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[Csnd] Installation Concept using Partikkel

Date2021-02-27 14:02
FromTarek Wayne
Subject[Csnd] Installation Concept using Partikkel
Hi all! As promised as per a discussion with Oevyind, here is a clip(https://vimeo.com/494277470) of an installation concept I've been working on for some time. 

The Partikkel opcode parameters are being modified by movements detected by a webcam in Pure Data, then the resulting audio modifes an object created in Blender. 

I've also created an audiovisual reactive synthesiser with Partikkel, but I need to actually film myself doing the movements etc😅. 

Enjoy your weekend all! 

Tarek Wayne

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2021-02-27 14:39
FromJason Hallen
SubjectRe: [Csnd] Installation Concept using Partikkel
That's a heavy experience!  Sounds really forceful when I blast it on my speakers.  Great work!

Jason

On Sat, Feb 27, 2021 at 8:02 AM Tarek Wayne <wstlopez@gmail.com> wrote:
Hi all! As promised as per a discussion with Oevyind, here is a clip(https://vimeo.com/494277470) of an installation concept I've been working on for some time. 

The Partikkel opcode parameters are being modified by movements detected by a webcam in Pure Data, then the resulting audio modifes an object created in Blender. 

I've also created an audiovisual reactive synthesiser with Partikkel, but I need to actually film myself doing the movements etc😅. 

Enjoy your weekend all! 

Tarek Wayne

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2021-02-27 15:03
FromRichard
SubjectRe: [Csnd] Installation Concept using Partikkel

Impressive! How do you interface with Blender? Via OSC?

Richard

On 27/02/2021 15:02, Tarek Wayne wrote:
Hi all! As promised as per a discussion with Oevyind, here is a clip(https://vimeo.com/494277470) of an installation concept I've been working on for some time. 

The Partikkel opcode parameters are being modified by movements detected by a webcam in Pure Data, then the resulting audio modifes an object created in Blender. 

I've also created an audiovisual reactive synthesiser with Partikkel, but I need to actually film myself doing the movements etc😅. 

Enjoy your weekend all! 

Tarek Wayne

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2021-02-27 17:59
FromTarek Wayne
SubjectRe: [Csnd] Installation Concept using Partikkel

Thanks, much appreciated!!

I imported the "naked" Blender object to another program! Then I used cableaudio and loopmidi to get the sound and messages from Pure Data(with the Csound6 object) into!

Blender has this audiovis plug in made by a 3rd party, but I wasn't successful in trying to get it to work. 


And Jason, thanks for chiming in!! I haven't heard it on larger speakers yet, but I always try to make sure the frequency range is filled out and with a decent rms level, so I guess it worked!! 

On Sat, 27 Feb 2021, 16:03 Richard, <zappfinger@gmail.com> wrote:

Impressive! How do you interface with Blender? Via OSC?

Richard

On 27/02/2021 15:02, Tarek Wayne wrote:
Hi all! As promised as per a discussion with Oevyind, here is a clip(https://vimeo.com/494277470) of an installation concept I've been working on for some time. 

The Partikkel opcode parameters are being modified by movements detected by a webcam in Pure Data, then the resulting audio modifes an object created in Blender. 

I've also created an audiovisual reactive synthesiser with Partikkel, but I need to actually film myself doing the movements etc😅. 

Enjoy your weekend all! 

Tarek Wayne

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2021-03-01 13:34
FromOeyvind Brandtsegg
SubjectRe: [Csnd] Installation Concept using Partikkel
Thanks for the interesting insight into your work, Tarek. It is intense and powerful. Nice touch. 
What mappings do you use from movement/webcam to audio synthesis parameters? 
all best
Øyvind

lør. 27. feb. 2021 kl. 18:59 skrev Tarek Wayne <wstlopez@gmail.com>:

Thanks, much appreciated!!

I imported the "naked" Blender object to another program! Then I used cableaudio and loopmidi to get the sound and messages from Pure Data(with the Csound6 object) into!

Blender has this audiovis plug in made by a 3rd party, but I wasn't successful in trying to get it to work. 


And Jason, thanks for chiming in!! I haven't heard it on larger speakers yet, but I always try to make sure the frequency range is filled out and with a decent rms level, so I guess it worked!! 

On Sat, 27 Feb 2021, 16:03 Richard, <zappfinger@gmail.com> wrote:

Impressive! How do you interface with Blender? Via OSC?

Richard

On 27/02/2021 15:02, Tarek Wayne wrote:
Hi all! As promised as per a discussion with Oevyind, here is a clip(https://vimeo.com/494277470) of an installation concept I've been working on for some time. 

The Partikkel opcode parameters are being modified by movements detected by a webcam in Pure Data, then the resulting audio modifes an object created in Blender. 

I've also created an audiovisual reactive synthesiser with Partikkel, but I need to actually film myself doing the movements etc😅. 

Enjoy your weekend all! 

Tarek Wayne

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2021-03-01 18:03
FromTarek Wayne
SubjectRe: [Csnd] Installation Concept using Partikkel

Hi Oevyind! Sorry for misspelling your name🙄🙏

I wrote it by memory😅

Kdur, Krate and Kspd(if I remember correctly) are controlled by the x axis of the webcam, the y axis triggers a noise layer with effects.

In another versions, the y axis triggers another Partikkel layer. 

You sent me an example with one instance triggering 2 sound files a while back, for some reason I went with 2 separate instances, can't remember why lol.

Thanks for your interest!!

Tarek Wayne


On Mon, 1 Mar 2021, 14:35 Oeyvind Brandtsegg, <obrandts@gmail.com> wrote:
Thanks for the interesting insight into your work, Tarek. It is intense and powerful. Nice touch. 
What mappings do you use from movement/webcam to audio synthesis parameters? 
all best
Øyvind

lør. 27. feb. 2021 kl. 18:59 skrev Tarek Wayne <wstlopez@gmail.com>:

Thanks, much appreciated!!

I imported the "naked" Blender object to another program! Then I used cableaudio and loopmidi to get the sound and messages from Pure Data(with the Csound6 object) into!

Blender has this audiovis plug in made by a 3rd party, but I wasn't successful in trying to get it to work. 


And Jason, thanks for chiming in!! I haven't heard it on larger speakers yet, but I always try to make sure the frequency range is filled out and with a decent rms level, so I guess it worked!! 

On Sat, 27 Feb 2021, 16:03 Richard, <zappfinger@gmail.com> wrote:

Impressive! How do you interface with Blender? Via OSC?

Richard

On 27/02/2021 15:02, Tarek Wayne wrote:
Hi all! As promised as per a discussion with Oevyind, here is a clip(https://vimeo.com/494277470) of an installation concept I've been working on for some time. 

The Partikkel opcode parameters are being modified by movements detected by a webcam in Pure Data, then the resulting audio modifes an object created in Blender. 

I've also created an audiovisual reactive synthesiser with Partikkel, but I need to actually film myself doing the movements etc😅. 

Enjoy your weekend all! 

Tarek Wayne

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
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Date2021-03-01 19:43
FromOeyvind Brandtsegg
SubjectRe: [Csnd] Installation Concept using Partikkel
No worries with the name spelling :-) I also use two alternate spellings (Oeyvind, and Øyvind) depending on how concerned I am about the Ø being garbled.

Thanks for the mapping info, but.. I'd be interested in more detail. Like, *what* in the x-axis of the image is used? The position of some element?, color?, shape or pattern? Or do I misunderstand what you mean by x-axis of the webcam(?)

all best
Oeyvind

man. 1. mar. 2021 kl. 19:03 skrev Tarek Wayne <wstlopez@gmail.com>:

Hi Oevyind! Sorry for misspelling your name🙄🙏

I wrote it by memory😅

Kdur, Krate and Kspd(if I remember correctly) are controlled by the x axis of the webcam, the y axis triggers a noise layer with effects.

In another versions, the y axis triggers another Partikkel layer. 

You sent me an example with one instance triggering 2 sound files a while back, for some reason I went with 2 separate instances, can't remember why lol.

Thanks for your interest!!

Tarek Wayne


On Mon, 1 Mar 2021, 14:35 Oeyvind Brandtsegg, <obrandts@gmail.com> wrote:
Thanks for the interesting insight into your work, Tarek. It is intense and powerful. Nice touch. 
What mappings do you use from movement/webcam to audio synthesis parameters? 
all best
Øyvind

lør. 27. feb. 2021 kl. 18:59 skrev Tarek Wayne <wstlopez@gmail.com>:

Thanks, much appreciated!!

I imported the "naked" Blender object to another program! Then I used cableaudio and loopmidi to get the sound and messages from Pure Data(with the Csound6 object) into!

Blender has this audiovis plug in made by a 3rd party, but I wasn't successful in trying to get it to work. 


And Jason, thanks for chiming in!! I haven't heard it on larger speakers yet, but I always try to make sure the frequency range is filled out and with a decent rms level, so I guess it worked!! 

On Sat, 27 Feb 2021, 16:03 Richard, <zappfinger@gmail.com> wrote:

Impressive! How do you interface with Blender? Via OSC?

Richard

On 27/02/2021 15:02, Tarek Wayne wrote:
Hi all! As promised as per a discussion with Oevyind, here is a clip(https://vimeo.com/494277470) of an installation concept I've been working on for some time. 

The Partikkel opcode parameters are being modified by movements detected by a webcam in Pure Data, then the resulting audio modifes an object created in Blender. 

I've also created an audiovisual reactive synthesiser with Partikkel, but I need to actually film myself doing the movements etc😅. 

Enjoy your weekend all! 

Tarek Wayne

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2021-03-01 22:01
FromTarek Wayne
SubjectRe: [Csnd] Installation Concept using Partikkel

Lol, well people choose to spell my name whatever manner they see fit, Tarik, Tareq, Tariq. Welcome to the exotic/obscure(depending on culture) name club!

As for the mappings, sorry, I think people are in my head when I write!

I use my hand or body for motion detection(using the [pix_blob] object in PD), hand from very close distances or body from afar(3-4m).

My coding skills are subpar or below, so I didn't try to get Pure Data to recognise specific body parts, I thought about using the Kinect, but they are hard to come by and I'm not sure what the guarantee is I'd get it to play nicely with Windows 10 + PD etc.

I hope that was relatively informative. 

Tarek Wayne


On Mon, 1 Mar 2021, 20:43 Oeyvind Brandtsegg, <obrandts@gmail.com> wrote:
No worries with the name spelling :-) I also use two alternate spellings (Oeyvind, and Øyvind) depending on how concerned I am about the Ø being garbled.

Thanks for the mapping info, but.. I'd be interested in more detail. Like, *what* in the x-axis of the image is used? The position of some element?, color?, shape or pattern? Or do I misunderstand what you mean by x-axis of the webcam(?)

all best
Oeyvind

man. 1. mar. 2021 kl. 19:03 skrev Tarek Wayne <wstlopez@gmail.com>:

Hi Oevyind! Sorry for misspelling your name🙄🙏

I wrote it by memory😅

Kdur, Krate and Kspd(if I remember correctly) are controlled by the x axis of the webcam, the y axis triggers a noise layer with effects.

In another versions, the y axis triggers another Partikkel layer. 

You sent me an example with one instance triggering 2 sound files a while back, for some reason I went with 2 separate instances, can't remember why lol.

Thanks for your interest!!

Tarek Wayne


On Mon, 1 Mar 2021, 14:35 Oeyvind Brandtsegg, <obrandts@gmail.com> wrote:
Thanks for the interesting insight into your work, Tarek. It is intense and powerful. Nice touch. 
What mappings do you use from movement/webcam to audio synthesis parameters? 
all best
Øyvind

lør. 27. feb. 2021 kl. 18:59 skrev Tarek Wayne <wstlopez@gmail.com>:

Thanks, much appreciated!!

I imported the "naked" Blender object to another program! Then I used cableaudio and loopmidi to get the sound and messages from Pure Data(with the Csound6 object) into!

Blender has this audiovis plug in made by a 3rd party, but I wasn't successful in trying to get it to work. 


And Jason, thanks for chiming in!! I haven't heard it on larger speakers yet, but I always try to make sure the frequency range is filled out and with a decent rms level, so I guess it worked!! 

On Sat, 27 Feb 2021, 16:03 Richard, <zappfinger@gmail.com> wrote:

Impressive! How do you interface with Blender? Via OSC?

Richard

On 27/02/2021 15:02, Tarek Wayne wrote:
Hi all! As promised as per a discussion with Oevyind, here is a clip(https://vimeo.com/494277470) of an installation concept I've been working on for some time. 

The Partikkel opcode parameters are being modified by movements detected by a webcam in Pure Data, then the resulting audio modifes an object created in Blender. 

I've also created an audiovisual reactive synthesiser with Partikkel, but I need to actually film myself doing the movements etc😅. 

Enjoy your weekend all! 

Tarek Wayne

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
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Date2021-03-01 22:23
FromOeyvind Brandtsegg
SubjectRe: [Csnd] Installation Concept using Partikkel
Cool, yes, I get it now. Nice setup!

man. 1. mar. 2021 kl. 23:02 skrev Tarek Wayne <wstlopez@gmail.com>:

Lol, well people choose to spell my name whatever manner they see fit, Tarik, Tareq, Tariq. Welcome to the exotic/obscure(depending on culture) name club!

As for the mappings, sorry, I think people are in my head when I write!

I use my hand or body for motion detection(using the [pix_blob] object in PD), hand from very close distances or body from afar(3-4m).

My coding skills are subpar or below, so I didn't try to get Pure Data to recognise specific body parts, I thought about using the Kinect, but they are hard to come by and I'm not sure what the guarantee is I'd get it to play nicely with Windows 10 + PD etc.

I hope that was relatively informative. 

Tarek Wayne


On Mon, 1 Mar 2021, 20:43 Oeyvind Brandtsegg, <obrandts@gmail.com> wrote:
No worries with the name spelling :-) I also use two alternate spellings (Oeyvind, and Øyvind) depending on how concerned I am about the Ø being garbled.

Thanks for the mapping info, but.. I'd be interested in more detail. Like, *what* in the x-axis of the image is used? The position of some element?, color?, shape or pattern? Or do I misunderstand what you mean by x-axis of the webcam(?)

all best
Oeyvind

man. 1. mar. 2021 kl. 19:03 skrev Tarek Wayne <wstlopez@gmail.com>:

Hi Oevyind! Sorry for misspelling your name🙄🙏

I wrote it by memory😅

Kdur, Krate and Kspd(if I remember correctly) are controlled by the x axis of the webcam, the y axis triggers a noise layer with effects.

In another versions, the y axis triggers another Partikkel layer. 

You sent me an example with one instance triggering 2 sound files a while back, for some reason I went with 2 separate instances, can't remember why lol.

Thanks for your interest!!

Tarek Wayne


On Mon, 1 Mar 2021, 14:35 Oeyvind Brandtsegg, <obrandts@gmail.com> wrote:
Thanks for the interesting insight into your work, Tarek. It is intense and powerful. Nice touch. 
What mappings do you use from movement/webcam to audio synthesis parameters? 
all best
Øyvind

lør. 27. feb. 2021 kl. 18:59 skrev Tarek Wayne <wstlopez@gmail.com>:

Thanks, much appreciated!!

I imported the "naked" Blender object to another program! Then I used cableaudio and loopmidi to get the sound and messages from Pure Data(with the Csound6 object) into!

Blender has this audiovis plug in made by a 3rd party, but I wasn't successful in trying to get it to work. 


And Jason, thanks for chiming in!! I haven't heard it on larger speakers yet, but I always try to make sure the frequency range is filled out and with a decent rms level, so I guess it worked!! 

On Sat, 27 Feb 2021, 16:03 Richard, <zappfinger@gmail.com> wrote:

Impressive! How do you interface with Blender? Via OSC?

Richard

On 27/02/2021 15:02, Tarek Wayne wrote:
Hi all! As promised as per a discussion with Oevyind, here is a clip(https://vimeo.com/494277470) of an installation concept I've been working on for some time. 

The Partikkel opcode parameters are being modified by movements detected by a webcam in Pure Data, then the resulting audio modifes an object created in Blender. 

I've also created an audiovisual reactive synthesiser with Partikkel, but I need to actually film myself doing the movements etc😅. 

Enjoy your weekend all! 

Tarek Wayne

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2021-03-02 01:29
FromTarek Wayne
SubjectRe: [Csnd] Installation Concept using Partikkel

Cheers man, I'll post some demo vids(of me actually "playing it") of another version incarnated as an audiovisual synth when I finally get around to recording it😅

Tarek Wayne


On Mon, 1 Mar 2021, 23:23 Oeyvind Brandtsegg, <obrandts@gmail.com> wrote:
Cool, yes, I get it now. Nice setup!

man. 1. mar. 2021 kl. 23:02 skrev Tarek Wayne <wstlopez@gmail.com>:

Lol, well people choose to spell my name whatever manner they see fit, Tarik, Tareq, Tariq. Welcome to the exotic/obscure(depending on culture) name club!

As for the mappings, sorry, I think people are in my head when I write!

I use my hand or body for motion detection(using the [pix_blob] object in PD), hand from very close distances or body from afar(3-4m).

My coding skills are subpar or below, so I didn't try to get Pure Data to recognise specific body parts, I thought about using the Kinect, but they are hard to come by and I'm not sure what the guarantee is I'd get it to play nicely with Windows 10 + PD etc.

I hope that was relatively informative. 

Tarek Wayne


On Mon, 1 Mar 2021, 20:43 Oeyvind Brandtsegg, <obrandts@gmail.com> wrote:
No worries with the name spelling :-) I also use two alternate spellings (Oeyvind, and Øyvind) depending on how concerned I am about the Ø being garbled.

Thanks for the mapping info, but.. I'd be interested in more detail. Like, *what* in the x-axis of the image is used? The position of some element?, color?, shape or pattern? Or do I misunderstand what you mean by x-axis of the webcam(?)

all best
Oeyvind

man. 1. mar. 2021 kl. 19:03 skrev Tarek Wayne <wstlopez@gmail.com>:

Hi Oevyind! Sorry for misspelling your name🙄🙏

I wrote it by memory😅

Kdur, Krate and Kspd(if I remember correctly) are controlled by the x axis of the webcam, the y axis triggers a noise layer with effects.

In another versions, the y axis triggers another Partikkel layer. 

You sent me an example with one instance triggering 2 sound files a while back, for some reason I went with 2 separate instances, can't remember why lol.

Thanks for your interest!!

Tarek Wayne


On Mon, 1 Mar 2021, 14:35 Oeyvind Brandtsegg, <obrandts@gmail.com> wrote:
Thanks for the interesting insight into your work, Tarek. It is intense and powerful. Nice touch. 
What mappings do you use from movement/webcam to audio synthesis parameters? 
all best
Øyvind

lør. 27. feb. 2021 kl. 18:59 skrev Tarek Wayne <wstlopez@gmail.com>:

Thanks, much appreciated!!

I imported the "naked" Blender object to another program! Then I used cableaudio and loopmidi to get the sound and messages from Pure Data(with the Csound6 object) into!

Blender has this audiovis plug in made by a 3rd party, but I wasn't successful in trying to get it to work. 


And Jason, thanks for chiming in!! I haven't heard it on larger speakers yet, but I always try to make sure the frequency range is filled out and with a decent rms level, so I guess it worked!! 

On Sat, 27 Feb 2021, 16:03 Richard, <zappfinger@gmail.com> wrote:

Impressive! How do you interface with Blender? Via OSC?

Richard

On 27/02/2021 15:02, Tarek Wayne wrote:
Hi all! As promised as per a discussion with Oevyind, here is a clip(https://vimeo.com/494277470) of an installation concept I've been working on for some time. 

The Partikkel opcode parameters are being modified by movements detected by a webcam in Pure Data, then the resulting audio modifes an object created in Blender. 

I've also created an audiovisual reactive synthesiser with Partikkel, but I need to actually film myself doing the movements etc😅. 

Enjoy your weekend all! 

Tarek Wayne

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