Well, I have applied it. Missing comment in csound.h and perhaps CS_APISUBVER is to increment. > Also, for Csound 6, we might want to think of a clever way to insert events inside a block, if there is one. I agree. tito On Sat, Mar 31, 2012 at 10:44:09AM +0100, Victor wrote: > Sounds good, Tito. Seems fine to me. > > Also, for Csound 6, we might want to think of a clever way to insert events inside a block, if there is one. Michael Gogins had a proposal to make the processing vector size dynamic to allow for this, but when I was thinking about this, the implications of having a variable k rate will need to be assessed carefully. > > Steven, will you create the new Csound6 repo? I guess we should start working there now. > > Regards > > Victor > > On 31 Mar 2012, at 09:55, Tito Latini wrote: > > > The events in the score are positioned on a temporal grid that depends > > on the control rate and `csound->icurTime' is increased of ksmps after > > every k-cycle. It means that we could have problems with `csoundScoreEvent' > > during the programming with the Csound API because it uses > > > > insert_score_event_at_sample(csound, &evt, csound->icurTime); > > > > Example: > > > > - 1 thread with `csoundPerform' + INF score in RT > > - 1 thread to send the events with `csoundScoreEvent' > > > > No problems with only one event, but we can get a time delay > > (1/kr + score grid quantize) with more `csoundScoreEvent' that > > happen among two k-cycles. > > > > The very simple solution that I would like to apply is a new > > > > PUBLIC int csoundScoreEventAbsolute(CSOUND *csound, char type, > > const MYFLT *pfields, long numFields, > > double time_ofs) > > > > .... /* like `csoundScoreEvent' */ > > > > return insert_score_event(csound, &evt, time_ofs); > > } > > > > In this way we are sure that > > > > time_ofs = csoundGetScoreTime(cs) + LITTLE_LATENCY; > > > > for (i=0; i<100; i++) > > csoundScoreEventAbsolute(cs, 'i', pfseq[i], numFields, time_ofs); > > > > won't fail (without considering the Murphy's law). Besides, I think that this > > function adds flexibility to the programming of the score from the API. > > For example it is simple to send the same pfields for a delay effect without > > modifying the p2 values. > > > > Let me know if I can add it. > > > > tito > > > > ------------------------------------------------------------------------------ > > This SF email is sponsosred by: > > Try Windows Azure free for 90 days Click Here > > http://p.sf.net/sfu/sfd2d-msazure > > _______________________________________________ > > Csound-devel mailing list > > Csound-devel@lists.sourceforge.net > > https://lists.sourceforge.net/lists/listinfo/csound-devel > > ------------------------------------------------------------------------------ > This SF email is sponsosred by: > Try Windows Azure free for 90 days Click Here > http://p.sf.net/sfu/sfd2d-msazure > _______________________________________________ > Csound-devel mailing list > Csound-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/csound-devel ------------------------------------------------------------------------------ This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net