Hi Istvan and all, I saw that this was added today and was working on modifying fluidOpcodes to take use this facility instead of the offtime check in the k-rate func. I can compile an obj file if I #include csound.h but can't link. I was curious though, shouldn't this function be added to the ENVIRON struct in csoundCore.h and then called by dereferencing the passed-in ENVIRON struct? (My C coding isn't the strongest, so please bear with me here. =) ) The code I was using is as follows: int fluidNoteTurnoff(void *csound_, void *data) { ENVIRON *csound = (ENVIRON *)csound_; FLUID_NOTE *fluid = (FLUID_NOTE *)data; int engineNum = (int)(*fluid->iEngineNumber); int channelNum = (int)(*fluid->iChannelNumber); int key = (int)(*fluid->iMidiKeyNumber); csound->Message(csound, "Fluid Note Off: key %i\n", key); fluid_synth_noteoff(fluid_engines[engineNum], channelNum, key); return OK; } int fluidNoteIopadr(ENVIRON *csound, void *data) { FLUID_NOTE *fluid = (FLUID_NOTE *)data; int engineNum = (int)(*fluid->iEngineNumber); int channelNum = (int)(*fluid->iChannelNumber); int key = (int)(*fluid->iMidiKeyNumber); int velocity = (int)(*fluid->iVelocity); fluid->released = false; // fluid->h.insdshead->csound->Message(fluid->h.insdshead->csound, "%i : %i : %i : %i\n", engineNum, instrNum, key, velocity); fluid_synth_noteon(fluid_engines[engineNum], channelNum, key, velocity); //MYFLT offTime = fluid->h.insdshead->p3; //unsigned int dur = (int)(offTime * //fluid->evt = new_fluid_event(); //fluid_event_note(fluid->evt, channelNum, key, vel, csoundRegisterDeinitCallback((void *)&csound, (void *)&fluid->h, &fluidNoteTurnoff); return OK; } So, shoud I add the func to the ENVIRON struct and call this instead: csound->csoundRegisterDeinitCallback((void *)&csound, (void *)&fluid->h, &fluidNoteTurnoff); Also, seems the VST4CS opcodes were not fixed up to use csoundModuleDestroy so they do not compile now. steven ------------------------------------------------------- This SF.Net email is sponsored by Yahoo. Introducing Yahoo! Search Developer Network - Create apps using Yahoo! Search APIs Find out how you can build Yahoo! directly into your own Applications - visit http://developer.yahoo.net/?fr=offad-ysdn-ostg-q22005 _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net