i guess this is not related the the problem reported recently, but it seems to me that there is a bug or at least an inconvenient (and undocumented) "feature" in flooper2: it only works properly with sound files having the same sample rate as the csound orchestra. please see the attached csd, it's designed to loop the word "dog" in the fox.wav file from the manual. but it only works with sr=44100, if you set sr to 48000 it produces strange results, and with sr=96000 it segfaults (i just pulled the git repository). it would seem to me that perhaps the problem is that the opcode takes arguments in seconds and does the conversion using the orchestra sr instead of the sample rate of the sound file in the table. BTW, you can also find a problem in mincer, as you can see changing the sr in the attached csd. (i haven't tried them all, but i think other opcodes in pvlock.c and sndloop.c might misbehave when the sampling rates are different). i don't know if this is the intended behaviour, but i think it should be possible to use sound files with different sampling rates with these opcodes. or else there should be a warning in the manual page. best, lj --