[Csnd] Synthesizing breaking glass/impacting glass shards
Date | 2021-09-30 22:21 |
From | "Jeanette C." |
Subject | [Csnd] Synthesizing breaking glass/impacting glass shards |
Hey hey, I have tried to find some material on this, but come up with little. The basic suggestion for one glass shard hitting a surface is to use FM to achieve the inharmonic sound. But especially with larger glass shards or pitched down recordings there is a noticeable modulation effect like property as well. Is there perhaps any practical work on this somewhere? Perhaps working on physical modelling or a usable signal modelling? Any pointers are welcome. Thanks and best wishes, Jeanette -- * Website: http://juliencoder.de - for summer is a state of sound * Youtube: https://www.youtube.com/channel/UCMS4rfGrTwz8W7jhC1Jnv7g * Audiobombs: https://www.audiobombs.com/users/jeanette_c * GitHub: https://github.com/jeanette-c Don't worry, you're gonna be alright, But Cinderella's got to go <3 (Britney Spears) Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here |
Date | 2021-09-30 22:25 |
From | Brad Garton |
Subject | Re: [Csnd] Synthesizing breaking glass/impacting glass shards |
Check out Perry Cook's PhISEM work (physically-informed stochastic event modeling). I think there may even be some CSOUND opcodes for his models. brad On Thu, Sep 30, 2021 at 5:21 PM Jeanette C. <julien@mail.upb.de> wrote: Hey hey, |