| Hi Scott,
this is impressive work. It's fun to look at the code, see the formulas
implmeneted and ready to play. Thanks for sharing! The sound is very hypnotic
too. :)
Best wishes,
Jeanette
Oct 27 2022, Scott Daughtrey has written:
> Once again, not having the ability to work with the wterrain2 or sterrain opcodes has me looking at ways to play with the standard wterrain opcode. This example:
> https://soundcloud.com/st-csound/cornoid
>
> is a simple experiment using the wterrain opcode in Csound to create a cornoid. The first 10 sec are the standard ellipse produced by wterrain followed by 10 sec with a cornoid curve applied. The next three 20 sec segments are the hybrid cornoid being rotated, rotated with a curve parameter being simultaneously increased, and finally rotation with the curve parameter and radius of X&Y being increased.
>
> For me one of the interesting aspects of this approach is the ability to still use different curves/shapes beyond the ellipse. While possibly not as readily flexible as the other opcodes it still allows for some experimentation.
>
> Here's a page of some possible curves:
> https://mathcurve.com/courbes2d.gb/courbes2d.shtml
>
> Here:
> https://www.desmos.com/calculator/tg6jwgjodp
>
> you can see a plotted example of an "Asteroid" I took from the above link. Playing "t" will draw the curve. Raising the value of the "a" slider just increases the overall size.
>
> And here:
> https://www.desmos.com/calculator/mikfbycmid
>
> the Asteroid can also be rotated using slider "b".
>
> Csound mailing list
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> Send bugs reports to
> https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here
>
--
* Website: http://juliencoder.de - for summer is a state of sound
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