On Wednesday 30 November 2005 11:57, Simon Schampijer wrote: > I do have some trouble with FLTK here on OSX. > I need to compile csound with the noFLTKThreads > set to 1 to not end up with occasionally seg faults and > bus errors running simple examples like fl.csd. > When I try to run my visualisation opcodes (built as a plugin > opcodes and arranged in FLpanel) the FLTK > widget appears but mx widget can't be updated > and I see the osx typic spinning rainbow wheel. > Compiling with noFLTKThreads set to 0 my opcodes > work. > How do I get them to work if FLTK doesn't use > a seperate thread? > Is this related to the csoundModule* functions which > were added to widgets.cpp? > What are they for? Those were added a long time ago. However, if CVS sources from a few days ago work with noFLTKThreads=1 then it is possible that the changes done yesterday for fixing a hang that occured on creating any (non-FLTK) threads, and making it possible to use an FLTK compiled without --enable-threads introduced the problem. Of course, it works fine on Linux either way, so it is again a Mac-specific issue about which I do not have much idea, not having access to such system. ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net