Well, it probably wouldn't be that useful as different parts of the piece are more dense than others and they already max out my CPU in realtime with ksmps=1 using 32 bit. So it'd just bee 100% for both. =) steven On 11/8/05, Iain Duncan wrote: > > > I will try a test tonight of my current piece I am working on. The > > piece does not use convolution, and when rendering to disk I use > > 44100, 16bit, ksmps=1. I will record the time taken to render the > > piece for both 64 and 32. The piece is only a sketch but is ten > > minutes in duration with a fair amount going on, so should be a decent > > test I think. > > > > steven > > Steven, could you also if possible do a realtime output cpu use > comparison? I would be interested to hear the difference. > > Thanks > Iain > > > ------------------------------------------------------- > SF.Net email is sponsored by: > Tame your development challenges with Apache's Geronimo App Server. Download > it for free - -and be entered to win a 42" plasma tv or your very own > Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php > _______________________________________________ > Csound-devel mailing list > Csound-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/csound-devel > ------------------------------------------------------- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net