The problem seems to occur with the current CVS sources, but apparently not with the 5.00.0 release. So, a bug may have been introduced since then. It may not have to do anything with the fluid opcodes - those have not been changed at all since the release, but I did make changes in sensevents() to fix a problem where a very short note at the end of the score or a section could result in a hang. Thus, it is very likely that the bug was introduced by the changes to sensevents(); I will have a look at this and try fixing the problem. On Thursday 23 February 2006 07:38, Steven Yi wrote: > I'm having a strange issue and wonder if it's a bug in Csound or in my > own code. I've pasted in output from rendering and a CSD for testing. > So far I'm seeing: > > -if I have one fluid note or two, Csound will stop at the end of that > note, even though the instrument with fluidEngine should continue to > render > > -if I have three or more fluid notes, Csound will stop rendering at > the end of the second to last note (as in the example below) > > I've tried with a few different SoundFonts and don't believe it to be > that. I have CS5 compiled from CVS on Fedora Core 4, gcc 4.0.2, and > fluidSynth version 1.0.6. > > Oh, also, if I have other Csound notes from other instruments that are > longer than the fluidEngine instrument note, things will continue to > render as expected, so it seems to only happen when there's only fluid > things going on. > > I'm still looking at fluidOpcodes.c but haven't found anything yet. Any ideas? ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net