I do not think there is a convenient way to do this. I imagine one could the compile step, then take the CSOUND* and walk every data object and write it out to disk or copy to memory (depending on if you are trying to restart from disk or in memory). I do not know if there is any technique like this in C to do a deep copy of a struct like there is in Java or other languages; if so, then one could do that with the CSOUND* and then just start processing with the reserialized copy or in-memory copy. On Mon, Jan 19, 2009 at 5:53 AM, Pinball wrote: > > Is it possible, after compiling a csd or orc/sco file, > to store the compilation results? Let's call them... CODE. > > Is it possible/safe to skip the csoundCompile call by > importing the previously compiled CODE? > > If the answer is yes, which are the variables > affected by the compilation? > > Thanks > > -- > View this message in context: http://www.nabble.com/Skipping-CSound-Compilation-tp21540668p21540668.html > Sent from the Csound - Dev mailing list archive at Nabble.com. > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by: > SourcForge Community > SourceForge wants to tell your story. > http://p.sf.net/sfu/sf-spreadtheword > _______________________________________________ > Csound-devel mailing list > Csound-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/csound-devel > ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net