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Re: [Cs-dev] Windows versus Linux performance

Date2007-01-23 13:01
From"Michael Gogins"
SubjectRe: [Cs-dev] Windows versus Linux performance
According to my limited understanding (I'm still learning about Linux 
audio), contemporary Linux kernels have incorporated most or all of the 
features that used to be patched in for real-time performance. It may be 
necessary to configure the user permissions to use the higher process 
priorities and more of the real-time limits, but this does not involve 
rebuilding anything.

At any rate, I now have built most of Csound 5.04.1 beta including the 
Fluidsynth opcodes, the Python opcodes, and CsoundVST. I plan to add the STK 
opcodes and then take a look at the Debian packaging situation.

Regards,
Mike


----- Original Message ----- 
From: "Oeyvind Brandtsegg" 
To: "Developer discussions" 
Sent: Tuesday, January 23, 2007 6:27 AM
Subject: Re: [Cs-dev] Windows versus Linux performance


> Thanks for testing, this is indeed interesting.
> Is there any further speedups or system optimizations that could be
> available on  Linux ? e.g. Does it matter if the core is patched for
> realtime performance (even if the task used for benchmarking is an
> offline render).
>
> best
> Oeyvind
>
> 2007/1/23, Michael Gogins :
>> On my Toshiba Qosmio, 1 GB RAM, Intel T2400 CPU at 1.83 GHz, I rendered
>> examples/trapped-high-resolution.csd using Csound 5.04.1 beta on:
>>
>> Windows XP Media Center Edition version 2002 SP 2: CPU 103.462 seconds
>> Ubuntu 6.10:                                       CPU  95.570 seconds.
>>
>> Several trials had comparable results. Both versions were compiled with 
>> gcc
>> 3.4 and g++ 3.4.
>>
>> So, in response to an earlier thread, Csound rendering -- other things 
>> being
>> equal, which they rarely are -- should run about 8% faster on Linux.
>>
>> I will report on gcc 4.1 later.
>>
>> Regards,
>> Mike
>>
>>
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