# This is the CMakeCache file. # For build in directory: c:/Users/RoryWalsh/Documents/SourceCode/cabbageaudio/csound/build # It was generated by CMake: C:/Program Files (x86)/CMake 2.8/bin/cmake.exe # You can edit this file to change values found and used by cmake. # If you do not want to change any of the values, simply exit the editor. # If you do want to change a value, simply edit, save, and exit the editor. # The syntax for the file is as follows: # KEY:TYPE=VALUE # KEY is the name of a variable in the cache. # TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!. # VALUE is the current value for the KEY. ######################## # EXTERNAL cache entries ######################## //Path to a library. ALSA_LIBRARY:FILEPATH=ALSA_LIBRARY-NOTFOUND //Path to a file. AUDIOUNIT_INCLUDE_PATH:PATH=AUDIOUNIT_INCLUDE_PATH-NOTFOUND //Path to a library. AUDIOUNIT_LIBRARY:FILEPATH=AUDIOUNIT_LIBRARY-NOTFOUND //path to the bison executable BISON_EXECUTABLE:FILEPATH=C:/msys/bin/bison.exe //Build the chua opcodes (requires boost) BUILD_CHUA_OPCODES:BOOL=ON //Build the beats score frontend BUILD_CSBEATS:BOOL=ON //Build CsoundVST plugin (needs C++ interface, FLTK, VST SDK) BUILD_CSOUNDVST:BOOL=OFF //Build CsoundAC extension module for Csound with algorithmic composition // (needs C++ interface) BUILD_CSOUND_AC:BOOL=ON //Build the Csound AC Lua interface BUILD_CSOUND_AC_LUA_INTERFACE:BOOL=ON //Build the Csound AC Python interface BUILD_CSOUND_AC_PYTHON_INTERFACE:BOOL=ON //Build the CsoundVST frontend. Requires the Steinberg VST SDK // 2.3. BUILD_CSOUND_VST:BOOL=OFF //Build the CUDA GPU opcodes BUILD_CUDA_OPCODES:BOOL=OFF //Build the C++ interface library BUILD_CXX_INTERFACE:BOOL=OFF //Build the DSSI opcodes BUILD_DSSI_OPCODES:BOOL=ON //Build the Faust opcodes BUILD_FAUST_OPCODES:BOOL=OFF //Build the fluidsynth opcodes BUILD_FLUID_OPCODES:BOOL=ON //Build the image opcodes BUILD_IMAGE_OPCODES:BOOL=ON //Build for release BUILD_INSTALLER:BOOL=OFF //Build the JACK related opcodes BUILD_JACK_OPCODES:BOOL=ON //Build the Java interface (needs BUILD_CXX_INTERFACE) BUILD_JAVA_INTERFACE:BOOL=ON //Build the Linear Algebra Opcodes BUILD_LINEAR_ALGEBRA_OPCODES:BOOL=ON //Build the Lua interface (needs BUILD_CXX_INTERFACE) BUILD_LUA_INTERFACE:BOOL=ON //Build the Lua opcodes BUILD_LUA_OPCODES:BOOL=ON //Enable building for multicore system (requires BUILD_NEW_PARSER) BUILD_MULTI_CORE:BOOL=ON //Build the OpenCL parallel opcodes BUILD_OPENCL_OPCODES:BOOL=OFF //Build the OSC Opcodes BUILD_OSC_OPCODES:BOOL=ON //Build the P5Glove opcodes BUILD_P5GLOVE_OPCODES:BOOL=ON //Build the puredata csoundapi~ class BUILD_PD_CLASS:BOOL=ON //Build the platerev opcode BUILD_PLATEREV_OPCODES:BOOL=ON //Build the Python interface (needs BUILD_CXX_INTERFACE) BUILD_PYTHON_INTERFACE:BOOL=ON //Build the Python opcodes BUILD_PYTHON_OPCODES:BOOL=ON //Build for release BUILD_RELEASE:BOOL=ON //Build the serial opcode BUILD_SERIAL_OPCODES:BOOL=ON //Also build a static version of the csound library BUILD_STATIC_LIBRARY:BOOL=OFF //Build the stk opcodes BUILD_STK_OPCODES:BOOL=ON //Build for release BUILD_TESTS:BOOL=ON //Build stand-alone executables for utilities that can also be // used with -U BUILD_UTILITIES:BOOL=ON //Build Virtual MIDI keyboard BUILD_VIRTUAL_KEYBOARD:BOOL=ON //Build the vst4cs opcodes BUILD_VST4CS_OPCODES:BOOL=OFF //Build the Wiimote opcodes BUILD_WIIMOTE_OPCODES:BOOL=ON //Build the Winsound frontend. 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