll be on the road all day tomorrow and part
>>>>> of Wednesday. I'll try to pick up on Android either late night tomorrow or
>>>>> Wednesday evening.
>>>>>
>>>>> Thanks!
>>>>> Steven
>>>>>
>>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>>
>>>>> I think I've got all the called-for Android makefiles into git now.
>>>>>
>>>>> Thanks for putting in the .gitignore files.
>>>>>
>>>>> Let me know if there are any more problems...
>>>>>
>>>>> Victor's fix for the strings seems to be working.
>>>>>
>>>>> Best,
>>>>> Mike
>>>>>
>>>>>
>>>>> ===========================
>>>>> Michael Gogins
>>>>> Irreducible Productions
>>>>> http://michaelgogins.tumblr.com
>>>>> Michael dot Gogins at gmail dot com
>>>>>
>>>>>
>>>>> On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi <stevenyi@gmail.com> wrote:
>>>>>
>>>>> No worries, I've got my hands full with iOS at the moment. :)  I'll
>>>>> take a look later tonight when the files are uploaded.  Thanks!
>>>>>
>>>>> steven
>>>>>
>>>>> On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins <michael.gogins@gmail.com>
>>>>> wrote:
>>>>>> My apologies, I thought I had this all checked in.
>>>>>>
>>>>>> I will get the you the Android.mk for LuaJIT as soon as I get home from
>>>>>> dinner this evening, and the other thing too.
>>>>>>
>>>>>> Sorry,
>>>>>> Mike
>>>>>>
>>>>>>
>>>>>> ===========================
>>>>>> Michael Gogins
>>>>>> Irreducible Productions
>>>>>> http://michaelgogins.tumblr.com
>>>>>> Michael dot Gogins at gmail dot com
>>>>>>
>>>>>>
>>>>>> On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi <stevenyi@gmail.com> wrote:
>>>>>>>
>>>>>>> Also to note, I get errors with libfluidsynth:
>>>>>>>
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630: error:
>>>>>>> undefined reference to 'fluid_synth_set_interp_method'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276: error:
>>>>>>> undefined reference to 'fluid_synth_program_select'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339: error:
>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373: error:
>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366: error:
>>>>>>> undefined reference to 'fluid_synth_noteon'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303: error:
>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419: error:
>>>>>>> undefined reference to 'fluid_synth_write_float'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805: error:
>>>>>>> undefined reference to 'fluid_synth_get_settings'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806: error:
>>>>>>> undefined reference to 'delete_fluid_synth'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807: error:
>>>>>>> undefined reference to 'delete_fluid_settings'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210: error:
>>>>>>> undefined reference to 'fluid_is_soundfont'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214: error:
>>>>>>> undefined reference to 'fluid_synth_sfload'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228: error:
>>>>>>> undefined reference to 'fluid_synth_get_sfont_by_id'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566: error:
>>>>>>> undefined reference to 'fluid_synth_program_change'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531: error:
>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579: error:
>>>>>>> undefined reference to 'fluid_synth_pitch_bend'
>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558: error:
>>>>>>> undefi
>>>>>
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>>
>>>>> This SF.net email is sponsored by Windows:
>>>>>
>>>>> Build for Windows Store.
>>>>>
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>>>
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>>>
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Date2013-07-02 16:57
FromRory Walsh
SubjectRe: [Cs-dev] OT: Steven's Playlist (was Csound 6 for Android)
I'm pretty sure there is some long-playing Satie works that I might
find more interesting, the titles of which elude me now...


On 2 July 2013 17:51, peiman khosravi  wrote:
> They're doing that at the proms this year. I learned my lesson 12 years ago,
> after 4 hours of standing behind a pillar during Parsifal. Now I'm content
> with the concert preludes!
>
> P
>
>
>
>
> www.peimankhosravi.co.uk || RSS Feed || Concert News
>
>
> On 2 July 2013 16:46, Rory Walsh  wrote:
>>
>> One could get through the entire Ring cycle in one sitting! ffitchy
>> might be up for that but I think I'd go nuts
>>
>>
>>
>> On 2 July 2013 12:41, Anders Genell  wrote:
>> > White Steven might already have compiled his and put it to use, I
>> > thought it would be nice to have the residing musical gourmets supplying
>> > suggestions for inclusion on a playlist for an 1100 mile road trip.
>> >
>> >
>> > While I perhaps am not one of those very refined gourmets, I'll start by
>> > suggesting Mike Oldfield's Amarok. I borrowed it simultaneously with The
>> > Hitchhikers Guide to the Galaxy from a friend when the album was newly
>> > released and had the music as a soundtrack to my first acquaintance with the
>> > book. They are since forever linked and the music makes for an hour of
>> > highly efficient escapism.
>> >
>> > Regards,
>> > Anders
>> >
>> > 2 jul 2013 kl. 09:40 skrev Rory Walsh :
>> >
>> >> Wow, that's going to be quite a playlist Steven!
>> >>
>> >> On 2 July 2013 05:15, Steven Yi  wrote:
>> >>> Atlanta. We did the drive a few weeks ago and it's about 1100 miles
>> >>> over two
>> >>> days. Have to go make a driving playlist now. :)
>> >>>
>> >>>
>> >>> On Monday, July 1, 2013, Michael Gogins wrote:
>> >>>>
>> >>>> Where are you driving from?
>> >>>>
>> >>>> Best, Mike
>> >>>>
>> >>>> On Jul 1, 2013 10:29 PM, "Steven Yi"  wrote:
>> >>>>>
>> >>>>> Hi Michael,
>> >>>>>
>> >>>>> Thanks for those. Unfortunately I'm out of time for tonight as I got
>> >>>>> hung
>> >>>>> up chasing an iOS bug. I've got to pack up the car as we're driving
>> >>>>> back to
>> >>>>> Rochester starting tomorrow. I'll be on the road all day tomorrow
>> >>>>> and part
>> >>>>> of Wednesday. I'll try to pick up on Android either late night
>> >>>>> tomorrow or
>> >>>>> Wednesday evening.
>> >>>>>
>> >>>>> Thanks!
>> >>>>> Steven
>> >>>>>
>> >>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>> >>>>>
>> >>>>> I think I've got all the called-for Android makefiles into git now.
>> >>>>>
>> >>>>> Thanks for putting in the .gitignore files.
>> >>>>>
>> >>>>> Let me know if there are any more problems...
>> >>>>>
>> >>>>> Victor's fix for the strings seems to be working.
>> >>>>>
>> >>>>> Best,
>> >>>>> Mike
>> >>>>>
>> >>>>>
>> >>>>> ===========================
>> >>>>> Michael Gogins
>> >>>>> Irreducible Productions
>> >>>>> http://michaelgogins.tumblr.com
>> >>>>> Michael dot Gogins at gmail dot com
>> >>>>>
>> >>>>>
>> >>>>> On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi 
>> >>>>> wrote:
>> >>>>>
>> >>>>> No worries, I've got my hands full with iOS at the moment. :)  I'll
>> >>>>> take a look later tonight when the files are uploaded.  Thanks!
>> >>>>>
>> >>>>> steven
>> >>>>>
>> >>>>> On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins
>> >>>>> 
>> >>>>> wrote:
>> >>>>>> My apologies, I thought I had this all checked in.
>> >>>>>>
>> >>>>>> I will get the you the Android.mk for LuaJIT as soon as I get home
>> >>>>>> from
>> >>>>>> dinner this evening, and the other thing too.
>> >>>>>>
>> >>>>>> Sorry,
>> >>>>>> Mike
>> >>>>>>
>> >>>>>>
>> >>>>>> ===========================
>> >>>>>> Michael Gogins
>> >>>>>> Irreducible Productions
>> >>>>>> http://michaelgogins.tumblr.com
>> >>>>>> Michael dot Gogins at gmail dot com
>> >>>>>>
>> >>>>>>
>> >>>>>> On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi 
>> >>>>>> wrote:
>> >>>>>>>
>> >>>>>>> Also to note, I get errors with libfluidsynth:
>> >>>>>>>
>> >>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630: error:
>> >>>>>>> undefined reference to 'fluid_synth_set_interp_method'
>> >>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276: error:
>> >>>>>>> undefined reference to 'fluid_synth_program_select'
>> >>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339: error:
>> >>>>>>> undefined reference to 'fluid_synth_cc'
>> >>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373: error:
>> >>>>>>> undefined reference to 'fluid_synth_noteoff'
>> >>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366: error:
>> >>>>>>> undefined reference to 'fluid_synth_noteon'
>> >>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303: error:
>> >>>>>>> undefined reference to 'fluid_synth_cc'
>> >>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419: error:
>> >>>>>>> undefined reference to 'fluid_synth_write_float'
>> >>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805: error:
>> >>>>>>> undefined reference to 'fluid_synth_get_settings'
>> >>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806: error:
>> >>>>>>> undefined reference to 'delete_fluid_synth'
>> >>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807: error:
>> >>>>>>> undefined reference to 'delete_fluid_settings'
>> >>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210: error:
>> >>>>>>> undefined reference to 'fluid_is_soundfont'
>> >>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214: error:
>> >>>>>>> undefined reference to 'fluid_synth_sfload'
>> >>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228: error:
>> >>>>>>> undefined reference to 'fluid_synth_get_sfont_by_id'
>> >>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566: error:
>> >>>>>>> undefined reference to 'fluid_synth_program_change'
>> >>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531: error:
>> >>>>>>> undefined reference to 'fluid_synth_noteoff'
>> >>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579: error:
>> >>>>>>> undefined reference to 'fluid_synth_pitch_bend'
>> >>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558: error:
>> >>>>>>> undefi
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> ------------------------------------------------------------------------------
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>> >>>>> This SF.net email is sponsored by Windows:
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Date2013-07-02 17:13
FromVictor Lazzarini
SubjectRe: [Cs-dev] OT: Steven's Playlist (was Csound 6 for Android)
Why would one do that beats me. ;)
On 2 Jul 2013, at 16:46, Rory Walsh wrote:

> One could get through the entire Ring cycle in one sitting! ffitchy
> might be up for that but I think I'd go nuts
> 
> 
> 
> On 2 July 2013 12:41, Anders Genell  wrote:
>> White Steven might already have compiled his and put it to use, I thought it would be nice to have the residing musical gourmets supplying suggestions for inclusion on a playlist for an 1100 mile road trip.
>> 
>> 
>> While I perhaps am not one of those very refined gourmets, I'll start by suggesting Mike Oldfield's Amarok. I borrowed it simultaneously with The Hitchhikers Guide to the Galaxy from a friend when the album was newly released and had the music as a soundtrack to my first acquaintance with the book. They are since forever linked and the music makes for an hour of highly efficient escapism.
>> 
>> Regards,
>> Anders
>> 
>> 2 jul 2013 kl. 09:40 skrev Rory Walsh :
>> 
>>> Wow, that's going to be quite a playlist Steven!
>>> 
>>> On 2 July 2013 05:15, Steven Yi  wrote:
>>>> Atlanta. We did the drive a few weeks ago and it's about 1100 miles over two
>>>> days. Have to go make a driving playlist now. :)
>>>> 
>>>> 
>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>> 
>>>>> Where are you driving from?
>>>>> 
>>>>> Best, Mike
>>>>> 
>>>>> On Jul 1, 2013 10:29 PM, "Steven Yi"  wrote:
>>>>>> 
>>>>>> Hi Michael,
>>>>>> 
>>>>>> Thanks for those. Unfortunately I'm out of time for tonight as I got hung
>>>>>> up chasing an iOS bug. I've got to pack up the car as we're driving back to
>>>>>> Rochester starting tomorrow. I'll be on the road all day tomorrow and part
>>>>>> of Wednesday. I'll try to pick up on Android either late night tomorrow or
>>>>>> Wednesday evening.
>>>>>> 
>>>>>> Thanks!
>>>>>> Steven
>>>>>> 
>>>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>>> 
>>>>>> I think I've got all the called-for Android makefiles into git now.
>>>>>> 
>>>>>> Thanks for putting in the .gitignore files.
>>>>>> 
>>>>>> Let me know if there are any more problems...
>>>>>> 
>>>>>> Victor's fix for the strings seems to be working.
>>>>>> 
>>>>>> Best,
>>>>>> Mike
>>>>>> 
>>>>>> 
>>>>>> ===========================
>>>>>> Michael Gogins
>>>>>> Irreducible Productions
>>>>>> http://michaelgogins.tumblr.com
>>>>>> Michael dot Gogins at gmail dot com
>>>>>> 
>>>>>> 
>>>>>> On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi  wrote:
>>>>>> 
>>>>>> No worries, I've got my hands full with iOS at the moment. :)  I'll
>>>>>> take a look later tonight when the files are uploaded.  Thanks!
>>>>>> 
>>>>>> steven
>>>>>> 
>>>>>> On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins 
>>>>>> wrote:
>>>>>>> My apologies, I thought I had this all checked in.
>>>>>>> 
>>>>>>> I will get the you the Android.mk for LuaJIT as soon as I get home from
>>>>>>> dinner this evening, and the other thing too.
>>>>>>> 
>>>>>>> Sorry,
>>>>>>> Mike
>>>>>>> 
>>>>>>> 
>>>>>>> ===========================
>>>>>>> Michael Gogins
>>>>>>> Irreducible Productions
>>>>>>> http://michaelgogins.tumblr.com
>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>> 
>>>>>>> 
>>>>>>> On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi  wrote:
>>>>>>>> 
>>>>>>>> Also to note, I get errors with libfluidsynth:
>>>>>>>> 
>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630: error:
>>>>>>>> undefined reference to 'fluid_synth_set_interp_method'
>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276: error:
>>>>>>>> undefined reference to 'fluid_synth_program_select'
>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339: error:
>>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373: error:
>>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366: error:
>>>>>>>> undefined reference to 'fluid_synth_noteon'
>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303: error:
>>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419: error:
>>>>>>>> undefined reference to 'fluid_synth_write_float'
>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805: error:
>>>>>>>> undefined reference to 'fluid_synth_get_settings'
>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806: error:
>>>>>>>> undefined reference to 'delete_fluid_synth'
>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807: error:
>>>>>>>> undefined reference to 'delete_fluid_settings'
>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210: error:
>>>>>>>> undefined reference to 'fluid_is_soundfont'
>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214: error:
>>>>>>>> undefined reference to 'fluid_synth_sfload'
>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228: error:
>>>>>>>> undefined reference to 'fluid_synth_get_sfont_by_id'
>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566: error:
>>>>>>>> undefined reference to 'fluid_synth_program_change'
>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531: error:
>>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579: error:
>>>>>>>> undefined reference to 'fluid_synth_pitch_bend'
>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558: error:
>>>>>>>> undefi
>>>>>> 
>>>>>> 
>>>>>> ------------------------------------------------------------------------------
>>>>>> 
>>>>>> This SF.net email is sponsored by Windows:
>>>>>> 
>>>>>> Build for Windows Store.
>>>>>> 
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Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2013-07-02 17:30
FromAnders Genell
SubjectRe: [Cs-dev] OT: Steven's Playlist (was Csound 6 for Android)
I really don't thing it would be advisable while driving...




2 jul 2013 kl. 18:13 skrev Victor Lazzarini :

> Why would one do that beats me. ;)
> On 2 Jul 2013, at 16:46, Rory Walsh wrote:
> 
>> One could get through the entire Ring cycle in one sitting! ffitchy
>> might be up for that but I think I'd go nuts
>> 
>> 
>> 
>> On 2 July 2013 12:41, Anders Genell  wrote:
>>> White Steven might already have compiled his and put it to use, I thought it would be nice to have the residing musical gourmets supplying suggestions for inclusion on a playlist for an 1100 mile road trip.
>>> 
>>> 
>>> While I perhaps am not one of those very refined gourmets, I'll start by suggesting Mike Oldfield's Amarok. I borrowed it simultaneously with The Hitchhikers Guide to the Galaxy from a friend when the album was newly released and had the music as a soundtrack to my first acquaintance with the book. They are since forever linked and the music makes for an hour of highly efficient escapism.
>>> 
>>> Regards,
>>> Anders
>>> 
>>> 2 jul 2013 kl. 09:40 skrev Rory Walsh :
>>> 
>>>> Wow, that's going to be quite a playlist Steven!
>>>> 
>>>> On 2 July 2013 05:15, Steven Yi  wrote:
>>>>> Atlanta. We did the drive a few weeks ago and it's about 1100 miles over two
>>>>> days. Have to go make a driving playlist now. :)
>>>>> 
>>>>> 
>>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>>> 
>>>>>> Where are you driving from?
>>>>>> 
>>>>>> Best, Mike
>>>>>> 
>>>>>> On Jul 1, 2013 10:29 PM, "Steven Yi"  wrote:
>>>>>>> 
>>>>>>> Hi Michael,
>>>>>>> 
>>>>>>> Thanks for those. Unfortunately I'm out of time for tonight as I got hung
>>>>>>> up chasing an iOS bug. I've got to pack up the car as we're driving back to
>>>>>>> Rochester starting tomorrow. I'll be on the road all day tomorrow and part
>>>>>>> of Wednesday. I'll try to pick up on Android either late night tomorrow or
>>>>>>> Wednesday evening.
>>>>>>> 
>>>>>>> Thanks!
>>>>>>> Steven
>>>>>>> 
>>>>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>>>> 
>>>>>>> I think I've got all the called-for Android makefiles into git now.
>>>>>>> 
>>>>>>> Thanks for putting in the .gitignore files.
>>>>>>> 
>>>>>>> Let me know if there are any more problems...
>>>>>>> 
>>>>>>> Victor's fix for the strings seems to be working.
>>>>>>> 
>>>>>>> Best,
>>>>>>> Mike
>>>>>>> 
>>>>>>> 
>>>>>>> ===========================
>>>>>>> Michael Gogins
>>>>>>> Irreducible Productions
>>>>>>> http://michaelgogins.tumblr.com
>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>> 
>>>>>>> 
>>>>>>> On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi  wrote:
>>>>>>> 
>>>>>>> No worries, I've got my hands full with iOS at the moment. :)  I'll
>>>>>>> take a look later tonight when the files are uploaded.  Thanks!
>>>>>>> 
>>>>>>> steven
>>>>>>> 
>>>>>>> On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins 
>>>>>>> wrote:
>>>>>>>> My apologies, I thought I had this all checked in.
>>>>>>>> 
>>>>>>>> I will get the you the Android.mk for LuaJIT as soon as I get home from
>>>>>>>> dinner this evening, and the other thing too.
>>>>>>>> 
>>>>>>>> Sorry,
>>>>>>>> Mike
>>>>>>>> 
>>>>>>>> 
>>>>>>>> ===========================
>>>>>>>> Michael Gogins
>>>>>>>> Irreducible Productions
>>>>>>>> http://michaelgogins.tumblr.com
>>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>>> 
>>>>>>>> 
>>>>>>>> On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi  wrote:
>>>>>>>>> 
>>>>>>>>> Also to note, I get errors with libfluidsynth:
>>>>>>>>> 
>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630: error:
>>>>>>>>> undefined reference to 'fluid_synth_set_interp_method'
>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276: error:
>>>>>>>>> undefined reference to 'fluid_synth_program_select'
>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339: error:
>>>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373: error:
>>>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366: error:
>>>>>>>>> undefined reference to 'fluid_synth_noteon'
>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303: error:
>>>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419: error:
>>>>>>>>> undefined reference to 'fluid_synth_write_float'
>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805: error:
>>>>>>>>> undefined reference to 'fluid_synth_get_settings'
>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806: error:
>>>>>>>>> undefined reference to 'delete_fluid_synth'
>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807: error:
>>>>>>>>> undefined reference to 'delete_fluid_settings'
>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210: error:
>>>>>>>>> undefined reference to 'fluid_is_soundfont'
>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214: error:
>>>>>>>>> undefined reference to 'fluid_synth_sfload'
>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228: error:
>>>>>>>>> undefined reference to 'fluid_synth_get_sfont_by_id'
>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566: error:
>>>>>>>>> undefined reference to 'fluid_synth_program_change'
>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531: error:
>>>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579: error:
>>>>>>>>> undefined reference to 'fluid_synth_pitch_bend'
>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558: error:
>>>>>>>>> undefi
>>>>>>> 
>>>>>>> 
>>>>>>> ------------------------------------------------------------------------------
>>>>>>> 
>>>>>>> This SF.net email is sponsored by Windows:
>>>>>>> 
>>>>>>> Build for Windows Store.
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> 
> Dr Victor Lazzarini
> Senior Lecturer
> Dept. of Music
> NUI Maynooth Ireland
> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
> 
> 
> 
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Date2013-07-02 18:08
Fromjpff@cs.bath.ac.uk
SubjectRe: [Cs-dev] OT: Steven's Playlist (was Csound 6 for Android)
> I really don't thing it would be advisable while driving...

Exactly what I was thinking -- listening to the Ring is an all embracing
experience and I could not drive at the same time; same for Bruckner.

Actually as a non car owner since I sold my sportscar about 1995 I do most
of my driving in France, and listen to France Musique.  As a back up I
take CDs of string quartets; various Haydn, Maconchy's complete thirteen,
Montague, Fitkin.....

Somehow I rarely drive to computer music; perhaps the same as Wagner.

==John ff

Hope we hear what Steven axctually constructed


>
> 2 jul 2013 kl. 18:13 skrev Victor Lazzarini :
>
>> Why would one do that beats me. ;)
>> On 2 Jul 2013, at 16:46, Rory Walsh wrote:
>>
>>> One could get through the entire Ring cycle in one sitting! ffitchy
>>> might be up for that but I think I'd go nuts
>>>
>>>
>>>
>>> On 2 July 2013 12:41, Anders Genell  wrote:
>>>> White Steven might already have compiled his and put it to use, I
>>>> thought it would be nice to have the residing musical gourmets
>>>> supplying suggestions for inclusion on a playlist for an 1100 mile
>>>> road trip.
>>>>
>>>>
>>>> While I perhaps am not one of those very refined gourmets, I'll start
>>>> by suggesting Mike Oldfield's Amarok. I borrowed it simultaneously
>>>> with The Hitchhikers Guide to the Galaxy from a friend when the album
>>>> was newly released and had the music as a soundtrack to my first
>>>> acquaintance with the book. They are since forever linked and the
>>>> music makes for an hour of highly efficient escapism.
>>>>
>>>> Regards,
>>>> Anders
>>>>
>>>> 2 jul 2013 kl. 09:40 skrev Rory Walsh :
>>>>
>>>>> Wow, that's going to be quite a playlist Steven!
>>>>>
>>>>> On 2 July 2013 05:15, Steven Yi  wrote:
>>>>>> Atlanta. We did the drive a few weeks ago and it's about 1100 miles
>>>>>> over two
>>>>>> days. Have to go make a driving playlist now. :)
>>>>>>
>>>>>>
>>>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>>>>
>>>>>>> Where are you driving from?
>>>>>>>
>>>>>>> Best, Mike
>>>>>>>
>>>>>>> On Jul 1, 2013 10:29 PM, "Steven Yi"  wrote:
>>>>>>>>
>>>>>>>> Hi Michael,
>>>>>>>>
>>>>>>>> Thanks for those. Unfortunately I'm out of time for tonight as I
>>>>>>>> got hung
>>>>>>>> up chasing an iOS bug. I've got to pack up the car as we're
>>>>>>>> driving back to
>>>>>>>> Rochester starting tomorrow. I'll be on the road all day tomorrow
>>>>>>>> and part
>>>>>>>> of Wednesday. I'll try to pick up on Android either late night
>>>>>>>> tomorrow or
>>>>>>>> Wednesday evening.
>>>>>>>>
>>>>>>>> Thanks!
>>>>>>>> Steven
>>>>>>>>
>>>>>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>>>>>
>>>>>>>> I think I've got all the called-for Android makefiles into git
>>>>>>>> now.
>>>>>>>>
>>>>>>>> Thanks for putting in the .gitignore files.
>>>>>>>>
>>>>>>>> Let me know if there are any more problems...
>>>>>>>>
>>>>>>>> Victor's fix for the strings seems to be working.
>>>>>>>>
>>>>>>>> Best,
>>>>>>>> Mike
>>>>>>>>
>>>>>>>>
>>>>>>>> ===========================
>>>>>>>> Michael Gogins
>>>>>>>> Irreducible Productions
>>>>>>>> http://michaelgogins.tumblr.com
>>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi 
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> No worries, I've got my hands full with iOS at the moment. :)
>>>>>>>> I'll
>>>>>>>> take a look later tonight when the files are uploaded.  Thanks!
>>>>>>>>
>>>>>>>> steven
>>>>>>>>
>>>>>>>> On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins
>>>>>>>> 
>>>>>>>> wrote:
>>>>>>>>> My apologies, I thought I had this all checked in.
>>>>>>>>>
>>>>>>>>> I will get the you the Android.mk for LuaJIT as soon as I get
>>>>>>>>> home from
>>>>>>>>> dinner this evening, and the other thing too.
>>>>>>>>>
>>>>>>>>> Sorry,
>>>>>>>>> Mike
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ===========================
>>>>>>>>> Michael Gogins
>>>>>>>>> Irreducible Productions
>>>>>>>>> http://michaelgogins.tumblr.com
>>>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi 
>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> Also to note, I get errors with libfluidsynth:
>>>>>>>>>>
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_set_interp_method'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_program_select'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_noteon'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_write_float'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_get_settings'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'delete_fluid_synth'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'delete_fluid_settings'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_is_soundfont'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_sfload'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_get_sfont_by_id'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_program_change'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_pitch_bend'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558:
>>>>>>>>>> error:
>>>>>>>>>> undefi
>>>>>>>>
>>>>>>>>
>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>
>>>>>>>> This SF.net email is sponsored by Windows:
>>>>>>>>
>>>>>>>> Build for Windows Store.
>>>>>>>>
>>>>>>>> http://p.sf.net/sfu/windows-dev2dev
>>>>>>>> _______________________________________________
>>>>>>>> Csound-devel mailing list
>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> This SF.net email is sponsored by Windows:
>>>>>>
>>>>>> Build for Windows Store.
>>>>>>
>>>>>> http://p.sf.net/sfu/windows-dev2dev
>>>>>> _______________________________________________
>>>>>> Csound-devel mailing list
>>>>>> Csound-devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> This SF.net email is sponsored by Windows:
>>>>>
>>>>> Build for Windows Store.
>>>>>
>>>>> http://p.sf.net/sfu/windows-dev2dev
>>>>> _______________________________________________
>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>> ------------------------------------------------------------------------------
>>>> This SF.net email is sponsored by Windows:
>>>>
>>>> Build for Windows Store.
>>>>
>>>> http://p.sf.net/sfu/windows-dev2dev
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>> ------------------------------------------------------------------------------
>>> This SF.net email is sponsored by Windows:
>>>
>>> Build for Windows Store.
>>>
>>> http://p.sf.net/sfu/windows-dev2dev
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
>> Build for Windows Store.
>>
>> http://p.sf.net/sfu/windows-dev2dev
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Windows:
>
> Build for Windows Store.
>
> http://p.sf.net/sfu/windows-dev2dev
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> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
>



------------------------------------------------------------------------------
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Date2013-07-03 02:42
FromSteven Yi
SubjectRe: [Cs-dev] OT: Steven's Playlist (was Csound 6 for Android)
AttachmentsNone  None  

Hi all,

This thread is highly entertaining. :) I have to say when I was younger I would listen to classical music on drives but these days I find it requires to much attention. Oddly though I'd have no problems listening while walking or on the train.

We had an early start to or trip do I ended up going with upbeat music, mostly dance and pop. From what I remember from today's drive:

Mark Farina: Live in Tokyo
Mark Farina: Mushroom Jazz 6
Depeche Mode: Playing the Angel
Kraftwerk: Minima-Maxima
Madonna: MDNA
Strawberry Switchblade
Frou Frou: Details
Robyn: Body Talk pt.1

And the recent episode of NPR's "Wait wait don't tell me". All pretty mundane but enjoyable and kept us up for the drive! I've been listening to David Bowie's "Let's Dance" album quite a bit recently and imagine it'll be on for tomorrow's drive.

Other than that, I've got a long Xenakis playlist I've been meaning to get to as well as had in mind to listen to more Messiaen, particularly Turangalila. There's some compositional things that I've had in mind that I want to listen to in their music. Those though will certainly not be on while driving! :)

All best!
Steven

On Jul 2, 2013 1:08 PM, <jpff@cs.bath.ac.uk> wrote:
> I really don't thing it would be advisable while driving...

Exactly what I was thinking -- listening to the Ring is an all embracing
experience and I could not drive at the same time; same for Bruckner.

Actually as a non car owner since I sold my sportscar about 1995 I do most
of my driving in France, and listen to France Musique.  As a back up I
take CDs of string quartets; various Haydn, Maconchy's complete thirteen,
Montague, Fitkin.....

Somehow I rarely drive to computer music; perhaps the same as Wagner.

==John ff

Hope we hear what Steven axctually constructed


>
> 2 jul 2013 kl. 18:13 skrev Victor Lazzarini <Victor.Lazzarini@nuim.ie>:
>
>> Why would one do that beats me. ;)
>> On 2 Jul 2013, at 16:46, Rory Walsh wrote:
>>
>>> One could get through the entire Ring cycle in one sitting! ffitchy
>>> might be up for that but I think I'd go nuts
>>>
>>>
>>>
>>> On 2 July 2013 12:41, Anders Genell <anders.genell@gmail.com> wrote:
>>>> White Steven might already have compiled his and put it to use, I
>>>> thought it would be nice to have the residing musical gourmets
>>>> supplying suggestions for inclusion on a playlist for an 1100 mile
>>>> road trip.
>>>>
>>>>
>>>> While I perhaps am not one of those very refined gourmets, I'll start
>>>> by suggesting Mike Oldfield's Amarok. I borrowed it simultaneously
>>>> with The Hitchhikers Guide to the Galaxy from a friend when the album
>>>> was newly released and had the music as a soundtrack to my first
>>>> acquaintance with the book. They are since forever linked and the
>>>> music makes for an hour of highly efficient escapism.
>>>>
>>>> Regards,
>>>> Anders
>>>>
>>>> 2 jul 2013 kl. 09:40 skrev Rory Walsh <rorywalsh@ear.ie>:
>>>>
>>>>> Wow, that's going to be quite a playlist Steven!
>>>>>
>>>>> On 2 July 2013 05:15, Steven Yi <stevenyi@gmail.com> wrote:
>>>>>> Atlanta. We did the drive a few weeks ago and it's about 1100 miles
>>>>>> over two
>>>>>> days. Have to go make a driving playlist now. :)
>>>>>>
>>>>>>
>>>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>>>>
>>>>>>> Where are you driving from?
>>>>>>>
>>>>>>> Best, Mike
>>>>>>>
>>>>>>> On Jul 1, 2013 10:29 PM, "Steven Yi" <stevenyi@gmail.com> wrote:
>>>>>>>>
>>>>>>>> Hi Michael,
>>>>>>>>
>>>>>>>> Thanks for those. Unfortunately I'm out of time for tonight as I
>>>>>>>> got hung
>>>>>>>> up chasing an iOS bug. I've got to pack up the car as we're
>>>>>>>> driving back to
>>>>>>>> Rochester starting tomorrow. I'll be on the road all day tomorrow
>>>>>>>> and part
>>>>>>>> of Wednesday. I'll try to pick up on Android either late night
>>>>>>>> tomorrow or
>>>>>>>> Wednesday evening.
>>>>>>>>
>>>>>>>> Thanks!
>>>>>>>> Steven
>>>>>>>>
>>>>>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>>>>>
>>>>>>>> I think I've got all the called-for Android makefiles into git
>>>>>>>> now.
>>>>>>>>
>>>>>>>> Thanks for putting in the .gitignore files.
>>>>>>>>
>>>>>>>> Let me know if there are any more problems...
>>>>>>>>
>>>>>>>> Victor's fix for the strings seems to be working.
>>>>>>>>
>>>>>>>> Best,
>>>>>>>> Mike
>>>>>>>>
>>>>>>>>
>>>>>>>> ===========================
>>>>>>>> Michael Gogins
>>>>>>>> Irreducible Productions
>>>>>>>> http://michaelgogins.tumblr.com
>>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi <stevenyi@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> No worries, I've got my hands full with iOS at the moment. :)
>>>>>>>> I'll
>>>>>>>> take a look later tonight when the files are uploaded.  Thanks!
>>>>>>>>
>>>>>>>> steven
>>>>>>>>
>>>>>>>> On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins
>>>>>>>> <michael.gogins@gmail.com>
>>>>>>>> wrote:
>>>>>>>>> My apologies, I thought I had this all checked in.
>>>>>>>>>
>>>>>>>>> I will get the you the Android.mk for LuaJIT as soon as I get
>>>>>>>>> home from
>>>>>>>>> dinner this evening, and the other thing too.
>>>>>>>>>
>>>>>>>>> Sorry,
>>>>>>>>> Mike
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ===========================
>>>>>>>>> Michael Gogins
>>>>>>>>> Irreducible Productions
>>>>>>>>> http://michaelgogins.tumblr.com
>>>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi <stevenyi@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> Also to note, I get errors with libfluidsynth:
>>>>>>>>>>
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_set_interp_method'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_program_select'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_noteon'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_write_float'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_get_settings'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'delete_fluid_synth'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'delete_fluid_settings'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_is_soundfont'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_sfload'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_get_sfont_by_id'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_program_change'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_pitch_bend'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558:
>>>>>>>>>> error:
>>>>>>>>>> undefi
>>>>>>>>
>>>>>>>>
>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>
>>>>>>>> This SF.net email is sponsored by Windows:
>>>>>>>>
>>>>>>>> Build for Windows Store.
>>>>>>>>
>>>>>>>> http://p.sf.net/sfu/windows-dev2dev
>>>>>>>> _______________________________________________
>>>>>>>> Csound-devel mailing list
>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> This SF.net email is sponsored by Windows:
>>>>>>
>>>>>> Build for Windows Store.
>>>>>>
>>>>>> http://p.sf.net/sfu/windows-dev2dev
>>>>>> _______________________________________________
>>>>>> Csound-devel mailing list
>>>>>> Csound-devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> This SF.net email is sponsored by Windows:
>>>>>
>>>>> Build for Windows Store.
>>>>>
>>>>> http://p.sf.net/sfu/windows-dev2dev
>>>>> _______________________________________________
>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>> ------------------------------------------------------------------------------
>>>> This SF.net email is sponsored by Windows:
>>>>
>>>> Build for Windows Store.
>>>>
>>>> http://p.sf.net/sfu/windows-dev2dev
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>> ------------------------------------------------------------------------------
>>> This SF.net email is sponsored by Windows:
>>>
>>> Build for Windows Store.
>>>
>>> http://p.sf.net/sfu/windows-dev2dev
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
>> Build for Windows Store.
>>
>> http://p.sf.net/sfu/windows-dev2dev
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Windows:
>
> Build for Windows Store.
>
> http://p.sf.net/sfu/windows-dev2dev
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
>



------------------------------------------------------------------------------
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Build for Windows Store.

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Date2013-07-03 06:21
FromAnders Genell
SubjectRe: [Cs-dev] OT: Steven's Playlist (was Csound 6 for Android)
AttachmentsNone  None  
Yes, that was one thing I didn't consider - masking from road noise. It really means you need stuff with limited dynamic or you'll end up missing the quiet parts or get damaged hearing by the loud parts. I suppose it's one reason behind the loudness war. Much contemporary pop music is produced to be listened to in the car or otherwise noisy environments. Makes it kind of dull on decent speakers though. 


Here is a cover of Let's Dance that I really like by the way: http://www.youtube.com/watch?v=bTSztPm3D5s

Regards,
Anders




3 jul 2013 kl. 03:42 skrev Steven Yi <stevenyi@gmail.com>:

Hi all,

This thread is highly entertaining. :) I have to say when I was younger I would listen to classical music on drives but these days I find it requires to much attention. Oddly though I'd have no problems listening while walking or on the train.

We had an early start to or trip do I ended up going with upbeat music, mostly dance and pop. From what I remember from today's drive:

Mark Farina: Live in Tokyo
Mark Farina: Mushroom Jazz 6
Depeche Mode: Playing the Angel
Kraftwerk: Minima-Maxima
Madonna: MDNA
Strawberry Switchblade
Frou Frou: Details
Robyn: Body Talk pt.1

And the recent episode of NPR's "Wait wait don't tell me". All pretty mundane but enjoyable and kept us up for the drive! I've been listening to David Bowie's "Let's Dance" album quite a bit recently and imagine it'll be on for tomorrow's drive.

Other than that, I've got a long Xenakis playlist I've been meaning to get to as well as had in mind to listen to more Messiaen, particularly Turangalila. There's some compositional things that I've had in mind that I want to listen to in their music. Those though will certainly not be on while driving! :)

All best!
Steven

On Jul 2, 2013 1:08 PM, <jpff@cs.bath.ac.uk> wrote:
> I really don't thing it would be advisable while driving...

Exactly what I was thinking -- listening to the Ring is an all embracing
experience and I could not drive at the same time; same for Bruckner.

Actually as a non car owner since I sold my sportscar about 1995 I do most
of my driving in France, and listen to France Musique.  As a back up I
take CDs of string quartets; various Haydn, Maconchy's complete thirteen,
Montague, Fitkin.....

Somehow I rarely drive to computer music; perhaps the same as Wagner.

==John ff

Hope we hear what Steven axctually constructed


>
> 2 jul 2013 kl. 18:13 skrev Victor Lazzarini <Victor.Lazzarini@nuim.ie>:
>
>> Why would one do that beats me. ;)
>> On 2 Jul 2013, at 16:46, Rory Walsh wrote:
>>
>>> One could get through the entire Ring cycle in one sitting! ffitchy
>>> might be up for that but I think I'd go nuts
>>>
>>>
>>>
>>> On 2 July 2013 12:41, Anders Genell <anders.genell@gmail.com> wrote:
>>>> White Steven might already have compiled his and put it to use, I
>>>> thought it would be nice to have the residing musical gourmets
>>>> supplying suggestions for inclusion on a playlist for an 1100 mile
>>>> road trip.
>>>>
>>>>
>>>> While I perhaps am not one of those very refined gourmets, I'll start
>>>> by suggesting Mike Oldfield's Amarok. I borrowed it simultaneously
>>>> with The Hitchhikers Guide to the Galaxy from a friend when the album
>>>> was newly released and had the music as a soundtrack to my first
>>>> acquaintance with the book. They are since forever linked and the
>>>> music makes for an hour of highly efficient escapism.
>>>>
>>>> Regards,
>>>> Anders
>>>>
>>>> 2 jul 2013 kl. 09:40 skrev Rory Walsh <rorywalsh@ear.ie>:
>>>>
>>>>> Wow, that's going to be quite a playlist Steven!
>>>>>
>>>>> On 2 July 2013 05:15, Steven Yi <stevenyi@gmail.com> wrote:
>>>>>> Atlanta. We did the drive a few weeks ago and it's about 1100 miles
>>>>>> over two
>>>>>> days. Have to go make a driving playlist now. :)
>>>>>>
>>>>>>
>>>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>>>>
>>>>>>> Where are you driving from?
>>>>>>>
>>>>>>> Best, Mike
>>>>>>>
>>>>>>> On Jul 1, 2013 10:29 PM, "Steven Yi" <stevenyi@gmail.com> wrote:
>>>>>>>>
>>>>>>>> Hi Michael,
>>>>>>>>
>>>>>>>> Thanks for those. Unfortunately I'm out of time for tonight as I
>>>>>>>> got hung
>>>>>>>> up chasing an iOS bug. I've got to pack up the car as we're
>>>>>>>> driving back to
>>>>>>>> Rochester starting tomorrow. I'll be on the road all day tomorrow
>>>>>>>> and part
>>>>>>>> of Wednesday. I'll try to pick up on Android either late night
>>>>>>>> tomorrow or
>>>>>>>> Wednesday evening.
>>>>>>>>
>>>>>>>> Thanks!
>>>>>>>> Steven
>>>>>>>>
>>>>>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>>>>>
>>>>>>>> I think I've got all the called-for Android makefiles into git
>>>>>>>> now.
>>>>>>>>
>>>>>>>> Thanks for putting in the .gitignore files.
>>>>>>>>
>>>>>>>> Let me know if there are any more problems...
>>>>>>>>
>>>>>>>> Victor's fix for the strings seems to be working.
>>>>>>>>
>>>>>>>> Best,
>>>>>>>> Mike
>>>>>>>>
>>>>>>>>
>>>>>>>> ===========================
>>>>>>>> Michael Gogins
>>>>>>>> Irreducible Productions
>>>>>>>> http://michaelgogins.tumblr.com
>>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi <stevenyi@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> No worries, I've got my hands full with iOS at the moment. :)
>>>>>>>> I'll
>>>>>>>> take a look later tonight when the files are uploaded.  Thanks!
>>>>>>>>
>>>>>>>> steven
>>>>>>>>
>>>>>>>> On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins
>>>>>>>> <michael.gogins@gmail.com>
>>>>>>>> wrote:
>>>>>>>>> My apologies, I thought I had this all checked in.
>>>>>>>>>
>>>>>>>>> I will get the you the Android.mk for LuaJIT as soon as I get
>>>>>>>>> home from
>>>>>>>>> dinner this evening, and the other thing too.
>>>>>>>>>
>>>>>>>>> Sorry,
>>>>>>>>> Mike
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ===========================
>>>>>>>>> Michael Gogins
>>>>>>>>> Irreducible Productions
>>>>>>>>> http://michaelgogins.tumblr.com
>>>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi <stevenyi@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> Also to note, I get errors with libfluidsynth:
>>>>>>>>>>
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_set_interp_method'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_program_select'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_noteon'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_write_float'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_get_settings'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'delete_fluid_synth'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'delete_fluid_settings'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_is_soundfont'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_sfload'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_get_sfont_by_id'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_program_change'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_pitch_bend'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558:
>>>>>>>>>> error:
>>>>>>>>>> undefi
>>>>>>>>
>>>>>>>>
>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>
>>>>>>>> This SF.net email is sponsored by Windows:
>>>>>>>>
>>>>>>>> Build for Windows Store.
>>>>>>>>
>>>>>>>> http://p.sf.net/sfu/windows-dev2dev
>>>>>>>> _______________________________________________
>>>>>>>> Csound-devel mailing list
>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> This SF.net email is sponsored by Windows:
>>>>>>
>>>>>> Build for Windows Store.
>>>>>>
>>>>>> http://p.sf.net/sfu/windows-dev2dev
>>>>>> _______________________________________________
>>>>>> Csound-devel mailing list
>>>>>> Csound-devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> This SF.net email is sponsored by Windows:
>>>>>
>>>>> Build for Windows Store.
>>>>>
>>>>> http://p.sf.net/sfu/windows-dev2dev
>>>>> _______________________________________________
>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>> ------------------------------------------------------------------------------
>>>> This SF.net email is sponsored by Windows:
>>>>
>>>> Build for Windows Store.
>>>>
>>>> http://p.sf.net/sfu/windows-dev2dev
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>> ------------------------------------------------------------------------------
>>> This SF.net email is sponsored by Windows:
>>>
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>>>
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>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
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>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
> ------------------------------------------------------------------------------
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Date2013-07-03 07:04
FromRory Walsh
SubjectRe: [Cs-dev] OT: Steven's Playlist (was Csound 6 for Android)
AttachmentsNone  None  

And if we are too stay on the theme of dancing it....

http://m.youtube.com/#/watch?v=7pA5UhNaYw0&desktop_uri=%2Fwatch%3Fv%3D7pA5UhNaYw0

sent from a mobile device...

On 3 Jul 2013 07:22, "Anders Genell" <anders.genell@gmail.com> wrote:
Yes, that was one thing I didn't consider - masking from road noise. It really means you need stuff with limited dynamic or you'll end up missing the quiet parts or get damaged hearing by the loud parts. I suppose it's one reason behind the loudness war. Much contemporary pop music is produced to be listened to in the car or otherwise noisy environments. Makes it kind of dull on decent speakers though. 


Here is a cover of Let's Dance that I really like by the way: http://www.youtube.com/watch?v=bTSztPm3D5s

Regards,
Anders




3 jul 2013 kl. 03:42 skrev Steven Yi <stevenyi@gmail.com>:

Hi all,

This thread is highly entertaining. :) I have to say when I was younger I would listen to classical music on drives but these days I find it requires to much attention. Oddly though I'd have no problems listening while walking or on the train.

We had an early start to or trip do I ended up going with upbeat music, mostly dance and pop. From what I remember from today's drive:

Mark Farina: Live in Tokyo
Mark Farina: Mushroom Jazz 6
Depeche Mode: Playing the Angel
Kraftwerk: Minima-Maxima
Madonna: MDNA
Strawberry Switchblade
Frou Frou: Details
Robyn: Body Talk pt.1

And the recent episode of NPR's "Wait wait don't tell me". All pretty mundane but enjoyable and kept us up for the drive! I've been listening to David Bowie's "Let's Dance" album quite a bit recently and imagine it'll be on for tomorrow's drive.

Other than that, I've got a long Xenakis playlist I've been meaning to get to as well as had in mind to listen to more Messiaen, particularly Turangalila. There's some compositional things that I've had in mind that I want to listen to in their music. Those though will certainly not be on while driving! :)

All best!
Steven

On Jul 2, 2013 1:08 PM, <jpff@cs.bath.ac.uk> wrote:
> I really don't thing it would be advisable while driving...

Exactly what I was thinking -- listening to the Ring is an all embracing
experience and I could not drive at the same time; same for Bruckner.

Actually as a non car owner since I sold my sportscar about 1995 I do most
of my driving in France, and listen to France Musique.  As a back up I
take CDs of string quartets; various Haydn, Maconchy's complete thirteen,
Montague, Fitkin.....

Somehow I rarely drive to computer music; perhaps the same as Wagner.

==John ff

Hope we hear what Steven axctually constructed


>
> 2 jul 2013 kl. 18:13 skrev Victor Lazzarini <Victor.Lazzarini@nuim.ie>:
>
>> Why would one do that beats me. ;)
>> On 2 Jul 2013, at 16:46, Rory Walsh wrote:
>>
>>> One could get through the entire Ring cycle in one sitting! ffitchy
>>> might be up for that but I think I'd go nuts
>>>
>>>
>>>
>>> On 2 July 2013 12:41, Anders Genell <anders.genell@gmail.com> wrote:
>>>> White Steven might already have compiled his and put it to use, I
>>>> thought it would be nice to have the residing musical gourmets
>>>> supplying suggestions for inclusion on a playlist for an 1100 mile
>>>> road trip.
>>>>
>>>>
>>>> While I perhaps am not one of those very refined gourmets, I'll start
>>>> by suggesting Mike Oldfield's Amarok. I borrowed it simultaneously
>>>> with The Hitchhikers Guide to the Galaxy from a friend when the album
>>>> was newly released and had the music as a soundtrack to my first
>>>> acquaintance with the book. They are since forever linked and the
>>>> music makes for an hour of highly efficient escapism.
>>>>
>>>> Regards,
>>>> Anders
>>>>
>>>> 2 jul 2013 kl. 09:40 skrev Rory Walsh <rorywalsh@ear.ie>:
>>>>
>>>>> Wow, that's going to be quite a playlist Steven!
>>>>>
>>>>> On 2 July 2013 05:15, Steven Yi <stevenyi@gmail.com> wrote:
>>>>>> Atlanta. We did the drive a few weeks ago and it's about 1100 miles
>>>>>> over two
>>>>>> days. Have to go make a driving playlist now. :)
>>>>>>
>>>>>>
>>>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>>>>
>>>>>>> Where are you driving from?
>>>>>>>
>>>>>>> Best, Mike
>>>>>>>
>>>>>>> On Jul 1, 2013 10:29 PM, "Steven Yi" <stevenyi@gmail.com> wrote:
>>>>>>>>
>>>>>>>> Hi Michael,
>>>>>>>>
>>>>>>>> Thanks for those. Unfortunately I'm out of time for tonight as I
>>>>>>>> got hung
>>>>>>>> up chasing an iOS bug. I've got to pack up the car as we're
>>>>>>>> driving back to
>>>>>>>> Rochester starting tomorrow. I'll be on the road all day tomorrow
>>>>>>>> and part
>>>>>>>> of Wednesday. I'll try to pick up on Android either late night
>>>>>>>> tomorrow or
>>>>>>>> Wednesday evening.
>>>>>>>>
>>>>>>>> Thanks!
>>>>>>>> Steven
>>>>>>>>
>>>>>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>>>>>
>>>>>>>> I think I've got all the called-for Android makefiles into git
>>>>>>>> now.
>>>>>>>>
>>>>>>>> Thanks for putting in the .gitignore files.
>>>>>>>>
>>>>>>>> Let me know if there are any more problems...
>>>>>>>>
>>>>>>>> Victor's fix for the strings seems to be working.
>>>>>>>>
>>>>>>>> Best,
>>>>>>>> Mike
>>>>>>>>
>>>>>>>>
>>>>>>>> ===========================
>>>>>>>> Michael Gogins
>>>>>>>> Irreducible Productions
>>>>>>>> http://michaelgogins.tumblr.com
>>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi <stevenyi@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> No worries, I've got my hands full with iOS at the moment. :)
>>>>>>>> I'll
>>>>>>>> take a look later tonight when the files are uploaded.  Thanks!
>>>>>>>>
>>>>>>>> steven
>>>>>>>>
>>>>>>>> On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins
>>>>>>>> <michael.gogins@gmail.com>
>>>>>>>> wrote:
>>>>>>>>> My apologies, I thought I had this all checked in.
>>>>>>>>>
>>>>>>>>> I will get the you the Android.mk for LuaJIT as soon as I get
>>>>>>>>> home from
>>>>>>>>> dinner this evening, and the other thing too.
>>>>>>>>>
>>>>>>>>> Sorry,
>>>>>>>>> Mike
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ===========================
>>>>>>>>> Michael Gogins
>>>>>>>>> Irreducible Productions
>>>>>>>>> http://michaelgogins.tumblr.com
>>>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi <stevenyi@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> Also to note, I get errors with libfluidsynth:
>>>>>>>>>>
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_set_interp_method'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_program_select'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_noteon'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_write_float'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_get_settings'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'delete_fluid_synth'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'delete_fluid_settings'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_is_soundfont'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_sfload'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_get_sfont_by_id'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_program_change'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_pitch_bend'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558:
>>>>>>>>>> error:
>>>>>>>>>> undefi
>>>>>>>>
>>>>>>>>
>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>
>>>>>>>> This SF.net email is sponsored by Windows:
>>>>>>>>
>>>>>>>> Build for Windows Store.
>>>>>>>>
>>>>>>>> http://p.sf.net/sfu/windows-dev2dev
>>>>>>>> _______________________________________________
>>>>>>>> Csound-devel mailing list
>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> This SF.net email is sponsored by Windows:
>>>>>>
>>>>>> Build for Windows Store.
>>>>>>
>>>>>> http://p.sf.net/sfu/windows-dev2dev
>>>>>> _______________________________________________
>>>>>> Csound-devel mailing list
>>>>>> Csound-devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> This SF.net email is sponsored by Windows:
>>>>>
>>>>> Build for Windows Store.
>>>>>
>>>>> http://p.sf.net/sfu/windows-dev2dev
>>>>> _______________________________________________
>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>> ------------------------------------------------------------------------------
>>>> This SF.net email is sponsored by Windows:
>>>>
>>>> Build for Windows Store.
>>>>
>>>> http://p.sf.net/sfu/windows-dev2dev
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>> ------------------------------------------------------------------------------
>>> This SF.net email is sponsored by Windows:
>>>
>>> Build for Windows Store.
>>>
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>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
>> Build for Windows Store.
>>
>> http://p.sf.net/sfu/windows-dev2dev
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
> ------------------------------------------------------------------------------
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>
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>
>
>



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Date2013-07-03 10:02
Frompeiman khosravi
SubjectRe: [Cs-dev] OT: Steven's Playlist (was Csound 6 for Android)
AttachmentsNone  None  



On 3 July 2013 07:04, Rory Walsh <rorywalsh@ear.ie> wrote:

And if we are too stay on the theme of dancing it....

http://m.youtube.com/#/watch?v=7pA5UhNaYw0&desktop_uri=%2Fwatch%3Fv%3D7pA5UhNaYw0

sent from a mobile device...

On 3 Jul 2013 07:22, "Anders Genell" <anders.genell@gmail.com> wrote:
Yes, that was one thing I didn't consider - masking from road noise. It really means you need stuff with limited dynamic or you'll end up missing the quiet parts or get damaged hearing by the loud parts. I suppose it's one reason behind the loudness war. Much contemporary pop music is produced to be listened to in the car or otherwise noisy environments. Makes it kind of dull on decent speakers though. 


Here is a cover of Let's Dance that I really like by the way: http://www.youtube.com/watch?v=bTSztPm3D5s

Regards,
Anders




3 jul 2013 kl. 03:42 skrev Steven Yi <stevenyi@gmail.com>:

Hi all,

This thread is highly entertaining. :) I have to say when I was younger I would listen to classical music on drives but these days I find it requires to much attention. Oddly though I'd have no problems listening while walking or on the train.

We had an early start to or trip do I ended up going with upbeat music, mostly dance and pop. From what I remember from today's drive:

Mark Farina: Live in Tokyo
Mark Farina: Mushroom Jazz 6
Depeche Mode: Playing the Angel
Kraftwerk: Minima-Maxima
Madonna: MDNA
Strawberry Switchblade
Frou Frou: Details
Robyn: Body Talk pt.1

And the recent episode of NPR's "Wait wait don't tell me". All pretty mundane but enjoyable and kept us up for the drive! I've been listening to David Bowie's "Let's Dance" album quite a bit recently and imagine it'll be on for tomorrow's drive.

Other than that, I've got a long Xenakis playlist I've been meaning to get to as well as had in mind to listen to more Messiaen, particularly Turangalila. There's some compositional things that I've had in mind that I want to listen to in their music. Those though will certainly not be on while driving! :)

All best!
Steven

On Jul 2, 2013 1:08 PM, <jpff@cs.bath.ac.uk> wrote:
> I really don't thing it would be advisable while driving...

Exactly what I was thinking -- listening to the Ring is an all embracing
experience and I could not drive at the same time; same for Bruckner.

Actually as a non car owner since I sold my sportscar about 1995 I do most
of my driving in France, and listen to France Musique.  As a back up I
take CDs of string quartets; various Haydn, Maconchy's complete thirteen,
Montague, Fitkin.....

Somehow I rarely drive to computer music; perhaps the same as Wagner.

==John ff

Hope we hear what Steven axctually constructed


>
> 2 jul 2013 kl. 18:13 skrev Victor Lazzarini <Victor.Lazzarini@nuim.ie>:
>
>> Why would one do that beats me. ;)
>> On 2 Jul 2013, at 16:46, Rory Walsh wrote:
>>
>>> One could get through the entire Ring cycle in one sitting! ffitchy
>>> might be up for that but I think I'd go nuts
>>>
>>>
>>>
>>> On 2 July 2013 12:41, Anders Genell <anders.genell@gmail.com> wrote:
>>>> White Steven might already have compiled his and put it to use, I
>>>> thought it would be nice to have the residing musical gourmets
>>>> supplying suggestions for inclusion on a playlist for an 1100 mile
>>>> road trip.
>>>>
>>>>
>>>> While I perhaps am not one of those very refined gourmets, I'll start
>>>> by suggesting Mike Oldfield's Amarok. I borrowed it simultaneously
>>>> with The Hitchhikers Guide to the Galaxy from a friend when the album
>>>> was newly released and had the music as a soundtrack to my first
>>>> acquaintance with the book. They are since forever linked and the
>>>> music makes for an hour of highly efficient escapism.
>>>>
>>>> Regards,
>>>> Anders
>>>>
>>>> 2 jul 2013 kl. 09:40 skrev Rory Walsh <rorywalsh@ear.ie>:
>>>>
>>>>> Wow, that's going to be quite a playlist Steven!
>>>>>
>>>>> On 2 July 2013 05:15, Steven Yi <stevenyi@gmail.com> wrote:
>>>>>> Atlanta. We did the drive a few weeks ago and it's about 1100 miles
>>>>>> over two
>>>>>> days. Have to go make a driving playlist now. :)
>>>>>>
>>>>>>
>>>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>>>>
>>>>>>> Where are you driving from?
>>>>>>>
>>>>>>> Best, Mike
>>>>>>>
>>>>>>> On Jul 1, 2013 10:29 PM, "Steven Yi" <stevenyi@gmail.com> wrote:
>>>>>>>>
>>>>>>>> Hi Michael,
>>>>>>>>
>>>>>>>> Thanks for those. Unfortunately I'm out of time for tonight as I
>>>>>>>> got hung
>>>>>>>> up chasing an iOS bug. I've got to pack up the car as we're
>>>>>>>> driving back to
>>>>>>>> Rochester starting tomorrow. I'll be on the road all day tomorrow
>>>>>>>> and part
>>>>>>>> of Wednesday. I'll try to pick up on Android either late night
>>>>>>>> tomorrow or
>>>>>>>> Wednesday evening.
>>>>>>>>
>>>>>>>> Thanks!
>>>>>>>> Steven
>>>>>>>>
>>>>>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>>>>>
>>>>>>>> I think I've got all the called-for Android makefiles into git
>>>>>>>> now.
>>>>>>>>
>>>>>>>> Thanks for putting in the .gitignore files.
>>>>>>>>
>>>>>>>> Let me know if there are any more problems...
>>>>>>>>
>>>>>>>> Victor's fix for the strings seems to be working.
>>>>>>>>
>>>>>>>> Best,
>>>>>>>> Mike
>>>>>>>>
>>>>>>>>
>>>>>>>> ===========================
>>>>>>>> Michael Gogins
>>>>>>>> Irreducible Productions
>>>>>>>> http://michaelgogins.tumblr.com
>>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi <stevenyi@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> No worries, I've got my hands full with iOS at the moment. :)
>>>>>>>> I'll
>>>>>>>> take a look later tonight when the files are uploaded.  Thanks!
>>>>>>>>
>>>>>>>> steven
>>>>>>>>
>>>>>>>> On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins
>>>>>>>> <michael.gogins@gmail.com>
>>>>>>>> wrote:
>>>>>>>>> My apologies, I thought I had this all checked in.
>>>>>>>>>
>>>>>>>>> I will get the you the Android.mk for LuaJIT as soon as I get
>>>>>>>>> home from
>>>>>>>>> dinner this evening, and the other thing too.
>>>>>>>>>
>>>>>>>>> Sorry,
>>>>>>>>> Mike
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ===========================
>>>>>>>>> Michael Gogins
>>>>>>>>> Irreducible Productions
>>>>>>>>> http://michaelgogins.tumblr.com
>>>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi <stevenyi@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> Also to note, I get errors with libfluidsynth:
>>>>>>>>>>
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_set_interp_method'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_program_select'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_noteon'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_write_float'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_get_settings'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'delete_fluid_synth'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'delete_fluid_settings'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_is_soundfont'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_sfload'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_get_sfont_by_id'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_program_change'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_pitch_bend'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558:
>>>>>>>>>> error:
>>>>>>>>>> undefi
>>>>>>>>
>>>>>>>>
>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>
>>>>>>>> This SF.net email is sponsored by Windows:
>>>>>>>>
>>>>>>>> Build for Windows Store.
>>>>>>>>
>>>>>>>> http://p.sf.net/sfu/windows-dev2dev
>>>>>>>> _______________________________________________
>>>>>>>> Csound-devel mailing list
>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> This SF.net email is sponsored by Windows:
>>>>>>
>>>>>> Build for Windows Store.
>>>>>>
>>>>>> http://p.sf.net/sfu/windows-dev2dev
>>>>>> _______________________________________________
>>>>>> Csound-devel mailing list
>>>>>> Csound-devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> This SF.net email is sponsored by Windows:
>>>>>
>>>>> Build for Windows Store.
>>>>>
>>>>> http://p.sf.net/sfu/windows-dev2dev
>>>>> _______________________________________________
>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>> ------------------------------------------------------------------------------
>>>> This SF.net email is sponsored by Windows:
>>>>
>>>> Build for Windows Store.
>>>>
>>>> http://p.sf.net/sfu/windows-dev2dev
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>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>> ------------------------------------------------------------------------------
>>> This SF.net email is sponsored by Windows:
>>>
>>> Build for Windows Store.
>>>
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>>> _______________________________________________
>>> Csound-devel mailing list
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>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Windows:
>>
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Date2013-07-03 10:37
FromRory Walsh
SubjectRe: [Cs-dev] OT: Steven's Playlist (was Csound 6 for Android)
AttachmentsNone  None  

Won't play for me in Germany but I've saved the link. YouTube can be a frustrating venture here...

sent from a mobile device...

On 3 Jul 2013 11:02, "peiman khosravi" <peimankhosravi@gmail.com> wrote:



On 3 July 2013 07:04, Rory Walsh <rorywalsh@ear.ie> wrote:

And if we are too stay on the theme of dancing it....

http://m.youtube.com/#/watch?v=7pA5UhNaYw0&desktop_uri=%2Fwatch%3Fv%3D7pA5UhNaYw0

sent from a mobile device...

On 3 Jul 2013 07:22, "Anders Genell" <anders.genell@gmail.com> wrote:
Yes, that was one thing I didn't consider - masking from road noise. It really means you need stuff with limited dynamic or you'll end up missing the quiet parts or get damaged hearing by the loud parts. I suppose it's one reason behind the loudness war. Much contemporary pop music is produced to be listened to in the car or otherwise noisy environments. Makes it kind of dull on decent speakers though. 


Here is a cover of Let's Dance that I really like by the way: http://www.youtube.com/watch?v=bTSztPm3D5s

Regards,
Anders




3 jul 2013 kl. 03:42 skrev Steven Yi <stevenyi@gmail.com>:

Hi all,

This thread is highly entertaining. :) I have to say when I was younger I would listen to classical music on drives but these days I find it requires to much attention. Oddly though I'd have no problems listening while walking or on the train.

We had an early start to or trip do I ended up going with upbeat music, mostly dance and pop. From what I remember from today's drive:

Mark Farina: Live in Tokyo
Mark Farina: Mushroom Jazz 6
Depeche Mode: Playing the Angel
Kraftwerk: Minima-Maxima
Madonna: MDNA
Strawberry Switchblade
Frou Frou: Details
Robyn: Body Talk pt.1

And the recent episode of NPR's "Wait wait don't tell me". All pretty mundane but enjoyable and kept us up for the drive! I've been listening to David Bowie's "Let's Dance" album quite a bit recently and imagine it'll be on for tomorrow's drive.

Other than that, I've got a long Xenakis playlist I've been meaning to get to as well as had in mind to listen to more Messiaen, particularly Turangalila. There's some compositional things that I've had in mind that I want to listen to in their music. Those though will certainly not be on while driving! :)

All best!
Steven

On Jul 2, 2013 1:08 PM, <jpff@cs.bath.ac.uk> wrote:
> I really don't thing it would be advisable while driving...

Exactly what I was thinking -- listening to the Ring is an all embracing
experience and I could not drive at the same time; same for Bruckner.

Actually as a non car owner since I sold my sportscar about 1995 I do most
of my driving in France, and listen to France Musique.  As a back up I
take CDs of string quartets; various Haydn, Maconchy's complete thirteen,
Montague, Fitkin.....

Somehow I rarely drive to computer music; perhaps the same as Wagner.

==John ff

Hope we hear what Steven axctually constructed


>
> 2 jul 2013 kl. 18:13 skrev Victor Lazzarini <Victor.Lazzarini@nuim.ie>:
>
>> Why would one do that beats me. ;)
>> On 2 Jul 2013, at 16:46, Rory Walsh wrote:
>>
>>> One could get through the entire Ring cycle in one sitting! ffitchy
>>> might be up for that but I think I'd go nuts
>>>
>>>
>>>
>>> On 2 July 2013 12:41, Anders Genell <anders.genell@gmail.com> wrote:
>>>> White Steven might already have compiled his and put it to use, I
>>>> thought it would be nice to have the residing musical gourmets
>>>> supplying suggestions for inclusion on a playlist for an 1100 mile
>>>> road trip.
>>>>
>>>>
>>>> While I perhaps am not one of those very refined gourmets, I'll start
>>>> by suggesting Mike Oldfield's Amarok. I borrowed it simultaneously
>>>> with The Hitchhikers Guide to the Galaxy from a friend when the album
>>>> was newly released and had the music as a soundtrack to my first
>>>> acquaintance with the book. They are since forever linked and the
>>>> music makes for an hour of highly efficient escapism.
>>>>
>>>> Regards,
>>>> Anders
>>>>
>>>> 2 jul 2013 kl. 09:40 skrev Rory Walsh <rorywalsh@ear.ie>:
>>>>
>>>>> Wow, that's going to be quite a playlist Steven!
>>>>>
>>>>> On 2 July 2013 05:15, Steven Yi <stevenyi@gmail.com> wrote:
>>>>>> Atlanta. We did the drive a few weeks ago and it's about 1100 miles
>>>>>> over two
>>>>>> days. Have to go make a driving playlist now. :)
>>>>>>
>>>>>>
>>>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>>>>
>>>>>>> Where are you driving from?
>>>>>>>
>>>>>>> Best, Mike
>>>>>>>
>>>>>>> On Jul 1, 2013 10:29 PM, "Steven Yi" <stevenyi@gmail.com> wrote:
>>>>>>>>
>>>>>>>> Hi Michael,
>>>>>>>>
>>>>>>>> Thanks for those. Unfortunately I'm out of time for tonight as I
>>>>>>>> got hung
>>>>>>>> up chasing an iOS bug. I've got to pack up the car as we're
>>>>>>>> driving back to
>>>>>>>> Rochester starting tomorrow. I'll be on the road all day tomorrow
>>>>>>>> and part
>>>>>>>> of Wednesday. I'll try to pick up on Android either late night
>>>>>>>> tomorrow or
>>>>>>>> Wednesday evening.
>>>>>>>>
>>>>>>>> Thanks!
>>>>>>>> Steven
>>>>>>>>
>>>>>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>>>>>
>>>>>>>> I think I've got all the called-for Android makefiles into git
>>>>>>>> now.
>>>>>>>>
>>>>>>>> Thanks for putting in the .gitignore files.
>>>>>>>>
>>>>>>>> Let me know if there are any more problems...
>>>>>>>>
>>>>>>>> Victor's fix for the strings seems to be working.
>>>>>>>>
>>>>>>>> Best,
>>>>>>>> Mike
>>>>>>>>
>>>>>>>>
>>>>>>>> ===========================
>>>>>>>> Michael Gogins
>>>>>>>> Irreducible Productions
>>>>>>>> http://michaelgogins.tumblr.com
>>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi <stevenyi@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> No worries, I've got my hands full with iOS at the moment. :)
>>>>>>>> I'll
>>>>>>>> take a look later tonight when the files are uploaded.  Thanks!
>>>>>>>>
>>>>>>>> steven
>>>>>>>>
>>>>>>>> On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins
>>>>>>>> <michael.gogins@gmail.com>
>>>>>>>> wrote:
>>>>>>>>> My apologies, I thought I had this all checked in.
>>>>>>>>>
>>>>>>>>> I will get the you the Android.mk for LuaJIT as soon as I get
>>>>>>>>> home from
>>>>>>>>> dinner this evening, and the other thing too.
>>>>>>>>>
>>>>>>>>> Sorry,
>>>>>>>>> Mike
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ===========================
>>>>>>>>> Michael Gogins
>>>>>>>>> Irreducible Productions
>>>>>>>>> http://michaelgogins.tumblr.com
>>>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi <stevenyi@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> Also to note, I get errors with libfluidsynth:
>>>>>>>>>>
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_set_interp_method'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_program_select'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_noteon'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_write_float'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_get_settings'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'delete_fluid_synth'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'delete_fluid_settings'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_is_soundfont'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_sfload'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_get_sfont_by_id'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_program_change'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579:
>>>>>>>>>> error:
>>>>>>>>>> undefined reference to 'fluid_synth_pitch_bend'
>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558:
>>>>>>>>>> error:
>>>>>>>>>> undefi
>>>>>>>>
>>>>>>>>
>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>
>>>>>>>> This SF.net email is sponsored by Windows:
>>>>>>>>
>>>>>>>> Build for Windows Store.
>>>>>>>>
>>>>>>>> http://p.sf.net/sfu/windows-dev2dev
>>>>>>>> _______________________________________________
>>>>>>>> Csound-devel mailing list
>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> This SF.net email is sponsored by Windows:
>>>>>>
>>>>>> Build for Windows Store.
>>>>>>
>>>>>> http://p.sf.net/sfu/windows-dev2dev
>>>>>> _______________________________________________
>>>>>> Csound-devel mailing list
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>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> This SF.net email is sponsored by Windows:
>>>>>
>>>>> Build for Windows Store.
>>>>>
>>>>> http://p.sf.net/sfu/windows-dev2dev
>>>>> _______________________________________________
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>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>> ------------------------------------------------------------------------------
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>>>
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>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
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>
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>
>



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Date2013-07-03 15:07
FromEdward Costello
SubjectRe: [Cs-dev] OT: Steven's Playlist (was Csound 6 for Android)
AttachmentsNone  None  None  None  

Date2013-07-03 15:33
FromRory Walsh
SubjectRe: [Cs-dev] OT: Steven's Playlist (was Csound 6 for Android)
Nice one Ed! Thanks for this. I was starting to go barmy!


On 3 July 2013 16:07, Edward Costello  wrote:
> Germany can be a bit annoying with youtube alright. But if you are using
> Firefox or Chrome, this extension usually gets the vids to play
> http://proxmate.dave.cx/
>
> --
> Edward Costello
>
>
> On Wednesday 3 July 2013 at 11:37, Rory Walsh wrote:
>
> Won't play for me in Germany but I've saved the link. YouTube can be a
> frustrating venture here...
>
> sent from a mobile device...
>
> On 3 Jul 2013 11:02, "peiman khosravi"  wrote:
>
> And maybe this one? https://www.youtube.com/watch?v=3SpG7C4vHZQ
>
>
>
>
> www.peimankhosravi.co.uk || RSS Feed || Concert News
>
>
> On 3 July 2013 07:04, Rory Walsh  wrote:
>
> And if we are too stay on the theme of dancing it....
>
> http://m.youtube.com/#/watch?v=7pA5UhNaYw0&desktop_uri=%2Fwatch%3Fv%3D7pA5UhNaYw0
>
> sent from a mobile device...
>
> On 3 Jul 2013 07:22, "Anders Genell"  wrote:
>
> Yes, that was one thing I didn't consider - masking from road noise. It
> really means you need stuff with limited dynamic or you'll end up missing
> the quiet parts or get damaged hearing by the loud parts. I suppose it's one
> reason behind the loudness war. Much contemporary pop music is produced to
> be listened to in the car or otherwise noisy environments. Makes it kind of
> dull on decent speakers though.
>
>
> Here is a cover of Let's Dance that I really like by the way:
> http://www.youtube.com/watch?v=bTSztPm3D5s
>
> Regards,
> Anders
>
>
>
>
> 3 jul 2013 kl. 03:42 skrev Steven Yi :
>
> Hi all,
>
> This thread is highly entertaining. :) I have to say when I was younger I
> would listen to classical music on drives but these days I find it requires
> to much attention. Oddly though I'd have no problems listening while walking
> or on the train.
>
> We had an early start to or trip do I ended up going with upbeat music,
> mostly dance and pop. From what I remember from today's drive:
>
> Mark Farina: Live in Tokyo
> Mark Farina: Mushroom Jazz 6
> Depeche Mode: Playing the Angel
> Kraftwerk: Minima-Maxima
> Madonna: MDNA
> Strawberry Switchblade
> Frou Frou: Details
> Robyn: Body Talk pt.1
>
> And the recent episode of NPR's "Wait wait don't tell me". All pretty
> mundane but enjoyable and kept us up for the drive! I've been listening to
> David Bowie's "Let's Dance" album quite a bit recently and imagine it'll be
> on for tomorrow's drive.
>
> Other than that, I've got a long Xenakis playlist I've been meaning to get
> to as well as had in mind to listen to more Messiaen, particularly
> Turangalila. There's some compositional things that I've had in mind that I
> want to listen to in their music. Those though will certainly not be on
> while driving! :)
>
> All best!
> Steven
>
> On Jul 2, 2013 1:08 PM,  wrote:
>
>> I really don't thing it would be advisable while driving...
>
> Exactly what I was thinking -- listening to the Ring is an all embracing
> experience and I could not drive at the same time; same for Bruckner.
>
> Actually as a non car owner since I sold my sportscar about 1995 I do most
> of my driving in France, and listen to France Musique.  As a back up I
> take CDs of string quartets; various Haydn, Maconchy's complete thirteen,
> Montague, Fitkin.....
>
> Somehow I rarely drive to computer music; perhaps the same as Wagner.
>
> ==John ff
>
> Hope we hear what Steven axctually constructed
>
>
>>
>> 2 jul 2013 kl. 18:13 skrev Victor Lazzarini :
>>
>>> Why would one do that beats me. ;)
>>> On 2 Jul 2013, at 16:46, Rory Walsh wrote:
>>>
>>>> One could get through the entire Ring cycle in one sitting! ffitchy
>>>> might be up for that but I think I'd go nuts
>>>>
>>>>
>>>>
>>>> On 2 July 2013 12:41, Anders Genell  wrote:
>>>>> White Steven might already have compiled his and put it to use, I
>>>>> thought it would be nice to have the residing musical gourmets
>>>>> supplying suggestions for inclusion on a playlist for an 1100 mile
>>>>> road trip.
>>>>>
>>>>>
>>>>> While I perhaps am not one of those very refined gourmets, I'll start
>>>>> by suggesting Mike Oldfield's Amarok. I borrowed it simultaneously
>>>>> with The Hitchhikers Guide to the Galaxy from a friend when the album
>>>>> was newly released and had the music as a soundtrack to my first
>>>>> acquaintance with the book. They are since forever linked and the
>>>>> music makes for an hour of highly efficient escapism.
>>>>>
>>>>> Regards,
>>>>> Anders
>>>>>
>>>>> 2 jul 2013 kl. 09:40 skrev Rory Walsh :
>>>>>
>>>>>> Wow, that's going to be quite a playlist Steven!
>>>>>>
>>>>>> On 2 July 2013 05:15, Steven Yi  wrote:
>>>>>>> Atlanta. We did the drive a few weeks ago and it's about 1100 miles
>>>>>>> over two
>>>>>>> days. Have to go make a driving playlist now. :)
>>>>>>>
>>>>>>>
>>>>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>>>>>
>>>>>>>> Where are you driving from?
>>>>>>>>
>>>>>>>> Best, Mike
>>>>>>>>
>>>>>>>> On Jul 1, 2013 10:29 PM, "Steven Yi"  wrote:
>>>>>>>>>
>>>>>>>>> Hi Michael,
>>>>>>>>>
>>>>>>>>> Thanks for those. Unfortunately I'm out of time for tonight as I
>>>>>>>>> got hung
>>>>>>>>> up chasing an iOS bug. I've got to pack up the car as we're
>>>>>>>>> driving back to
>>>>>>>>> Rochester starting tomorrow. I'll be on the road all day tomorrow
>>>>>>>>> and part
>>>>>>>>> of Wednesday. I'll try to pick up on Android either late night
>>>>>>>>> tomorrow or
>>>>>>>>> Wednesday evening.
>>>>>>>>>
>>>>>>>>> Thanks!
>>>>>>>>> Steven
>>>>>>>>>
>>>>>>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>>>>>>
>>>>>>>>> I think I've got all the called-for Android makefiles into git
>>>>>>>>> now.
>>>>>>>>>
>>>>>>>>> Thanks for putting in the .gitignore files.
>>>>>>>>>
>>>>>>>>> Let me know if there are any more problems...
>>>>>>>>>
>>>>>>>>> Victor's fix for the strings seems to be working.
>>>>>>>>>
>>>>>>>>> Best,
>>>>>>>>> Mike
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ===========================
>>>>>>>>> Michael Gogins
>>>>>>>>> Irreducible Productions
>>>>>>>>> http://michaelgogins.tumblr.com
>>>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi 
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> No worries, I've got my hands full with iOS at the moment. :)
>>>>>>>>> I'll
>>>>>>>>> take a look later tonight when the files are uploaded.  Thanks!
>>>>>>>>>
>>>>>>>>> steven
>>>>>>>>>
>>>>>>>>> On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins
>>>>>>>>> 
>>>>>>>>> wrote:
>>>>>>>>>> My apologies, I thought I had this all checked in.
>>>>>>>>>>
>>>>>>>>>> I will get the you the Android.mk for LuaJIT as soon as I get
>>>>>>>>>> home from
>>>>>>>>>> dinner this evening, and the other thing too.
>>>>>>>>>>
>>>>>>>>>> Sorry,
>>>>>>>>>> Mike
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> ===========================
>>>>>>>>>> Michael Gogins
>>>>>>>>>> Irreducible Productions
>>>>>>>>>> http://michaelgogins.tumblr.com
>>>>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi 
>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> Also to note, I get errors with libfluidsynth:
>>>>>>>>>>>
>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630:
>>>>>>>>>>> error:
>>>>>>>>>>> undefined reference to 'fluid_synth_set_interp_method'
>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276:
>>>>>>>>>>> error:
>>>>>>>>>>> undefined reference to 'fluid_synth_program_select'
>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339:
>>>>>>>>>>> error:
>>>>>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373:
>>>>>>>>>>> error:
>>>>>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366:
>>>>>>>>>>> error:
>>>>>>>>>>> undefined reference to 'fluid_synth_noteon'
>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303:
>>>>>>>>>>> error:
>>>>>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419:
>>>>>>>>>>> error:
>>>>>>>>>>> undefined reference to 'fluid_synth_write_float'
>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805:
>>>>>>>>>>> error:
>>>>>>>>>>> undefined reference to 'fluid_synth_get_settings'
>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806:
>>>>>>>>>>> error:
>>>>>>>>>>> undefined reference to 'delete_fluid_synth'
>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807:
>>>>>>>>>>> error:
>>>>>>>>>>> undefined reference to 'delete_fluid_settings'
>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210:
>>>>>>>>>>> error:
>>>>>>>>>>> undefined reference to 'fluid_is_soundfont'
>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214:
>>>>>>>>>>> error:
>>>>>>>>>>> undefined reference to 'fluid_synth_sfload'
>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228:
>>>>>>>>>>> error:
>>>>>>>>>>> undefined reference to 'fluid_synth_get_sfont_by_id'
>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566:
>>>>>>>>>>> error:
>>>>>>>>>>> undefined reference to 'fluid_synth_program_change'
>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531:
>>>>>>>>>>> error:
>>>>>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579:
>>>>>>>>>>> error:
>>>>>>>>>>> undefined reference to 'fluid_synth_pitch_bend'
>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558:
>>>>>>>>>>> error:
>>>>>>>>>>> undefi
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>
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Date2013-07-03 16:14
FromVictor Lazzarini
SubjectRe: [Cs-dev] OT: Steven's Playlist (was Csound 6 for Android)
what exactly is the problem? You tube blocked? Censorship?
On 3 Jul 2013, at 15:33, Rory Walsh wrote:

> Nice one Ed! Thanks for this. I was starting to go barmy!
> 
> 
> On 3 July 2013 16:07, Edward Costello  wrote:
>> Germany can be a bit annoying with youtube alright. But if you are using
>> Firefox or Chrome, this extension usually gets the vids to play
>> http://proxmate.dave.cx/
>> 
>> --
>> Edward Costello
>> 
>> 
>> On Wednesday 3 July 2013 at 11:37, Rory Walsh wrote:
>> 
>> Won't play for me in Germany but I've saved the link. YouTube can be a
>> frustrating venture here...
>> 
>> sent from a mobile device...
>> 
>> On 3 Jul 2013 11:02, "peiman khosravi"  wrote:
>> 
>> And maybe this one? https://www.youtube.com/watch?v=3SpG7C4vHZQ
>> 
>> 
>> 
>> 
>> www.peimankhosravi.co.uk || RSS Feed || Concert News
>> 
>> 
>> On 3 July 2013 07:04, Rory Walsh  wrote:
>> 
>> And if we are too stay on the theme of dancing it....
>> 
>> http://m.youtube.com/#/watch?v=7pA5UhNaYw0&desktop_uri=%2Fwatch%3Fv%3D7pA5UhNaYw0
>> 
>> sent from a mobile device...
>> 
>> On 3 Jul 2013 07:22, "Anders Genell"  wrote:
>> 
>> Yes, that was one thing I didn't consider - masking from road noise. It
>> really means you need stuff with limited dynamic or you'll end up missing
>> the quiet parts or get damaged hearing by the loud parts. I suppose it's one
>> reason behind the loudness war. Much contemporary pop music is produced to
>> be listened to in the car or otherwise noisy environments. Makes it kind of
>> dull on decent speakers though.
>> 
>> 
>> Here is a cover of Let's Dance that I really like by the way:
>> http://www.youtube.com/watch?v=bTSztPm3D5s
>> 
>> Regards,
>> Anders
>> 
>> 
>> 
>> 
>> 3 jul 2013 kl. 03:42 skrev Steven Yi :
>> 
>> Hi all,
>> 
>> This thread is highly entertaining. :) I have to say when I was younger I
>> would listen to classical music on drives but these days I find it requires
>> to much attention. Oddly though I'd have no problems listening while walking
>> or on the train.
>> 
>> We had an early start to or trip do I ended up going with upbeat music,
>> mostly dance and pop. From what I remember from today's drive:
>> 
>> Mark Farina: Live in Tokyo
>> Mark Farina: Mushroom Jazz 6
>> Depeche Mode: Playing the Angel
>> Kraftwerk: Minima-Maxima
>> Madonna: MDNA
>> Strawberry Switchblade
>> Frou Frou: Details
>> Robyn: Body Talk pt.1
>> 
>> And the recent episode of NPR's "Wait wait don't tell me". All pretty
>> mundane but enjoyable and kept us up for the drive! I've been listening to
>> David Bowie's "Let's Dance" album quite a bit recently and imagine it'll be
>> on for tomorrow's drive.
>> 
>> Other than that, I've got a long Xenakis playlist I've been meaning to get
>> to as well as had in mind to listen to more Messiaen, particularly
>> Turangalila. There's some compositional things that I've had in mind that I
>> want to listen to in their music. Those though will certainly not be on
>> while driving! :)
>> 
>> All best!
>> Steven
>> 
>> On Jul 2, 2013 1:08 PM,  wrote:
>> 
>>> I really don't thing it would be advisable while driving...
>> 
>> Exactly what I was thinking -- listening to the Ring is an all embracing
>> experience and I could not drive at the same time; same for Bruckner.
>> 
>> Actually as a non car owner since I sold my sportscar about 1995 I do most
>> of my driving in France, and listen to France Musique.  As a back up I
>> take CDs of string quartets; various Haydn, Maconchy's complete thirteen,
>> Montague, Fitkin.....
>> 
>> Somehow I rarely drive to computer music; perhaps the same as Wagner.
>> 
>> ==John ff
>> 
>> Hope we hear what Steven axctually constructed
>> 
>> 
>>> 
>>> 2 jul 2013 kl. 18:13 skrev Victor Lazzarini :
>>> 
>>>> Why would one do that beats me. ;)
>>>> On 2 Jul 2013, at 16:46, Rory Walsh wrote:
>>>> 
>>>>> One could get through the entire Ring cycle in one sitting! ffitchy
>>>>> might be up for that but I think I'd go nuts
>>>>> 
>>>>> 
>>>>> 
>>>>> On 2 July 2013 12:41, Anders Genell  wrote:
>>>>>> White Steven might already have compiled his and put it to use, I
>>>>>> thought it would be nice to have the residing musical gourmets
>>>>>> supplying suggestions for inclusion on a playlist for an 1100 mile
>>>>>> road trip.
>>>>>> 
>>>>>> 
>>>>>> While I perhaps am not one of those very refined gourmets, I'll start
>>>>>> by suggesting Mike Oldfield's Amarok. I borrowed it simultaneously
>>>>>> with The Hitchhikers Guide to the Galaxy from a friend when the album
>>>>>> was newly released and had the music as a soundtrack to my first
>>>>>> acquaintance with the book. They are since forever linked and the
>>>>>> music makes for an hour of highly efficient escapism.
>>>>>> 
>>>>>> Regards,
>>>>>> Anders
>>>>>> 
>>>>>> 2 jul 2013 kl. 09:40 skrev Rory Walsh :
>>>>>> 
>>>>>>> Wow, that's going to be quite a playlist Steven!
>>>>>>> 
>>>>>>> On 2 July 2013 05:15, Steven Yi  wrote:
>>>>>>>> Atlanta. We did the drive a few weeks ago and it's about 1100 miles
>>>>>>>> over two
>>>>>>>> days. Have to go make a driving playlist now. :)
>>>>>>>> 
>>>>>>>> 
>>>>>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>>>>>> 
>>>>>>>>> Where are you driving from?
>>>>>>>>> 
>>>>>>>>> Best, Mike
>>>>>>>>> 
>>>>>>>>> On Jul 1, 2013 10:29 PM, "Steven Yi"  wrote:
>>>>>>>>>> 
>>>>>>>>>> Hi Michael,
>>>>>>>>>> 
>>>>>>>>>> Thanks for those. Unfortunately I'm out of time for tonight as I
>>>>>>>>>> got hung
>>>>>>>>>> up chasing an iOS bug. I've got to pack up the car as we're
>>>>>>>>>> driving back to
>>>>>>>>>> Rochester starting tomorrow. I'll be on the road all day tomorrow
>>>>>>>>>> and part
>>>>>>>>>> of Wednesday. I'll try to pick up on Android either late night
>>>>>>>>>> tomorrow or
>>>>>>>>>> Wednesday evening.
>>>>>>>>>> 
>>>>>>>>>> Thanks!
>>>>>>>>>> Steven
>>>>>>>>>> 
>>>>>>>>>> On Monday, July 1, 2013, Michael Gogins wrote:
>>>>>>>>>> 
>>>>>>>>>> I think I've got all the called-for Android makefiles into git
>>>>>>>>>> now.
>>>>>>>>>> 
>>>>>>>>>> Thanks for putting in the .gitignore files.
>>>>>>>>>> 
>>>>>>>>>> Let me know if there are any more problems...
>>>>>>>>>> 
>>>>>>>>>> Victor's fix for the strings seems to be working.
>>>>>>>>>> 
>>>>>>>>>> Best,
>>>>>>>>>> Mike
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> ===========================
>>>>>>>>>> Michael Gogins
>>>>>>>>>> Irreducible Productions
>>>>>>>>>> http://michaelgogins.tumblr.com
>>>>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi 
>>>>>>>>>> wrote:
>>>>>>>>>> 
>>>>>>>>>> No worries, I've got my hands full with iOS at the moment. :)
>>>>>>>>>> I'll
>>>>>>>>>> take a look later tonight when the files are uploaded.  Thanks!
>>>>>>>>>> 
>>>>>>>>>> steven
>>>>>>>>>> 
>>>>>>>>>> On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins
>>>>>>>>>> 
>>>>>>>>>> wrote:
>>>>>>>>>>> My apologies, I thought I had this all checked in.
>>>>>>>>>>> 
>>>>>>>>>>> I will get the you the Android.mk for LuaJIT as soon as I get
>>>>>>>>>>> home from
>>>>>>>>>>> dinner this evening, and the other thing too.
>>>>>>>>>>> 
>>>>>>>>>>> Sorry,
>>>>>>>>>>> Mike
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> ===========================
>>>>>>>>>>> Michael Gogins
>>>>>>>>>>> Irreducible Productions
>>>>>>>>>>> http://michaelgogins.tumblr.com
>>>>>>>>>>> Michael dot Gogins at gmail dot com
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi 
>>>>>>>>>>> wrote:
>>>>>>>>>>>> 
>>>>>>>>>>>> Also to note, I get errors with libfluidsynth:
>>>>>>>>>>>> 
>>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630:
>>>>>>>>>>>> error:
>>>>>>>>>>>> undefined reference to 'fluid_synth_set_interp_method'
>>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276:
>>>>>>>>>>>> error:
>>>>>>>>>>>> undefined reference to 'fluid_synth_program_select'
>>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339:
>>>>>>>>>>>> error:
>>>>>>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373:
>>>>>>>>>>>> error:
>>>>>>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366:
>>>>>>>>>>>> error:
>>>>>>>>>>>> undefined reference to 'fluid_synth_noteon'
>>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303:
>>>>>>>>>>>> error:
>>>>>>>>>>>> undefined reference to 'fluid_synth_cc'
>>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419:
>>>>>>>>>>>> error:
>>>>>>>>>>>> undefined reference to 'fluid_synth_write_float'
>>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805:
>>>>>>>>>>>> error:
>>>>>>>>>>>> undefined reference to 'fluid_synth_get_settings'
>>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806:
>>>>>>>>>>>> error:
>>>>>>>>>>>> undefined reference to 'delete_fluid_synth'
>>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807:
>>>>>>>>>>>> error:
>>>>>>>>>>>> undefined reference to 'delete_fluid_settings'
>>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210:
>>>>>>>>>>>> error:
>>>>>>>>>>>> undefined reference to 'fluid_is_soundfont'
>>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214:
>>>>>>>>>>>> error:
>>>>>>>>>>>> undefined reference to 'fluid_synth_sfload'
>>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228:
>>>>>>>>>>>> error:
>>>>>>>>>>>> undefined reference to 'fluid_synth_get_sfont_by_id'
>>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566:
>>>>>>>>>>>> error:
>>>>>>>>>>>> undefined reference to 'fluid_synth_program_change'
>>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531:
>>>>>>>>>>>> error:
>>>>>>>>>>>> undefined reference to 'fluid_synth_noteoff'
>>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579:
>>>>>>>>>>>> error:
>>>>>>>>>>>> undefined reference to 'fluid_synth_pitch_bend'
>>>>>>>>>>>> jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558:
>>>>>>>>>>>> error:
>>>>>>>>>>>> undefi
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> 
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>>>>> 
>>>>> 
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>>>> 
>>>> Dr Victor Lazzarini
>>>> Senior Lecturer
>>>> Dept. of Music
>>>> NUI Maynooth Ireland
>>>> tel.: +353 1 708 3545
>>>> Victor dot Lazzarini AT nuim dot ie
>>>> 
>>>> 
>>>> 
>>>> 
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Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2013-07-03 16:16
FromEdward Costello
SubjectRe: [Cs-dev] OT: Steven's Playlist (was Csound 6 for Android)
AttachmentsNone  None  None  None  

Date2013-07-03 16:18
FromEdward Costello
SubjectRe: [Cs-dev] OT: Steven's Playlist (was Csound 6 for Android)
AttachmentsNone  None  None  None  

Date2013-07-03 22:31
FromRory Walsh
SubjectRe: [Cs-dev] OT: Steven's Playlist (was Csound 6 for Android)
AttachmentsNone  None  

That's exactly what you get! If I could only stream hurling matches I might never return! But alas, even with that add on it seems it's not possible to steam certain broadcasts from rte. Oh well. I shouldn't complain to much!

sent from a mobile device...

On 3 Jul 2013 17:18, "Edward Costello" <edwardcostello@gmail.com> wrote:
I think the rights to play music on Youtube in each country have to be paid for. This has been done in Ireland alright, but in Germany many official videos from major label bands won't play, you get a message saying something like GEMA has not purchased the rights to play this content.

-- 
Edward Costello

On Wednesday 3 July 2013 at 17:16, Edward Costello wrote:

No probs, hopefully it works ok

-- 
Edward Costello

On Wednesday 3 July 2013 at 16:33, Rory Walsh wrote:

Nice one Ed! Thanks for this. I was starting to go barmy!


On 3 July 2013 16:07, Edward Costello <edwardcostello@gmail.com> wrote:
Germany can be a bit annoying with youtube alright. But if you are using
Firefox or Chrome, this extension usually gets the vids to play

--
Edward Costello


On Wednesday 3 July 2013 at 11:37, Rory Walsh wrote:

Won't play for me in Germany but I've saved the link. YouTube can be a
frustrating venture here...

sent from a mobile device...

On 3 Jul 2013 11:02, "peiman khosravi" <peimankhosravi@gmail.com> wrote:





www.peimankhosravi.co.uk || RSS Feed || Concert News


On 3 July 2013 07:04, Rory Walsh <rorywalsh@ear.ie> wrote:

And if we are too stay on the theme of dancing it....


sent from a mobile device...

On 3 Jul 2013 07:22, "Anders Genell" <anders.genell@gmail.com> wrote:

Yes, that was one thing I didn't consider - masking from road noise. It
really means you need stuff with limited dynamic or you'll end up missing
the quiet parts or get damaged hearing by the loud parts. I suppose it's one
reason behind the loudness war. Much contemporary pop music is produced to
be listened to in the car or otherwise noisy environments. Makes it kind of
dull on decent speakers though.


Here is a cover of Let's Dance that I really like by the way:

Regards,
Anders




3 jul 2013 kl. 03:42 skrev Steven Yi <stevenyi@gmail.com>:

Hi all,

This thread is highly entertaining. :) I have to say when I was younger I
would listen to classical music on drives but these days I find it requires
to much attention. Oddly though I'd have no problems listening while walking
or on the train.

We had an early start to or trip do I ended up going with upbeat music,
mostly dance and pop. From what I remember from today's drive:

Mark Farina: Live in Tokyo
Mark Farina: Mushroom Jazz 6
Depeche Mode: Playing the Angel
Kraftwerk: Minima-Maxima
Madonna: MDNA
Strawberry Switchblade
Frou Frou: Details
Robyn: Body Talk pt.1

And the recent episode of NPR's "Wait wait don't tell me". All pretty
mundane but enjoyable and kept us up for the drive! I've been listening to
David Bowie's "Let's Dance" album quite a bit recently and imagine it'll be
on for tomorrow's drive.

Other than that, I've got a long Xenakis playlist I've been meaning to get
to as well as had in mind to listen to more Messiaen, particularly
Turangalila. There's some compositional things that I've had in mind that I
want to listen to in their music. Those though will certainly not be on
while driving! :)

All best!
Steven

On Jul 2, 2013 1:08 PM, <jpff@cs.bath.ac.uk> wrote:

I really don't thing it would be advisable while driving...

Exactly what I was thinking -- listening to the Ring is an all embracing
experience and I could not drive at the same time; same for Bruckner.

Actually as a non car owner since I sold my sportscar about 1995 I do most
of my driving in France, and listen to France Musique. As a back up I
take CDs of string quartets; various Haydn, Maconchy's complete thirteen,
Montague, Fitkin.....

Somehow I rarely drive to computer music; perhaps the same as Wagner.

==John ff

Hope we hear what Steven axctually constructed



2 jul 2013 kl. 18:13 skrev Victor Lazzarini <Victor.Lazzarini@nuim.ie>:

Why would one do that beats me. ;)
On 2 Jul 2013, at 16:46, Rory Walsh wrote:

One could get through the entire Ring cycle in one sitting! ffitchy
might be up for that but I think I'd go nuts



On 2 July 2013 12:41, Anders Genell <anders.genell@gmail.com> wrote:
White Steven might already have compiled his and put it to use, I
thought it would be nice to have the residing musical gourmets
supplying suggestions for inclusion on a playlist for an 1100 mile
road trip.


While I perhaps am not one of those very refined gourmets, I'll start
by suggesting Mike Oldfield's Amarok. I borrowed it simultaneously
with The Hitchhikers Guide to the Galaxy from a friend when the album
was newly released and had the music as a soundtrack to my first
acquaintance with the book. They are since forever linked and the
music makes for an hour of highly efficient escapism.

Regards,
Anders

2 jul 2013 kl. 09:40 skrev Rory Walsh <rorywalsh@ear.ie>:

Wow, that's going to be quite a playlist Steven!

On 2 July 2013 05:15, Steven Yi <stevenyi@gmail.com> wrote:
Atlanta. We did the drive a few weeks ago and it's about 1100 miles
over two
days. Have to go make a driving playlist now. :)


On Monday, July 1, 2013, Michael Gogins wrote:

Where are you driving from?

Best, Mike

On Jul 1, 2013 10:29 PM, "Steven Yi" <stevenyi@gmail.com> wrote:

Hi Michael,

Thanks for those. Unfortunately I'm out of time for tonight as I
got hung
up chasing an iOS bug. I've got to pack up the car as we're
driving back to
Rochester starting tomorrow. I'll be on the road all day tomorrow
and part
of Wednesday. I'll try to pick up on Android either late night
tomorrow or
Wednesday evening.

Thanks!
Steven

On Monday, July 1, 2013, Michael Gogins wrote:

I think I've got all the called-for Android makefiles into git
now.

Thanks for putting in the .gitignore files.

Let me know if there are any more problems...

Victor's fix for the strings seems to be working.

Best,
Mike


===========================
Michael Gogins
Irreducible Productions
Michael dot Gogins at gmail dot com


On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi <stevenyi@gmail.com>
wrote:

No worries, I've got my hands full with iOS at the moment. :)
I'll
take a look later tonight when the files are uploaded. Thanks!

steven

On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins
wrote:
My apologies, I thought I had this all checked in.

I will get the you the Android.mk for LuaJIT as soon as I get
home from
dinner this evening, and the other thing too.

Sorry,
Mike


===========================
Michael Gogins
Irreducible Productions
Michael dot Gogins at gmail dot com


On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi <stevenyi@gmail.com>
wrote:

Also to note, I get errors with libfluidsynth:

jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630:
error:
undefined reference to 'fluid_synth_set_interp_method'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276:
error:
undefined reference to 'fluid_synth_program_select'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339:
error:
undefined reference to 'fluid_synth_cc'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373:
error:
undefined reference to 'fluid_synth_noteoff'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366:
error:
undefined reference to 'fluid_synth_noteon'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303:
error:
undefined reference to 'fluid_synth_cc'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419:
error:
undefined reference to 'fluid_synth_write_float'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805:
error:
undefined reference to 'fluid_synth_get_settings'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806:
error:
undefined reference to 'delete_fluid_synth'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807:
error:
undefined reference to 'delete_fluid_settings'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210:
error:
undefined reference to 'fluid_is_soundfont'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214:
error:
undefined reference to 'fluid_synth_sfload'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228:
error:
undefined reference to 'fluid_synth_get_sfont_by_id'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566:
error:
undefined reference to 'fluid_synth_program_change'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531:
error:
undefined reference to 'fluid_synth_noteoff'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579:
error:
undefined reference to 'fluid_synth_pitch_bend'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558:
error:
undefi



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NUI Maynooth Ireland
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Date2013-07-03 22:46
FromVictor Lazzarini
SubjectRe: [Cs-dev] OT: Steven's Playlist (was Csound 6 for Android)
AttachmentsNone  None  
Try tunlr: http://tunlr.net/

It works well for BBC and Hulu.

Victor
On 3 Jul 2013, at 22:31, Rory Walsh wrote:

That's exactly what you get! If I could only stream hurling matches I might never return! But alas, even with that add on it seems it's not possible to steam certain broadcasts from rte. Oh well. I shouldn't complain to much!

sent from a mobile device...

On 3 Jul 2013 17:18, "Edward Costello" <edwardcostello@gmail.com> wrote:
I think the rights to play music on Youtube in each country have to be paid for. This has been done in Ireland alright, but in Germany many official videos from major label bands won't play, you get a message saying something like GEMA has not purchased the rights to play this content.

-- 
Edward Costello

On Wednesday 3 July 2013 at 17:16, Edward Costello wrote:

No probs, hopefully it works ok

-- 
Edward Costello

On Wednesday 3 July 2013 at 16:33, Rory Walsh wrote:

Nice one Ed! Thanks for this. I was starting to go barmy!


On 3 July 2013 16:07, Edward Costello <edwardcostello@gmail.com> wrote:
Germany can be a bit annoying with youtube alright. But if you are using
Firefox or Chrome, this extension usually gets the vids to play

--
Edward Costello


On Wednesday 3 July 2013 at 11:37, Rory Walsh wrote:

Won't play for me in Germany but I've saved the link. YouTube can be a
frustrating venture here...

sent from a mobile device...

On 3 Jul 2013 11:02, "peiman khosravi" <peimankhosravi@gmail.com> wrote:





www.peimankhosravi.co.uk || RSS Feed || Concert News


On 3 July 2013 07:04, Rory Walsh <rorywalsh@ear.ie> wrote:

And if we are too stay on the theme of dancing it....


sent from a mobile device...

On 3 Jul 2013 07:22, "Anders Genell" <anders.genell@gmail.com> wrote:

Yes, that was one thing I didn't consider - masking from road noise. It
really means you need stuff with limited dynamic or you'll end up missing
the quiet parts or get damaged hearing by the loud parts. I suppose it's one
reason behind the loudness war. Much contemporary pop music is produced to
be listened to in the car or otherwise noisy environments. Makes it kind of
dull on decent speakers though.


Here is a cover of Let's Dance that I really like by the way:

Regards,
Anders




3 jul 2013 kl. 03:42 skrev Steven Yi <stevenyi@gmail.com>:

Hi all,

This thread is highly entertaining. :) I have to say when I was younger I
would listen to classical music on drives but these days I find it requires
to much attention. Oddly though I'd have no problems listening while walking
or on the train.

We had an early start to or trip do I ended up going with upbeat music,
mostly dance and pop. From what I remember from today's drive:

Mark Farina: Live in Tokyo
Mark Farina: Mushroom Jazz 6
Depeche Mode: Playing the Angel
Kraftwerk: Minima-Maxima
Madonna: MDNA
Strawberry Switchblade
Frou Frou: Details
Robyn: Body Talk pt.1

And the recent episode of NPR's "Wait wait don't tell me". All pretty
mundane but enjoyable and kept us up for the drive! I've been listening to
David Bowie's "Let's Dance" album quite a bit recently and imagine it'll be
on for tomorrow's drive.

Other than that, I've got a long Xenakis playlist I've been meaning to get
to as well as had in mind to listen to more Messiaen, particularly
Turangalila. There's some compositional things that I've had in mind that I
want to listen to in their music. Those though will certainly not be on
while driving! :)

All best!
Steven

On Jul 2, 2013 1:08 PM, <jpff@cs.bath.ac.uk> wrote:

I really don't thing it would be advisable while driving...

Exactly what I was thinking -- listening to the Ring is an all embracing
experience and I could not drive at the same time; same for Bruckner.

Actually as a non car owner since I sold my sportscar about 1995 I do most
of my driving in France, and listen to France Musique. As a back up I
take CDs of string quartets; various Haydn, Maconchy's complete thirteen,
Montague, Fitkin.....

Somehow I rarely drive to computer music; perhaps the same as Wagner.

==John ff

Hope we hear what Steven axctually constructed



2 jul 2013 kl. 18:13 skrev Victor Lazzarini <Victor.Lazzarini@nuim.ie>:

Why would one do that beats me. ;)
On 2 Jul 2013, at 16:46, Rory Walsh wrote:

One could get through the entire Ring cycle in one sitting! ffitchy
might be up for that but I think I'd go nuts



On 2 July 2013 12:41, Anders Genell <anders.genell@gmail.com> wrote:
White Steven might already have compiled his and put it to use, I
thought it would be nice to have the residing musical gourmets
supplying suggestions for inclusion on a playlist for an 1100 mile
road trip.


While I perhaps am not one of those very refined gourmets, I'll start
by suggesting Mike Oldfield's Amarok. I borrowed it simultaneously
with The Hitchhikers Guide to the Galaxy from a friend when the album
was newly released and had the music as a soundtrack to my first
acquaintance with the book. They are since forever linked and the
music makes for an hour of highly efficient escapism.

Regards,
Anders

2 jul 2013 kl. 09:40 skrev Rory Walsh <rorywalsh@ear.ie>:

Wow, that's going to be quite a playlist Steven!

On 2 July 2013 05:15, Steven Yi <stevenyi@gmail.com> wrote:
Atlanta. We did the drive a few weeks ago and it's about 1100 miles
over two
days. Have to go make a driving playlist now. :)


On Monday, July 1, 2013, Michael Gogins wrote:

Where are you driving from?

Best, Mike

On Jul 1, 2013 10:29 PM, "Steven Yi" <stevenyi@gmail.com> wrote:

Hi Michael,

Thanks for those. Unfortunately I'm out of time for tonight as I
got hung
up chasing an iOS bug. I've got to pack up the car as we're
driving back to
Rochester starting tomorrow. I'll be on the road all day tomorrow
and part
of Wednesday. I'll try to pick up on Android either late night
tomorrow or
Wednesday evening.

Thanks!
Steven

On Monday, July 1, 2013, Michael Gogins wrote:

I think I've got all the called-for Android makefiles into git
now.

Thanks for putting in the .gitignore files.

Let me know if there are any more problems...

Victor's fix for the strings seems to be working.

Best,
Mike


===========================
Michael Gogins
Irreducible Productions
Michael dot Gogins at gmail dot com


On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi <stevenyi@gmail.com>
wrote:

No worries, I've got my hands full with iOS at the moment. :)
I'll
take a look later tonight when the files are uploaded. Thanks!

steven

On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins
wrote:
My apologies, I thought I had this all checked in.

I will get the you the Android.mk for LuaJIT as soon as I get
home from
dinner this evening, and the other thing too.

Sorry,
Mike


===========================
Michael Gogins
Irreducible Productions
Michael dot Gogins at gmail dot com


On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi <stevenyi@gmail.com>
wrote:

Also to note, I get errors with libfluidsynth:

jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630:
error:
undefined reference to 'fluid_synth_set_interp_method'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276:
error:
undefined reference to 'fluid_synth_program_select'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339:
error:
undefined reference to 'fluid_synth_cc'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373:
error:
undefined reference to 'fluid_synth_noteoff'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366:
error:
undefined reference to 'fluid_synth_noteon'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303:
error:
undefined reference to 'fluid_synth_cc'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419:
error:
undefined reference to 'fluid_synth_write_float'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805:
error:
undefined reference to 'fluid_synth_get_settings'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806:
error:
undefined reference to 'delete_fluid_synth'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807:
error:
undefined reference to 'delete_fluid_settings'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210:
error:
undefined reference to 'fluid_is_soundfont'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214:
error:
undefined reference to 'fluid_synth_sfload'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228:
error:
undefined reference to 'fluid_synth_get_sfont_by_id'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566:
error:
undefined reference to 'fluid_synth_program_change'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531:
error:
undefined reference to 'fluid_synth_noteoff'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579:
error:
undefined reference to 'fluid_synth_pitch_bend'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558:
error:
undefi



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Dept. of Music
NUI Maynooth Ireland
Victor dot Lazzarini AT nuim dot ie





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Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




Date2013-07-04 07:45
FromRory Walsh
SubjectRe: [Cs-dev] OT: Steven's Playlist (was Csound 6 for Android)
AttachmentsNone  None  

Great. If that works for BBC it should probably work for rte too :)

sent from a mobile device...

On 3 Jul 2013 23:46, "Victor Lazzarini" <Victor.Lazzarini@nuim.ie> wrote:
Try tunlr: http://tunlr.net/

It works well for BBC and Hulu.

Victor
On 3 Jul 2013, at 22:31, Rory Walsh wrote:

That's exactly what you get! If I could only stream hurling matches I might never return! But alas, even with that add on it seems it's not possible to steam certain broadcasts from rte. Oh well. I shouldn't complain to much!

sent from a mobile device...

On 3 Jul 2013 17:18, "Edward Costello" <edwardcostello@gmail.com> wrote:
I think the rights to play music on Youtube in each country have to be paid for. This has been done in Ireland alright, but in Germany many official videos from major label bands won't play, you get a message saying something like GEMA has not purchased the rights to play this content.

-- 
Edward Costello

On Wednesday 3 July 2013 at 17:16, Edward Costello wrote:

No probs, hopefully it works ok

-- 
Edward Costello

On Wednesday 3 July 2013 at 16:33, Rory Walsh wrote:

Nice one Ed! Thanks for this. I was starting to go barmy!


On 3 July 2013 16:07, Edward Costello <edwardcostello@gmail.com> wrote:
Germany can be a bit annoying with youtube alright. But if you are using
Firefox or Chrome, this extension usually gets the vids to play

--
Edward Costello


On Wednesday 3 July 2013 at 11:37, Rory Walsh wrote:

Won't play for me in Germany but I've saved the link. YouTube can be a
frustrating venture here...

sent from a mobile device...

On 3 Jul 2013 11:02, "peiman khosravi" <peimankhosravi@gmail.com> wrote:





www.peimankhosravi.co.uk || RSS Feed || Concert News


On 3 July 2013 07:04, Rory Walsh <rorywalsh@ear.ie> wrote:

And if we are too stay on the theme of dancing it....


sent from a mobile device...

On 3 Jul 2013 07:22, "Anders Genell" <anders.genell@gmail.com> wrote:

Yes, that was one thing I didn't consider - masking from road noise. It
really means you need stuff with limited dynamic or you'll end up missing
the quiet parts or get damaged hearing by the loud parts. I suppose it's one
reason behind the loudness war. Much contemporary pop music is produced to
be listened to in the car or otherwise noisy environments. Makes it kind of
dull on decent speakers though.


Here is a cover of Let's Dance that I really like by the way:

Regards,
Anders




3 jul 2013 kl. 03:42 skrev Steven Yi <stevenyi@gmail.com>:

Hi all,

This thread is highly entertaining. :) I have to say when I was younger I
would listen to classical music on drives but these days I find it requires
to much attention. Oddly though I'd have no problems listening while walking
or on the train.

We had an early start to or trip do I ended up going with upbeat music,
mostly dance and pop. From what I remember from today's drive:

Mark Farina: Live in Tokyo
Mark Farina: Mushroom Jazz 6
Depeche Mode: Playing the Angel
Kraftwerk: Minima-Maxima
Madonna: MDNA
Strawberry Switchblade
Frou Frou: Details
Robyn: Body Talk pt.1

And the recent episode of NPR's "Wait wait don't tell me". All pretty
mundane but enjoyable and kept us up for the drive! I've been listening to
David Bowie's "Let's Dance" album quite a bit recently and imagine it'll be
on for tomorrow's drive.

Other than that, I've got a long Xenakis playlist I've been meaning to get
to as well as had in mind to listen to more Messiaen, particularly
Turangalila. There's some compositional things that I've had in mind that I
want to listen to in their music. Those though will certainly not be on
while driving! :)

All best!
Steven

On Jul 2, 2013 1:08 PM, <jpff@cs.bath.ac.uk> wrote:

I really don't thing it would be advisable while driving...

Exactly what I was thinking -- listening to the Ring is an all embracing
experience and I could not drive at the same time; same for Bruckner.

Actually as a non car owner since I sold my sportscar about 1995 I do most
of my driving in France, and listen to France Musique. As a back up I
take CDs of string quartets; various Haydn, Maconchy's complete thirteen,
Montague, Fitkin.....

Somehow I rarely drive to computer music; perhaps the same as Wagner.

==John ff

Hope we hear what Steven axctually constructed



2 jul 2013 kl. 18:13 skrev Victor Lazzarini <Victor.Lazzarini@nuim.ie>:

Why would one do that beats me. ;)
On 2 Jul 2013, at 16:46, Rory Walsh wrote:

One could get through the entire Ring cycle in one sitting! ffitchy
might be up for that but I think I'd go nuts



On 2 July 2013 12:41, Anders Genell <anders.genell@gmail.com> wrote:
White Steven might already have compiled his and put it to use, I
thought it would be nice to have the residing musical gourmets
supplying suggestions for inclusion on a playlist for an 1100 mile
road trip.


While I perhaps am not one of those very refined gourmets, I'll start
by suggesting Mike Oldfield's Amarok. I borrowed it simultaneously
with The Hitchhikers Guide to the Galaxy from a friend when the album
was newly released and had the music as a soundtrack to my first
acquaintance with the book. They are since forever linked and the
music makes for an hour of highly efficient escapism.

Regards,
Anders

2 jul 2013 kl. 09:40 skrev Rory Walsh <rorywalsh@ear.ie>:

Wow, that's going to be quite a playlist Steven!

On 2 July 2013 05:15, Steven Yi <stevenyi@gmail.com> wrote:
Atlanta. We did the drive a few weeks ago and it's about 1100 miles
over two
days. Have to go make a driving playlist now. :)


On Monday, July 1, 2013, Michael Gogins wrote:

Where are you driving from?

Best, Mike

On Jul 1, 2013 10:29 PM, "Steven Yi" <stevenyi@gmail.com> wrote:

Hi Michael,

Thanks for those. Unfortunately I'm out of time for tonight as I
got hung
up chasing an iOS bug. I've got to pack up the car as we're
driving back to
Rochester starting tomorrow. I'll be on the road all day tomorrow
and part
of Wednesday. I'll try to pick up on Android either late night
tomorrow or
Wednesday evening.

Thanks!
Steven

On Monday, July 1, 2013, Michael Gogins wrote:

I think I've got all the called-for Android makefiles into git
now.

Thanks for putting in the .gitignore files.

Let me know if there are any more problems...

Victor's fix for the strings seems to be working.

Best,
Mike


===========================
Michael Gogins
Irreducible Productions
Michael dot Gogins at gmail dot com


On Mon, Jul 1, 2013 at 1:14 PM, Steven Yi <stevenyi@gmail.com>
wrote:

No worries, I've got my hands full with iOS at the moment. :)
I'll
take a look later tonight when the files are uploaded. Thanks!

steven

On Mon, Jul 1, 2013 at 1:02 PM, Michael Gogins
wrote:
My apologies, I thought I had this all checked in.

I will get the you the Android.mk for LuaJIT as soon as I get
home from
dinner this evening, and the other thing too.

Sorry,
Mike


===========================
Michael Gogins
Irreducible Productions
Michael dot Gogins at gmail dot com


On Mon, Jul 1, 2013 at 12:21 PM, Steven Yi <stevenyi@gmail.com>
wrote:

Also to note, I get errors with libfluidsynth:

jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:630:
error:
undefined reference to 'fluid_synth_set_interp_method'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:276:
error:
undefined reference to 'fluid_synth_program_select'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:339:
error:
undefined reference to 'fluid_synth_cc'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:373:
error:
undefined reference to 'fluid_synth_noteoff'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:366:
error:
undefined reference to 'fluid_synth_noteon'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:303:
error:
undefined reference to 'fluid_synth_cc'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:419:
error:
undefined reference to 'fluid_synth_write_float'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:805:
error:
undefined reference to 'fluid_synth_get_settings'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:806:
error:
undefined reference to 'delete_fluid_synth'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:807:
error:
undefined reference to 'delete_fluid_settings'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:210:
error:
undefined reference to 'fluid_is_soundfont'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:214:
error:
undefined reference to 'fluid_synth_sfload'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:228:
error:
undefined reference to 'fluid_synth_get_sfont_by_id'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:566:
error:
undefined reference to 'fluid_synth_program_change'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:531:
error:
undefined reference to 'fluid_synth_noteoff'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:579:
error:
undefined reference to 'fluid_synth_pitch_bend'
jni/../../../../Opcodes/fluidOpcodes/fluidOpcodes.cpp:558:
error:
undefi



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Victor dot Lazzarini AT nuim dot ie




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