Hi All, I'm looking through code right now and trying to figure out when the opcode libraries are loaded and the opcode list is built. I thought it happened after csoundPreCompile and I assume it is happening as the messages from the audio and midi device libraries are showing but I'm finding csound->opcodlst == NULL when I try to access it. What I need to do is check if an opcode exists by name, so I guess I could add API functions such as: int csoundCheckOpcodeExists(CSOUND *, char* opcodeName) or could do it in a more general way by doing: OENTRY * csoundGetOpcodesList(Csound *) Any thoughts? Thanks, steven ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net