Ah, please do walk me through this a little more detailed. I downloaded a freash fltk1.1.7 and compiled with threads and graphic libraries: sh configure --enable-threads --enable-localjpeg --enable-localzlib --enable- localpng make I still get the same error when compiling csoundAC. You write: > you may not be > linking with some of the Windows COM libraries (which can be found as static > libs in MinGW), or just possibly, your linker options are incorrect (you > need to link with "symbol@argsize" through plain "symbol"). I am unsure how to set my linker options (where to do it and how), and could you specify what COM libraries and where they should reside ? best Oeyvind 2007/10/24, Michael Gogins : > Yes. You should build FLTK with its own graphics libraries and with threads > enabled. But it also looks from the undefined symbols like you may not be > linking with some of the Windows COM libraries (which can be found as static > libs in MinGW), or just possibly, your linker options are incorrect (you > need to link with "symbol@argsize" through plain "symbol"). First try the > FLTK rebuild, then look for the undefined symbols in the FLTK libs, then > look at your build flags (which should have been correctly set by > SConstruct). > > Hope this helps, > Mike > > ----- Original Message ----- > From: "Oeyvind Brandtsegg" > To: "Developer discussions" > Sent: Wednesday, October 24, 2007 3:22 AM > Subject: Re: [Cs-dev] compiling again > > > > Thanks for the answer, Michael. > > > > I have the vstsdk in the same (corresponding) location as you. > > For example, my audioeffectx.h is in: > > C:\msys\1.0\source\csound5\frontends\CsoundVST\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h > > > > Now, I went over my custom.py and discovered I had not set > > customLIBPATH for the FLTK libs (only customCPPPATH). There might have > > been a version conflict with fltk as I had a libfltk.a lying around in > > my local/lib > > Updating the customLIBPATH let me compile csound with FLTK without > > commenting out lines in widglobals.h > > > > Now I can also compile vst4cs, probably also related to the cleaning > > up of libraries (?) > > I can also compile csoundVST (without csoundAC). > > > > But, csoundAC still remains. I get several pages of undefined reference to > > xx, > > I edited the console print below to only include the first and last of > > those. > > It seems it could still have something to do with fltk ? > > > > g++ -Wl,--enable-runtime-pseudo-reloc --subsystem:windows -shared > > -Wl,--add-stdcall-alias -o CsoundAC.dll frontends\CsoundAC\Cell.o > > frontends\CsoundAC\Composition.o frontends\CsoundAC\Conversions.o > > frontends\CsoundAC\Counterpoint.o > > frontends\CsoundAC\CounterpointNode.o frontends\CsoundAC\Event.o > > frontends\CsoundAC\Hocket.o frontends\CsoundAC\ImageToScore.o > > frontends\CsoundAC\Lindenmayer.o frontends\CsoundAC\MCRM.o > > frontends\CsoundAC\Midifile.o frontends\CsoundAC\MusicModel.o > > frontends\CsoundAC\Node.o frontends\CsoundAC\Random.o > > frontends\CsoundAC\Rescale.o frontends\CsoundAC\Score.o > > frontends\CsoundAC\ScoreNode.o frontends\CsoundAC\Sequence.o > > frontends\CsoundAC\Shell.o frontends\CsoundAC\Soundfile.o > > frontends\CsoundAC\StrangeAttractor.o frontends\CsoundAC\System.o > > frontends\CsoundAC\Voicelead.o frontends\CsoundAC\VoiceleadingNode.o > > -L. -L. -L\usr\local\lib -L. -L. -LC:\msys\1.0\source\libsndfile_pre > > -LC:\msys\1.0\source\fltk-1.1.x-r5567\lib -LC:\Python24\Libs > > -lpython24 -lcsnd -lpython24 -lstdc++ -lsupc++ -lkernel32 -lgdi32 > > -lwsock32 -lws2_32 -lole32 -luuid -lwinmm -lkernel32 -lgdi32 -lwsock32 > > -lws2_32 -lole32 -luuid -lwinmm -lcsound32 -lsndfile -lfltk > > -lfltk_images -lfltk_png -lfltk_jpeg -lfltk_z > > -Wl,--out-implib,libCsoundAC.a -Wl,--output-def,CsoundAC.def > > Creating library file: libCsoundAC.a > > C:\msys\1.0\source\fltk-1.1.x-r5567\lib/libfltk.a(Fl_Pixmap.o)(.text+0x12a):Fl_Pixmap.cxx: > > undefined reference to `CreateCompatibleBitmap@12' > > <...snip...> > > C:\msys\1.0\source\fltk-1.1.x-r5567\lib/libfltk.a(fl_line_style.o)(.text+0xe8):fl_line_style.cxx: > > undefined reference to `DeleteObject@4' > > collect2: ld returned 1 exit status > > scons: building terminated because of errors. > > scons: *** [CsoundAC.dll] Error 1 > > > > > > > > 2007/10/24, Michael Gogins : > >> OK, I have the following directory structure, which results from copying > >> the > >> entire VST SDK without alteration or omission into the > >> frontends/CsoundVST > >> directory: > >> > >> frontends\CsoundVST\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h > >> , > >> and everything else from the VST SDK in corresponding places. > >> > >> That is exactly where vsthost.h is hard-coded to find it: > >> > >> #include > >> "../../../frontends/CsoundVST/vstsdk2.4/public.sdk/source/vst2.x/audioeffectx.h" > >> > >> Perhaps we should change the source code not to use a complete path, but > >> just part of the path, e.g. > >> > >> #include "public.sdk/source/vst2.x/audioeffectx.h" > >> > >> That is the pattern used by the VST SDK samples. > >> > >> Also, in my custom.py I have: > >> > >> ################################################################ > >> # If you want to build vst4cs or CsoundVST you need the include > >> # path to the VST SDK header files. Add them there: > >> customCPPPATH.append(r'D:\utah\home\mkg\projects\csoundd\frontends\CsoundVST\vstsdk2.4') > >> > >> This seems to be required for building vst4cs. > >> > >> Obviously I have no trouble building all these things. Perhaps you are > >> only > >> trying to build some? Or perhaps you have an old VST SDK in your include > >> path? > >> > >> If you are still having problems let me know, in detail, what happened > >> and I > >> will look at it ASAP. > >> > >> Hope this helps, > >> Mike > >> > >> ----- Original Message ----- > >> From: "Oeyvind Brandtsegg" > >> To: "Michael Gogins" ; "Developer discussions" > >> > >> Sent: Monday, October 22, 2007 3:38 PM > >> Subject: Re: [Cs-dev] compiling again > >> > >> > >> > I'm on winXP, using mingw/gcc3.4.3, scons0.96, boost1.31.1. > >> > I have vstsdk2.4 in frontends\CsoundVST\vstsdk2.4. > >> > best > >> > Oeyvind > >> > > >> > > >> > 2007/10/22, Michael Gogins : > >> >> What operating system are we talking about here? And what > >> >> architecture? > >> >> > >> >> Regards, > >> >> Mike > >> >> > >> >> -----Original Message----- > >> >> >From: Oeyvind Brandtsegg > >> >> >Sent: Oct 22, 2007 10:11 AM > >> >> >To: Developer discussions > >> >> >Subject: Re: [Cs-dev] compiling again > >> >> > > >> >> >Yes, that's what I figured too. > >> >> >But it still does not compile FLTK without commenting out those lines > >> >> >in widglobals.h. > >> >> >It also will not compile csoundVST, vst4cs or csoundAC. > >> >> > > >> >> >Michael, when you get time, please get back to this. > >> >> > > >> >> >best > >> >> >Oeyvind > >> >> > > >> >> >2007/10/22, Victor Lazzarini : > >> >> >> I think it goes under ./frontends/CsoundVST > >> >> >> > >> >> >> you'll copy the vstsdk2.4 directory there > >> >> >> > >> >> >> Victor > >> >> >> > >> >> >> At 12:38 21/10/2007, you wrote: > >> >> >> >Thanks for the help. > >> >> >> > > >> >> >> >Now this is a status report: > >> >> >> > > >> >> >> >* Building without FLTK works > >> >> >> >* Commenting out the lines in widglobals.h, let me compile with > >> >> >> >FLTK > >> >> >> >(the file resides in /InOut, not in /H) > >> >> >> >* I do have the VST SDK installed, and I do have the file > >> >> >> >Opcodes/vst4cs/src/vsthost.h, > >> >> >> >Michael: where should the VSK SDK be installed > >> >> >> > > >> >> >> >On a related subject, > >> >> >> >I tried compiling with vst4cs but get this error: > >> >> >> >In file included from InOut\widgets.cpp:24: > >> >> >> >InOut\/widglobals.h:240: error: `VSTPlugin' was not declared in > >> >> >> >this > >> >> >> >scope > >> >> >> >InOut\/widglobals.h:240: error: template argument 1 is invalid > >> >> >> >InOut\/widglobals.h:240: error: template argument 2 is invalid > >> >> >> >InOut\/widglobals.h:240: error: ISO C++ forbids declaration of > >> >> >> >`VSTplugEditors' with no type > >> >> >> >InOut\/widglobals.h:241: error: `VSTPlugin' was not declared in > >> >> >> >this > >> >> >> >scope > >> >> >> >InOut\/widglobals.h:241: error: template argument 1 is invalid > >> >> >> >InOut\/widglobals.h:241: error: template argument 2 is invalid > >> >> >> >InOut\/widglobals.h:241: error: ISO C++ forbids declaration of > >> >> >> >`vstPlugins' with no type > >> >> >> >scons: building terminated because of errors. > >> >> >> >scons: *** [InOut\widgets.o] Error 1 > >> >> >> > > >> >> >> >best > >> >> >> >Oeyvind > >> >> >> > > >> >> >> > > >> >> >> >2007/10/21, Victor Lazzarini : > >> >> >> > > I had this error, this is because SConstruct > >> >> >> > > can't find the VST headers. It's actually > >> >> >> > > what I would describe as a PITA. I alerted the list, > >> >> >> > > but none cared to do anything about it. > >> >> >> > > You can do two things: > >> >> >> > > (a) don't compile with FLTK > >> >> >> > > (b) if you need FLTK, go and comment out > >> >> >> > > the following lines in H/widglobals.h: > >> >> >> > > (c) install the VST SDK where Michael Gogins > >> >> >> > > tells you to. > >> >> >> > > > >> >> >> > > #ifdef CS_VSTHOST > >> >> >> > > /* for the moment, to be able to build FLTK > >> >> >> > > without VST, until a fix is found */ > >> >> >> > > /* #include "Opcodes/vst4cs/src/vsthost.h" */ > >> >> >> > > #endif > >> >> >> > > > >> >> >> > > I think this needs to be sorted out better, I > >> >> >> > > am really unhappy about it. This has to do with > >> >> >> > > the FLTK panel for VST host opcodes. But even if > >> >> >> > > you don't build with these, when scons reads > >> >> >> > > widglobals.h it tries to find all header files > >> >> >> > > listed there (and ignores #ifdefs). Then fails > >> >> >> > > because it can't find it. > >> >> >> > > > >> >> >> > > But I think it's just a mess. > >> >> >> > > > >> >> >> > > Victor > >> >> >> > > > >> >> >> > > > > >> >> >> > > > I got one step further by installing an older version of > >> >> >> > > > scons that I had lying around (version 0.96). This gets me > >> >> >> > > > through to the actual building stag, but stops on this > >> >> >> > > > error: > >> >> >> > > > > >> >> >> > > > scons: done reading SConscript files. > >> >> >> > > > scons: Building targets ... > >> >> >> > > > scons: building terminated because of errors. > >> >> >> > > > scons: *** ParentOfRoot instance has no attribute > >> >> >> > > > 'must_be_a_Dir' > >> >> >> > > > > >> >> >> > > > What version of scons do you use ? Should it work with > >> >> >> > > > 0.96 ? >From a quick web search it seems that "older > >> >> >> > > > versions" (whatever that is) did not allow relative paths > >> >> >> > > > like ../ I would use the newest scons, but that one gives > >> >> >> > > > the UnicodeDecode errors for me. > >> >> >> > > > > >> >> >> > > > Oeyvind > >> >> >> > > > > >> >> >> > > > ---------------------------------------------------------- > >> >> >> > > > --------------- This SF.net email is sponsored by: Splunk > >> >> >> > > > Inc. Still grepping through log files to find problems? > >> >> >> > > > Stop. Now Search log events and configuration files using > >> >> >> > > > AJAX and a browser. 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Stop. > >> >> >> > > Now Search log events and configuration files using AJAX and a > >> >> >> > > browser. > >> >> >> > > Download your FREE copy of Splunk now >> http://get.splunk.com/ > >> >> >> > > _______________________________________________ > >> >> >> > > Csound-devel mailing list > >> >> >> > > Csound-devel@lists.sourceforge.net > >> >> >> > > https://lists.sourceforge.net/lists/listinfo/csound-devel > >> >> >> > > > >> >> >> > > >> >> >> >------------------------------------------------------------------------- > >> >> >> >This SF.net email is sponsored by: Splunk Inc. > >> >> >> >Still grepping through log files to find problems? Stop. > >> >> >> >Now Search log events and configuration files using AJAX and a > >> >> >> >browser. > >> >> >> >Download your FREE copy of Splunk now >> http://get.splunk.com/ > >> >> >> >_______________________________________________ > >> >> >> >Csound-devel mailing list > >> >> >> >Csound-devel@lists.sourceforge.net > >> >> >> >https://lists.sourceforge.net/lists/listinfo/csound-devel > >> >> >> > >> >> >> Victor Lazzarini > >> >> >> Music Technology Laboratory > >> >> >> Music Department > >> >> >> National University of Ireland, Maynooth > >> >> >> > >> >> >> > >> >> >> ------------------------------------------------------------------------- > >> >> >> This SF.net email is sponsored by: Splunk Inc. > >> >> >> Still grepping through log files to find problems? 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